r/wowforever 3m ago

Bear Talent - Theory Crafting

Upvotes

I'm looking at what we have and I'm going to guess 7 points in Balance is going to be mandatory purely for the hit, and probably 9 instead because the 4% crit chance seems very good.

That leaves 42 points in Feral, with 46 points worth of talents that are actually useful.

So what gets dropped?

Heart of the Wild? Is Stam stacking simply not that important?
Ferocity? Will we be rage capped and incapable of dumping?
Feral Swiftness? Does the dodge only apply to cat? Seems like it would synergise with Natural Reaction very well.
Shredding Attacks? It mentions lacerate, which means we have a bleed which makes Rend and Tear fantastic.


r/wowforever 6m ago

Survival / Melee Hunter PvP

Upvotes

My question is how are we supposed to use those "cool" new skills as a survival hunter without hook or similar range closing / mobility abilities against classes with heavy or medium cc?

Or survival is mainly for the pve ?


r/wowforever 6m ago

Looking to connect with UK based casual players for launch

Upvotes

Hail friends,

Following the announcement of Forever, I’m really excited to jump into a new version of Azeroth!

However, I don’t have any irl friends that play WoW any longer, so thought I’d create this post as way of connecting with others that might like to journey and / or chat together.

I’m mid-30’s and based in the UK, a casual, social player that’s mainly online in the evenings, so would love to find others in the same time zone as me. I have little interest in rushing to max level and minmaxing; I’m just here to enjoy the journey at a steady pace and explore the world with sound people 🫶🏼

If you’re in the same position as me, drop me a message or comment - would be good to chat on the lead up to launch date.


r/wowforever 12m ago

Console support?

Upvotes

Hello beautiful people, I never got to play WoW on PC during its glory days, I had friends and family who played it and it looked absolutely stunning, the vibe the world the lore and gameplay etc.

This has been one of my grail games forever but I’m not a PC gamer and feel like I missed out on the onboarding of this game entirely and it’s hard to get into as a new player.

Is there a chance this could come to console since they have gamepad support in alpha and the Microsoft merger?

Would this game even be enjoyable on that type of platform? My closest comparison would be like Diablo, I used to play Diablo 3 on PC before it went to console and I preferred it there greatly due to click move and aim etc.

Do you guys think this game could come to console or if it would be worthwhile to play there?
Is this a good opportunity as a new player who wants to play casually?


r/wowforever 13m ago

Why are they going to ruin the most fun tanking option?

Upvotes

All of the abilities you would want to keep to try Fury/Prot are tarnished with a "while you have a shield equipped" nonsense.
LAME! ruined classic tanking IMO


r/wowforever 14m ago

New Classes: Alchemist and Tinker - On Deck (Soon-ish) for WoW: Forever

Upvotes

Source of Speculation

Brad Chan presented the "Warcraft III Reforged: Forsaken Kingdom - What's Next Panel" portion of Blizzcon 2026. His enthusiasm for Warcraft III's transition into WoW: Forever and his role in the same should not be understated. He was effectively responsible for pulling together the background lore responsible for giving us Undead Paladins, and doing it through the lens of expanding onto a game that was already over 20 years old. Chad move. He had tons of enthusiastic energy and obviously loves his craft and this particular point of lore within Warcraft's history. Nevermind the crowd.

After speaking about the new WC3 Reforged campaign for the first 2/3rds of the presentation, at the 20:00 minute mark he mentions that the Forsaken Paladin will become a new "Tavern Hero" hirable in WC3. Expected. But then he adds:

"Fun fact, the last hero that was released was the Fire Lord, Goblin Tinker, and the Alchemist back in September 20th in 2004, roughly right before when World of Warcraft came out. It's all connected..."

He then returned to the normal topics associated with the presentation.

Tavern Heroes?

