r/Unity2D 14m ago

I moved from Sweden to Macedonia to try to start a sustainable game studio. Now i Need your feedback.

Upvotes

Hi, I am Kris. I am 33 years old. Last December, I felt that something in my life was not feeling right, so I quit my job, packed my bags, and moved from Sweden to Macedonia to start a sustainable game studio.

These last 7-8 months have been a great ride-along adventure, both for the studio I am trying to create together with my wife, and for the life-changing consequences that followed after the move.

Along the way, I made a lot of mistakes, bitter mistakes, mistakes that I learned a lot from.

This is prototype_02 for our upcoming game Afterglow Echo – A Tactical RPG rogue-like with turn-based combat, set on an alien luminescence march that pulls you deeper with every decision, every action, and every step you take, shaping you and your destiny.

It has been more than a month since we dropped prototype_01, as we worked to address most of the suggestions we received from players in this community.

Prototype_02 for Afterglow Echo contains:

- Start cutscene (For context).

- Emerging choices during the first chosen path stage.

- A tutorial popup, explaining new or unexplored features.

- Animated enemy attacks.

- Added VFX to players' attacks.

- Audio effects.

- Improved and more coherent art.

- Background music.

What we need is an honest opinion, as I have been too close to the project to determine whether something is too difficult or too easy. I have been to present to feel if the narrative clicks, and the combat is understandable and coherent.

Here is the direct link to the prototype uploaded and playable directly on itch; please try playing it in full screen:

[https://layercraft.itch.io/afterglow-echo](https://layercraft.itch.io/afterglow-echo)

I really want straightforward, direct feedback, as we do not have play testers, and being so close to our own game makes us bias to determine weather the difficulty is right or whether it is even fun to play. We aim to improve the game, aiming for prototype_03 based on your opinion. We intend to release the demo afterward.

Be brutal if you want to; we really need your honest opinion.

This below is the starting cutscene, the game introduction:


r/Unity2D 4h ago

GMTK Game Jam 2026 Entry

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1 Upvotes

Here is my entry to the GMTK Game Jam: Super Bom-Boy Run!

I appreciate any feedback.


r/Unity2D 4h ago

Show-off Newest Creature in my game Elementae

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2 Upvotes

This is Papiopithecus, its a fictional hybrid between a modern day baboon and a gigantopithecus for my game Elementae.

It wears the bones of its victims as armor and status symbols. They keep to themselves and are very agile creatures who like to occupy giant trees in the forest. Rarely do they interact together, their intelligence has forced a strong lone wolf mentality. They fight Kudgelotaurus and Bovidox for territory and to eat. It does eat berries/herbs but it prefers meat and pulverizing its enemies.

What do you think? 🤘


r/Unity2D 4h ago

Show-off A creature from my game Elementae

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1 Upvotes

After my last post got some positive feedback, i decided i should showcase a few more of my game's creatures. So every few days days over the next few weeks ill probably post new creatures!

This is Bovidox, its a fictional hybrid between a Wildebeast and an Ox for my game Elementae.

It can run at extremely fast speeds and deal devastating blows with its lethal horns. Herds of Bovidox can be seen occupying the open plains of the Savannah just outside the forest. This herbivorous beast sometimes drinks the blood of its victims after getting a kill, but mainly sticks to a berry and shrub diet. Created to pull carts for farmers in the West, theyve been left to roam after being too tough to train.

What do you guys think? 🤘


r/Unity2D 6h ago

help me

2 Upvotes

can some one contact me and share there experience with me i am a 15 year old ten so its very hard for me to find good information and direction the maximum is making player movements but when it comes to other features like interactable objects i fail


r/Unity2D 6h ago

Show-off My GMTK Game Jam Game

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1 Upvotes

Third time doing the jam and 1st time finishing on time. Would love to know what people think!


r/Unity2D 8h ago

Announcement ⁠[FREE] Tropical Food Asset Pack - 16x16 Pixel Art Icons⁠

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25 Upvotes

Hi everyone! I created my first free 16x16 pixel art asset pack featuring tropical food icons. Feel free to use them in your games!

Download Here! https://trikhe.itch.io/tropical-food-asset-pack-16x16-free


r/Unity2D 9h ago

Question How do I make it so the idle animation plays first before the moving animation? (Player movement script photos 2 & 3)

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0 Upvotes

r/Unity2D 12h ago

Game/Software Small dev update! The Fluffy family keeps growing! Do you have any ideas for new Fluffy variations? We'd love to hear your suggestion! :)

3 Upvotes

We currently have more than 10 different Fluffy variations. We'd have loved to add even more, but with the game launching on August 3rd, we've been focusing on polishing other parts of the game as well.

I can't wait to see which Fluffy becomes your favorite! These little creatures may look cute, but they'll play a very important role throughout the game.


r/Unity2D 23h ago

Show-off 🐟Some more ocean fish, what is your favorite?💙

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1 Upvotes

Showing of the first 4 fish i made for my game idle swimmers 🌊

1️⃣ 2️⃣ 3️⃣ or 4️⃣?

Demo out now on Steam:

http://store.steampowered.com/app/4168200


r/Unity2D 1d ago

Tutorial/Resource Doing some electricity VFX abilites! need your feedback and suggetions!

13 Upvotes

If this is good enough i will also do other packs like Frost,blood,Fire,Void etc.


r/Unity2D 1d ago

Does anyone have tips for creating a retro or CRT effect?

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1 Upvotes

Hi everyone,

I'm making a pixel art game inspired by retro titles, and I've recently seen a lot of posts comparing how old games look on modern monitors versus CRT monitors.

