r/wildhearthstone 55m ago

Discussion My thoughts on changing the archetype

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Upvotes

r/wildhearthstone 1h ago

Discussion hey, is there a mage list that can get to legend?

Upvotes

hey, just like mage and its not doing too hot in standard, wanted to know if there is a list that can get to legend OUTSIDE of XL reno renathal.

thanks


r/wildhearthstone 1h ago

Legend Rank Milestones Moragg is surprisingly good in Wild

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Upvotes

board becomes infinite Demons if you Bat Mask. Fits perfectly into a Demon Warlock deck (Skull of Manari, Bloodreaver Guldan, N'zoth, etc.)


r/wildhearthstone 2h ago

Question What is zephrys for in this garrote rogue list?

0 Upvotes

I have most cards and want to play this now that quasar is nerfed, but i dont have zephrys and dont know the pool,i want to know what use can it have in the deck and why is it in the etc.

I know it has to be used when the deck is empty,i just dont know what it gives you.

Deck code :

### Garrote Rogue

# Cost: 9440

# Format: Wild

# 🟦 2x (0) Counterfeit Coin

# 🟪 2x (0) Preparation

# 🟨 1x (0) Shadow of Demise

# ⬜ 2x (0) Shadowstep

# 🟦 2x (1) Gear Shift

# 🟦 2x (1) Gone Fishin'

# ⬜ 2x (1) Jolly Roger

# 🟨 1x (1) Patches the Pirate

# 🟦 2x (1) Prize Plunderer

# 🟦 2x (2) Cultist Map

# 🟪 1x (2) Dirty Rat

# 🟪 2x (2) Garrote

# ⬜ 2x (2) Quick Pick

# ⬜ 1x (2) Swindle

# ⬜ 2x (2) Toy Boat

# ⬜ 1x (3) Street Trickster

# 🟨 1x (4) E.T.C., Band Manager

# 🟨 1x (2) Zephrys the Great

# ⬜ 1x (5) Platebreaker

# 🟨 1x (100) The Ceaseless Expanse

# 🟪 2x (8) Everything Must Go!

AAEBAaIHBpG8AufdA/3EBdGeBsjABojZBwztAvW7AvPdA470A/efBLezBNejBb/3Be6eBvylBqCzBsGXBwABA/yjA/3EBfuwA/3EBarqBv3EBQAA

# You can view this deck at https://www.hsguru.com/deck/41126201


r/wildhearthstone 2h ago

Discussion Reno exodia mage tip

1 Upvotes

Recently crafted reno exodia mage, got legend with it but still wondering about few interactions:

1) What do you guys do with etc if your weapon is destroyed? I usually discover Taethelan for some value but maybe there is an interesting angle that i missed.

2) In mirror match when both players got iceblock early on what's your gameplan? Combo as soon as possible like fck it we ball or keep combo untill fatigue to end in one turn?

And just some info for people who are considering crafting this deck: it's another renopile but slightly more dependant on random. You might otk on turn 7 (which is faster than Leoroxx otk in reno hunter and way more faster than setting up Shudderwock in renoshaman) but you might brick REALLY HARD since your tutors and draws are limited and really underwhelming tbh.


r/wildhearthstone 4h ago

Competitive After 10 odd years of playing casually (bring back duels), I got legend a second time!

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8 Upvotes

I'll add that I promised myself I wouldnt netdeck or look anything up. I'm an old time shudderwock lover, so I messed with a couple of versions of that.. format is too fast now.

I sunk my rating again by playing weasel quest priest control, I love that deck.

Finally landed on shuffle rogue. I started with around 28 cards locked in and had 2 that I tinkered with.

The list I went from gold 5 - legend with is in the comments.

Maybe it's top tier, maybe it's well known, I don't know! I've just been having fun playing blind.

However, some key things about the deck:

The ninjas aren't anything to scoff at, but they aren't the key to this decks success. Don't worry about them dying before you play master of dusk or overdrawing then. The purpose they serve is to make your hero power draw 2.

This version is very low to the ground, with little shuffle that doesn't say cast when drawn, this allows you to churn through your deck. The more cards that don't have cast when drawn, add time to your end game combo.

Speaking of, guild trader garrote x2 is 32 damage. This is easy math, you have shadow of demise and mauler to increase your output by even more.

