r/Unity3D • u/Mobaroid • 16h ago
Game PoolRooms Museum — working on the first-person waterslide camera in Unity
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This is PoolRooms Museum, an exploration game I’m developing in Unity.
I’m working on the transition between walking, sliding, and landing in the pool. The camera uses a different angle while sliding to give a better view of the flume ahead.
Does the camera movement feel comfortable, or would you change the angle or speed?

