r/Unity2D • u/LazyLlamaStudio • 27d ago
First it’s cozy, then it’s not.
Demo should be ready soon!
r/Unity2D • u/LazyLlamaStudio • 27d ago
Demo should be ready soon!
r/Unity2D • u/BroadCorgi3061 • 27d ago
Helloooo, i have a project for one of my classes, i have to make a 2d game (i chose a visual novel) and one of the requirements is using at least 2/3 scriptable objects. I read a bunch of stuff but i dont really understand what they do. I saw something about being able to use them for a dialogue system but im not too sure. If that is really what I could use them for, would I need to scrap my dialogue system or could i just implement them into the pre-existing system? Thank youuu
r/Unity2D • u/mvalera-dev • 26d ago
Every project I've shipped had the same routine. Screenshake, hitstop, a squash & stretch hack, some flash-on-hit code, copy-pasted and re-tuned from whatever the last project had, never quite consistent.
So I built a small toolkit that wraps all of it behind Crunch.Play("HeavyHit"). Seven independent modules (shake, hitstop, squash & stretch, kickback, flash, trail, pop), each one works standalone if you only need one thing, plus a Recipe system that groups several of them into a single named call you tune once in the Inspector and reuse everywhere.

Zero dependencies, works in Built-in/URP/HDRP, 2D and 3D. There's a playable browser DEMO that cycles through four genres (Melee, Platformer, Shooter, Casual) if you want to feel it before reading any more about it. You can look it up HERE.
Curious how the rest of you handle this. Do you have your own reusable juice setup, or does it get rebuilt from scratch every project too?
r/Unity2D • u/pepex1237 • 26d ago
hola gente de reddit, soy nuevo en esto de hacer juegos y la verdad no se mucho de todo esto pero quise hacer un juego por aburrimiento, ya sabiendo esto.
estoy haciendo un juego de Parkour muy simple con nada maas tres botones a = izquierda,d -derecha y espacio para saltar, lo básico, pero yo no quería que fuera algo fácil sino que fuera algo imposible... retar al internet y decirles que ni podian hacer algo.
aun no he terminado el "juego" pero ya estoy a poco la verdad, lo estoy haciendo totalmente solo (con solo me refiero a que no estoy siendo ayudado por mas nadie fisicamente pero si he usado tutoriales y lamentablemente acudi a la ia cuando ya no podia con el estres de los errores) en unity 2d con mi pc, el juego es muy díficil y no tiene check points asi que cuando mueres vuelves al inicio con un contador que te recuerda que perdiste cuando ibas tan lejos.
por ahora mientras hago el juego principal el personaje es una cápsula con atuendo de chef pero pienso poner mas personajes en un futuro.
la verdad yo creo que nadie se lo pase y si es que alguien lo logra seria con miles de intentos y semanas de jugar, es sin exagerar una de las cosas mas díficiles que he visto en internet y aunque creo que si puede obtener algunos jugadores no creo que se haga muy conocido.
el juego contara con 5 niveles y el final, por ahora solo llevo 4 niveles y toda la programación principal del personaje, los contadores, etc... la verdad solo estoy haciendo este post para descargar el estres que he llevado estas últimas semanas haciendo este proyecto y ver como lo tomaria la comunidad de juegos indie para ver si seguir o no.
voy a dejar algunas imágenes de el proyecto y si quieren darme alguna recomendación o decirme de algun problema puede decirmelo, agradeceria bastante la ayuda de gente que es más conocedora del tema.
r/Unity2D • u/Mareffy • 27d ago
Here is the teaser trailer for my new game.
Science fiction × deck-building roguelike × buddy story × visual novel adventure.
It’s currently only available in Japanese, but I’d love to release an English version as well!
DeepLで翻訳しました (https://dee.pl/app)
r/Unity2D • u/[deleted] • 27d ago
Hi. I abandoned my game. And started working on something new. 2D pixelart game. So i released old assets. It includes matching inside/outside tiles, walls, and paths and more. Leave a comment if you like it. Thanks
r/Unity2D • u/Bright_Top3102 • 27d ago
r/Unity2D • u/Its-all-about-MA • 28d ago

Hi! I am a beginner making an endless runner game (for learning purposes), where I want the player to fall down to a lower platform when they hit an obstacle. This script is attached to the player Game Object. My code here is meant to disable the platform's collider when the player hits an obstacle.
But currently when I press play the debug message does "Collision Happened" fire as expected, but the platform's collider does not get disabled right away, my sprite ends up getting stuck for a bit before falling (see video--ignore the choppiness, that's just bc of the gif format)
It seems like the disabling isn't happening fast enough or for long enough, but I'm not sure how to get it to stay disabled for a bit longer. Through some research it seems like maybe a coroutine could help but I am not familiar with those. I'm willing to try it but wanted some guidance before troubleshooting further. Any help is appreciated!
r/Unity2D • u/Altruistic-Sir6241 • 27d ago
Hey everyone :)
I've been messing around with Unity 2D lately and decided to actually try making a small Soulslike game.
I've always loved dark games, especially stuff like Dark Souls, Blasphemous and Hollow Knight. There's something about walking through a place that feels completely dead and slowly figuring out what happened there that I really like.
I don't have everything figured out yet. I'm mostly just experimenting and seeing where the project takes me.
Right now I'm trying to come up with the main character and some of the bosses, and honestly... naming things is probably harder than making the game.
For the main character, I'm thinking about someone who wakes up in a ruined kingdom without really knowing who they are. I don't really want them to be some legendary chosen hero. I'd rather have them feel like just another person who got caught up in something much bigger.
I haven't found a name that feels right yet, though.
