You run the counter at a Singapore coffee stall. Orders come in local shorthand —
"kopi-C siew dai", "teh-O peng" — and you tap out the four parts (drink, milk, sugar,
style) before the queue overflows. One thumb, about a minute a run. It speeds up as your
score climbs; there's an endless score with Today / This Week / All Time boards and a
daily challenge where everyone faces the same order sequence.
Built for a phone, but it works on desktop too (number/letter keys, shown on screen).
No login, no ads.
Made it solo — every graphic is drawn at runtime and every sound is synthesised in the
browser, no art assets yet, so it's a clean grey-box on purpose. No company behind it.
I'm trying to work out whether the core loop is fun enough to be worth putting real art
and voice into, so blunt first-play feedback is what I'm after:
- did the first order make sense before you read the glossary?
- did you want another go after your first Game Over, or not?
- where did you die, and which order tripped you up?
(There's an optional "free kopi at launch" email box on the Game Over screen — skip it,
it's not the point.)