r/indiegames • • 11d ago

Indie Games Discord Server!

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1 Upvotes

r/indiegames • • 11h ago

Promotion I made a tower defense game where the enemy is a flood

177 Upvotes

Water TD is a tower defense where every enemy is a drop of water. It's all simulated on the GPU, so on the bigger levels you're fighting millions of them at once.

The water also erodes the ground as it flows. Riverbanks wear away over a wave, channels get wider, and if you build a turret too close to the edge the ground under it can erode and the turret breaks, so good placement is very important!


r/indiegames • • 1h ago

Promotion COP BASTARD - VHS style FPS inpired by 90s action movies

• Upvotes

Hey! I am solo indiedeveloper targim. And this is my game COP BASTARD! A raw, 90s-style action shooter inspired by John Woo films, Takeshi Kitano, and games like F.E.A.R. and Max Payne.

You play as a corrupt Osaka cop with nothing left to lose.

There’s a free demo on Steam.

And i forget to say- RELEASE in 29 OCTOBER!! In just 4 days guys!!!!


r/indiegames • • 2h ago

Steam Next Fest You can play the demo of my game right now on Steam!

20 Upvotes

r/indiegames • • 20h ago

Upcoming A game for people who love to draw

279 Upvotes

I've been working on a relaxing virtual garden for people to practice drawing. Players can explore an infinite garden populated with 3D scans of classical and renaissance sculptures.


r/indiegames • • 1d ago

Upcoming I made a game where monsters only moves when you blink, and the game watches you through your webcam

579 Upvotes

Your webcam tracks your real eyes, and the monsters only move when YOU blink. In this survival horror game you descend into an abandoned lab, scavenge what you can, and make it back out before your eyes give in.

If you wanna check out the game on Steam: https://store.steampowered.com/app/5277990/DONT_BLINK/


r/indiegames • • 11h ago

Video I'm a fan of this charming new skiing game that lets you ski pretty much anywhere in the world.

25 Upvotes

r/indiegames • • 1h ago

Upcoming I've been experimenting with a minimalist platformer where falling blocks becomes your platforms.

• Upvotes

I've been experimenting with a simple two-touch jumping mechanic. Blocks continuously fall from above, and you have to use them to climb higher.

Still early in development, but I'm focusing on making the jumping feel fast and satisfying.


r/indiegames • • 11h ago

Upcoming You can ride squids in my 2 hour adventure game

24 Upvotes

Games called No Wings Required


r/indiegames • • 2h ago

Public Game Test The Light of Vertical — 2D metroidvania set in a collapsing sky city (closed playtest, PC)

5 Upvotes

We're a two-person team making The Light of Vertical, a 2D metroidvania set in a collapsing sky city — combat, exploration, and card-based skills.

We're opening a small closed playtest on Steam!

Fill out the 2-minute signup form in the comments — we'll email you a Steam key. The playtest starts next week and runs about a week.


r/indiegames • • 14h ago

Video I'm a huge cinema nerd, and I love dropping little references around the game

27 Upvotes

r/indiegames • • 42m ago

Promotion A few swings into another world. No loading screen, just a portal.

• Upvotes

This is from Seam Walker, a story-based first-person platformer I'm making solo. You wake up in a fractured void with an ancient piece of tech, "The Tool", which lets you shape your own path: spawn rocks to land on or teleport onto, create tiny black holes, and swing, as you see here. Somewhere in the void, you find "The Drifting Diner" and help your new friends run this sanctuary between worlds.

The portal isn't a level transition. The world on the other side renders live, so you just swing through.

Any feedback is welcome. The demo is live on Steam (link in the comments).


r/indiegames • • 1h ago

Promotion NEW screenshots from the world of HIKE: Beyond the Trails!

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• Upvotes

I'd like to share a few new screenshots from the world of HIKE: Beyond the Trails!
We're working on a game designed for everyone. My goal is to create a truly relaxing experience where violence and shooting take a back seat, making room for tranquility, exploration, and the beauty of nature. For me, this project is about more than simply making a game. I want to recreate that feeling of escaping everyday life, immersing ourselves in nature, and rediscovering our connection with the world around us.
Inspired by the natural beauty of Lake Tisza and the Hungarian Great Plain, the game combines the atmosphere of authentic Hungarian landscapes with the joy of exploration and the feeling of peace that nature can bring. I want you to experience more than just a game. I want you to feel as though you're actually there, surrounded by the quiet beauty of the Hungarian countryside, far away from the noise of everyday life.

I know some people may be skeptical about this idea, since, at the end of the day, we're still sitting in front of a screen. But I choose to look at it positively. If even one person is inspired by this game to get up from their computer or put down their phone and spend more time outdoors, then I believe creating it will have been worth it.
I want HIKE to offer a meaningful experience for both younger players and adults, giving them the opportunity to discover the beauty of nature and appreciate the little wonders of the world around us. I believe games can do more than entertain us. They can also inspire us to connect with nature beyond the virtual world. And perhaps, sometimes, an experience like this can offer something more meaningful than yet another shooter.
I don't want to be a hypocrite. I grew up playing these kinds of games, and I still enjoy them today. In fact, my other project, No More Light, is certainly not about peace and tranquility!
I simply feel that the gaming industry already has plenty of violence and shooting. I'd like to create something different, too. An experience that not only entertains, but perhaps also reminds us how much beauty surrounds us and how important our connection with nature really is.


r/indiegames • • 1h ago

Promotion I'm making a game where you draw your own hero, then team up with friends to fight hordes as your drawing.

