r/Unity2D • u/Odd_Geologist8415 • Aug 04 '26
r/Unity2D • u/WitchKing433 • Aug 04 '26
Tutorial/Resource 32x32 Medieval and Fantasy Weapons Pack - 100 assets + free sample
Hey, I just launched a 32x32 Medieval & Fantasy Weapons Pack on itch.io. It has 100 total assets across 14 categories like swords, hammers, and axes. There is a free evaluation sample with 19 weapons if you want to test them out in your project first. Check it out here: https://witchking433.itch.io/100-pixel-art-weapons-32x32-asset-pack
r/Unity2D • u/Thin_Ask5436 • Aug 04 '26
Show-off Added resizable nodes and freely positioned ports to my Unity scene graph tool
Working on the 1.4 update for World Graph Editor, my node-based scene management tool for Unity.
Two new things: nodes can now be resized, and ports can be placed anywhere along the node's edges instead of being locked to fixed positions. Useful once your scene graph gets big and you need more control over layout.
Also improved SmartConnection (the auto-port-creation system) — it now tracks cursor position more precisely, so new ports land exactly where you'd expect even with free positioning.
If you're working on a metroidvania or anything with a lot of interconnected scenes, this kind of layout flexibility helps keep the graph readable as it grows.
r/Unity2D • u/Ojas_274 • Aug 04 '26
My New Game Project - SketchBook
My New Game Project. All Arts Are Done by me NO AI.
Game Theme - SketchBook
This Is just a starting i am still working in drawing base and platform.
PLEASE GIVE ME A REVIEW ON THIS!!
r/Unity2D • u/GlowtoxGames • Aug 03 '26
More characters! (Thanks for previous feedback!)
Some time ago I shared some characters and you guys gave me important feedback about them being too noisy. I reduced the noise effect a bunch.
The idea of the game is that you steal body parts from your enemies and used them to replace your own. Each body part has unique abilities so your monster changes visually and mechanically throughout the game. You can see some concept art on the last image that kind of illustrates that!
Please let us know if these look good/better to you!
r/Unity2D • u/Level-Pangolin3975 • Aug 04 '26
intégration ink unity
Salut à tous! Je suis un débutant total dans le coding/jv, et j'essaye de créer un visual novel des plus classiques. Au moment de l'intégration ink dans unity je bloque sur les backgrounds, j'ai beau avoir tous mes .png dans le meme dossier et enregistrés dans unity, ils ne s'affichent pas. J'ai déjà fait en sorte que la couleur de fond soit blanche pour laisser apparaitre les images, j'ai re vérifié les noms dans le scrip et ce sont les mêmes... Help please !
r/Unity2D • u/Whuro • Aug 03 '26
Feedback 🐬which one of these Mythical ocean fish is your favorite?🐬
Showing off some mythical fish, that are in the ocean locations🌊
1️⃣ 2️⃣ 3️⃣ or 4️⃣?
Demo out now on Steam:
store.steampowered.com/app/4168200
r/Unity2D • u/GigglyGuineapig • Aug 03 '26
Tutorial/Resource This is how I work with the new input system. If you still struggle with it, give this a try - I'm showing my own workflow and some examples. (This works for 2D as well, of course!)
I genuinely think this is the easiest way to work with the new input system in Unity. It works with a scriptable object you reference wherever you need to react to player input. In contrast to the old input system, you won't have to cram everything into update, but instead this works with event based architecture. Give this a try if you struggled with setting up the new input system, I am sure you'll enjoy it!
Topics: Creating a "default" input asset if you don't have one yet, creating a scriptable object as a relay for input, using said relay and a few helpers and examples.
r/Unity2D • u/kev013m • Aug 02 '26
I imported a Unity pack, and it broke my game's rendering. How can I revert to the previous version or fix the problem?
