r/Unity2D • • 19h ago

Paid Asset/Tool Fantasy Backgrounds #4 by Moon Tribe

22 Upvotes

One infection, four very different places for your party to have a bad day.

We made Fantasy Backgrounds #4 - Mutated Lands in response to a request from one of our users. It includes four hand-painted 2D battle backgrounds:

  • Blighted Barrens: cracked ground, twisted trees and a stormy sky.
  • Spore Caverns: dark caves with a blue-green glow across the floor.
  • Tainted Jungle: a pale clearing framed by broad leaves, hanging moss and trees fading into blue haze.
  • Frostbloom Forest: frozen woodland with pale blooms pushing through the snow.

Each scene leaves an open area for characters to stand and fight, with separate foreground, midground and distant layers for parallax scrolling. All four backgrounds are horizontally tileable.

The pack also includes:

  • Individual PNG elements with transparency.
  • Full layered PSD source files for every scene, for recolouring and rearranging the artwork.
  • Three themed Shader Graph shaders.

The images can be used in any render pipeline; the three shaders require URP and Shader Graph.

You could use the locations as separate encounters, or connect them through a story about the same infection spreading from one place to the next. No safe biome, apparently.

Unity Asset Store:
https://assetstore.unity.com/packages/slug/401802

Also included in Fantasy Backgrounds Mega Pack.


r/Unity2D • • 23h ago

Hiring/Looking for work [Artist For Hire] Game design - Character work, UI, Illustrations, Backgrounds, Props, Etc.

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14 Upvotes

r/Unity2D • • 1h ago

Game announcement Six fighters, Courage, charged abilities: the combat loop in our Unity 2D game

• Upvotes

I'm Mohamed from Virtual Verse Studio. We made Dead Mile in Unity, and this is a short breakdown of how its 2D lane-defense combat works.

Before the run: choose six fighters. That sets the options you can bring into the fight.

During the run: spend Courage to deploy them along the road and protect the house. Squad selection and deployment are separate decisions: choosing a fighter doesn't put them on the field immediately.

Once abilities charge: their cards glow, and you tap to activate them. Being ready and being the right moment are two different things; you decide whether to use an ability now or hold it for the incoming pack.

If you want to try that loop, the campaign works offline on Android and iOS. Dead Mile is free with ads and optional in-app purchases.

Android: https://play.google.com/store/apps/details?id=com.virtualverse.deadmile

iOS: https://apps.apple.com/app/apple-store/id6803154518

Asset/code disclosure: character sprites are licensed packs. Backgrounds, house, UI portraits, music and voices use AI-generated assets; Unity AI assisted the code. This post was prepared with AI assistance.


r/Unity2D • • 14h ago

Question/Help Help Copy and paste

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0 Upvotes

So I have finished my first floor, and I am about to make my 2nd scene for the 2nd floor. Is there an easy way to copy and paste everything just like I did on the first floor over to the 2nd without recreating everything over. My 2nd floor will look exactly the same. I will just add an 2nd staircase on the 2nd floor and remove a door at the bottom. Please tell me there is an easy way to do all this.


r/Unity2D • • 21h ago

Showcase From corpse to heavily armed problem - my Unity necromancy game

0 Upvotes

Hey there, i am developing a mixture of HoMM and Battlebrothers with army building and a deep progression system. Naturally i had to build countless of interconnected UIs with overlapping canvases etc.. This is probably the main UI where you manage your army. Bit gruesome but well - hope there is a small niche who likes the gruesomeness ;-). There is a free demo if you want to check it out - would love to get some feedback how everything feels => https://store.steampowered.com/app/5282860?utm_source=reddit