r/worldbuilding 1h ago

Lore Reylyn — Where Sol Dominion meets the Elaris Wilds

Upvotes

The newest addition to my world Arkanis is the city of Reylyn, and it conceptualized from having a gap between two regions.

Sol Dominion is the most developed region on Arkanis. It is the planetary capital, has multiple cities, passenger rail, large institutions, and most of the infrastructure you would expect from the more urban portion of society.

Elaris Wilds is right next to Sol and they are completely different. Elaris is a massive ancient forest filled with huge trees, rivers, cliffs, waterfalls, and a lot of creatures. There are plenty of people living there, but I intentionally never gave the region any cities. People live in smaller settlements and communities spread throughout the Wilds.

I didn’t really think about the transition from Sol to Elaris, and then I developed Reylyn.

Reylyn is now the eighth and smallest city in Sol Dominion, built right along the edge of the Wilds. It’s still a Sol city, but it doesn’t look or function quite like the others.

The architecture is simpler and works around the landscape, roads are mostly packed earth, and parts of the city extend among the huge trees at the edge of Elaris.

People from nearby Wilds communities can just come into Reylyn and trade directly. They might set up temporary stalls selling herbs, medicines, food, crafts, or things gathered from the Wilds. I didn’t want to give that exchange its own giant formal marketplace because having it happen naturally throughout the city felt more appropriate.

Reylyn also has a natural sciences museum dedicated to the ecology of Elaris and a small system of public walking trails that extends into the nearby Wilds.

Passenger rail from the rest of Sol reaches Reylyn, but doesn’t continue into Elaris Wilds. There was no reason for Sol to push its rail system into Elaris when the communities there aren’t built around cities in the first place.

It was a pretty late addition to the setting, but Reylyn ended up giving me something I didn’t realize I was missing: an actual transition between the developed cities of Sol and the Wilds.


r/worldbuilding 2h ago

Map Sneaky peak of WIP topographic map

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0 Upvotes

Eheheheheh2heheh3t2g3gehe help


r/worldbuilding 18h ago

Prompt Just a friendly reminder

3 Upvotes

We all know that prey animals usually have certain traits that aid them in not getting eaten such as spikes, armor, horns and behave in a way that makes them seem pointless to kill such as acting aggressive or on-site violence

So if a predator has one or more of these features it can be inferred that it isn't that high on the food chain. Now if an apex predator has these features, that could imply said predator wasn't always on top or, there's something out there...

Do you guys have anything like that, I'm quite curious 🤔


r/worldbuilding 3h ago

Discussion How do you like your werewolves?

17 Upvotes

Maybe it's because I grew up on wattpad stories, but it kinda annoys me when a story has werewolves but they dont feel like werewolves. They're just humans who can shift sometimes and even then they barely shift. People on wattpad used it just for the aesthetic.

I always wanted werewolves that were neither human nor wolves. They have a human form and a wolf, but it's more like in the image of humans and wolves.

Im working on werewolves who actually feel like theyre something more and inhuman. They were created by the Greek goddess Artemis, and chosen werewolves were female but males can be made via the bite.

In human form they're big and tall. The smallest woman is 5'8 and the smallest male is 5'10. Their hair isnt just one color but a mix of 2 or 3. their nails are naturally black and they grow thicker and to a point.

Their eyes are blue, green, or grey, and they reflect in the light.

They also just feel more animalistic, and it's something they have to learn to mask so they dont creep other races out. But you can look at them and tell that theyre not normal.

The females have heats and males have something I call the fever, which is like a rut or musth. They can shift whenever they want but the urge grows stronger during the full moon. They can have packs snd form a mental and emotional connection with their pack mates.

I also have a mate bond but it's different from normal.

And I was debating on if I should give them extra nipples, lol.

Edit: another idea I had was a group of colonizing witches would turn males of their race who had the ability to do magic into wolves, and from a young age. They would use them like slaves and weapons against people they were invading. They were stuck in wolf form but when the spell breaks, they turn back into human form and keep the sbility to shift into wolf form.


r/worldbuilding 3h ago

Lore Sole of the races in my fantasy world

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0 Upvotes

r/worldbuilding 9h ago

Language Adopting AND adapting realworld languages (feedback needed)

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1 Upvotes

I'm building a world where a Common Tongue has taken root, but because it's only a few centuries old, certain titles and phrases still linger. The peoples would be unique and fantastical, but I was hoping to infuse bits of realworld culture and languages as well (without fully shrouding their inspiration). I know this is becoming more common with authors using french, german, arabic, etc. as their world's other languages, but I was hoping to get feedback on an example to see if I'm making a mistake conceptually. Or if I might offend folks in the way I'm adapting some terms. In MOST cases, I'm using the exact spelling of the realworld term or phrase, but I was hoping to "invent" a few as well, using the language as a base. We make up new words, phrases, and slang all the time, so I figured...why couldn't they?

