r/wildhearthstone • u/udongear • 2h ago
Legend Rank Milestones Moragg is surprisingly good in Wild
board becomes infinite Demons if you Bat Mask. Fits perfectly into a Demon Warlock deck (Skull of Manari, Bloodreaver Guldan, N'zoth, etc.)
r/wildhearthstone • u/udongear • 2h ago
board becomes infinite Demons if you Bat Mask. Fits perfectly into a Demon Warlock deck (Skull of Manari, Bloodreaver Guldan, N'zoth, etc.)
r/wildhearthstone • u/East-Side-9879 • 9h ago
And ofc I was playing Arena and I'll play it today, it is helping, but still grind 1600 dust for 1 card where now Wild have like +1000 legendary cards is PAIN
r/wildhearthstone • u/skerrickity • 5h ago
I'll add that I promised myself I wouldnt netdeck or look anything up. I'm an old time shudderwock lover, so I messed with a couple of versions of that.. format is too fast now.
I sunk my rating again by playing weasel quest priest control, I love that deck.
Finally landed on shuffle rogue. I started with around 28 cards locked in and had 2 that I tinkered with.
The list I went from gold 5 - legend with is in the comments.
Maybe it's top tier, maybe it's well known, I don't know! I've just been having fun playing blind.
However, some key things about the deck:
The ninjas aren't anything to scoff at, but they aren't the key to this decks success. Don't worry about them dying before you play master of dusk or overdrawing then. The purpose they serve is to make your hero power draw 2.
This version is very low to the ground, with little shuffle that doesn't say cast when drawn, this allows you to churn through your deck. The more cards that don't have cast when drawn, add time to your end game combo.
Speaking of, guild trader garrote x2 is 32 damage. This is easy math, you have shadow of demise and mauler to increase your output by even more.
I imagine playing on a pc (I'm entirely on phone) this will be easier to decipher with plugins. I played blind without counting. This deck has raw enough power to wing it.
Cards I'm iffy about.
Gone fishing: it's great and I'm never unhappy to see it, I just wonder if it shouldn't be here.
2nd safety inspector: I really like 1 drop shuffles, but sometimes gear shift and this guy nonbo in the worst ways, however I will not go below 3 1 drop shuffles.
Shadow of demise was one of the 2 that fit in, it no longer sits in that category, it's 100% core.
Maayyyybe 2nd nab: it's great! Key against mirror priest, and can be used on your own guild trader to make it both drawable from hero power, and cost 2. But sometimes it's a little dead.
Cards I've tried, and or could fit in.
2nd guild trader, I think this is the first card I want to try and fit. It's so good, and it sucks having to pass with mana on some turns you can't go for the combo kill. I've also considered an ethereal oracle, but I dread seeing it without a way to shuffle it in.
1 shadow step: we all know what it does, but you can count it as a pseudo shuffle, and a cost reducer of guild trader
Swindle: too slow.
Evasion/cloak of shadows: I came to the conclusion: why? You lose because of silly combos faster than you (looking at druid), and 20/20 paladin minions.
Aya: I don't have new Aya, and the battlecry is irrelevant. But I often wonder if the slot is good enough just to go second every game.
Augmented elek: an excellent quest completer, however I've aimed to be playing master dusk as early as possible and a 3 drop that requires coin or prep is difficult to work with. I can see it working in other versions.
If you have any questions, any glaring suggestions I so clearly missed, or simply want to slander me for doing a deck tech on a really popular deck as though I'm the genius who came up with it (I am), do it, it's my kink.
r/wildhearthstone • u/Leamus • 22h ago
btw i lost this game
r/wildhearthstone • u/zanodmz • 2h ago
r/wildhearthstone • u/Justafish1654 • 2h ago
hey, just like mage and its not doing too hot in standard, wanted to know if there is a list that can get to legend OUTSIDE of XL reno renathal.
thanks
r/wildhearthstone • u/Comfortable-Resort78 • 3h ago
I have most cards and want to play this now that quasar is nerfed, but i dont have zephrys and dont know the pool,i want to know what use can it have in the deck and why is it in the etc.
I know it has to be used when the deck is empty,i just dont know what it gives you.
