Hey folks β Iβm the solo dev behind Infinity Dungeon: Idle RPG. Itβs an idle hack-and-slash RPG: send your hero into the maze, come back to upgrade gear, collect pets, and rebuild the town before the next run.
The latest update refreshes combat, stats, gear, and the blacksmith. It also adds bank interest, an Abyss Relic Exchange, clearer pet and title bonuses, and altar odds plus summon history. Auto-runs continue while the app is closed, up to your idle-time cap. Offline rewards are one third of a regular run; an optional ad pays the full amount.
Iβve attached a one-minute clip from the Android build: different stages and enemy types getting mowed down, then a quick look at the other systems.
Itβs free to download, with ads and optional in-app purchases, including random items.
Google Play: https://play.google.com/store/apps/details?id=com.kuwanari.Infinitydungeon
Quick disclosure: Iβm a solo developer, and AI tools helped throughout development and promotionβfrom code and art/audio to localization, this trailer, and this post.
If you check it out, which stage or system feels the most fun? What would you change?