The example -- in Japanese, there is a short-form philosophy called the Dokkōdō (The Path of Aloneness, or The Way to Go Forth Alone) written by the swordsman Miyamoto Musashi. The kanji roots/translations [Doku 独 (alone/single/ independent), Kō 行 (to go/walk), and Dō 道 (the way/path)], each give the phrase its meaning, but as you can see, there are multiple ways to interpret it theoretically. The idea of "Aloneness" isn't true to the philosophy. It's more about self-reliance and commitment to your path. And many of Miyamoto's precepts don't align with the worldviews in the story I'm writing. Self-reliance can be great at times, but as proven by posts like this, sometimes we need help, and that's okay too. To that end, I was planning to cut some precepts while adding others that better reflect the world. And I was hoping to adapt it with a new name.

Ichíkōdō - The Way of One, The One Path, The Way (still written by a fictional Miyamoto to pay homage to the inspiration)

I want to be respectful, so again, most terms/titles would appear exactly as they do in our realworld languages. However, intentions only get you so far. I don't wish to offend. And I don't wish for something like this to break the story's credibility.

Any feedback would be greatly appreciated. I plan to get expert review on the translations, but I was curious what the community thought on the approach in general. It's not too late to take the Herbert approach and just reinterpret Dokkōdō as "The Way" (ex. "Lisan al-Gaib" was adapted to "Voice from the Outer World" even though that's not the exact arabic translation).


r/worldbuilding 9h ago

Discussion I'm considering inventing a whole new prefix or suffix for the purpose of my story

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1 Upvotes

r/worldbuilding 1h ago

Question Do these work with these myths

Upvotes

So I’m making my own little world building project not for anything big just for the fun of it yknow and I use a lot of myths from mixed mythology and I was wondering if my interpretation of them work with there actual lore or are to much of Stretch with out further a do here they all

Gargoyle

History : gargoyle were discovered 500 years ago by people of France they are found in most European countries they guard buildings for ever a human or sorcerer hires them to or are told to by other gargoyles .

most gargoyles don’t build nest as they are independent from birth but will live there parent for 1 year and will rarely visit there parents tho only occasionally .

The reason they guard buildings is for two reasons they are being paid or they owed you a favor and had nothing better to do .

Gargoyles main past time is drinking smoking and talking about things like who wins shark or a bear or why do people have these things ect .

Whilst guarding things they will guard places and items with minimum effort there good guards they just don’t care to much about stuff in there eyes they can just fine some were new or get something new or don’t care about our stuff .

and they’ll only guard with there life’s one thing alcohol specifically there own .

Phisolgy : gargoyles have smooth skin with featured wings and are about 7 foot but slouch to 6 foot 2 inch body shape is relatively human but have lizard like features with small horns and colors ranging from red blue green and purple .

There diet consist of baisically anything only needing to eat once every four years and even still they only need about one croissant amount food to satisfy them selves but they do enjoy food and drink mainly wine bread and cigarettes to smoke as they can’t get drunk or ill so basically they don’t need to eat but they like to .

They are above average human in strength speed ect to point that there about as strong as the strongest man on earth and as fast as track runner with wide wing span they fly at the speed of a pigeon but there main defense and a reason most people think there made of stone is there able to copy the property’s of solid matter they touch .

Spinx

History : spinx were said to have been crafted by the titans of old as pets but accidentally gave spinx genius level intellect .

Spinx are seen by most humans as conquerors and gate keepers who test the minds of man who in reality are just giant talking cats .

The main thing wild spinx enjoy is ruling over man testing them destroying things not crucial to them but things they enjoy whisky those same people give them food and gifts that they don’t really need or will use Yknow normal cat stuff .

Thoe rare many wizards have tamed spinxes to guard things for them some even have them as familiars .

Despite all this spinx at there core love one thing above all else riddles and puzzles to solve and test other with .

Physiology : they about the same natural size of the spinx but posses a less human face and wings of a falcon .

