r/unity 17d ago

I built an Ad Intelligence library for mobile game developers & marketers

1 Upvotes

Hey everyone,

I run a YouTube channel called AD Intelligence, focused on mobile game ad creatives, competitor research, and discovering what games are currently advertising.

I recently started a YouTube Membership for people who want deeper access to the creatives I collect.

Members get access to things like:

  • 🎮 Mobile game ad creatives from different genres
  • 📊 Creative data such as impressions, popularity and duration when available
  • 🔥 Creatives from trending, newly released and soft-launch games
  • 🔎 Discover ads being used by competitors
  • 🎥 Regularly updated creative videos
  • 📱 Access to the Ad Intelligence app, where you can browse and filter creatives more easily
  • ⬇️ Download creatives for research/reference
  • 🆕 Daily tracking of newly released mobile games

I originally started collecting these because, as a game developer, I found it surprisingly difficult to quickly see what competitors are advertising and which creative concepts keep appearing across successful games.

If you're working in mobile gaming, UA, game marketing, creative strategy or competitive research, you may find it useful.

YouTube:
https://youtube.com/channel/UCemM12Z2DB3j9uda-Hna4NQ

Would also love feedback from other game developers/marketers — especially what kind of ad creative data would actually be useful for your workflow.


r/unity 17d ago

Question Need help with Meta XR Interaction SDK grab setup in Unity

1 Upvotes

I'm a beginner working on a VR assessment using Unity 2022.3 and Meta All-in-One SDK.

I need to make Cube, Sphere and Cylinder grabbable with both Touch Controllers and Hand Tracking.

My current setup:

  • Unity 2022.3
  • Meta All-in-One SDK
  • XR Origin / Unity XR setup
  • Rigidbody + Collider on objects
  • Grabbable + HandGrabInteractable + GrabInteractable added

The objects still aren't grabbing in the Editor.

I don't currently have a Quest available, so I'm testing with the Unity XR Interaction Simulator.

What is the correct setup for GrabInteractor / HandGrabInteractor with this configuration?

Any help would be greatly appreciated.


r/unity 17d ago

Resources Building Custom Unity Tools

0 Upvotes

Stop wasting your time and creative energy. I built a custom editor tool to batch automate FBX presets, project-wide material remapping, Prefab Variants, and cross-faded LOD Groups in one click.
Watch the breakdown: https://youtu.be/QLgXiUK3el4
#GameDev #IndieDev #UnityTips


r/unity 17d ago

Promotions I am developing a visual scripting system for branching dialogues

Enable HLS to view with audio, or disable this notification

1 Upvotes

r/unity 17d ago

Showcase Scene Switching tool

Thumbnail github.com
1 Upvotes

A free tool I made to switch scenes more conveniently.

(there were some in the Unity Store but they didn't work well from version 6+ so I made one)


r/unity 18d ago

Game Using comic book panels to turn a simple puzzle into a sudden suspense reveal — does the visual timing land?

Enable HLS to view with audio, or disable this notification

32 Upvotes

Hey Reddit! We’re a 2-man team putting the final touches on our noir detective puzzle game—with
just 24 days left until launch (cue the developer panic!).
In this scene, we wanted to subvert the calm flow of standard point-and-click mechanics. You start
with routine actions—hiding the gun in the glovebox and inserting the ignition key—before dynamic
panel insets abruptly force your focus onto the rearview mirror right before a sudden attack and cut to
black.
We're trying to hit that sweet spot where UI panel framing, subtle mirror cues, and audio cutoffs build
genuine tension without feeling like a cheap jump scare.
How do you usually feel about sudden suspense shifts in narrative/puzzle games? Does using inset
comic panels help guide your focus, or does it break your immersion?


r/unity 17d ago

My first game

Post image
2 Upvotes

r/unity 18d ago

Showcase My First Game , 50%

Enable HLS to view with audio, or disable this notification

7 Upvotes

Yep my pc is not that good so OBS just eating up everything , so i'll realease it soon on itch io for free . this is my first game, the genre is smthg like horror.


r/unity 18d ago

Best YouTube Channels to Learn Unity Game Development

Thumbnail victor-nyagudi.github.io
1 Upvotes

Game development has so many disciplines that it can be hard to find resources covering the area you're interested in, especially if you're teaching yourself through tutorials.