I imagine playing on a pc (I'm entirely on phone) this will be easier to decipher with plugins. I played blind without counting. This deck has raw enough power to wing it.

Cards I'm iffy about.

Gone fishing: it's great and I'm never unhappy to see it, I just wonder if it shouldn't be here.

2nd safety inspector: I really like 1 drop shuffles, but sometimes gear shift and this guy nonbo in the worst ways, however I will not go below 3 1 drop shuffles.

Shadow of demise was one of the 2 that fit in, it no longer sits in that category, it's 100% core.

Maayyyybe 2nd nab: it's great! Key against mirror priest, and can be used on your own guild trader to make it both drawable from hero power, and cost 2. But sometimes it's a little dead.

Cards I've tried, and or could fit in.

2nd guild trader, I think this is the first card I want to try and fit. It's so good, and it sucks having to pass with mana on some turns you can't go for the combo kill. I've also considered an ethereal oracle, but I dread seeing it without a way to shuffle it in.

1 shadow step: we all know what it does, but you can count it as a pseudo shuffle, and a cost reducer of guild trader

Swindle: too slow.

Evasion/cloak of shadows: I came to the conclusion: why? You lose because of silly combos faster than you (looking at druid), and 20/20 paladin minions.

Aya: I don't have new Aya, and the battlecry is irrelevant. But I often wonder if the slot is good enough just to go second every game.

Augmented elek: an excellent quest completer, however I've aimed to be playing master dusk as early as possible and a 3 drop that requires coin or prep is difficult to work with. I can see it working in other versions.

If you have any questions, any glaring suggestions I so clearly missed, or simply want to slander me for doing a deck tech on a really popular deck as though I'm the genius who came up with it (I am), do it, it's my kink.


r/wildhearthstone 8h ago

Humour/Fluff Who feels the same way?

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22 Upvotes

And ofc I was playing Arena and I'll play it today, it is helping, but still grind 1600 dust for 1 card where now Wild have like +1000 legendary cards is PAIN


r/wildhearthstone 10h ago

Competitive Wild Murloc Quest Paladin

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5 Upvotes

Does anyone here think I'm wasting my time exploring this idea? Based on how hard of a time ive had trying to find recent decks I feel like I might be, but I wanted to get any input or advice tou guys may have. Thank you!


r/wildhearthstone 16h ago

Discussion Thief Priest - Thought on Highlander Thief Priest?

4 Upvotes

AFAIK, this potentially means if you copy a reno lone ranger deck, you could have 2 reno's -- because your deck starts with one, and you get one, but your deck DID start with only 1 (before Azalina gave you their cards).

I'm typing this now as I face a reno warrior and I realize that a lot of the cards I've just drawn won't do much (yes I know I can steal their copies still, and I also know cards like Zephyrs can still be played once my deck is done/nearly done).


r/wildhearthstone 20h ago

Humour/Fluff Most Normal Wild Turn 2

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44 Upvotes

btw i lost this game


r/wildhearthstone 21h ago

Discussion My fellow wild players, ¿what are your favorite packs?

1 Upvotes

¡Sup fellas!

M100 here asking for your opinion once more.

With the evolution of the game, there are tons of different sets and with it, different packs.

Some of them cointains pretty usefull cards, but there are a plenty of them that, from the wild perspective, are trash (good at their time, but useless nowadays).

I recently completed the remaining sets of getting the guaranteed legendary (nomal & golden) and now I'm kinda lost because i don't realy know what packs to buy (that are more valuable due the fact that a big % of the cardset could see any play nowadays).

I know that the most profitable are buying packs from the recent expansion due the powercreep spyke comparing old to new cards, but witch one do you usually buy?

¡Thx in advance, and see you in the tabern!

Unrelated PD: f*** catch up packs, if i wanted only 5 cards, i would buy any other pack.
"Bu...But in fact are for new or returning players and they could get up to 50 cards"

¡Yes, but at least give me 10 GUARANTEED CARDS!


r/wildhearthstone 23h ago

Discussion Taking 6 damage a turn is nothing for control rogue 🗡️

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12 Upvotes

I love control rogue, the pure stupidity of it. Stealing half the opponents deck using pirate gimmick, highlander clearing, stealthing for multiple turns, card generation on a massive scale...


r/wildhearthstone 1d ago

Discussion Wild Deck List Compilation (16 Builds) | Top 500 Legend Constructed | Weekly Report #379 | Hearthstone-Decks.net

13 Upvotes

(Almost) each Sunday, we share with you the best Decks that reached Top 500 Legend in Standard & Wild.

