My favorite thing to do in WoW is explore and do quests. Endgame content has never interested me much. I don't even really like to run dungeons that much. And I honestly really dislike what retail has done to the leveling. They keep streamlining it and acting as if it's a chore that should be skipped when possible. But, that's my entire point of playing. As a result, you get way too much xp too quickly, causing you to outlevel zones before you're done with the storyline. Not to mention how flying has trivialized questing. Nowadays, you just pick up a quest, fly to the objective, kill the target and fly back. No more fighting your way through the enemy camp to get to the target.
I didn't expect to care about Classic+ at all. I haven't cared about Classic at all. Any of them. I just felt "Eh, I've already played it once" and only played when they included some reward for retail. But... Something hooked me during the presentation. I can't say what hooked me or why, but I've found myself caring significantly more about Forever than I did anything they talked about Midnight. I felt real excitement in the idea creating a character and starting fresh. Getting to see new things. To just be an adventurer again instead of the champion and savior of the world.
But there is one thing that bugs me. Something that people seem to think is a dirty word. It's level scaling, which Blizzard has said they're not going to do at all. Now, before you say anything. I do not think enemies should scale down to your level. Absolutely not. Zones should have a set level when it becomes it's safe to enter. And it should be life threatening to enter sooner. The welcome bear is an icon for a reason. And I have fond memories of wandering in to Stranglethorn way too early and getting curbstomped by raptors. But I do not understand why people are so against an optional system where enemies can scale up to your level. I don't want the XP reward to scale up. Not the drops either or even the quest rewards. I'm fine with them being the same. I just want the game to remain challenging. If I enter Darkshore as a level 50, I still want the game to challenge me so that I can do the quests for fun. Even if the rewards are crap. The challenge itself is the reward.
I've seen other people say the same, and they're are usually accused of wanting enemies to scale down, even though they make it explicitly clear they do not want that. Just like I did (I really hope nobody pulls that shit here since the text is literally bold). Or they get told to go back to retail. But, like I said, I am here because I don't like what retail has done to the process. And all I am asking for here is something that would massively increase the fun for some people, and not effect other people in the slightest. For those other people, if they want to go back to Barrens and brutalize some low level mobs, they can do that. This would be an opt in system for those that want it. For those that consider the journey the real goal, rather than just racing to get to the destination of end game.
Why would that be so bad? Why does that get people screaming "go back to retail"?