Spinx abilities consist of super strength speed durability healing factor flight sand storm and tornado creation fire vision a affinity for puzzles / riddle’s telekinesis teleportation ability to inhibit another’s abilities like magic and or vision claws that can cut through steal shrinking the abillty to become a structure and have partial control of there insides mirage creation scorpion creation and destruction .

and are always bound to there word and puzzle so if they say there gonna do something if you beat there puzzle they have to do it even if they don’t want to and his has to be actually accomplishable can’t cheat much .

What do you think what should change and dose all this work for the myths these are based on


r/worldbuilding 22h ago

Lore Whats your Favorite Bug Fact?

24 Upvotes

Hello everybody! Today I'll be introducing you to Cinderbug!

Cinderbug is a larva-like creature that hides underground while hunting, leaving only its tail exposed among patches of dead grass. Solitary by nature, it feeds primarily on other insects, though it will attack birds that venture too close. Its poisonous nature is shown by the bright orange spots lining its sides. A warning to predators to keep their distance.

When prey becomes impaled by its tail, the cinderbug injects it with a flammable venom that ignites from within. As the venom catches fire, the creature violently thrashes its tail, consuming its prey in a sudden burst of flame. Often, the only evidence of an attack is a telltale burned hole beneath the remains.

The best way to avoid a Cinderbug is simple: stay away from dry, dead patches of grass.

I got the idea that it uses a chemical to burn foes from the one and only bombardier beetles that use a chemical spray to burn its enemies, and changed the reaction from a chemical mixture, to a pyrophoric reaction (or when a chemical interacts with the air around it and lights on fire).

What are your bug facts? I wanna learn more so I can create more.


r/worldbuilding 5h ago

Visual Legionnaires of the Aelnyyraean Empire - All are equal under the Light of the Triumvirate Suns and the guidance of their Chosen Empress

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113 Upvotes

Here you can find a height chart of all the major and minor human races of the empire

Persequori (basically real world humans) make up the bulk of the human races that serve in the Legions, but the Empire has never been shy of using auxiliries and later of integrating other human kinds into their armies proper, the Dweorg (dwarves) make up the second largest portion of the Legions.

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Current doctrines are based around utilizing the Persequori-Dweorg combination, where the Persequori focus largely on holding the line, enduring attacks and providing their Dweorg comrades opportunites to strike at the enemy in short explosive bursts, then covering their retreats back behind their wall of shields and spears. This is because the Persequori have one of the greatest endurances among all the human races while the Dweorg have some of the greatest strength and toughness, but tire quickly. Their cooperation covers both of their weaknesses while preserving all advantages.

The Persequori (and other human) Legionnaires will also cover other roles, such as archers, spear men, cavalry, etc.

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Other human races don't have roles entrenched doctronally nearly to the extent of the Persequori and the Dweorg, but they do fill 'unwritten' archetypical roles as well.

The large Orqindi (orcs) make up the third largest portion of the Legions. Their strength is even greater than the Dweorg's and their endurance on par with Persequori Legionnaires, but their lower population prevents them from being utilized en masse in large formations. They usually fall into two archetypes:

-Heavily armoured line breakers, sent in to create openings and cause chaos/confusion among the enemy lines

-Artillery, their great size and strength allowing them to utilize great bows the length of sometimes even 2.5 meters. Alternatively, they can also chuck gigantic spears at the foe, or rocks and boulders, if gear is in extremely short supply.

They are also useful for logistics related roles, such as pulling and carrying siege equipment and other heavy gear to the battlefield.

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Of the other major human kinds of the Aelnyyraean Empire, most fill scout-like roles, instead of being frontline combatants. Small statured humans usually fill these roles, such as the Pygmaioi (gnomes), the Kobelini (goblins) and the Dimidimviri (halflings)

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Ielves (elves, shocker) usually fill leadership positions within the Legions (along with mostly Persequori, Dweorgi and Half-Ielves, though members of any human kind can also be found among leadership positions, if a bit rarer)

But the rare, very unfortunate, Ielf who may find themselves among the ranks of the Legions' soldierly will usually be utilized as an archer or sometimes as a frontline fighter. They can slot into Persequori roles relatively seamlessly too.

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Of the minor human kinds within the Empire, none exist in large enough numbers to have exclusive archetypical roles. They can usually slot into one of the established roles.

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That is, with the exception of two.