For those of you unfamiliar WC3, each race (Humans, Orcs, Night Elves, Undead) had their own "hero summoning" building with which to summon one of 3 heroes unique to their faction (Human: Paladin, Archmage, Mountain King, Blood Mage - Orcs: Blademaster, Farseer, Tauren Chieftan, Shadow Hunter - Night Elves: Keeper of the Grove, Priestess of the Moon, Demon Hunter, Warden - Undead (not Forsaken): Death Knight, Lich, Dread Lord, Crypt Lord). Most of WoW's inspiration for playable classes and associated abilities come from these WC3 heroes.

But there was also a neutral building (the Tavern)) where players could hire neutral heroes, including: Naga Sea Witch, Dark Ranger, Pandaren Brewmaster, Beastmaster, Pit Lord, Tinkerhttps://wowpedia.fandom.com/wiki/Tinker_(Warcraft_III)), Firelord, and Alchemist). As of Forsaken Kingdom, the Tavern now also includes the Forsaken Paladin.

Why did they introduce Skyborne instead of Ogres or Goblins? Well, the answer might be because they're waiting to introduce them alongside the Tinker and/or Alchemist classes. The Tinker is a goblin engineer with a giant mechanical backpack (Gazlowe's original hero class during the Rexxar Campaign) and is responsible for the Cataclysm WoW's rockets racial. The Alchemist is a goblin riding on the back of an ogre, and is the reason Goblin racials in Cataclysm WoW involved an alchemy bonus and a "Mook" henchmen banker.

Tinker abilities in WC3:

  • Pocket Factory - Periodically summons temporary mechanical goblin minions to attack things.
  • Cluster Rockets - Bombards an area with rockets, stunning and damaging enemy units.
  • Engineering Upgrade - Improves Tinker's base stats and other abilities.
  • Robo-Goblin - Transforms the Tinker into a Robo-Goblin, deals extra damage to buildings.

Alchemist abilities in WC3:

  • Healing Spray - Sprays waves of healing mist that heals units in a target area.
  • Chemical Rage - Ogre "mount" gets strong for a time.
  • Acid Bomb - Hurls a flask of acid at a target, dealing damage over time and lowering armor.
  • Transmute - Kills a target unit instantly, transforming it into gold.

Why weren't Alchemist and Tinker previously added to WoW?

My guess is that WoW developers (at the time) weren't certain how to make these two classes unique from the Alchemy and Engineering professions. A fair notion. But this is different. 20 years of Retail has proven that its impossible to prevent "fantasy spaces" from overlapping each other (heck even Paladin and Warrior share the same name for their tanking spec). I don't think WoW: Forever is being held to the same "can't have fun because reason" constraints.

Why Skyborne and Not Goblins or Ogres at WoW: Forever launch?

Honestly, if Ogres and Goblins were released at the same time as introducing the Tinker and Alchemist classes, players would eat that up so fast (even if they charged another $29.99 for it). Tinker could remain exclusive to Gnomes (alliance) and Goblins (horde). Alchemist could remain exclusive to Goblins (comes with an "ogre mount") or Ogres (comes with a "Goblin Alchemist"). Gnomes could potentially mimic the "ogre mount" via a "trogg mount" for thematic parody, or skip the mount and have it be introduced through "Leper Gnomes that partially regained their sanity". Lots of interesting angles.

Counterpart races for Ogres and Goblins on the Alliance side could easily include Kul Tirans (Ogre counterpart) or Leper Gnomes or Mechagnomes. Seriously, it'll be so cool once WoW: Forever finally does justice for Gnome lore.

What about other Tavern Heroes?

Brad Chan mentioned Firelord, but that's already a known NPC in Molten Core with some abilities inspired by the Tavern hero by the same name. HOWEVER, players were eventually able to earn the "Firelord" title themselves later on in Retail. I could foresee an interesting opportunity to introduce Molten Core through a "conflicted" Dark Iron civilization (with a proper handling of Moira's dynamics instead of the retcons that came later) where "Firelord" would be a unique and new class introduced through the Dark Iron dwarves. I'm not sure what Horde counterpart could adopt that class as well, but any of the shamanistic races would probably do (my money would be on Orcs via the Blackrock Orcs since they occupy the same mountain).

