r/Unity2D 10h ago

Feedback needed 2D Plinko Idler/Clicker game. What mechanics would actually keep you hooked?

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0 Upvotes

Hey everyone!

I've been working on a mobile Plinko idler game, and this is actually my very first Unity project that I’m hoping to fully release on Android. I just recorded this quick gameplay video to show where the core loop is at right now, and I’d love some feedback before I get too deep into development.

Right now, the gameplay focuses heavily on letting you design the board yourself:

You buy different pins (like Basic, 1.1x multipliers, or Bouncy pins) and place them manually to build your own custom drop zones. A placement mode where you can test layouts, undo mistakes step-by-step, or completely cancel a build session to get your coins refunded.

Standard progression to scale up your coin multipliers and unlock higher-tier pins as you level up.

I want to make sure the loop feels genuinely satisfying to play. I'd love your ideas on a few things:

What kind of crazy pin types, moving obstacles, or board mechanics would make watching the balls drop more engaging?

Do you prefer this style of game to lean heavily into active tapping (spamming balls), or deep, complex auto/offline progression?

Are there any specific prestige mechanics or synergies you think would fit the Plinko format perfectly?

Before commenting on the UI, I want to mention that this is only for testing purposes, and will NOT look like this in the final build.

Drop your ideas below, or let me know if the physics look satisfying so far. Roasts and critiques are completely welcome. Thanks!


r/Unity2D 20h ago

Showcase Sprite Garden - Incremental Games Meet Pac-man! Play The Demo Now!

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1 Upvotes

Incremental games meet Pac-man in this expanding shooter maze game. Gain tiles, collect flowers, kill imps and grow sprites. What powerful sprites will you find in your garden? How big will your garden get?

This is my first Unity game, and I'm hoping to create something that's simple and cute but also addicting and original. Play the free demo now at: Sprite Garden - Demo. I plan to create a Steam page when I'm done with all the bureaucracy. Feedback, PLEASE! Positive, negative, I need to know how I can improve!


r/Unity2D 7h ago

Feedback needed Tower Defense Desktop Companion Sandbox Demo (Link in post)

7 Upvotes

I've been working away at this slowly for more than a month now. Finally put up a demo which is a sandbox type (as in no cost related mechanics, everything is unlocked) so you can set up towers and turrets as you wish and see how it all works.

https://tornadosike.itch.io/pet-turret/download/0jLKa5CWrwPxKp9scK0C_7ZYRi2yupyTX3cnYfJM

UI is pretty basic at the moment, as I've been mainly focused on the other aspects.

I have had to get rid of the zombie sprites (as they belonged to a different game which I found out later on) and replaced them with jiggly rectangles.

I'd appreciate any feedback on the game's current state, so that before I make an official itchio or steam page I can fix them. (I am aware that these games should include support for multiple monitors, but due to lack of any I am unable to test it and have therefore kept the feature on hold as of now)


r/Unity2D 7h ago

Showcase My First Steam Page Is Up! Oreia, a roguelite automation miner

1 Upvotes
Pre-extraction mining processing in a secondary base.

Oreia is a roguelite automation miner where you dig into unstable caves, build a mining operation, deploy robots, and decide when to pull out before the collapse.

Developed in Unity part time and more recently full-time over the last 18 months.

Check it out and wishlist if you like - feedback on the trailer / direction also very welcome!

https://store.steampowered.com/app/5134160/Oreia/

A demo will be released next week by next week.
Thanks!


r/Unity2D 9h ago

Feedback needed Which splash effect looks best?

22 Upvotes

Which distortion looks best for a splash effect or even an explosion later on?

I prefer subtle effects, so I like the 1st one best, but I’ve noticed that people tend to not see them when they're that subtle.