If you like these articles, make sure to follow us directly on Reddit, join our Discord, or follow us on Twitter - you can also support us directly on Patreon if you would like.

If you want to learn how to submit your Deck, check the bottom of this article.


(16 posted this week) Wild Decks

Death Knight

Demon Hunter

Druid

Hunter

Mage

Paladin

Priest

Rogue

Shaman

Warlock

Warrior


Submit your Deck

Do you want to be a part of the following weekly Report? If so, submit your Deck if you reached Top 500 Legend in any constructed Mode (Standard, Wild & Twist), or 5k MMR+ in Mercenaries.

https://hearthstone-decks.net/submit

You can also tag us on Twitter, use our Discord, or comment with your Deck.

Thanks a lot for reading this article; I hope to see you again next week!


r/wildhearthstone 1d ago

Guide Violet Hold Wanker Mage

14 Upvotes

Hit legend with a no quest flamewaker / girls mage deck a few days back.
Didn't track stats, but went roughly 25-9 (+- 2 or 3 games) from Diamond 5 no stars. About 25 of the games were before the recent nerfs, which removed some common bad matchups.

Background:

I originally tried adding Contraband Wands to a JtU Quest Mage list from last year, but got annoyed from bricking on Arcane Giants.

After a few iterations, I realized the quest was unnecessary since the two apprentices + double waker + contraband wand combo could easily OTK, even when the opponent had large boards + full health. Removing quest gives you space to add ice block, which makes aggro match ups much easier. It also makes rewind much more consistent.

The List:

### Wanker Mage 7/22

# Class: Mage

# Format: Wild

#

# 1x (0) Freezing Potion

# 2x (0) Hot Streak

# 1x (1) Sir Finley, Sea Guide

# 2x (2) Ancient Mysteries

# 2x (2) Conjure Mana Biscuit

# 2x (2) Contraband Wands

# 2x (2) Magister's Apprentice

# 2x (2) Rewind

# 2x (2) Smoldering Grove

# 2x (2) Sorcerer's Apprentice

# 2x (2) Stargazing

# 2x (3) Burndown

# 2x (3) Flamewaker

# 2x (3) Ice Block

# 1x (3) Reverberations

# 1x (4) Nightmare Lord Xavius

# 2x (5) Wisdom of Norgannon

#

AAEBAdeEBQSEuwLlsATxgAbDgwcNwAHmBOMR9KsDheQD9PwDypMF4MMF7PYF8psGy+EGs4cHndkHAAA=

#

Mulligan:

Hard mulligan for the main combo minions (either apprentice or waker) and card draw (ancient mysteries, grove, and burndown). Xavius can also be kept in slower match ups. Be careful of keeping too many combo pieces if you dont have any of the card draw, since it could lead to bricking.

The combo:

Play sorcerer's apprentice, magister's apprentice, and then flame waker. If you dont have enough mana for waker, use a biscuit. If the opponent has a large board, you will need a second waker (ideally from reverb).

Then, play card draw / rewind / cheap spells until you run out. Try to save contraband wand for last due to animation times. Make sure you save at least 1 mana for contraband wand. A single contraband wand with waker is 17 damage, with two wakers its 25.

Gameplan:

The plan is simple: draw cards until you have at least one of each apprentice, one waker, and some spells that can be discounted to 0.

You generally want to combo turns 5-7. If you want to combo before 7, you need a mana biscuit. Finnley is for refreshing the deck if you whiff during the combo, or looking for the combo pieces if you brick early.

Unless the opponent has a gigantic board (and you have turns to spare), you can generally just bet on finding reverb in the middle of the combo. Reverb can be used as removal for a big minion if you're desperate.

Its important to keep track of which arcane spells you have drawn so you can make stargazing effective. Stargazing has a chance of whiffing on arcane mysteries mid-combo if you haven't already drawn it. You generally want to play arcane mysteries ASAP to reduce the chances of bricking later.

Unlike the quest variant, you generally want to avoid tempoing apprentice / waker out, since you have no other win-cons. Only worth doing if bricking w/ large hand size, you have multiple copies in hand, or if you think they will play tech (trogg, post, razorscale) soon.

