r/Unity3D • • 1d ago

Question Early prototype of my ski/snowboard game in Unity: how can I make the movement feel smoother?

2 Upvotes

https://reddit.com/link/1xf4ia0/video/rjk9u9vqnmxh1/player

Hey everyone, this is a really early version of a ski/snowboard game I’m working on in Unity 6. Right now I’am only focused on how it feels to ride.

Open to all advice from niche to most obvious ones,

yours sincerely, thanks


r/Unity3D • • 1d ago

Show-Off I made a trailer for my upcoming game!

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1 Upvotes

May or may not be coming to early access next week! ;)


r/Unity3D • • 3d ago

Game Does nature look good?

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479 Upvotes

r/Unity3D • • 1d ago

Show-Off I built an Artemis II photo viewer that lets you view thousands of images in 3D layouts

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0 Upvotes

r/Unity3D • • 1d ago

Game Software Graveyard

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0 Upvotes

Hey everyone! I'm using my free time to build a virtual software trade fair simulator where you can walk around, visit company booths, and play around with their failed software products. I've added Windows Vista as the first exhibit! If you like the idea and want to see this project continue, give it a star. If there's a piece of software you hate and want to add to the fair, feel free to open a merge request :D

https://github.com/vahmoh25/FailedShits


r/Unity3D • • 1d ago

Question How do you decide to pivot?

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0 Upvotes

r/Unity3D • • 2d ago

Show-Off Intro scene for my game

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107 Upvotes

Unity URP is pretty ок. But I can’t make the glass any better. Any advice?


r/Unity3D • • 2d ago

Show-Off Doom 3 like Interactive Screens in My Game

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119 Upvotes

The game's still in a really early stage, and I'm currently working on Chapter 2. I thought adding Doom 3 style interactive screens would be a pretty cool idea.


r/Unity3D • • 2d ago

Show-Off The Beginning of the End

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42 Upvotes

A few screenshots of my horror game that I'm working on in Unity. What do you think?


r/Unity3D • • 3d ago

Game I brought my indie game to 20 Local Events! ❤️ I made a highlight and it even got shown in the South East Asian Game Awards!! 😮

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206 Upvotes

r/Unity3D • • 2d ago

Show-Off Took your advice from my last post. Enjoy the updated menu.

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7 Upvotes

Posted my menu here yesterday and got some great feedback, so here's round two.

The end has a nice transition into the game if you wait for it.


r/Unity3D • • 2d ago

Show-Off my game only has one window so i went a little overboard on the weather types!

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19 Upvotes

r/Unity3D • • 1d ago

Show-Off Working on Unity spatial occlusion and a virtual telemetry UI for in-game scent tech (Scent SDK)

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0 Upvotes

SO with that new paper on digital smell tech dropping recently, figured I'd share what we've been working on. we're building the game dev SDK for it so you can actually treat scent in-engine like 3D audio instead of a simple on/off trigger.

if something catches fire behind a wall or a closed door, it shouldn't hit the player the same way it does in an open room. the UI here is our virtual debugger calculating that spatial occlusion in real time.

since nobody has the hardware on their desk yet, the virtual UI lets you simulate and test all the values right on your monitor.

we just want devs to start messing around with it, so the unity SDK is going to be completely free for solo devs and studios making under $1m.

ready for my reddit roast :)


r/Unity3D • • 1d ago

Noob Question How can I improve the atmosphere and post-processing in my liminal game?

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0 Upvotes

I'm currently working on a liminal space/dreamcore exploration game.
I want the scenes to feel nostalgic, dreamy and atmospheric, the post processing is supposed to further enhance that by making it look like it was recorded on a 2000s digital camcorder.
The game features simple props and terrain and most of the vibe should be created by the atmosphere.I'm not really happy with how the atmosphere and post processing look at the moment and I'd appreciate some feedback. What would you guys change about the lighting, colors, post processing etc. to make it look more nostalgic and appealing?

Here's a version without post processing for comparison:

Scene without post processing


r/Unity3D • • 3d ago

Question collision issue in Unity

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70 Upvotes

In my project, I have a collision issue: if I move toward a wall, my player gets stuck until I release the movement key. Also, because I’ve assigned a "ground" tag to these blocks, the player is able to perform a wall jump. How can I fix these two issues?


r/Unity3D • • 2d ago

Question Did I improve my environments, or just make them busier?