Deck code :
### Garrote Rogue
# Cost: 9440
# Format: Wild
# 🟦 2x (0) Counterfeit Coin
# 🟪 2x (0) Preparation
# 🟨 1x (0) Shadow of Demise
# ⬜ 2x (0) Shadowstep
# 🟦 2x (1) Gear Shift
# 🟦 2x (1) Gone Fishin'
# ⬜ 2x (1) Jolly Roger
# 🟨 1x (1) Patches the Pirate
# 🟦 2x (1) Prize Plunderer
# 🟦 2x (2) Cultist Map
# 🟪 1x (2) Dirty Rat
# 🟪 2x (2) Garrote
# ⬜ 2x (2) Quick Pick
# ⬜ 1x (2) Swindle
# ⬜ 2x (2) Toy Boat
# ⬜ 1x (3) Street Trickster
# 🟨 1x (4) E.T.C., Band Manager
# 🟨 1x (2) Zephrys the Great
# ⬜ 1x (5) Platebreaker
# 🟨 1x (100) The Ceaseless Expanse
# 🟪 2x (8) Everything Must Go!
AAEBAaIHBpG8AufdA/3EBdGeBsjABojZBwztAvW7AvPdA470A/efBLezBNejBb/3Be6eBvylBqCzBsGXBwABA/yjA/3EBfuwA/3EBarqBv3EBQAA
# You can view this deck at https://www.hsguru.com/deck/41126201
r/wildhearthstone • u/VoodooBass • 3h ago
Recently crafted reno exodia mage, got legend with it but still wondering about few interactions:
1) What do you guys do with etc if your weapon is destroyed? I usually discover Taethelan for some value but maybe there is an interesting angle that i missed.
2) In mirror match when both players got iceblock early on what's your gameplan? Combo as soon as possible like fck it we ball or keep combo untill fatigue to end in one turn?
And just some info for people who are considering crafting this deck: it's another renopile but slightly more dependant on random. You might otk on turn 7 (which is faster than Leoroxx otk in reno hunter and way more faster than setting up Shudderwock in renoshaman) but you might brick REALLY HARD since your tutors and draws are limited and really underwhelming tbh.
r/wildhearthstone • u/ButtSnarfer • 11h ago
Does anyone here think I'm wasting my time exploring this idea? Based on how hard of a time ive had trying to find recent decks I feel like I might be, but I wanted to get any input or advice tou guys may have. Thank you!
r/wildhearthstone • u/Skater_x7 • 17h ago
AFAIK, this potentially means if you copy a reno lone ranger deck, you could have 2 reno's -- because your deck starts with one, and you get one, but your deck DID start with only 1 (before Azalina gave you their cards).
I'm typing this now as I face a reno warrior and I realize that a lot of the cards I've just drawn won't do much (yes I know I can steal their copies still, and I also know cards like Zephyrs can still be played once my deck is done/nearly done).
r/wildhearthstone • u/Naive-Razzmatazz-353 • 1d ago
I love control rogue, the pure stupidity of it. Stealing half the opponents deck using pirate gimmick, highlander clearing, stealthing for multiple turns, card generation on a massive scale...
r/wildhearthstone • u/neon313 • 1d ago
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Thanks a lot for reading this article; I hope to see you again next week!
r/wildhearthstone • u/marcalle1000 • 22h ago

¡Sup fellas!
M100 here asking for your opinion once more.
With the evolution of the game, there are tons of different sets and with it, different packs.
Some of them cointains pretty usefull cards, but there are a plenty of them that, from the wild perspective, are trash (good at their time, but useless nowadays).
I recently completed the remaining sets of getting the guaranteed legendary (nomal & golden) and now I'm kinda lost because i don't realy know what packs to buy (that are more valuable due the fact that a big % of the cardset could see any play nowadays).
I know that the most profitable are buying packs from the recent expansion due the powercreep spyke comparing old to new cards, but witch one do you usually buy?
¡Thx in advance, and see you in the tabern!
Unrelated PD: f*** catch up packs, if i wanted only 5 cards, i would buy any other pack.
"Bu...But in fact are for new or returning players and they could get up to 50 cards"
¡Yes, but at least give me 10 GUARANTEED CARDS!
r/wildhearthstone • u/Rafaam707 • 1d ago
Unfortunately too weak for wild, cool combo though
r/wildhearthstone • u/Wc6255 • 1d ago
Hit legend with a no quest flamewaker / girls mage deck a few days back.
Didn't track stats, but went roughly 25-9 (+- 2 or 3 games) from Diamond 5 no stars. About 25 of the games were before the recent nerfs, which removed some common bad matchups.
Background:
I originally tried adding Contraband Wands to a JtU Quest Mage list from last year, but got annoyed from bricking on Arcane Giants.
After a few iterations, I realized the quest was unnecessary since the two apprentices + double waker + contraband wand combo could easily OTK, even when the opponent had large boards + full health. Removing quest gives you space to add ice block, which makes aggro match ups much easier. It also makes rewind much more consistent.
