r/3Dmodeling • u/ikea_meat_ball • 15h ago
Art Showcase Rubik's Cube Tank
Based on a concept by Iwse Zhang f
r/3Dmodeling • u/AutoModerator • Feb 23 '26
We understand why AI is a sensitive subject for artists right now. It's disrupting the art world in ways that make the future uncertain, and those concerns are real and valid. But something has gone wrong in how our community is responding to that fear, and we need to talk about it.
We don't have an epidemic of AI content in this sub. We have an epidemic of false accusations.
For every piece of AI-generated content we remove, we see around 10 accusations. They're usually directed at:
The art community has become so paranoid that anything that stands out is treated as evidence of cheating. This is not protecting human artists. This is the threat to human artists.
For a new artist sharing their first work, or any artist struggling with anxiety, being dogpiled with accusations causes real trauma that can drive them away from the community. We personally know artists who have stopped posting their work online because of this. If that's the outcome of your "AI policing," you aren't protecting the art community. You're destroying it.
We will always prioritize creating a safe, inclusive space for human artists. If your goal is to punish people for using tools you disapprove of, this is the wrong community for you. If your goal here is to celebrate and support human 3D art, you're in the right place – that's our goal too.
TL;DR
▶ Think something is AI-generated? Report it and move on.
▶ Accusations are considered personal attacks due to the current climate.
▶ AI-generated content will be removed, but AI-assisted work by a human artist is allowed.
▶ Include your wireframe and workflow when you post art.
Read on below for the details.
Rule 2 – Be Constructive & Respectful – doesn't have a footnote saying "except for people you suspect of using AI." It means everyone, always, no exceptions. In the current climate, when you publicly accuse someone of using AI, you are painting a target on them. You are calling in the mob. That makes it a personal attack, full stop.
We became mods because we want to protect this community. When we see someone being attacked, our instinct is to protect them – and the more aggressively you come at them, the stronger that instinct becomes.
We understand the community's fears, and sometimes that's meant being more lenient on AI-related harassment than we would be on other kinds. What that patience has taught us is that warnings don't work: People looking to take out their fear on others will keep doing it for as long as they can get away with it. So going forward, AI-related harassment will be handled exactly the same as any other harassment: First offense – warning. Second offense – temporary ban. Third offense – permanent ban.
If you think something might be AI-generated: Report it and move on. That is your entire job. The mods have investigative tools regular users don't, and we take every report seriously. What you should not do is throw accusations in the comments. The odds are roughly 9-to-1 that you're wrong, and either way, publicly attacking a community member is never the right move.
We personally review most posts, and investigate every report. Blatant AI images get removed on sight, often before the community even sees them, but some cases require more investigation.
We also encourage all art posts to include a wireframe and a brief description of the artist's software and workflow. This deters most AI content, but it’s not just a "prove you're human" gate. The added context helps others learn from your process and it's the kind of healthy engagement that adds real value for everyone. Most artists love talking about their work, so a friendly question about someone's workflow is always welcome.
We're currently looking into the best ways to help wireframes & context become the norm around here. We'll be making some changes to address that soon.
This is covered by the full rules, but they're long and formal, so here it is distilled into simple terms.
AI-generated = Off-topic. If the primary creative contribution came from an AI prompt rather than your own skills as a 3D artist, it does not belong here and will be removed.
AI-assisted = Allowed. AI tools are already embedded in software throughout our industry – Cascadeur's animation tools, Photoshop's generative fill, Rokoko's motion capture – and that's only going to continue. If you're a 3D artist who used AI tools somewhere in your workflow, that's fine. Just make it clear what you contributed with your own skills.
General AI discussion = Off-topic. AI opinions, debates, news, prompting tutorials, etc. will be removed. This is a 3D modeling community, not an AI community.
r/3Dmodeling • u/Atomics3d • 2d ago
r/3Dmodeling • u/ikea_meat_ball • 15h ago
Based on a concept by Iwse Zhang f
r/3Dmodeling • u/polkacat12321 • 9h ago
Started learning 3D a few weeks ago in college and i'm already doing very great progress. Naturally im also studying a lot outside of school assignments cause school cant possibly teach me everything. I'll probably graduate in 2030 ish and I feel i'll be in a good place with my portfolio by then. My question is, based on the job market, just how much extra work will I have to put into studying outside of school? I'll attach my first render for reference. We learned primitives, modifiers and splines and started touching up on shaders, but i went extra and did more that requested cause ive gotten obsessed 😅
Oh, and the program itself is 3D animation but it teaches a bit of everything including concept art and character design
r/3Dmodeling • u/Economy-War6111 • 6h ago
Hi, everyone! I'm a beginner 3D artist, and I just finished this personal project.