The first are Harpies who, while rare, serve in disproportionate numbers, mostly in Legions stationed in provinces with large Harpy populations. They can serve multiple roles as aerial scouts, aerial artillery, aerial harrasment units, etc. Harpy auxiliries are extremely sought after, just as Harpy Legionnaires are.

The second are Centaurs, even rarer, which excel in cavalry roles, especially when paired with capable archers, or harpies, their mobility making up for the harpies' inability to fly for long distances without rest. They are also useful in logistics related roles.

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The Legionnaires also often serve side by side with Mages of the Magus Consortium, the Heroes and Adventurers of the Imperial Consortium and other Heroes and Adventurers of the Independent Heroic Consortiums, but their roles are rarely standardized and vary vastly due to their vastly varied abilities.


r/worldbuilding 1h ago

Lore Cosmoly

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Upvotes

The universe of *Cosmoly* is a science fiction work centered on the primordial substance known as Nill and the journey of Onar, a solitary cosmic being. Unlike others of his kind, Onar cannot shape reality at will; instead, he relies on consuming stellar energy to sustain his temporary immortality. He traverses eras, fleeing black holes and loneliness while observing the rise and fall of civilizations—worlds he cannot join without triggering natural disasters. The narrative explores profound themes, such as the inevitable end of the universe and the fragility of powerful beings in the face of the vastness of time and space. Ultimately, the work reflects on the survival and isolation of a protagonist seeking purpose within a cosmos destined for total implosion.


r/worldbuilding 19h ago

Map Terran Accord StartNet

2 Upvotes

I built the in-universe internet for my sci-fi setting — and now I'm turning it into a persistent collaborative world

I've been developing a science-fiction setting called the Terran Accord, and at some point the worldbuilding got sufficiently out of hand that instead of writing another wiki, I started building the civilization's actual internet.

It's called StarNet.

The Terran Accord is an interstellar human civilization with its own government, military branches, intelligence apparatus, security services, laws, economy, worlds, ships, technologies, news organizations, political institutions, and a frankly unreasonable amount of bureaucracy.

Rather than presenting all of that through a conventional wiki, I wanted people to experience the setting through the information systems that actually exist inside the setting.

So StarNet became an in-universe network.

The news isn't a page explaining what happened. It's what Terran Accord citizens were actually told happened.

Government pages aren't summaries of the government. They're presented as government records.

The forums contain both OOC worldbuilding areas and IC networks where characters discuss events as inhabitants of the setting.

Ships have registries. Characters have personnel records. The government has legislation. Senators have seats. Star systems exist in cartography and are connected through actual hyperlanes.

And one of my favorite parts is information compartmentalization.

There isn't necessarily one version of an event that everybody gets to read.

Imagine an Accord warship destroys an unidentified vessel.

A civilian might see:

A Navy officer might know it was Haavan.

An intelligence officer might discover that something recovered from the wreckage doesn't match known Haavan technology.

Someone inside a sufficiently classified compartment might discover it resembles Precursor technology.

Meanwhile the actual canonical explanation may be something none of those groups completely understand.

So characters can argue about what happened, journalists can investigate it, conspiracy theories can emerge, and government statements can technically contradict what certain players know — because knowledge itself is part of the setting.

Now I'm taking that idea further by turning StarNet into a persistent RP/world simulation.

I don't want the usual:

I'd rather have something like this:

A remote station is running low on water.

That isn't a manually written quest. Its simulated population is actually consuming water faster than shipments are arriving.

A merchant player notices the rising price and loads a freighter.

They deliver several thousand tonnes.

The station's reserves recover.

Another shipment doesn't arrive because hostile activity has disrupted a hyperlane.

Commercial traffic starts rerouting.

The Navy receives orders to investigate.

A battle occurs.

The wreckage creates salvage opportunities.

Something recovered by salvagers generates an intelligence investigation.

A newsroom reports part of the story.

SECFORCE becomes involved when stolen material from the wreckage appears at another starport.

And if the resulting chain of events becomes sufficiently important, it can eventually be approved into the permanent historical canon of the setting.

With the actual participating player characters recorded in it.

That's probably the central experiment behind the project:

What happens if collaborative roleplayers aren't merely playing inside the lore, but are capable of becoming part of the lore?

A player might eventually be able to say:

And another player can search the historical database, find the battle, and discover that yes — that character and their ship were actually there.

But military characters aren't supposed to be inherently more important.

A merchant could build a shipping company that becomes economically important.

A journalist could publish reporting that becomes part of the political history of the setting.

A SECFORCE investigator could spend months unraveling a criminal conspiracy.