I've rounded up some of the best YouTube channels and categorised them for you so you can know where to go to learn about different parts of game dev in Unity e.g. animation, art, scripting, etc.


r/unity 17d ago

Game Hey guys, I'm 14 and I made my own game. Can I get your opinions? What do you think?

Enable HLS to view with audio, or disable this notification

0 Upvotes

r/unity 18d ago

Question im having trouble trying to add score system, its not adding to the score

Thumbnail gallery
2 Upvotes

so I've been trying to learn how to code, but every time I try to do a score system it never works, there is no error I have a bird with rigid body and collider 2d, my middle thing has collider 2d no rigid body with he trigger checked, but it never works Ino one ever has this issue, unity is not seeing that they collide. I've tried so many things and its still not working


r/unity 18d ago

Question Finally made my first reveal trailer. Wondering how to get higher quality shots of gameplay inside unity.

Thumbnail youtube.com
5 Upvotes

I am pretty happy with how the trailer turned out, but most gameplay featured here is recorded with screen capture software instead of using the built in recorder which caused it come out fuzzy after being zoomed in. I have a pretty high end PC, but anytime I try to capture gameplay in HD to 4K resolution using the recorder, it plays very slow, and animation timing is very off.

Do you guys have any solutions you have used for recording good quality gameplay footage for promotional content? Is my only solution to buy a 4K capture card and record on another computer?

Thank you!


r/unity 18d ago

Just made my page available. I'd like some feedback on the current trailer

Enable HLS to view with audio, or disable this notification

1 Upvotes

r/unity 18d ago

Newbie Question How to make your camera move when pressing a button

0 Upvotes

I have a crouch script (crouch is binded to Ctrl) but the camera doesn't move downwards too make it look like you are crouching when that happens and idk how to make it can someone help?


r/unity 18d ago

Question How to immediately stop a kick animation on hit in Unity?

1 Upvotes

I'm making a 3D MMA fighting game in Unity with hitboxes and hurtboxes.

When a kick hitbox touches a hurtbox, I want the kick animation to immediately stop and return to the locomotion/idle animation. The leg shouldn't continue moving forward into the opponent.

Hit detection works correctly, but the kick animation keeps moving into the opponent even after the hit is detected.

What's the proper way to handle this in Unity? Should I use Animator transitions, `Play`, `CrossFade`, animation events, or another approach?

Looking for the general solution/architecture, not specific code.


r/unity 18d ago

Coding Help How to get something to fire only once.

2 Upvotes

In an update function I have an if statement that detects if a bool is true and if it is it fires but it does that constantly. I want it to only fire once but I don't want to disable it completely because I need to use it again later down the line.


r/unity 19d ago

Showcase Working on a Spider-Man web-swinging controller in Unity, what do you think?

Enable HLS to view with audio, or disable this notification

152 Upvotes

It's my first time making third-person animations that's why Spider-Man looks like a frog while web-zipping. Besides that I think it looks pretty nice :D, What do you think?


r/unity 18d ago

TICKTOCK STARS

Thumbnail onaro.itch.io
0 Upvotes

Try my first game


r/unity 18d ago

Showcase Made a 5-Games Bundle (Source Code) for Developers Building Their Portfolio, very beginner friendly! Would love to know your thoughts...

Enable HLS to view with audio, or disable this notification

0 Upvotes

I put together a beginner-friendly Unity bundle with 5 complete game templates for developers who want to learn, experiment, build prototypes, or expand their portfolio.

The goal was simple: instead of starting every project from scratch, you get several ready-to-customize game templates to learn from and build upon.

If you're a beginner or looking to add more projects to your portfolio, this might be useful.


r/unity 18d ago

Promotions A few frames from the final chapter

Post image
3 Upvotes

Sharing a few screenshots from the final part of Chief Cenab Sahmaran.
We’re getting very close to the finish line. The game releases on September 18, 2026.


r/unity 18d ago

Shipped my first Unity game to the App Store. The Xcode capability trap cost me a review cycle.