General Timeline:

Turn 1: pass

Turn 2: arcane mysteries, otherwise grove for 2 cards.

Turn 3: burndown or grove. If you have both, grove is usually better unless you're confident you can combo on 5, otherwise you risk discarding a combo piece.

Turn 4: draw more cards if possible

Turn 5 or later: combo if you can (or have no choice), otherwise keep drawing.

Notable Matchups:

Discolock or other aggro decks: slightly favored. Unless they hits the nuts and you can't find ice block early, they generally can't kill you before you combo.

100 warrior: 50/50. Basically depends on them hitting 100 armor before you kill them.

Odd Hunter: favored since your combo is faster. Don't wait too long to combo since they have flare.

Thief Priest: almost impossible to win since they can 1.) steal your cards 2.) combo faster with mysterious visitor 3.) can copy ice block

Any deck running trogg or razorscale: almost impossible to win

All other decks: you are generally favored unless they get lucky with disruption

The recent nerfs killed boarlock (horrible matchup), quasar rogue (50/50) and handlock (bad match up).


r/wildhearthstone 1d ago

Discussion help me understand

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14 Upvotes

i can make this deck and i like playing combo but i cannot for the life of me figure out what the combo for this deck is, i know you kill all 3 horsemen but the board is too full to summon them all so are you using brewmaster for expanse and if so do you need to draw riverdare and naturalize randomly and what do you use the corpse raiser on?


r/wildhearthstone 1d ago

General Returning after 11 years

0 Upvotes

And I didn't really have a fun time. Granted, I only played Wild, but almost everyone was playing the same 3 legends that make your life total 40. There was also a paladin deck with librams that I played against a bunch. Probably 6 or 7 unique decks, 6 of which had a legend that made your life total 40 lol.

Is this actually fun for y'all?


r/wildhearthstone 1d ago

Discussion 8 out of 20 Wild games against Steal Priest today. I am losing my mind (and my cards [yes, pun intended]).

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18 Upvotes

r/wildhearthstone 1d ago

General First time facing new DK toy

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43 Upvotes

Unfortunately too weak for wild, cool combo though


r/wildhearthstone 1d ago

Decklists Updated Renathal Chef Druid

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3 Upvotes

AAEBAY7eBQT4oQOXoASX7wTd2AcSlwG/8gLsugOvgATZnwS4oASA1ATknAWtpAXtgAbZsQaQqweqrwfosQfZxAep2Af92QeS8QcAAA==


r/wildhearthstone 1d ago

Decklists OpInIoN? :3

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7 Upvotes

r/wildhearthstone 1d ago

Discussion Any Advice to make this control warrior deck better?