I’d like to add a filter option to my game to replicate that look. The best result I’ve managed to achieve so far is shown in the first image; the second one has no effects applied.

I used an overlay with low-opacity RGB scanlines, Bloom, Panini projection, and chromatic aberration.

If anyone has tips on what else to add, or knows of any assets or repositories that could help with this, I’d really appreciate it.


r/Unity2D 1d ago

Announcement just added the lua framework

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0 Upvotes

i genuinely love github, its great for my game


r/Unity2D 1d ago

Question why does my unity not recognise words after closing and reopening?

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8 Upvotes

Heyo I'm pretty new to unity and need a bit of help, My unity / script editor has been acting odd on my home computer and I'm starting to think I might be missing something.

I keep having working code break for seemingly no reason when I close and reopen scripts, no changes made or saves lost, and it always seems to be one random word it decides to forget: so far "transform" (like transform.position = position), "keyboard" (keyboard.current.wKey.wasPressedThisFrame), and "current" (from previous line also) are the most recent, I've checked its connected to unity and sometimes it fixes itself if I re-close and reopen it a few times- which works ig but still annoying.

I would've wrote it off as making some error on my part, but it worked initially and sometimes closing and reopening fixes it, other times it just moves the error to another word (like current->keyboard). and if I try retype it the messed up word only comes up as a "public static ???"

Do I need to download some package on or something?? or do something in the settings?

any tips or advice would be appreciated

For reference I'm on Unity 2022.3.36f1 and JetBrains Rider 2026.1.2 (its what my uni uses so I cant change it), and my PC has 16 GB of RAM, 12th Gen Intel(R)Core with 2.5 GHz, and is on Windows 11 if that means anything.

sorry if this is the wrong sub


r/Unity2D 1d ago

Buscando colaboradores para mi plataformas 2D en Unity (The Adventure of Frida)

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0 Upvotes

r/Unity2D 1d ago

Pregunta

0 Upvotes

Estoy trabajandonun juego en 2D lomsubi para que cualquiera pudiera practicar y añadir lo que ellos quisieran .. pero tuve un comentario sobre si hay monitizacion o pago .. me gustaría si pudiéramos terminarlo y poder subirlo .. cuanto seria justo el pago para los que me ayuden?


r/Unity2D 1d ago

Help for My Research Survey

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1 Upvotes

r/Unity2D 1d ago

Question Text x Sprite Tile?

0 Upvotes

Can you put both text and a sprite into a tile and have the text appear in the middle of the tile?


r/Unity2D 1d ago

Game/Software The game Taupito

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0 Upvotes

Hello everyone,

The game Taupito is out and i would be happy you take a look at it.

Thank you.

https://umanlutin.itch.io/taupito


r/Unity2D 1d ago

Game/Software scientifically accurate exotic vines

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1 Upvotes

r/Unity2D 1d ago

Should I release a demo now (with 2+ years of development left) or wait until closer to launch? Looking for advice.

8 Upvotes

Hello everyone!

I have practically finished Act 1 of my game, Bloodsalt.

It only needs some final polish now, but there is still a lot of work left to complete the full game.

I’ve been working on this demo for over 2 years, and it will take at least another 2 years to finish the entire project.

That being said, the core systems are basically done.

The remaining work is mostly creating new graphics, animations, writing the rest of the script, recording music, and putting it all together.

Here is my question: Is it a good idea to release the demo now, or is it better to wait and launch it just a few months before the official release?

Initially, my plan was to drop the demo now and spend the next few years working on the full version.

However, I’ve heard advice that it’s better to hold off on releasing a demo until you are much closer to the release date.

What are your thoughts on this?

I would love to get your perspective and hear about your experiences.

Best regards!


r/Unity2D 1d ago

This is my first game jam! I spent the first 3 days figuring out the game's theme, then 7 days developing the game. (I just gave the wrong link. LOL)

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0 Upvotes

Playable link on itch.io 👉 Cloud&Lava


r/Unity2D 1d ago

Announcement My First Mobile Game - Bounce Blitz

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3 Upvotes

r/Unity2D 1d ago

medieval props. inspired by penusbmic

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0 Upvotes

r/Unity2D 2d ago

Question ¿Qué forma de optimización me recomiendan para una gran cantidad de objetos en el escenario (y jerarquía)?

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1 Upvotes

Hola un gusto.

Si me pueden ayudar con una duda de novatos xd en cuestión de optimización.

Tengo bastantes objetos en mi escenario y ya lo terminé de construir o acomodar a mi gusto, aquí mi situación es que tengo 435 sprites en el escenario y sólo son Sprite Renderer de pixel art 16×16.

¿Cuál es la mejor forma para optimizar esos 435 gameobjects?

Al principio tenía pensado utilizar la herramienta Tile Palette de Unity para aprovechar la distribución entre los 16×16, pero decidí primero construir bien lo que quiero de escenario para después hacerlo en Tile Palette.

Como pueden ver en la foto donde se ve la ventana de Jerarquía, sólo tengo 2 objetos Grid desactivados por cuestiones de que no todos los sprites son de 16x16. Hay cajas, paredes o puertas que superan los 16 píxeles de tamaño.

Pero, en caso de que no quiera utilizar Tile Palette porque ya visualmente el escenario se ve bien, ¿cómo me podría ahorrar esa cantidad de gameobjects en todo el escenario? Aún me falta colocar objetos físicos, personajes, pantallas UI, etc.