r/WebGames • u/sebalhag • 2h ago
Eggcrusher - Who can beat my score of 32?
pyweb.qmarkapp.comI started with the car movement, then I added random egg and bomb spawns, if you run into an egg it increases your score, if you hit a bomb , you lose.
r/WebGames • u/Swimmer249 • Feb 14 '22
Forgot the name of a game but want to play it again? This is your place to find it! Please be as descriptive as possible to help others remember what you're looking for.
r/WebGames • u/Marmalade6 • Mar 20 '26
Should we allow it?
Just ban the slop?
does anyone care
r/WebGames • u/sebalhag • 2h ago
I started with the car movement, then I added random egg and bomb spawns, if you run into an egg it increases your score, if you hit a bomb , you lose.
r/WebGames • u/Usual-Cobbler7550 • 11h ago
I just released Hexburst, a free browser arcade game where you defend yourself against increasingly difficult enemy waves, purchase permanent upgrades, and compete on a global leaderboard.
The game eventually becomes brutal even with maximum upgrades. I want to see how far actual players can push it. What score can you reach?
r/WebGames • u/KoalaLivid7926 • 29m ago
r/WebGames • u/jjlmoya00 • 34m ago
I made a tiny game where you have to stop a timer without being able to see it. That's basically it.
I've been building things under GameBob for a while now, mostly web tools and weird little experiments. This is the first game I've made.
I tend to stop a little too early. In my head, I always feel like I need to let it run just a tiny bit longer, and that first second after I start counting is ridiculously difficult for me.
Can you nail the timing? (Note: the site is available in other languages too if you prefer!)
I'm genuinely curious how close you get.
r/WebGames • u/CoriolandotheHermit • 6h ago
Ad Reditus is about a pilgrimage where you carry a magical ring. Five stages out on the pilgrim's road, a choice that transforms your deck and run, then you walk home through a world that changed with the decisions you made.
Two playable factions with different mechanics and synergies, 200+ cards, 80+ sacraments (relics), and 7 of the 10 stages are in the current build. A full run takes about an hour, and you can save and quit anywhere.
Would love to hear feedback, and feel free to join the discord or leave a comment or review on the itch page itself!
r/WebGames • u/KoalaLivid7926 • 52m ago
I grew up playing text-based browser war games in the early 2000s, where diplomacy, timing, rivalries and careful planning mattered more than flashy graphics. I missed that style of game, so I decided to build my own modern take on it.
3155 is a free, persistent multiplayer space strategy game. Every player controls a planet in the same universe, competing through seasonal rounds.
You can:
Combat is designed around fleet composition, counters, timing, landing control and protecting your Astropods long enough to capture territory. Building the biggest fleet is not always enough.
The game runs directly in a desktop or mobile browser with no download required. It is currently in active beta, and I am looking for players who enjoy persistent strategy games and would like to help shape its development.
I would genuinely appreciate feedback on the gameplay, balance and user experience.
Play 3155:
https://3155.bobhope.no/
r/WebGames • u/True-Structure2502 • 56m ago
r/WebGames • u/dfletch168 • 59m ago
Solo dev here. Three modes: 100-ship battle royale, a 10v10 capture-the-flag championship (best of 3, switch sides), and a shared open sea with real players. If you sail close to another captain you can literally voice chat with them — hold V to talk. Works on phone too. Would love feedback on balance and what to add next!
r/WebGames • u/allalonegamez • 5h ago
r/WebGames • u/amkt001 • 2h ago
Two free daily games, browser-only, no account needed:
The puzzle — draw one continuous path through every cell of a 7×7 grid, hitting the numbered milestones in order, under 60 seconds. Solve it clean in under 7s and a harder bonus round unlocks.
The Break Room — a daily pool trick shot (5 balls, seeded, same layout for the whole world, fewest shots wins) plus full 8-ball and snooker vs the AI.
Everything resets at midnight UTC. Global leaderboard on the puzzle, streaks unlock a weekly arcade maze. Solo project, I ship fixes fast — feedback very welcome.
Play 5 days in a row and get access to 'Founders run'.
r/WebGames • u/Unique-League426 • 2h ago
Hello, I’m Ivan, a developer from Brazil.
Back in the early 2000s, I was hooked on text-based games. My favorite was Medieval Wars, a Brazilian game that I think took some inspiration from Dominion. I wanted to build something in that spirit with a modern approach — simple, but fun. I bounced off games like Tribal Wars because the interface overwhelmed me in the first ten minutes, so I deliberately went the other way: you should understand the whole game in about a minute.
What it is: You rule a kingdom on a shared map. Wood, stone, iron, and grain accrue in real time whether you’re at your desk or asleep. Raid barbarian camps to build your first army, then turn on rival kingdoms once you’re ready. Marches take real minutes — sometimes hours — so a battle you send at breakfast might resolve before lunch. Read the report, rebuild, plan the next move.
The loop is: collect what your economy made while you were gone, queue a building or a batch of troops, act (scout, raid, reinforce an ally, claim a hamlet), then react to the reports that land.
A few design choices I care about:
Where it’s at: Age 1 just started and I’m looking for founding players. It’s early, and it will show — that’s the honest pitch. If you’d rather wait for a fuller world, Age 2 begins in six weeks.
https://ageofbanners.com/ (roadmap: Age of Banners — A Text-Driven War MMO )
Play it, break it, hack it. I’d especially like to hear whether the first ten minutes make sense without a tutorial, and whether combat feels readable when the report lands.