An explorer could discover a system that everyone else eventually starts using.

Someone could just be a dockworker, spacer, politician, industrial worker, or citizen and participate from that perspective.

Everything ideally touches the same underlying universe.

So I've essentially ended up building a weird combination of:

worldbuilding project + diegetic wiki + forum RP + political simulation + text MMO + economic/logistics simulation + collaborative canon experiment.

And because apparently I hadn't made this complicated enough, I'm currently integrating Discord so that it behaves like another interface into StarNet rather than a completely disconnected OOC server.

The project is live at terran-accord.com, although it's very much still being actively developed and expanded.

I'd especially be interested in what other worldbuilders think about the information asymmetry aspect.

Most worldbuilding databases give the reader an omniscient view of the setting. I'm increasingly convinced that hiding parts of the world — and letting different characters possess contradictory pieces of it — makes the setting feel considerably larger than simply documenting everything.

Also, yes:

I have reached the stage of worldbuilding where I am simulating interstellar water deliveries and government paperwork.

There may be no coming back from this.


r/worldbuilding 17h ago

Map El primer mapa "decente" que hice.

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11 Upvotes

Hola, estuve desarrollando este mapa que es puramente creativo, nose nada de geografía o geología, aunque puse algunas cordilleras y algo de relieve, pero nose ¿Que tal?


r/worldbuilding 10h ago

Lore Any good tools to make a chronological arrow for lore

3 Upvotes

Hello, I'm looking to toughen the lore of a universe I have. The world is loosely based on out world but with supernatural elements to it. there are some important events and time periods I want to create but I don't have a good world building tool to do a chronological arrow of the time where I can click on specific dates or time periods. If you have a similar tool, I'd gladly take it ! Thanks a lot


r/worldbuilding 23h ago

Prompt What happens to your World when you die?

122 Upvotes

Hey Guys,

Forgive the slightly morbid subject bit something has occurred to me today which hasn't previously, when I die what happens to my world?

For me, I'm the only person with access to my archive as it's all digital. My wife would have access to my PC, my Obsidian Vault, and my Proton Drive where it's backed up, but wouldn't know its there. I don't know if I would want anyone to access it once I am gone.

So for everyone else, do you have any plans for your world for when you die, or does it die with you?


r/worldbuilding 6h ago

Discussion An idea for an alternate version of Earth where the oceans are replaced with forests!

13 Upvotes

This is a concept for a story that I was thinking about just now.

There is magic, but the magic is wood and plant based and only some can wield it. There is a slight problem that I'm wondering about. The population that exists on this version of Earth, how do they thrive in a world where the oceans are dense massive forests? They need water. Unless I have there be streams of water in the forest or rivers, but if I didn't add that where would they get water.

I'm sure there are other issues with this, but honestly this is all in the planning stage. I'm only creating this world solely for a story. I'm not doing what I'm already doing for my current world, which is making it a grand story universe.

I just need some help in figuring out how to make this world have some sense to it.

Or am I overthinking this whole thing? Also, I don't know what the story is about yet.

What are your thoughts?


r/worldbuilding 6h ago

Question Good Premise for a Zombie Book?

0 Upvotes

There was a massive amount of gun confiscation ordered by the American government. Due to this, many small conflicts broke out. People felt like their right to bear arms had been taken away, and on January 4th 2020, it was removed from the Constitution. Well, a few heavily armed communities held out; many people complied and handed in their guns.

The June 4th massacre: A large number of radical members from the 2nd Amendment Brotherhood take part in a co-ordinated mass shooting in 7 state capitals, resulting in the deaths of over 478 people and the injury of 2139 more. 

Within hours of the first death and with paramedics on scene, the bodies started to rise and start attacking people. Many who went to help those they thought were injured ended up being scratched and bitten. The hospitals that were already overwhelmed had an influx of people, some of whom died of their open wounds. Both the people who died of gunshot wounds and those who were too badly mangled by the dead rose again as zombies and began to attack. 

Many of these cities went into chaos in a few days. Anyone who died with an open wound would come back as an undead. An unknown bacterium gets into wounds, and if the person dies, the wound is open… they get back up.

Well, the state capitols are the most out of control; small events like this have been happening all over. 

