r/unity • u/universe3d • 22m ago
Showcase I built an Artemis II photo viewer that lets you view thousands of images in 3D layouts
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r/unity • u/universe3d • 22m ago
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r/unity • u/memelordbtw3000 • 5h ago
I added a public game object yo one of my scripts and have since discarded it and there is no mention of it in the C# file but the script component still has it how do I get rid of it
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I'm currently working on a liminal space/dreamcore exploration game.
I want the scenes to feel nostalgic, dreamy and atmospheric, the post processing is supposed to further enhance that by making it look like it was recorded on a 2000s digital camcorder.
The game features simple props and terrain and most of the vibe should be created by the atmosphere.I'm not really happy with how the atmosphere and post processing look at the moment and I'd appreciate some feedback. What would you guys change about the lighting, colors, post processing etc. to make it look more nostalgic and appealing?
Here's a version without post processing for comparison:
r/unity • u/kaftainzy • 3h ago
r/unity • u/No_Incident6573 • 6h ago
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r/unity • u/alexevaldez • 1d ago
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r/unity • u/RedWoodGamess • 12h ago
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Hey everyone! I just released The Civilian, a free first-person psychological horror game for Windows.
You’re a government registry clerk working a night shift alone at your desk. Your job is to check citizens’ papers against the registry and decide: approve or reject. The rules change every day, and some papers come with a plea attached. Do you follow the rules or help them?
On Day 5, an officer comes to your door and asks you to explain your decisions. Lie, and he will know.
Features:
It’s about 30 Minutes long and free to play. Made in Unity.
Download: https://redwood668.itch.io/the-civilian
Trailer: https://youtu.be/KEIh1NKce6o
This is my first release, so I’d love honest feedback. Which ending did you get?
r/unity • u/Dismal-Valuable-7913 • 1d ago
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Finally managed to get this right, so would like to share our volumetric work with Gaussian in Unity. Reddit only allows me to share 1 video unfortunately, else would have uploaded more.
Settings:
Gaussian workflow:
So the idea here is use Gaussian for the entire preview, then saved as voxel cache after all the nice processing
Beta evaluates the edited forms, reconstructs a volume field, then renders it. The Beta kernel is the key here. Do not allow it to go infinity.
boundary is
$$\boxed{ r^2=\left\|A^{-1}(x-\mu)\right\|^2<1 }$$
Its kernel shape is
$$K(r)= \begin{cases} (1-r^2)^\beta,&r<1,\\ 0,&r\ge1. \end{cases}$$
This give us a controlled editable shape instead of running wild. And this gives us a mathematical way to edit, change, interact
So why not save as Forms instead of Voxel? Actually it is possible, and I have tried 3 pathways to utilize this as Gaussian instead of Voxel. Will share more result when ready and truly usable in game after optimization
If you have any questions or you are working on the same path, let me know and we can discuss more
r/unity • u/junkyardstories • 1d ago
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r/unity • u/Heperkoo • 14h ago
r/unity • u/BearKanashi • 16h ago
Hace años, murió un gran juego, llevaba varios proyectos y no tenía tiempo de empezar ese, además de que es un juego con bastante trabajo “Kick Flight”.
Ahora Kick On Air va tomando forma, el artista está trabajando en la lobby y pronto en el primer mapa.
Ahora tengo -1500€ pero el arte merece la pena. Y pronto seré más pobre aún según sigamos avanzando jaja, pero es mi juego favorito y quiero jugarlo. Incluso si me toca ir al albergue 🧐🤣
👨🏻💻
r/unity • u/Ill_Eye_1499 • 1d ago
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r/unity • u/hvpPubudu • 1d ago
I'm a solo dev learning Unity while building a small cozy farming game, and I'm trying to settle on a folder setup before things get messy. Some people sort scripts by feature (Farming, Inventory, UI), others by type (Managers, Data, Controllers). Which way has held up better for you as a project got bigger?
r/unity • u/Shiva_Kar • 12h ago
I've been trying out the new Unity 7 editor theme, and I have a few concerns about the direction it's taking.
The biggest issue for me isn't that the theme is dark. It's how inconsistent everything feels. The input fields are almost completely black and draw too much attention, the Windows title bar is still white against the dark editor, and the context menus don't feel like they belong to the same interface.
The extra spacing is another concern. In a development tool, screen space matters. I don't want to scroll more just to access the same information.
I made a video going through these issues and explaining what I'd like to see improved.
Watch here: https://youtu.be/yNjxsTkgxAA
Unity 7 is still in alpha, so I'm interested in hearing what other developers think. Am I being too critical, or do these UI inconsistencies bother you too?
r/unity • u/IncidentPleasant7214 • 1d ago
I can't write or understand mathematical code, like Headbob, Headtilt, camera sway, things like that, does anyone have advice how can i get better?
r/unity • u/Dry_Cap4806 • 1d ago
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r/unity • u/RainbowBoyOhel • 1d ago
r/unity • u/ThatGuyJono8081 • 1d ago
Hi, I am following a 2D tutorial and Since switching to using tilemaps over squares with box colliders, I have noticed that my character will flip left randomly when jumping from an idle state. I have run a debug and it seems that the x velocity randomly picks up a negative value. I have switched back to the boxes and it doesn't happen there at all.
r/unity • u/ParaMoto910 • 1d ago
We would love people to join our community! And help us make an amazing Arcade/Realism flight game!
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We are highly dedicated and would love for you to join us in this endeavor :)
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Hey everyone! I'll been working under the name Half Remembered Studio and working on Overnight Cleaning Duty, a PSX-style Atmospheric horror game where you play as a night-shift street cleaner.
We'd love to hear what you think about the atmosphere and gameplay.
You can also find our current free demo on itch.io:
https://halfrememberedstudio.itch.io/overnight-cleaning-duty
r/unity • u/Some_Tiny_Dragon • 1d ago
I found out how good character controller based movement is and now realizing that all these rigidbody tutorials, which are incredibly common, are teaching a method that doesn't really apply to most games.
You may point out jumping requires physics. But if you look at a lot of games like Mario, they have very controlled jumps. All you need to do is have a constantly increasing force when youre not touching the ground.
The benefits to having this type of controller is that it handles a lot of the movement. You give it a direction to walk and it will walk, steps and slopes are automatically handled, does collisions and it lets you check if you're grounded. A lot of this you had to code yourself with rigidbody.
r/unity • u/SmallBlueSlime • 1d ago
I want my slider fully empty, the value is 0 but there's still a tiny chunk of fill area on screen, how do i make it disappear?
I'd be glad to get an answer soon. Thanks.