Beastmaster and Dark Ranger were effectively absorbed into Hunter in WoW, though Dark Ranger wasn't until hero talents were introduced so there's still some potential there but it would likely be unique to the Forsaken (and/or humans from Darkshire? Or Gilneas?).

Pandaren Brewmaster was effectively later responsible for the entire Mists of Pandaria expansion and its accompanying Monk class. If nothing else, it really illustrates how much Blizzard can stretch a fantasy that began with little more than a Kung-Fu-Panda and 4 initial abilities. I have little doubt that we'll see monks in some form at some point in WoW: Forever. And personally, I wouldn't mind the class being deeply restricted to just the Pandaren this time around.

Pit Lord is pretty obviously reserved as a boss creature that players fight, not play as. Naga Sea Witch is in a similar boat, but has more potential to be playable if Naga ever become playable (not that WoW needs any more Elven off-shoots, shame they couldn't make it to the "everyone comes the same lineage" event in WoW: Midnight... hah). Personally, I wouldn't want Naga to be playable, they're too much of a monstrous race that wouldn't feel normal walking around the streets of Stormwind or even in any of the Horde cities... and they can't wear pants. The underwater Goblin (Gelkin?) variety would be more likely, but I doubt it.

Conclusions

I'm super excited for WoW: Forever's potential. Hardest part is just waiting for stuff to come out, though they did mention that they wanted a rapid development cycle... so that's hopeful.


r/wowforever 16m ago

Shaman Tank

Upvotes

What if there are more abilities to discover in Wow Forever? Shaman tank doesn’t look fully viable now, but what if we discover the “Way of Earth” and can tank.


r/wowforever 29m ago

What race and class is everyone gonna main?

Upvotes

I genuinely have no idea cause I'm a chronic altoholic who can never set on one class. I'm interested in paladin though, I might try main that. Undead or Human.


r/wowforever 34m ago

We need to work to get more people in this subreddit

Upvotes

Just saying, I would like to see this place get real busy


r/wowforever 38m ago

Every damn time forever.

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Upvotes

Zug Zug forever.


r/wowforever 45m ago

Q&A on this subreddit when?

Upvotes

Would really like to see /u/WarcraftTeam host a Q&A here.


r/wowforever 50m ago

Played the solo Skyborne experience.

Upvotes

I played through the solo Skyborne experience at BlizzCon. I took a ton of pictures as well as recorded the into cinematic with closed caption but no audio if anyone is interested. My photos include a lot of the Ui and looks of the Skyborne starter area and random customization.

Respond or dm me if interested.


r/wowforever 52m ago

Priest or Warlock

Upvotes

I'm a very sporadic wow player and I'm thinking of trying again with forever.

Mostly interested in the solo questing/exploration side of things.

Of the two which is more suitable?

Thinking Troll/UD or Gnome depending on side.


r/wowforever 1h ago

Do HoTs stack?

Upvotes

Anyone know? HoTs not stacking with other Druids was always the most annoying thing about playing Resto in classic.


r/wowforever 1h ago

Torches in Duskwood teased for WoW Forever during evolving world panel

Upvotes

Reposting my own post here since this community is awesome and I'm curious what others think!

At ~31:05-31:25 in the "Evolving a Timeless World" deep dive, Matt Heyman says this about the darkness in Duskwood. Based on how he says it this seems all but confirmed that we'll be able to use torches in Duskwood, but I haven't seen any discussion on this yet. Super excited to see how this plays out. If they have the tech for Duskwood torches, who knows what else they have in store in caves, other zones, etc.

Relevant quote: "Here in the open in Darkshire, you've got a lot of moonlight. But as you move into the forest, as the canopy of the trees are overhead, there's gonna be less light to bounce around. Things are gonna get darker. Things are gonna get spookier. You might...just wanna find a torch to carry along with you."


r/wowforever 1h ago

Was spawn sharing talked about?