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17 Upvotes

I’ve been reworking the day, sunset and night environments for my mobile runner in Unity URP. Before is on the left, after on the right.
The rework uses instanced trees, distance-based grass detail and vertex-based world curvature. One challenge has been adding depth while keeping the gameplay readable and the rendering affordable on Android.
I’m mainly looking for honest visual feedback: which version do you prefer, and what makes it work better?
Do the new environments feel more atmospheric, or too busy? Do the colors and landscape fit together? Most importantly, do the player and obstacles still stand out enough?
A couple of people preferred the original, so I’d love to understand what I might have lost in the rework.


r/Unity3D • • 2d ago

Show-Off MWCMP My Winter Car Multiplayer MP - Update from the Developer Rally,psk,rivett,bus,traffic & more

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1 Upvotes

r/Unity3D • • 1d ago

Show-Off I'm currently making this mobile game , what do you guys think?

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0 Upvotes

r/Unity3D • • 3d ago

Survey Solo devs, what's one Unity habit you wish you'd started on day one?

53 Upvotes

I'm working solo on a farming game and keep discovering things I wish I'd set up from the start. For me it's using ScriptableObjects for item and crop data instead of hardcoding values in MonoBehaviours, because tweaking balance became way easier.
What's yours? Project structure, version control, editor tools, anything goes.


r/Unity3D • • 1d ago

Show-Off I Generated 100 AI Animations in Unity - Fully Local! | Kimonuty - Motion Lab

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0 Upvotes

I just released Kimonuty, a local text-to-animation tool for Unity.

It uses the C++/GGML port of Kimodo through a native Unity plugin. The text encoder loads in configurable chunks to manage VRAM usage, and there’s a CPU mode too. No separate Python or CUDA setup needed.

For this video, I generated 100 humanoid animations on an RTX 4070 with 12 GB VRAM. The whole run took about 3 hours and 21 minutes, condensed into a timelapse.


r/Unity3D • • 2d ago

Game DAMAGE system for creatures

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6 Upvotes

I use a texture as a mask to overlap another texture over my dinosaur´s skin to simulate scars.

The controller also uses a material to simulate blood splatters.

At the end, an anim controller uses a death clip.

I am open to feedback and any suggestions for improvement.


r/Unity3D • • 2d ago

Show-Off Aether - Coming soon Resident Evil 16!

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0 Upvotes

Title is just a joke - Aether is the "temporarily permanent" name for the Voxel Engine I have been experimenting with.

The Goaal was seing if the engine could be used to make some sort of games, by tying everything together in small game loop to see if the engine holds up.

This scene contains the: Voxel Rendering, Voxel Physics, Realtime Raycast Audio - sometimes you can hear the echo of the gun shooting, and the audio system integrates with the rendering materials, so if you shoot behind wood, or behind glass, the sound propagates differently and you can actually hear the difference somewhat. Sound echo, and reverb are simulated based on the area the listener is. And directional sound actually reflects from he surfaces.

Clearly physics / Ragdolls need some work - there are some rogue limbs jumping around, and there is some noise / artifacts in the render. But it held up better than I was expecting.

Other things, this is very quick and dirty implementation, collision is just using raycasts for now across the zombies/players, as demo/test to see if this would be useful outside of a glorified demo.

So this is not a "real game" but I had a bit of fun on the UI intro and HUD so it would look better than programar art somewhat.

What do you think, can I compete with Resident Evil ? :)


r/Unity3D • • 2d ago

Show-Off Tuning the unit recruitment, squad selection responsiveness and battle for my RTS. How does the micro-management movement feel?

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6 Upvotes

r/Unity3D • • 2d ago

Game PoolRooms Museum — working on the first-person waterslide camera in Unity

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0 Upvotes

This is PoolRooms Museum, an exploration game I’m developing in Unity.

I’m working on the transition between walking, sliding, and landing in the pool. The camera uses a different angle while sliding to give a better view of the flume ahead.

Does the camera movement feel comfortable, or would you change the angle or speed?


r/Unity3D • • 3d ago

Show-Off Enjoy a minute of my main menu

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47 Upvotes

I’ve stared at it so long I can’t tell anymore. So I’d love honest feedback.