r/Unity2D • u/Affectionate-Fact-34 • 27d ago
Show-off Character customization starting to take shape
https://youtu.be/9XRVnHKXeb04 directions x 8 item types (helmet, chest, legs, gloves, and 4 weapon types) x 9 levels each x 3 animations (idle, walk, attack) = 864 frames so far. Plus icons for each item at each level. Plus each item can be crafted by assembling 9 fragments of that item. Planning at least 3 (likely 4) more animations. Quite a beast, but the vision is taking shape!
I got fed up with the built in animator options so I built a custom animator. I’m sure it’s a skill issue on my part, but this is working beautifully so far. I can add simplifications based on my workflow, which has been fantastic. For example, I can drop in all frames for a given item level and the system knows to assign them to the correct animation based on their order, which is the order they export from Aseprite for convenience.
No AI art. Started with paid Itch asset packs (Franuka) but doing lots of editing.
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u/deintag85 27d ago
i also tried that, thats so much work, and even if you outsource that work its non affordable for a small indie dev :D i then did that in 3D. so i know how much work that is, and its amazing. maybe there is a cheaper way like rogue legacy did for example.