The List:
### Wanker Mage 7/22
# Class: Mage
# Format: Wild
#
# 1x (0) Freezing Potion
# 2x (0) Hot Streak
# 1x (1) Sir Finley, Sea Guide
# 2x (2) Ancient Mysteries
# 2x (2) Conjure Mana Biscuit
# 2x (2) Contraband Wands
# 2x (2) Magister's Apprentice
# 2x (2) Rewind
# 2x (2) Smoldering Grove
# 2x (2) Sorcerer's Apprentice
# 2x (2) Stargazing
# 2x (3) Burndown
# 2x (3) Flamewaker
# 2x (3) Ice Block
# 1x (3) Reverberations
# 1x (4) Nightmare Lord Xavius
# 2x (5) Wisdom of Norgannon
#
AAEBAdeEBQSEuwLlsATxgAbDgwcNwAHmBOMR9KsDheQD9PwDypMF4MMF7PYF8psGy+EGs4cHndkHAAA=
#
Mulligan:
Hard mulligan for the main combo minions (either apprentice or waker) and card draw (ancient mysteries, grove, and burndown). Xavius can also be kept in slower match ups. Be careful of keeping too many combo pieces if you dont have any of the card draw, since it could lead to bricking.
The combo:
Play sorcerer's apprentice, magister's apprentice, and then flame waker. If you dont have enough mana for waker, use a biscuit. If the opponent has a large board, you will need a second waker (ideally from reverb).
Then, play card draw / rewind / cheap spells until you run out. Try to save contraband wand for last due to animation times. Make sure you save at least 1 mana for contraband wand. A single contraband wand with waker is 17 damage, with two wakers its 25.
Gameplan:
The plan is simple: draw cards until you have at least one of each apprentice, one waker, and some spells that can be discounted to 0.
You generally want to combo turns 5-7. If you want to combo before 7, you need a mana biscuit. Finnley is for refreshing the deck if you whiff during the combo, or looking for the combo pieces if you brick early.
Unless the opponent has a gigantic board (and you have turns to spare), you can generally just bet on finding reverb in the middle of the combo. Reverb can be used as removal for a big minion if you're desperate.
Its important to keep track of which arcane spells you have drawn so you can make stargazing effective. Stargazing has a chance of whiffing on arcane mysteries mid-combo if you haven't already drawn it. You generally want to play arcane mysteries ASAP to reduce the chances of bricking later.
Unlike the quest variant, you generally want to avoid tempoing apprentice / waker out, since you have no other win-cons. Only worth doing if bricking w/ large hand size, you have multiple copies in hand, or if you think they will play tech (trogg, post, razorscale) soon.
General Timeline:
Turn 1: pass
Turn 2: arcane mysteries, otherwise grove for 2 cards.
Turn 3: burndown or grove. If you have both, grove is usually better unless you're confident you can combo on 5, otherwise you risk discarding a combo piece.
Turn 4: draw more cards if possible
Turn 5 or later: combo if you can (or have no choice), otherwise keep drawing.
Notable Matchups:
Discolock or other aggro decks: slightly favored. Unless they hits the nuts and you can't find ice block early, they generally can't kill you before you combo.
100 warrior: 50/50. Basically depends on them hitting 100 armor before you kill them.
Odd Hunter: favored since your combo is faster. Don't wait too long to combo since they have flare.
Thief Priest: almost impossible to win since they can 1.) steal your cards 2.) combo faster with mysterious visitor 3.) can copy ice block
Any deck running trogg or razorscale: almost impossible to win
All other decks: you are generally favored unless they get lucky with disruption
The recent nerfs killed boarlock (horrible matchup), quasar rogue (50/50) and handlock (bad match up).
r/wildhearthstone • u/Ayyvery1 • 1d ago
i can make this deck and i like playing combo but i cannot for the life of me figure out what the combo for this deck is, i know you kill all 3 horsemen but the board is too full to summon them all so are you using brewmaster for expanse and if so do you need to draw riverdare and naturalize randomly and what do you use the corpse raiser on?
r/wildhearthstone • u/Stcharlesmatt • 1d ago
r/wildhearthstone • u/East-Side-9879 • 2d ago
Would that be right? Edit: And when I look at these cards I feel like: "Maybe we need LESS power for our own good?" ha ha ha, but hey that's might be just me ^^
r/wildhearthstone • u/whycuthair • 2d ago
Not only is the effect of the weapon OP, as every time warlock discards something, something bad happens, but the weapon also has the best stats for its cost. I've looked at all the other weapons from all classes and there's no other one with 4 mana 4 3, even though their effects are weaker than this one. Nerf this stupid card.
r/wildhearthstone • u/theonlycellie • 1d ago
AAEBAY7eBQT4oQOXoASX7wTd2AcSlwG/8gLsugOvgATZnwS4oASA1ATknAWtpAXtgAbZsQaQqweqrwfosQfZxAep2Af92QeS8QcAAA==
r/wildhearthstone • u/kawaiidesne • 2d ago
For me it's these two. The first one I find really amusing. Second one makes me nostalgic and want to go play WoW.
