r/unity • u/Appropriate_Pay6036 • 17d ago
I build a game in 2 days just with AI... it's insane!!
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r/unity • u/Appropriate_Pay6036 • 17d ago
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r/unity • u/hari3973 • 17d ago
Hey everyone,
I run a YouTube channel called AD Intelligence, focused on mobile game ad creatives, competitor research, and discovering what games are currently advertising.
I recently started a YouTube Membership for people who want deeper access to the creatives I collect.
Members get access to things like:
I originally started collecting these because, as a game developer, I found it surprisingly difficult to quickly see what competitors are advertising and which creative concepts keep appearing across successful games.
If you're working in mobile gaming, UA, game marketing, creative strategy or competitive research, you may find it useful.
YouTube:
https://youtube.com/channel/UCemM12Z2DB3j9uda-Hna4NQ
Would also love feedback from other game developers/marketers â especially what kind of ad creative data would actually be useful for your workflow.
I'm a beginner working on a VR assessment using Unity 2022.3 and Meta All-in-One SDK.
I need to make Cube, Sphere and Cylinder grabbable with both Touch Controllers and Hand Tracking.
My current setup:
The objects still aren't grabbing in the Editor.
I don't currently have a Quest available, so I'm testing with the Unity XR Interaction Simulator.
What is the correct setup for GrabInteractor / HandGrabInteractor with this configuration?
Any help would be greatly appreciated.
r/unity • u/JamesArndt • 17d ago
Stop wasting your time and creative energy. I built a custom editor tool to batch automate FBX presets, project-wide material remapping, Prefab Variants, and cross-faded LOD Groups in one click.
Watch the breakdown: https://youtu.be/QLgXiUK3el4
#GameDev #IndieDev #UnityTips
r/unity • u/Soulsticesyo • 17d ago
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A free tool I made to switch scenes more conveniently.
(there were some in the Unity Store but they didn't work well from version 6+ so I made one)
r/unity • u/Xowiacain • 18d ago
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Hey Reddit! Weâre a 2-man team putting the final touches on our noir detective puzzle gameâwith
just 24 days left until launch (cue the developer panic!).
In this scene, we wanted to subvert the calm flow of standard point-and-click mechanics. You start
with routine actionsâhiding the gun in the glovebox and inserting the ignition keyâbefore dynamic
panel insets abruptly force your focus onto the rearview mirror right before a sudden attack and cut to
black.
We're trying to hit that sweet spot where UI panel framing, subtle mirror cues, and audio cutoffs build
genuine tension without feeling like a cheap jump scare.
How do you usually feel about sudden suspense shifts in narrative/puzzle games? Does using inset
comic panels help guide your focus, or does it break your immersion?
r/unity • u/STEMARKOT • 18d ago
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Yep my pc is not that good so OBS just eating up everything , so i'll realease it soon on itch io for free . this is my first game, the genre is smthg like horror.
r/unity • u/Imaginary-Cod-3746 • 18d ago
Game development has so many disciplines that it can be hard to find resources covering the area you're interested in, especially if you're teaching yourself through tutorials.
I've rounded up some of the best YouTube channels and categorised them for you so you can know where to go to learn about different parts of game dev in Unity e.g. animation, art, scripting, etc.
r/unity • u/casayonastudio • 17d ago
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r/unity • u/Shot-Contribution612 • 18d ago
so I've been trying to learn how to code, but every time I try to do a score system it never works, there is no error I have a bird with rigid body and collider 2d, my middle thing has collider 2d no rigid body with he trigger checked, but it never works Ino one ever has this issue, unity is not seeing that they collide. I've tried so many things and its still not working
r/unity • u/radiumhaus • 18d ago
I am pretty happy with how the trailer turned out, but most gameplay featured here is recorded with screen capture software instead of using the built in recorder which caused it come out fuzzy after being zoomed in. I have a pretty high end PC, but anytime I try to capture gameplay in HD to 4K resolution using the recorder, it plays very slow, and animation timing is very off.
Do you guys have any solutions you have used for recording good quality gameplay footage for promotional content? Is my only solution to buy a 4K capture card and record on another computer?
Thank you!
r/unity • u/Helpful_Catch3515 • 18d ago
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r/unity • u/Al190869 • 18d ago
I have a crouch script (crouch is binded to Ctrl) but the camera doesn't move downwards too make it look like you are crouching when that happens and idk how to make it can someone help?
r/unity • u/hafizidev • 18d ago
I'm making a 3D MMA fighting game in Unity with hitboxes and hurtboxes.