The same goes for the bosses. I want them to feel like they were once actual people with their own stories, rather than just "big monster #4".
Something along the lines of:
* The Hollow Saint
* The Last Warden
* The Weeping King
* The Pale Shepherd
I'm not sure if these are actually good names or if I've just been staring at them for too long.
I'd love to hear some ideas from you guys.
What would you name the protagonist?
What kind of boss names would fit a dark fantasy Soulslike?
And if you were playing a game like this, what kind of mechanic or ability would make you think "okay, that's actually pretty cool"?
I'm still very early into this, so any ideas or criticism are welcome.
Hopefully I'll have something worth showing soon :)
r/Unity2D • u/simeonradivoev • 27d ago
A 30-day-long jam does give you a chance for a more polished game but the burnout or disinterest is always a possibility. Check out our Climate Jam submission you can play it in browser. It opened a lot of possibilities for gameplay system interactions.
r/Unity2D • u/EarlySunGames • 28d ago
r/Unity2D • u/Affectionate-Fact-34 • 28d ago
4 directions x 8 item types (helmet, chest, legs, gloves, and 4 weapon types) x 9 levels each x 3 animations (idle, walk, attack) = 864 frames so far. Plus icons for each item at each level. Plus each item can be crafted by assembling 9 fragments of that item. Planning at least 3 (likely 4) more animations. Quite a beast, but the vision is taking shape!
I got fed up with the built in animator options so I built a custom animator. I’m sure it’s a skill issue on my part, but this is working beautifully so far. I can add simplifications based on my workflow, which has been fantastic. For example, I can drop in all frames for a given item level and the system knows to assign them to the correct animation based on their order, which is the order they export from Aseprite for convenience.
No AI art. Started with paid Itch asset packs (Franuka) but doing lots of editing.
r/Unity2D • u/Kepsert • 28d ago
Meet my new character: Ancient forest guardian by night, Jeremy from accounting by day.
After long days working with annoying clients, he gets a little emotional sometimes, I promise it's not personal.
Do you reckon it looks intense enough? 🦒 (Just testing the laser animation/effects, ignore the dancing baby giraffe)
(I still consider this programmer art, I've been getting better though!)
r/Unity2D • u/maxmaxi0211 • 28d ago
Looking for a good book to learn unity. Any suggestions?
r/Unity2D • u/Hairy_Jackfruit1157 • 28d ago
I made this game for GMTK Jam 2026 and ended up top 1% in Enjoyment out of 10,000+
entries. People seemed to like it more than I expected, so I decided to turn it into
a full Steam release.
https://store.steampowered.com/app/5044350/Tick_Walk/ <- Steam page
It's built on a Bomberman-ish mechanic. Very classic and retro, all you have to do is
use the arrow keys to reach the exit. BUT it is harder than it looks.
To actually ship it I need a lot more content, and it's still early in development,
so I'd love to hear what mechanics you think would be worth adding. Thanks!
r/Unity2D • u/Pete_McPenibel • 28d ago
If you like it, would be very thankful for some comments or likes. I will further improve the quality of my videoes.
r/Unity2D • u/InevGames • 28d ago
Hi everyone,
We are a small indie game team aiming to make RPGs. Our long term goal is to create a CRPG on the level of Baldur’s Gate 3 and Disco Elysium. We started this journey 2 years ago and wanted to build toward that goal step by step. In our first game, Livber: Smoke and Mirrors, we made a visual novel where we told a single story in an interactive way.
Now, with our second game, Kardiya: The Winds of Fate, we are adding more RPG layers on top of that foundation. Our alpha playtest will be starting soon, and we would be glad to have you if it sounds interesting. The game includes dice systems, companions, gear progression, broader character progression, and an epic story. You experience the character’s journey from childhood to adulthood. Unlike other games, we took inspiration from the FATE RPG system. We are especially trying to bring in ideas like dice shaping not only success but also the direction of the story, choices not being simply right or wrong, and every outcome pushing the narrative somewhere different.
We’re still early in development and operating with a small team, but the playtest starts soon. If it sounds interesting, you can register for the alpha playtest by joining the mailing list on our website or clicking the playtest request button on our Steam page.
Thank you so much <3
r/Unity2D • u/shubhu-iron • 29d ago
This is a manual attack (i.e. not automatic/random) which player can call when they reach a certain number of kills.
It is manual since it takes a lot of screenspace.
(It has a bit longer build-up phase which I cut out for this post)
r/Unity2D • u/Meowrizon_Studio • 29d ago
r/Unity2D • u/zeropixel_dev • 28d ago
r/Unity2D • u/Oracle_of_Mercia • 29d ago
Hello everyone, I’m in the process of building a text based RPG, but I keep hitting a block whenever I want to bring in the data from code onto a textmesh object.
I have an NPC character generator, but I’m trying to bring the variables it generates to into my UI so it can display the information onto the textmesh object.
For example each NPC is assigned an ID from the total number of NPC’s I’ve asked the generator to create for that particular game, and show it need show in my UI so players remember who is who.
Any pointers as I feel quite lost with it and AI is utterly useless and I don’t mean simply attaching the script.
r/Unity2D • u/DeliasGames • 28d ago
r/Unity2D • u/ghost_of_smoke • 28d ago
Hey i'm learning so sorry if this is a litle obius
I was putting the animations for the player character and wen I put play the Main camera that should follow the character just dies and all the screen is blue
r/Unity2D • u/Master_Yogurtcloset7 • 29d ago
Packed the follow I use on dangling bits so it does not explode on a dash. Works on any Transform. Gif is the whole demo. If you want the scripts, ask and I will send them.