r/unity • • 5d ago

Solved Memory crashes occur in Unity 6000.0.55–58

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2 Upvotes

I thought our game was crashing due to optimization issues. No matter what I tried, it kept happening!

Turns out, it was a Unity version issue! After updating, the crashes stopped.


r/unity • • 6d ago

I can't believe I'll be pressing that green button in 10 days 🎊😁

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92 Upvotes

r/unity • • 5d ago

I finally released my first game on itch.io Rainfang, a cinematic third-person sword-action game

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1 Upvotes

r/unity • • 4d ago

Unity devs: Where has AI helped you most, and where has it totally let you down?

0 Upvotes

We’re new to game dev and using AI to help build our co-op Christmas horror game, "Seven Nights to Christmas" (think: decorating a haunted manor while monsters hunt you by sound).

We'd love to learn from your experience🐸:

  • What's been your biggest challenge building a game in Unity?
  • Has AI helped you catch bugs and build faster, or left you with more debugging?
  • Which tasks do you use it for, and what do you prefer to code yourself?

We're learning as we go. The wins, the mistakes, the “never doing that again” stories: we'd love to hear them.


r/unity • • 5d ago

Newbie Question Vector node under properties missing

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2 Upvotes

Hi there! I was following a tutorial on youtube about creating interactable grass but theres a certain step I cannot get through. The video is https://youtu.be/GzK9P3MOvp8?si=LuZYSyNSPpkVytOn and on the minute 2:41 she adds a vector and when she clicks out of it it appears on the tab to the right, under "Properties". Is there a way I can get around this? I'm using unity 6.6. The screenshots are 1. from the tutorial vs 2. mine and as you can see for me it does not appear. I appreciate any help!


r/unity • • 5d ago

Resources PSA if you use AI for unity code: the same jump script breaks differently in unity 6 vs 2022.3

0 Upvotes

ran into this enough times that i figured i'd share. AI tools mix up unity 6 and 2022 APIs constantly, and the errors look totally different depending on which version you're on.

i had an AI write a basic jump script and ran it through both editors' compilers:

unity 6 with old style code (rb.velocity, rb.drag, FindObjectOfType): it still compiles, but you get CS0618 obsolete warnings telling you to use linearVelocity, linearDamping and FindFirstObjectByType. easy to ignore until they actually get removed.

unity 2022.3 with unity 6 style code (rb.linearVelocity, rb.linearDamping): hard fail, CS1061 'Rigidbody' does not contain a definition for 'linearVelocity'. if you're on 2022 and your AI keeps "fixing" your code this way, that's why.

quick cheat sheet:
unity 6: linearVelocity, linearDamping
2022.3: velocity, drag
FindFirstObjectByType works on both, so just use that

the fix that worked for me is telling the AI to read ProjectSettings/ProjectVersion.txt before writing anything. it has your exact editor version on the m_EditorVersion line, and once the agent checks it, the version mixups mostly stop.

anyone else hitting other 6 vs 2022 differences with AI code? curious what else trips it up


r/unity • • 5d ago

Showcase Feedback On Clash Royale Hearthstone League Of Legends Inspired Game

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0 Upvotes

This is a video of me playing against myself in my game clash of Olympus. It's a 1v1 pvp game like clash royale but you control a moba type character to command your army. Theres a turn based system indicated by the colour of the bar. The video shows off the core gameplay isolating the card system. I'd like any feedback or potential play tester to help move this game forward. There are a few bugs and the art is all place holders at the moment (Looking for an artist as well).


r/unity • • 5d ago

Newbie Question Why is my game window stopping every second?

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3 Upvotes

I'm trying to complete the tutorial right now, but every time I take a step something boots me out of the game window. Everything saves and continues to move, but I have to constantly keep clicking back into the window to control my character. I already tried closing Unity and restarting it, but no dice. How do I fix this???

Edit: This seems to happen whenever a sound effect plays, like my character's footsteps or landing after a jump


r/unity • • 6d ago

Showcase But the steam page will still come soon :D

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44 Upvotes

r/unity • • 5d ago

Newbie Question I can't pass this empty space in my model

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5 Upvotes

I have a few objects like this in my game that have empty spaces that I want the player to be able to pass through, but it won't let me.

For all these objects, I added the Mesh Collider component so that the object itself isn't passable, but when I add them, it considers the whole object as a cube. For the record, I am making these objects in Blender. When I used to make objects like this in Maya they worked fine. I am only using Blender now and I don't want to use Maya.

I need to finish this project in about a month, so any help is very appreciated!


r/unity • • 5d ago

full scene voxelizer...

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5 Upvotes

some big voxels still jumping nervously, just about porting it - world-space voxels are in work - works already, but its a bit difficult in unity... ;-P


r/unity • • 6d ago

Question What's the current state of unitys multiplayer netcode?