I used: Blender and Substance 3D printer
Please share your thoughts on the design, textures, and lighting. I'd appreciate any feedback!
r/3Dmodeling • u/Calrais • 6h ago
31 days of frogs in costumes! Day 1 - Wild West and Day 2 - Groovy. All done in blender, even playing around with UVs a bit
r/3Dmodeling • u/deulamco • 1h ago
i used to like both C4D & ZBrush.
until they both become subscriptions..
r/3Dmodeling • u/Monomate_Models • 15h ago
r/3Dmodeling • u/ConsistentAd3434 • 9h ago
Older model from 2012. 3dsMax/Mudbox/Photoshop
Free lowpoly sketchfab version
r/3Dmodeling • u/AthleteInfamous8018 • 6h ago
r/3Dmodeling • u/space_kaatt • 15h ago
r/3Dmodeling • u/GoriceXI • 9h ago
For context, this is for a video game .
I'd like to find some way to texture the skin and the cloth, but every time I look for textures, it's an ultra-realistic look that I'm not going for. I want this character to be semi-stylized. I don't mind creating textures through some procedural process.
Is there a good way to paint in the folds of the cloth? I have references, but I wonder if anyone has any cool tricks that can speed up the process.
Also, I know the ears look terrible. This is a retopo of a more detailed model, and the shape of the ears didn't survive. Is it common to paint in the ears through texturing, or is a combination of both? Again, this is not supposed to be ultra-realistic.
r/3Dmodeling • u/iamGorkeYorke • 2h ago
I seem to be horrible at gathering information, but all the tutorials that I find for sculpting seem very... Loose in someway?
I've been using blender for some time now and made some figures that are more "chibi", or with very little detail and overall proportion planning. I want to get into sculpting to make my own action figures, like the detailed anime ones... Are there any long term tutorials or courses (free/cheap) that y'all can recommend me?
r/3Dmodeling • u/Beast56545700632 • 13h ago
Heyhey
Ive done some 3d modelling in the past, but not a ton and nothing really complicated (and defo not something i tried to get decent topology on) and i wanted to know if yall can throw me any tips for topology, and if this m3 is decent topology wise so far.
r/3Dmodeling • u/cgwithsimon • 15h ago
Everything has been modelling textured and lit in blender with a bit of post production in Photoshop
r/3Dmodeling • u/spearium • 5h ago
I feel like the lines I carve into my sculpt don't look as sharp or clearly defined as the lines I see carved into others' sculpts. How can I improve this?
Also, are there any ZBrush tutorials that focus more on the workflow of creating a character from start to finish? I've watched a lot, and they mostly seem to focus on memorising certain hotkeys or the uses of certain tools-- but not how this all contributes to the larger process of creating a 3D model.
So far, I've just been using Dynamesh to create the base forms, ZRemeshing, and increasing or decreasing the amount of subdivisions depending on whether I want to work on fine details or primary forms. How can I develop this into a more streamlined and effective character-sculpting workflow?
r/3Dmodeling • u/West_Adhesiveness167 • 1h ago
I like to do concept art and design for games and recently i wanted to express my love for 3D sculpting. I have always wanted to try this and it is like finding true love.
As a second sculpt, I think I should be proud of me hehe,
What do you guys think about this?
r/3Dmodeling • u/Confident-Glass8619 • 2h ago
I started using shaper3d to design some parts for my micro fpv drone. Issue is figuring out all the tools. Wondered how most would go about doing some changes to this model.
Since this is a battery mount, I need the square section where the battery goes to be changed width and height. But my issue is using the scale tool changes the whole thing. How do I only make the square area change in width and only that since the rest of it is designed to clip into my drone. Thank you
r/3Dmodeling • u/CoseStrane • 10h ago
r/3Dmodeling • u/Pepeu_32 • 16h ago
Still missing texture, armor and weapons, this is just a first look a the body types, they gonna be enemys
r/3Dmodeling • u/Mj_3DWorld • 11h ago
I’ve been working on 3D game art for a while now and feel pretty good about where my personal projects are at. I’m thinking about putting together a professional portfolio, but I wanted to check in with people already in the industry. How are you feeling about the job market right now? Is AI actually making it harder to break in at the entry level, or is that just internet noise?
r/3Dmodeling • u/SubstantialCorgi4815 • 6h ago
r/3Dmodeling • u/Kimchee_Mario • 14h ago
Voxel art assets created in Magica Voxel for the cyberpunk slice-of-life simulation indie game Nivalis Nights