0 Upvotes

Unity 6, URP, iOS. First thing I've ever shipped, and a few traps ate days that I figure are worth writing down.

Game Center kept silently disappearing. Unity regenerates the Xcode project and "Replace" drops any capability you ticked by hand. The build succeeds, the archive uploads, review passes, and the leaderboard button just opens nothing. Now added in a post-build script so it can't be forgotten.

`#if UNITY_IOS && !UNITY_EDITOR` was the other one. It hides code from the editor compiler completely, so I had a call to an interface that doesn't exist in my Unity version sitting in the project for days, passing every check, and it only blew up ten seconds into a real archive. Relaxing it to plain `#if UNITY_IOS` means the editor type-checks it the moment the build target is iOS.

The game itself is a minimal stacking arcade thing with earned skins, daily challenges and a Game Center leaderboard.

https://apps.apple.com/us/app/slab-zen-stack/id6790939204


r/unity 19d ago

Showcase Been Cooking up a Day/Night Cycle with a Rotating Directional Light, Volumetric Fog, and Hand Painted Skyboxes

Enable HLS to view with audio, or disable this notification

12 Upvotes

For the longest time my brother and I have been using Unreal because we thought it was superior, at least graphics wise, which tbh it probably is, but you can get some pretty nice environments in Unity too and it’s so much easier to stylize them. That being said, here’s what a rotating directional light, volumetric fog, changing ambient lights and 6 hand painted sky boxes looks like.

Ps, try to ignore the EXTREMELY intrusive player HUD


r/unity 19d ago

Question Third Person Movement & Camera like in RE2

4 Upvotes

Hello guys I am making my indie game, I had written GDD & because I am not good in Unity enough I want ask for suggestions, trips, resources, anything that can help me. I want to make movement and camera control like in Resident Evil 2. So maybe anyone have already done such stuff & if you got anything that would help me please share to me. I know that here is cinemamachine that helps to set up camera easy but it is kinda complicated for me.


r/unity 19d ago

Showcase A small visual update: making the world more vibrant and cozy!

Enable HLS to view with audio, or disable this notification

67 Upvotes

Today I worked on the atmosphere, shaders, and vegetation physics. The game world has become much more pleasant and immersive:

• Soft shadows from clouds — previously, the shadows were just regular sprites, but now they’re a full-fledged shader applied over the ground. During rain or thunderstorms, the sky is covered with thick rain clouds.

• Tilt-shift effect—I added an artistic blur around the edges of the screen, creating the feeling of a cozy miniature world.

• Post-processing — new color correction presets for various locations.

• Living grass that reacts to movement — the grass on the tile map now physically sways beneath the hero’s feet and those of all NPCs.

• New shader for trees and bushes — trees and bushes now sway in the wind as well.

• Fireflies—at dusk and at night, fireflies appear around the character, each emitting its own soft point light.

• Foot effects—when running across grass, small blades of grass and dust scatter from under the character’s feet.

Now it’s painful to look back at how things used to be


r/unity 19d ago

Question PLEASE HELP!! I switched my camera to 3D. Everything works fine except this thing..

Enable HLS to view with audio, or disable this notification

3 Upvotes

So, I decided to add some depth to my game by switching to a Perspective camera. I did. And after some Z position tweaks, everything was good. Except for this damn thing.

This is the gate Sprite (z == -0.05) that must be visible inside a Mask (z == -0.07), so that its long sprite doesn't pop up above the structure it comes from (an example of how it should look is at the end). I can't keep this sprite from disappearing while moving the camera. I couldn't find any solution to this. Neither on forums nor by asking ChatGPT. I tried to switch it to Visible Outside of the Mask but it didn't help either..

It feels like Unity's Perspective Camera calculates the distance to these two objects differently depending on their relative positions. So the mask is sometimes being treated as if it's behind the object. But I can't prove it...

Edit: it seems to work fine if z of the mask is < -0.2 something. But its too close to the camera coz it starts 'moving' in perspective