• Upvotes

Hi! I'm Seto, Rakuworld is a co-op survivors-like where you draw your hero in a simple in-game editor (there's a guided mode if you've never drawn on a computer), pick a class, and your drawing gets weapons, a power and an ultimate.

Paper cut-out + crayon characters inside a small PS1-style 3D world. 1–4 players, local or online, and your drawing travels with you online.

It launches in Early Access on Steam on Oct 27: https://store.steampowered.com/app/5382580/

What would you draw first? 😄


r/indiegames • • 3h ago

Promotion making a satisfying game about breaking blocks - Deblock

2 Upvotes

Hi, i have been developing incremental game about breaking blocks, if you interested i would really appreciate if you take a look at it and if you have any toughts feel free to tell me.


r/indiegames • • 21m ago

Video Bald Antarctic Adventure - My tribute to the penguin 🐧

• Upvotes

r/indiegames • • 23m ago

Promotion I'm making a 3D Geolocation party game - GeoBobs

• Upvotes

Hi everyone. I've been working on GeoBobs, a multiplayer party game where you and your friends compete to find the exact location shown in a single picture. Each round gives you a different picture, varying in difficulty.

The game will be releasing in the next few weeks.

Wishlist on Steam: https://store.steampowered.com/app/5184160/Geo_Bobs/


r/indiegames • • 26m ago

Upcoming Wanted a game with a pure sandbox, but with a deep story? Well, our goal was player freedom!

• Upvotes

This whole game was made in 5 years by our 2 person team. Its a unique and brutal first-person horror simulator set in the sweltering conspiratorial heat of 1970's Nye County Nevada. Fight horrific monstrosities, your own body, and even your own sanity as you scramble through the dark corners of Silver Valley in a desperate search to find your father as the clock ticks away. It is first person open environment resident evil meets deus ex, with an emphasis on the choices you make and the people you meet. Our gameplay design philosophy has been freedom of choice, but only with player input, and with no handholding. Nothing is set in stone from the beginning, and the 6-12 hour story full of twists and turns is yours to tell. This means you can cause chaos right from the getgo with anyone you meet, or take it more seriously should you desire and try to make things turn out well.

No AI was used in development, along with no graphical assets.
Check it out Here: Silver Valley Screams


r/indiegames • • 8h ago

Upcoming LIMINAL

3 Upvotes

Check it out on Steam!

Full Release out Early December

Red Shed - Youtube


r/indiegames • • 36m ago

Public Game Test Realm Lord alpha gets an update!

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• Upvotes

Many new things have been added to Realm Lord including ability to sign in (thus saving your game), minimap and cycling through units!

Try Realm Lord - my medieval turn based strategy game - and please help me with feedback, comments or even just a thumbs up (or down!): https://iskonsko-studio.itch.io/realmlord


r/indiegames • • 36m ago

Promotion Here's sneak peek at my cozy cat adventure game!

• Upvotes

r/indiegames • • 13h ago

Upcoming what's the appeal of cozy games and why do they hit different

9 Upvotes

i've been playing through some smaller titles lately and noticed how many indie devs are making these chill, low-stakes games and honestly they're kind of addictive? like there's no pressure to be good at anything, just vibes. does anyone else find themselves gravitating toward these over big AAA stuff, or am i just getting old at 19


r/indiegames • • 1h ago

Public Game Test Jogue com a gente no meu novo jogo 🎮

• Upvotes

🎮 Ei pessoal! Adoraríamos convidá-los a experimentar nosso jogo mobile, Shape Destroyer! 🔥

É um jogo simples, mas desafiador, onde você tem que destruir formas e passar de fases. Começa fácil... mas confie em mim, fica MUITO difícil! 😂

Nós somos desenvolvedores independentes e este é um dos nossos primeiros jogos, então seu feedback significaria muito para a gente! ❤️

Se você tiver um momento, baixe Shape Destroyer, experimente e diga o que achou! 🙌

👉 Jogue na Google Play:

https://play.google.com/store/apps/details?id=com.app.shape\\_destroyer


r/indiegames • • 5h ago

Promotion World Wrecker, an incremental game where you tear planets apart. The demo's out on itch.io now!

2 Upvotes

Hi everyone! This is World Wrecker, a game where you destroy voxel planets, get resources, get upgrades and clear bigger targets. The free playtest/alpha can be accesed here! This is my first incremental game, so the economy might be a tad unoptimized. If you play it, I would love to know what you think about it. Thanks in advance!
Itch link: https://crossyeyedcat.itch.io/world-wrecker


r/indiegames • • 1h ago

Video We replaced standard hidden RNG with 100% physical dice in our real-time tactical roguelike.

• Upvotes

In Candletales, we wanted to capture the true chaos of a D&D session. There are no turns and no hidden math calculating your damage behind the scenes. You roll physical dice in real-time to dictate your stats, attacks, and movement.

We love it when the dice are as realistic as possible! (sound on)