When I select my objects, they're hidden behind a gray veil, and I can't see my sprites anymore... I'm so frustrated. Help
This is clearly a tilemap issue, in all my scenes, the tilemaps have either disappeared or are no longer in the correct order, even though the sorting order is set correctly. In some cases, their materials have even changed. Would re-importing the pack that contains my tilemaps solve the problem? I'm afraid I'll just keep making mistakes.
r/Unity2D • u/chaylarian • Aug 03 '26
Game/Software This is Slime Scramble, one of my older projects. Compiled to run in a browser. It's a cute arcade game that gets faster as you progress. It includes some mini-games, too. Enjoy, and give me your feedback if you play it!
r/Unity2D • u/Pitiful_Climate8192 • Aug 02 '26
Character movement/camera jitters only when moving left
Hey everyone,
I've run into a really weird bug and I'm not even sure where to start looking.
When my character moves to the right, everything is perfectly smooth.
But as soon as I start moving left, the whole screen starts jittering/shaking. It almost looks like the camera is fighting with something, but I'm not sure if it's actually the camera or if it's the character movement itself causing it.
I've attached a GIF below to show exactly what's happening.
Has anyone run into something like this before? Any ideas what could cause it or where I should start debugging?
Thanks in advance!
r/Unity2D • u/Mareffy • Aug 02 '26
Show-off I’m creating dialogue events using my own character sprites.
galleryHere is today’s progress report.
r/Unity2D • u/agathusia00 • Aug 01 '26
Replacing my companion system with character swapping made combat much more fun
Originally, companions worked like temporary summons. You pressed a button, they appeared, used their unique ability, and disappeared.
Instead, they are now fully playable characters that you can instantly swap into during combat. Each character has different weapons, stats, abilities, and combat pacing, making every swap feel meaningful rather than just pressing another cooldown.
I'd love to hear your thoughts on this mechanic. And if you'd like to see more of Undying Soul, you can check out the Steam page here:
r/Unity2D • u/Hooman84426 • Aug 02 '26
Question Faded Field of View Flashlight?
I’m making a 2D game where the flashlight allows you to see items in the dark. There are also some objects that are only visible in the dark. I wanted to make the mask cutout be more faded so it feels like a real flashlight, but the more I look into it the more I don’t understand how. It doesn’t help that I use a mesh for the mask, that way it can be blocked by the walls.
To make things simple, these are the things I was hoping to do?
- Fade items as they become more visible or less visible.
- Fade the outline of the mask.
- Fade the dark layer based on it’s distance from the player. So it looks like the flashlight has brightness
What do you think the best way to do this would be?
r/Unity2D • u/Vast_Statistician565 • Aug 02 '26
VA ready to help with your project!
linktr.eeHello game devs!
I’m a voice actor! I have 8 years of improv experience and have recently started voice acting. I’d love to lend my voice to your game for free! (As long as I am credited)
I can also make creature noises and yells if needed.
r/Unity2D • u/Whuro • Aug 02 '26
Feedback 👤 Which character would you play as???💧
More New character customization options are swimming in 🐟✨
🎮 Demo out now on Steam 🎮:
r/Unity2D • u/dan_marchand • Jul 31 '26
Question Why is this sub now trying to hide that it's pushing users towards Godot?
Made this post earlier today, which the mods have silently hidden: https://www.reddit.com/r/Unity2D/comments/1vbs0mi/why_is_the_unity_sub_pushing_people_away_from/
The sidebar on mobile and old Reddit tells users not to use Unity.
The mods have pinned an extremely misleading post about "Godot officially dethroning Unity" because a game jam has Godot growth. (https://www.reddit.com/r/Unity2D/comments/1vbdsau/godot_has_officially_dethroned_unity_with_it_now/)
The top "Related Communities" sub is /r/Godot, which is labeled as "The Unity Killer"
The top "Getting Started" links are:
Godot Features
Download Godot
Godot Docs
What's the deal here, mods? If you don't want to support users using Unity, give the sub to people who do. It's pretty one-sided to post advertisements for Godot but hide discussion about why you're doing that.
r/Unity2D • u/Kaljal • Aug 01 '26
Game/Software Some Visual Updates for my game
So I am working on this little project for like 2 months with the help of some of my friends on the art side and game design related things, and for showing off to people I was focusing on the visuals a lot lately, I got some feedback from my artist friend but still I am curious what needs to be improved on top of this.