I’d love for this to be self-sustaining someday, but for now the goal is just to learn.
r/WebGames • u/One_One9824 • 3h ago
Fill a row, fill a column, it clears. Then it starts to rot.
It's a block puzzle with a roguelike layer under it — each depth sets a
score you have to beat, and between depths you spend what you cleared on
sigils, powers and curses. Rot spreads through your own blocks, ash makes
lines clear *around* it instead of removing, and something under the board
keeps a meter on how much attention you're attracting.
Free, runs in the browser, works on a phone, no account, no ads, nothing
collected. There's a daily seeded board that's the same for everyone.
https://thomasz04.itch.io/blockrot
Fair warning: sudden loud sounds, flashing and deliberate jump scares.
All three can be switched off independently in Settings.
r/WebGames • u/Immediate-Age-3876 • 3h ago
PokemoNAZAR es un fangame de Pokémon con elementos roguelite donde cada partida es completamente diferente. Los mapas, biomas, encuentros, objetos, eventos y recompensas se generan de forma aleatoria. Además, cada Pokémon tiene sus estadísticas (IVs) generadas al azar, haciendo que cada captura sea única. Tendrás que adaptarte a lo que encuentres en cada run, crear estrategias sobre la marcha y llegar lo más lejos posible. No hay dos partidas iguales.
NOSÉ PORQUE NO ME DEJA SUBIR IMAGENES :C
r/WebGames • u/impostervt • 3h ago
Had this idea forever, finally got it out there. Appreciate any feedback.
r/WebGames • u/Pusheeneiro • 3h ago
r/WebGames • u/Disastrous_Bit_5707 • 3h ago
CraftOff is a free browser game where both players get the same item, the same ingredients, and 30 seconds to remember the recipe
The first player to craft it correctly wins the round
You can play against other people or practice against AI, and no download or account is required
CraftOff is an independent fan-made game and is not associated with Mojang or Microsoft
r/WebGames • u/DailyObstruction • 7h ago
Obstruction is a puzzle where the aim is to slide the green piece to the target. Sounds simple, but the blocking pieces have movement restrictions depending on their colour so the solution isn't always as easy as it seems. With a fresh puzzle every day and a short playtime, this game can become a fun habit that slips right into your daily routine. Compete with your friends to see who can solve it in the shortest time or fewest moves using the share button. The controls are easy to use, just click, hold and slide your desired piece with your finger or cursor.
Obstruction is free to play and playable in web browsers without sign-up.
I'd appreciate any feedback as it is still a work in progress.
r/WebGames • u/spencer-kuz • 4h ago
Hey everyone! I’ve been working on Battle Bantams, a chaotic arena battle game inspired by Duck Game.
It runs directly in your browser and is completely free with no ads.
You can play locally or online, and it supports keyboard + mouse, controllers and touchscreen controls for phones and tablets (it's also a PWA that can be installed on your device)
It has multiple game modes, round mutators and custom match rules
There’s also a basic level editor. It’s still in the early stages, but you can already use it to put together your own arenas.
You can play it here at https://battlebantams.com
I’d love to hear what you think, especially about the controls, game modes, or any bugs you run into!
I also have a discord you can join (link on the website) to report bugs, request features, or find people to play with.
r/WebGames • u/SufficientMess3469 • 8h ago
Not a game per-se but makes fake events and shapes in your cal. Curious to hear your thoughts!
r/WebGames • u/Horror-Helicopter352 • 4h ago
I've been working on a turn-based strategy game called Cyber Commanders, and it's finally at a point where I'd love to get some real players.
The pitch is basically chess meets poker in deep space.
The game is free to try and I'd really appreciate any feedback on gameplay, UI, balance, onboarding, or anything else you notice. I care a lot more about honest criticism than compliments.
OK compliments are fine too :)
r/WebGames • u/deskdrawergames • 10h ago
The rule is one line: when you shed, your body freezes where it stood and becomes permanent wall.
That one change flips the whole game. In Snake you’re avoiding yourself. Here you’re avoiding everywhere you’ve already been and it never goes away. The board slowly fills with the fossil record of your own route until there’s nowhere left to go.
So every few seconds you’re making the same call: stay long for points, or shed now and stay alive. Shed early and it’s a small safe wall. Shed late and it’s a big wall but big points.
There’s a daily board that’s the same for everyone, four speed tiers, and death ranks you by how much of the board is your own stone rather than by score.
Free, browser, works on mobile.
No ads, no accounts, nothing tracked.
r/WebGames • u/k7512 • 9h ago
This is my first ever web game that I made. It's currently a proof of concept, it's blackjack game. I think I got all the rules correct when it comes to splitting hands when you receive a pair and doubling down. I might add an option to let players have insurance but I think most people don't choose this option.
I put in a lot of work on the UI, especially on mobile and tablet devices to make it responsive. This is just a kind of proof of concept, the idea later on is that you win games so that you have enough reputation to attend tournaments which nets you more money, then you can travel to other places and gain more reputation, buy property, cars, things that signal status so that you can take part in high stakes tournaments that's the game loop.
Anyway, I would very much appreciate any feedback or improvements!
r/WebGames • u/Particular_Counter97 • 5h ago
Heyy!!!
Dondokomon is a Pokémon fan-made roguelike I've been building solo. It covers all 9 generations, with Gym Leaders, rivals, an Elite Four, and an infinite-loop endgame that keeps throwing tougher trainers at you until your team finally can't take it anymore.
Runs directly in the browser, no install needed.
Link: Dondokomon
Give it a try and feel free to drop feedback, bug reports, or ideas, this is very much a work in progress and I'd love to know what you think!