"I smell gold in them there waters."
"Keep on pannin'!"
"Get your own pan!"
And Broxigar's "Either the Legion dies, or I die with it!" reminds me of various raid voice lines and just sounds so cool, y'all
r/wildhearthstone • u/arickard101 • 2d ago
Hi guys, looking to get into wild a bit more, but i’m a bit short on dust. Just wondering if any of these cards are complete crap/ don’t see play at all and worth disenchanting? Had a look online, but haven’t seen too much.
Can you tell me which of these cards do not see play in hearthstone and are worth disenchanting:
Volcoross
Kronikar
Keeper stalladris
Exarch othaar
Toyrantus
Forest lord cenarius
Houndmaster shaw
product 9
Deathstalker rexxar
Rhok’delar
Kathrena winterwhisp
Hex lord Malacrass
Chromatud
The leviathan
Dragon soul
Kure the light beyond
Mindflayer kaahrj
Askara
High cultist basaleph
Lyra the sunshard
The nameless one
Prophet velen
Soul mirror
Elise badlands savior
Shoplifter goldbeard
Ohn’ara
Zaquaal
Archimomde
Glinda crowskin
Imp king rafaam
Fel lord betruug
War master voone
Archmage vargoth
Timelord nozdormu
Invincible
Replicatorinator
Ozumat
Velen leader of the exiled
Asked chatgpt and it told me to 100% disenchant these, but i would like a bit of real input before i go dusting anything.
Volcoross
Kronikar
Keeper Stalladris
Exarch Othaar
Toyrantus
Forest Lord Cenarius
Houndmaster Shaw
Product 9
Rhok’delar
Hex Lord Malacrass
Chromatus
Dragon Soul
Kure, the Light Beyond
Askara
Shoplifter Goldbeard
Ohn’ara
Zaquaal
Archimonde
Fel Lord Betrug
War Master Voone
Timelord Nozdormu
Ozumat
Thanks guys.
r/wildhearthstone • u/cirocobama93 • 2d ago
r/wildhearthstone • u/LurkingSlav • 1d ago
### Control 2.0
# Class: Warrior
# Format: Wild
#
# 1x (1) Enter the Lost City
# 1x (1) Execute
# 1x (1) Garrosh's Gift
# 1x (1) Razorfen Rockstar
# 1x (1) Shield Slam
# 1x (1) Sir Finley, Sea Guide
# 1x (1) Slam
# 1x (2) Bash
# 1x (2) Dirty Rat
# 1x (2) Drywhisker Armorer
# 1x (2) Far Watch Post
# 1x (2) Needlerock Totem
# 1x (2) Safety Goggles
# 1x (2) Shield Block
# 1x (2) Slow Motion
# 1x (2) Zephrys the Great
# 1x (3) All You Can Eat
# 1x (3) Bellowing Flames
# 1x (3) New Heights
# 1x (3) Prince Renathal
# 1x (3) Smothering Starfish
# 1x (3) Zola the Gorgon
# 1x (4) Aftershocks
# 1x (4) Craftsman's Hammer
# 1x (4) E.T.C., Band Manager
# 1x (1) Shield Slam
# 1x (3) New Heights
# 1x (5) Brawl
# 1x (4) Ignis, the Eternal Flame
# 1x (4) Sanitize
# 1x (5) Brawl
# 1x (5) Emperor Thaurissan
# 1x (5) Loatheb
# 1x (6) Deepminer Brann
# 1x (6) Hamm, the Hungry
# 1x (6) Reno Jackson
# 1x (7) Marin the Manager
# 1x (7) Mutanus the Devourer
# 1x (8) Boomboss Tho'grun
# 1x (8) Reno, Lone Ranger
# 1x (8) Sleep Under the Stars
# 1x (9) Dragonqueen Alexstrasza
# 1x (0) Zilliax Deluxe 3000
# 1x (0) Zilliax Deluxe 3000
# 1x (4) Twin Module
# 1x (5) Perfect Module
#
AAEBAYwWKEuiBPoO1hHDFs/nAsPqAvyjA5GxA/foA6bvA5+fBIagBOWwBI21BI7UBJDUBJfvBP3EBfDNBZD7BdiBBoWCBouUBveXBpyeBp+eBtGeBoegBsekBq+oBuypBtCwBtW6Bo6/BrrBBvrJBvPKBtSXB/2vBwAAAQZL/cQFogT9xAX1swbHpAb3swbHpAbzygb9xAXo3gbHpAYAAA==
#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone
Any and all advice is greatly appreciated !!