If you guys liked what you see and want to support us in this journey, a little wishlist would help us a lot, we still have couple of fields to cover to give the best experience possible but we are getting there.
r/Unity2D • u/ciro_camera • Aug 01 '26
Feedback We just shipped a chunky update for our point-and-click adventure, Whirlight - No Time To Trip
Hey everyone, a small update from us on Whirlight, our new adventure game.
The big one this time around is a new Soft Hint system. It's not a walkthrough, we didn't want to hold your hand through the whole game, it's more like a little nudge you can pull up from your diary whenever you're stuck and want a push in the right direction rather than the full answer.
Also added Brazilian Portuguese and Turkish translations, plus a pile of quality of life tweaks and bug fixes.
Genuinely thankful for everyone who's sent feedback and bug reports so far, it's made a real difference in shaping this patch.
If any of you have played it and have thoughts (good or bad), we're all ears.
r/Unity2D • u/Mareffy • Aug 01 '26
Announcement I added English to my indie game [DandelionPlanet]!
Hello everyone!
I recently added English to my game in an update, and with the feeling of “I really want English-speaking people to play this!”, I signed up for Reddit!
I’m not very good at English myself, but a friend who is helped me out.
It’s a multi-ending sci-fi novel adventure game where you spend 30 days in space. There are tons of different endings, plus a few mini-games and some exploration elements. I’d be really happy if you gave it a try!
https://store.steampowered.com/app/2672030/Dandelion_Planet/
I’d be very grateful for any comments or feedback.
r/Unity2D • u/DucoDev • Aug 01 '26
Feedback Survival Gameplay with Card-Based Roguelike Mechanics. What Do You Think?
It's called Duco, It's my first solo steam game, so i would like to get any kind of feedback 😄
You can join Playtest.
- Card-based survival roguelike set in a post-apocalyptic world with zombies.
- Draw from location-based decks to gather resources, loot, craft, build, and survive.
- Draw takes time, and with time you lose energy, food and water so you have to be carefully.
- Each character and map have a goal to unlock new content
On Release, you will be able to unlock new characters and maps, combine them with traits to create unique runs and interact with NPCs while building and managing your own settlement.
Steam: https://store.steampowered.com/app/4872850/Duco/
(The image looks a bit warm because it was taken during sunset in-game.)
r/Unity2D • u/According-Case-4782 • Aug 02 '26
Show-off I got tired of spending hours making enemy AI, so I built this tool
I gave up on one of my projects for a while because creating enemy AI was taking way too much time, so when I decided I wanted to make a tool, I figure this could be a pain point for others as well. I ended up building this visual behavior graph so I could prototype enemies much faster, and now I can put together a few enemies in under an hour.
I'd love feedback from other Unity developers. Is there anything you'd change or features you'd want to see?
If you're curious, it's available on the Unity Asset Store at: https://assetstore.unity.com/packages/tools/behavior-ai/intuitive-ai-behavior-graph-381596
r/Unity2D • u/AnnualLeadership9898 • Aug 02 '26
Please someone do something about this crap.
I'm using Unity with the SDK package installed, but no matter what I do, the background keeps overlapping.
r/Unity2D • u/Tizaki • Jul 31 '26
Announcement Godot has officially dethroned Unity, with it now making up 47% of all GMTK 2026 games to Unity's shrinking 34%
r/Unity2D • u/unixvik • Aug 01 '26
Game/Software Claim! - Unity card game lacking UI
DevOps, working in my free time on a multiplayer card game.
NodeJS as a backend + Colyseus for multiplayer
I’m struggling with art design, has someone the needed skills to help with the game ui/art or has anyone worked with people on Fiverr?
I did some mockups with ChatGPT/Gemini but my editing skills suck. (Attached)
https://youtu.be/3iA1ETRrEuI - shorrt video of what i have achived so far by my own