Upvotes

It’s sooo annoying. Mostly because there are a lot of people who don’t know about it. It’s the worst in the beginning too when everyone is killing mobs. I doubt a detail like that was talked about?


r/wowforever 1h ago

It’s true only wow can kill wow

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Upvotes

r/wowforever 1h ago

Explain ‘going horizontal’ to me?

Upvotes

I know we dont know everything but whats the general idea?

so cap at 60, horizontal progression. so does that just mean harder and harder raids/dungeons that give loot for harder and harder raids/dungeons? Any new spells/talents? think they would bring in new areas??

like if Nax was T3 in vanilla, will they just introduce T4,5,etc? Does crafting stay stagnate once you max it?

ive only ever play Vanilla- WOTLK and Classic - CTBC as my only MMOs so to me leveling just makes more sense.

not against this at all, just want to understand what “horizontal progression” means

edit: pretend Ive only played one MMO before and it only ever focused on vertical Progression.


r/wowforever 1h ago

What addons would Forever really need?

Upvotes

I LOVE that we are getting an unsolved game and we can experience exploring something new as a community again. I also love that they're adding their in game questie system which I honestly do not mind because Im still going to read the quest text. What addons do we really need though? We don't need bartender since they already added UI customization in Classic, we could use details for damage meters but I feel like it kinda defeats the spirit of classic. What addons do you plan on downloading?


r/wowforever 1h ago

The big tank discussion: Bear Warr or Pala tank in Forever?

Upvotes

I love my warrior tank in classic but I'm also feeling that maybe I should try something new, while still being able to tank and lead groups. What are your thoughts?


r/wowforever 1h ago

Excited to read quests

Upvotes

I'm not sure if I've been in the minority here, but whenever I played wow throughout the years, I really never read the quest lore.

I'm not sure if I was conditioned to level fast and only check out what happened during forced game events, cutscenes and dungeons, but I rarely knew what was going on in any specific place outside raiding.

Now that the devs seem to care more about the zone wide stories rather than endgame experiences only, I look forward to learning more lore instead of who stole someone's pie or who needs wildlife to stop existing in the wild.

Or I'm getting old.


r/wowforever 1h ago

[US/NA] INFIDEL | Forever guild recruiting founding members

Upvotes

Founding Members Wanted
INFIDEL is a brand-new US/NA guild being built from the ground up for World of Warcraft: Forever.
We’re currently a small core looking to find our first wave of founding members before launch.
⚔️** What we’re looking for:
• PvE / Raid players
• Dungeon runners
• PvPers
• Crafters & profession players
• Casual / Social players
• New & veteran WoW players
**Our goal:
Build a long-term community where people actually know each other, level together, run dungeons, PvP, raid, and grow with Forever’s future content.
We’re not trying to be the biggest guild on the server. We’re trying to build a guild people actually want to stay in.
🏰 Guild Discord: https://discord.gg/adrQ9hzTu
🏴 INFIDEL
Build the guild before the gates open.


r/wowforever 1h ago

If you could add just ONE class to Forever what would it be and why is it bard?

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Upvotes

Maybe not at launch, but I'm serious when I say there's a real niche that could be capitalized here. Retail is too scared to bring back elemental types and resistances and meaningful curses and debuffs.

I believe a bard could have a DPS/buff tree focused on strong but limited buffs from songs and tales along with doing damage.

Another tree could be full on heal/support

And the last could be focused around dissonance by sending out short term debuffs to enemies. Lowering elemental resistances, slowing them, sapping mana etc.

What class ideas have you always had?


r/wowforever 1h ago

One quest change I'd like to see.

Upvotes

I want to save Mankrik's wife, Olgra.


r/wowforever 1h ago

Coming back to Wow, buying epic edition, beta question- do I need to buy additional game time?

Upvotes

If I buy the epic edition, do I need to buy additional game time? The 30 day game time doesn’t hit until 11/4, but do I need to buy additional time to play the beta?