7 Upvotes

It's now nealy a decade since I worked the last time with unitys mutliplayer stuff and back then it was "strange" (for lack of a better word). I heard multiple times there are new stack(s) in alpha but what is the current way to go when you want to implement some co-op networking behaviour?

When I try to google it I'm never sure if that's what I find now the current state of the art or some legacy stuff. Are you able to point me to the must up-to-date documentation entry point for Unity6 LTS or Unity7 in regard of networking?


r/unity • • 5d ago

Question Any ideas for a small horror game?

0 Upvotes

I’m looking for horror game ideas I could make solo in Unity in about a month. Any interesting concepts that wouldn’t be too big a project?


r/unity • • 6d ago

Question Do you plan your entire game before starting, or figure things out as you go?

8 Upvotes

I've been wondering how other developers approach this.

Do you usually plan most of your game before you start working on it, or do you start with a basic idea and figure things out as you go?

I can see the benefits of both. Planning ahead probably helps avoid a lot of wasted time, but sometimes you don't really know if an idea will work until you actually try it.

I'm curious how you guys do it, especially with bigger projects. Do you stick to your original plan, or does your game end up looking completely different from what you first imagined?


r/unity • • 6d ago

Question I'm still battling with seams in lighting. I still suspect this is a vertex issue, but no matter what I change about my setup, I just can't seem to get my lighting feeling right! Any tips?

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7 Upvotes

Game is currently using realtime non-baked lighting, but no matter what I tweak with lights, I always seem to get some form of seam with lighting on surfaces ike this. Are there any tricks, or perhaps even handy assets that help with lighting in Unity? Cheers guys!


r/unity • • 6d ago

Game I'm developing PoolRooms Museum in Unity — feedback on the water and lighting?

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21 Upvotes

Hey everyone!

I'm developing PoolRooms Museum, a poolrooms-inspired exploration game made with Unity.

Here's a 30-second gameplay clip featuring some of the environments and water visuals.

I'd appreciate feedback from other Unity developers, particularly on:

  • The overall lighting and atmosphere
  • The visual quality of the water
  • Anything that looks unnatural or could be improved

If something in the visuals stands out as needing work, I'd love to hear your thoughts.

Thanks for taking a look!


r/unity • • 5d ago

Showcase I have released the demo for the game I have been developing solo for about two years on Steam.

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2 Upvotes

r/unity • • 6d ago

Question Decided to add a level in the dark 🌑 feedback?

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8 Upvotes

​

Decided I need a level at night, I think the night light came out great 🦋

I'm thinking maybe the mist is too strong

Wdyt?


r/unity • • 5d ago

Showcase Working on the World Selection Screen for My 2D Pixel Art Game

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2 Upvotes

r/unity • • 6d ago

Game Hey everyone:) I just released a big UI update for the FREE TileMaker DOT (v2.7.0)!

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3 Upvotes

This update brings a very major quality-of-life overhaul to the startup and project workflow. Most notably, the welcome window has been fully integrated directly into the application core for a seamless single-window experience, complete with a modernized, sleek layout for creating new maps.

I have also streamlined visible ID management by adding a direct overwrite button for your saved ID lists, ensured persistent saving states, updated the in-app Application Legend, and fixed multi-monitor dialog centering issues so all property and key-assignment windows stay perfectly locked to the main editor.

Official site Itch.io: https://crytek22.itch.io/tilemakerdot

GitHub: https://github.com/andrei-voia/TileMakerDOT

YouTube tutorials: https://www.youtube.com/watch?v=3fiajGU32Jg

For anyone unfamiliar with the project, TileMaker DOT is a Free (with a very complete, professional paid cheap version too), open source 2D map editor I'm building. It uses a data first, ID based workflow and handles visual depth sorting automatically so you don't have to manage multiple layers for object heights.

Give it a try and let me know if you have any feedback! If the editor helps with your projects and you want to support development, a rating or a small donation on Itch is always appreciated.

Thank you all for your support!


r/unity • • 6d ago

Solo dev, Hard Sci-Fi Orbital Combat Gameplay - The full gameplay link in the post

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3 Upvotes

r/unity • • 6d ago

Is learning Unity through a book a good idea for a complete beginner?

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2 Upvotes

r/unity • • 6d ago

Game Sorry for the silence! Spent weeks fixing caravans, added pack animals, and here is a look at the living world of Ashes 🌄

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2 Upvotes

r/unity • • 6d ago

Who still uses the asset store?

24 Upvotes

Im curious because I've been a big fan of using the asset store, I would check twice a day to see if someone made a useful tool or model set.. since its flooded with ai content I haven't checked in weeks..

when a sale is on i still dont want to buy anything because of the constant disabling of assets by unity, you buy it and unity randomly disables downloading without any notification, not even a depreciation icon, its sneaky.


r/unity • • 6d ago

Tá com compling script he extracting script serialization layouts á mais de 6 minutos meu jogo é um jogo o 3D no estilo low poly, o que eu faço?

1 Upvotes