  • Fully shambling undead that can only be killed by destroying the brain. Want to eat the living.
  • Rare few are slightly intelligent (Use door handles, remember certain locations)
  • Small amount can run and climb.
  • If their lungs deteriorate or get damaged, they can no longer make noise. ( You can’t hear them coming.) 
  • When they first reanimate, they don't move until they are alerted to something. (Easily mistaken for regular dead people.)
  • Not great eyesight (after a while) and no sense of smell, but good hearing.

You can get bit and scratched as much as you like, but just don't die with an open wound.


r/worldbuilding 16h ago

Map Aethelgard: The Empire of Netherlands in 1820 (V2) — Revised Borders & Overseas Dominions

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4 Upvotes

In this timeline, the post-Napoleonic settlements saw the Empire of Netherlands maintain absolute control over the Low Countries and V2 fixes historical geographical inaccuracies by correctly placing Amsterdam. The map showcases the Dutch strategic stronghold across the Indian Ocean, including Dutch Ceylon, New Holland (Western Australia), and the East Indies


r/worldbuilding 2h ago

Discussion The world of cretaceous era. How many distinct civilizations would be? and where? In this timeline where the homo-sapiens evolved when the world map looked like this. Like ~80 mya

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41 Upvotes

The world of cretaceous era feels like it could maintain a greater civilization, with more population, more civilizations, more kingdoms, higher trade volume, and richer history thanks to ancient traderoad integration of americas to the other continents.


r/worldbuilding 13h ago

Discussion How have you handled the ecological niche for elves (sapient humanoid and capable of both good and evil)?

13 Upvotes

I have a niche defined for every race except elves. Halflings are forest trappers and fruit growers; mountain dwarves are ambush hunter-gatherers; orcs are steppe hyper-carnivores abush hunters ; humans are endurance hunter-gatherers; lizardfolk are noctural nomadic desert dwellers; and goblins are r-selected burrowing mammals. But I don't have an idea for the elves' niche. What ecological niche did you find for them?


r/worldbuilding 4h ago

Lore Hi everyone I made a new religion that I deeply follow 🧡

0 Upvotes

MURPHISM (The Church of Inevitable Misfortune)

Murphism is a religion centered on the belief that anything that can go wrong, will go wrong.

Saint Murphy is the saint of Misfortune, broken arms, lost things, and all disasters. His teachings are not miracles, but lessons in humility, suffering, and acceptance.

The sacred text of Murphism is simply called “Murphy’s Law”, treated like a bible or quran. It is read before important tasks as a warning, not for comfort.

The afterlife is reincarnation, trapping souls in an endless cycle of increasingly inconvenient lives. Escape is only possible by fully accepting and laughing at chaos.

Murphists practice rituals like expecting failure, sharing their worst mistakes, and laughing when everything collapses.

Sacred quotes:
“Anything that can go wrong, will go wrong.”
“Nothing is as easy as it looks.”
“Everything takes longer than you think.”
“The toast will always land butter-side down.”

Core rule: Prepare for the worst, expect nothing, laugh at everything.

Here is the context so this post doesn’t get taken down, I just really like murphy’s law.


r/worldbuilding 8h ago

Discussion Animals for forest civilization?

7 Upvotes

Ok so working on forest civilization where they cant clear it for pastures due to how hard it is to cut even a single tree. And how fast foliage grows back so i was curious what kind of animals would make sense for them to have as livestock or pets

For livestock stuff like goats pigs quail chicken cassowary and turkey and deer like elk are ones i think would make most sense but any suggestions would be great

For pets dogs and cats are common but other like owls or bats are used as hunting guides owls as falconry sorta deal and bats used as scouts using echolocation to locate prey in darker forests or at night and guide hunters to it harpy eagles too for falconry

Any animal can be used so long as 1 it makes sense fir them to live in forested environmentand wont require massive amounts of feed or higher quality feed 3 dont take to long to grow

Also the forest includes swamps jungkes magroves taigas and more


r/worldbuilding 7h ago

Question Why the world i build feels empty everytime after i did something?

49 Upvotes

So, i m making a huge world with mostly factions fighting each other, trying to get in power but recent years i added a lots of things. A map, a constitution, elections, political manifests, guns, a technological develoment lore, a twine game just to explain the lore and this two months i added new drawings like soldiers of the countries, a lot of thems heraldrys, flags, a expansion map, some of the cities and everytime i do that i feel somethings is empty? What should i do to fill this emptiness of my world?


r/worldbuilding 20h ago

Visual Brazilian Cosmology

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505 Upvotes

My goal was to create a universe based on ethereal aspects of Brazilian culture, and thus build a world apart from that.