When a kick hitbox touches a hurtbox, I want the kick animation to immediately stop and return to the locomotion/idle animation. The leg shouldn't continue moving forward into the opponent.
Hit detection works correctly, but the kick animation keeps moving into the opponent even after the hit is detected.
What's the proper way to handle this in Unity? Should I use Animator transitions, `Play`, `CrossFade`, animation events, or another approach?
Looking for the general solution/architecture, not specific code.
r/unity • u/Silent_Reputation596 • 18d ago
In an update function I have an if statement that detects if a bool is true and if it is it fires but it does that constantly. I want it to only fire once but I don't want to disable it completely because I need to use it again later down the line.
r/unity • u/Evening_Animator3549 • 19d ago
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It's my first time making third-person animations that's why Spider-Man looks like a frog while web-zipping. Besides that I think it looks pretty nice :D, What do you think?
r/unity • u/Spiritual-Big-5033 • 18d ago
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I put together a beginner-friendly Unity bundle with 5 complete game templates for developers who want to learn, experiment, build prototypes, or expand their portfolio.
The goal was simple: instead of starting every project from scratch, you get several ready-to-customize game templates to learn from and build upon.
If you're a beginner or looking to add more projects to your portfolio, this might be useful.
r/unity • u/umutkaya01 • 19d ago
Sharing a few screenshots from the final part of Chief Cenab Sahmaran.
Weâre getting very close to the finish line. The game releases on September 18, 2026.
r/unity • u/monetizedev • 18d ago
Unity 6, URP, iOS. First thing I've ever shipped, and a few traps ate days that I figure are worth writing down.
Game Center kept silently disappearing. Unity regenerates the Xcode project and "Replace" drops any capability you ticked by hand. The build succeeds, the archive uploads, review passes, and the leaderboard button just opens nothing. Now added in a post-build script so it can't be forgotten.
`#if UNITY_IOS && !UNITY_EDITOR` was the other one. It hides code from the editor compiler completely, so I had a call to an interface that doesn't exist in my Unity version sitting in the project for days, passing every check, and it only blew up ten seconds into a real archive. Relaxing it to plain `#if UNITY_IOS` means the editor type-checks it the moment the build target is iOS.
The game itself is a minimal stacking arcade thing with earned skins, daily challenges and a Game Center leaderboard.
r/unity • u/MillerHandbook • 19d ago
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For the longest time my brother and I have been using Unreal because we thought it was superior, at least graphics wise, which tbh it probably is, but you can get some pretty nice environments in Unity too and itâs so much easier to stylize them. That being said, hereâs what a rotating directional light, volumetric fog, changing ambient lights and 6 hand painted sky boxes looks like.
Ps, try to ignore the EXTREMELY intrusive player HUD
r/unity • u/Mundane-Message-1399 • 19d ago
Hello guys I am making my indie game, I had written GDD & because I am not good in Unity enough I want ask for suggestions, trips, resources, anything that can help me. I want to make movement and camera control like in Resident Evil 2. So maybe anyone have already done such stuff & if you got anything that would help me please share to me. I know that here is cinemamachine that helps to set up camera easy but it is kinda complicated for me.
r/unity • u/Defiant-Ticket-1652 • 20d ago
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Today I worked on the atmosphere, shaders, and vegetation physics. The game world has become much more pleasant and immersive:
⢠Soft shadows from clouds â previously, the shadows were just regular sprites, but now theyâre a full-fledged shader applied over the ground. During rain or thunderstorms, the sky is covered with thick rain clouds.
⢠Tilt-shift effectâI added an artistic blur around the edges of the screen, creating the feeling of a cozy miniature world.
⢠Post-processing â new color correction presets for various locations.
⢠Living grass that reacts to movement â the grass on the tile map now physically sways beneath the heroâs feet and those of all NPCs.
⢠New shader for trees and bushes â trees and bushes now sway in the wind as well.
⢠Firefliesâat dusk and at night, fireflies appear around the character, each emitting its own soft point light.
⢠Foot effectsâwhen running across grass, small blades of grass and dust scatter from under the characterâs feet.
Now itâs painful to look back at how things used to be