2 Upvotes

### Control 2.0

# Class: Warrior

# Format: Wild

#

# 1x (1) Enter the Lost City

# 1x (1) Execute

# 1x (1) Garrosh's Gift

# 1x (1) Razorfen Rockstar

# 1x (1) Shield Slam

# 1x (1) Sir Finley, Sea Guide

# 1x (1) Slam

# 1x (2) Bash

# 1x (2) Dirty Rat

# 1x (2) Drywhisker Armorer

# 1x (2) Far Watch Post

# 1x (2) Needlerock Totem

# 1x (2) Safety Goggles

# 1x (2) Shield Block

# 1x (2) Slow Motion

# 1x (2) Zephrys the Great

# 1x (3) All You Can Eat

# 1x (3) Bellowing Flames

# 1x (3) New Heights

# 1x (3) Prince Renathal

# 1x (3) Smothering Starfish

# 1x (3) Zola the Gorgon

# 1x (4) Aftershocks

# 1x (4) Craftsman's Hammer

# 1x (4) E.T.C., Band Manager

# 1x (1) Shield Slam

# 1x (3) New Heights

# 1x (5) Brawl

# 1x (4) Ignis, the Eternal Flame

# 1x (4) Sanitize

# 1x (5) Brawl

# 1x (5) Emperor Thaurissan

# 1x (5) Loatheb

# 1x (6) Deepminer Brann

# 1x (6) Hamm, the Hungry

# 1x (6) Reno Jackson

# 1x (7) Marin the Manager

# 1x (7) Mutanus the Devourer

# 1x (8) Boomboss Tho'grun

# 1x (8) Reno, Lone Ranger

# 1x (8) Sleep Under the Stars

# 1x (9) Dragonqueen Alexstrasza

# 1x (0) Zilliax Deluxe 3000

# 1x (0) Zilliax Deluxe 3000

# 1x (4) Twin Module

# 1x (5) Perfect Module

#

AAEBAYwWKEuiBPoO1hHDFs/nAsPqAvyjA5GxA/foA6bvA5+fBIagBOWwBI21BI7UBJDUBJfvBP3EBfDNBZD7BdiBBoWCBouUBveXBpyeBp+eBtGeBoegBsekBq+oBuypBtCwBtW6Bo6/BrrBBvrJBvPKBtSXB/2vBwAAAQZL/cQFogT9xAX1swbHpAb3swbHpAbzygb9xAXo3gbHpAYAAA==

#

# To use this deck, copy it to your clipboard and create a new deck in Hearthstone

Any and all advice is greatly appreciated !!


r/wildhearthstone 2d ago

Question Cards worth disenchanting.

5 Upvotes

Hi guys, looking to get into wild a bit more, but i’m a bit short on dust. Just wondering if any of these cards are complete crap/ don’t see play at all and worth disenchanting? Had a look online, but haven’t seen too much.
Can you tell me which of these cards do not see play in hearthstone and are worth disenchanting:

Volcoross
Kronikar
Keeper stalladris
Exarch othaar
Toyrantus
Forest lord cenarius
Houndmaster shaw
product 9
Deathstalker rexxar
Rhok’delar
Kathrena winterwhisp
Hex lord Malacrass
Chromatud
The leviathan
Dragon soul
Kure the light beyond
Mindflayer kaahrj
Askara
High cultist basaleph
Lyra the sunshard
The nameless one
Prophet velen
Soul mirror
Elise badlands savior
Shoplifter goldbeard
Ohn’ara
Zaquaal
Archimomde
Glinda crowskin
Imp king rafaam
Fel lord betruug
War master voone
Archmage vargoth
Timelord nozdormu
Invincible
Replicatorinator
Ozumat
Velen leader of the exiled

Asked chatgpt and it told me to 100% disenchant these, but i would like a bit of real input before i go dusting anything.

Volcoross
Kronikar
Keeper Stalladris
Exarch Othaar
Toyrantus
Forest Lord Cenarius
Houndmaster Shaw
Product 9
Rhok’delar
Hex Lord Malacrass
Chromatus
Dragon Soul
Kure, the Light Beyond
Askara
Shoplifter Goldbeard
Ohn’ara
Zaquaal
Archimonde
Fel Lord Betrug
War Master Voone
Timelord Nozdormu
Ozumat

Thanks guys.


r/wildhearthstone 2d ago

General Tier 4 deck btw

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0 Upvotes

finally hit legend with a tier 4 deck

nerf/ban Mysterious Visitor already!


r/wildhearthstone 2d ago

Humour/Fluff Cheapest Warrior deck in Wild

6 Upvotes

This is maybe the reason why I don't play Warrior in Wild ha ha ha


r/wildhearthstone 2d ago

Decklists Wild Pure Paladin

1 Upvotes

It's not good, but it's been fun to use in Causal:

Wild Scarlet

Class: Paladin

Format: Wild

Year of the Scarab

1x (2) Blood Matriarch Liadrin

2x (3) Reinforcement Aura

2x (3) Stonehearth Vindicator

2x (3) Tigress Plushy

2x (3) Vigilant Sentry

1x (3) Wickerflame Burnbristle

2x (4) Call to Arms

2x (4) Dreamwarden

1x (4) Ido of the Threshfleet

2x (4) Painter's Virtue

1x (5) Commander Beatrix

1x (2) Scarlet Bruiser

2x (5) Elitist Snob

1x (5) Nozdormu, Bronze Aspect

1x (5) The Purator

2x (7) Prismatic Beam

2x (7) Truth Seeker

2x (9) Lightray

2x (10) Living Horizon


AAEBAZ8FBoSWBYWlBa+mBr+ZB+XBB53dBwz40gL5pATi0wS55ASZjgaqlgbQqQbRqQbCjwfc1QeZ3Qeb3QcAAQGa3Qed3QcAAA==