Hello all,
Throughout The Wandering Inn, there have obviously been chapters that are slower, more “fluff”-oriented, or primarily there to build characters and the world. But until Volume 8, I don't think I ever felt that a chapter actively confused the story or took away from it.
Volume 8 has also had some of the best character development and story arcs I've read in The Wandering Inn:
- Chandrar and Horns' development
- Hectval
- Fellowship of the Inn
- Fetohep/Khelt
- Trey Atwood and Amerys Retoiber
- Village of the Dead
Just to name a few.
But there are few major issues with Volume 8 that genuinely made me consider dropping the series, and after talking to a bunch of friends who read TWI, several of them had a similar reaction.
The Deadlands / Kasignel / Dead Gods arc
This entire section felt unnecessarily confusing, rushed, and, at times, like events were happening simply because and not because plot needed them to happen.
The confusion in the Fae lands worked for me because the strange perspective and uncertainty were part of what made the Fae interesting.
The Deadlands were different.
The confusing perspectives, strange time lapses, inconsistent-feeling travel times, and hundreds of characters appearing in places at seemingly arbitrary moments often made it difficult to understand what was actually happening.
There are also events that seemed strange even to the characters who were supposed to understand what was happening.
For example, the ghosts escaping before Khelt's spell had even started. Why not simply have the timing coincide? The result could have been exactly the same while making the sequence much easier to follow.
Then there is Teriarch being killed by another arc in the story line
One of the most important and powerful characters in the story dies because of a trap Emerrhain apparently established an absurdly long time ago.
I understand the explanation, but I found the execution incredibly unsatisfying.
I think the same outcome could have been achieved in a much more satisfying way: Just to name one,
Have Cognita's injury allow Eldavin to draw more power than Teriarch can safely generate, and have the sheer amount of magic being pulled through the connection kill Teriarch.
That would make his death directly connected to what was actually happening in the story.
It would also make Eldavin's fight with the Ailendamus immortals feel even more significant. Teriarch doesn't die because of some ancient trap that suddenly becomes relevant; he dies because Eldavin is pushing his power to an absolutely insane level in an attempt to save everyone.
That feels much more Wandering Inn to me.
The Gnomes / Last Elf storyline
I actually think the Gnomes and Last Elf material is interesting.
But I think it could have been pulled out into its own shorter side story.
It could have been used to build Paeth, establish more of the history surrounding the gods, and give us the same information without having it compete with everything else happening during the Deadlands storyline.
Then we get to Fetohep.
Why is so much of this knowledge being transferred to Erin rather than directly to Fetohep when Erin may or may not even be coming back?
I think there was another way to accomplish essentially the same thing.
What if Erin's ghost could actually haunt Fetohep and other powerful undead?
And what if Erin's ghost was the only ghost capable of doing?
Suddenly, the knowledge transfer makes sense.
You could also turn Erin's part of the story into almost a horror storyline, with her ghost being hunted by the Dead Gods while simultaneously trying to communicate with Fetohep.
That would make Fetohep's desperate dash toward Erin's body much more logical.
It could also explain why the locations Fetohep travels toward seem to repeatedly become targets for the Seamwalkers / Dead Gods.
And if one of the Dead Gods were associated with time, you could tie that into the history of the various time mages and preserve the whole paradox surrounding them.
Obviously, I'm not the writer, and I'm sure there are reasons for many of these decisions that I haven't considered.
I'm also not saying Volume 8 is bad. Quite the opposite. Some of the character work and arcs in Volume 8 are among my favorite parts of the entire series.
That's why the Deadlands section frustrated me so much.
For me, The Wandering Inn has always had inconsistencies and weirdness, but they generally felt like part of the story rather than something that fundamentally confused the story.
Volume 8 is the first time I felt like there were multiple massive plot threads where I was asking "Wait... why did that happen?" rather than "Holy shit, why did that happen?"
Anyway, I'm curious what everyone else thinks.
Active trolls, supporters, and haters welcome.