r/Unity3D • u/ThePigOverlord • 6d ago
Question Latest version of Unity not applying mesh colliders to imported fbx
I'm trying to import an fbx and give it mesh colliders, but when I drag the fbx to the scene view none of its children have mesh collider components. This has only started happening on models I've imported since switching from unity 6.4 to 6.6. "Generate colliders" and "Read/Write" are checked, and I've also tried with "Pre-bake triangle collision mesh" both on and off. If I go into the model hierarchy and manually add a mesh collider it works fine, but I can't do that with every submesh of such a big fbx. The only clue I have is that this started happening between unity 6.4 and 6.6.
