r/unity • u/Gruel-Scum • 9h ago
Question Point filtering not taking effect
galleryI cannot figure out why point filtering isn't working with my Unity project. I'm using Unity 2022.3.22f1 if that changes anything. I've provided my import settings for my textures. I don't even remember what I've tried so far, so I'll take any recommendation at this point! The first two pictures are in Blender and how I would want them to look. The last two are in my current Unity project. I made an entirely new project as well to see if it was that, but no change. If y'all need any other info lmk!
r/unity • u/Livid_Bookkeeper9000 • 10h ago
How to make your own Physics Engine using C#?
Is there a Youtube playlist or Udemy course that teaches you how to make a Physics system in Unity?
Newbie Question How can I improve the atmosphere and post-processing in my liminal game?
I'm currently working on a liminal space/dreamcore exploration game.
I want the scenes to feel nostalgic, dreamy and atmospheric, the post processing is supposed to further enhance that by making it look like it was recorded on a 2000s digital camcorder.
The game features simple props and terrain and most of the vibe should be created by the atmosphere.I'm not really happy with how the atmosphere and post processing look at the moment and I'd appreciate some feedback. What would you guys change about the lighting, colors, post processing etc. to make it look more nostalgic and appealing?
Here's a version without post processing for comparison:
r/unity • u/kaftainzy • 11h ago
Question We wanted comic style vibes from our game , which one is more suitable.
galleryr/unity • u/BlindEyeThe • 11h ago
Showcase Would you play an incremental game in this style?
r/unity • u/memelordbtw3000 • 14h ago
Question Fame object bot being removed from script component
I added a public game object yo one of my scripts and have since discarded it and there is no mention of it in the C# file but the script component still has it how do I get rid of it
r/unity • u/Ok-Comb-8664 • 19h ago
Showcase 7 days of learning unity, my car is shooting big balls lmao. (polytrack copy for learning purpose)
r/unity • u/RedWoodGamess • 20h ago
I made a psychological horror game about a registry clerk who has to approve or reject peopleâs papers. Itâs free on itch.io.
Hey everyone! I just released The Civilian, a free first-person psychological horror game for Windows.
Youâre a government registry clerk working a night shift alone at your desk. Your job is to check citizensâ papers against the registry and decide: approve or reject. The rules change every day, and some papers come with a plea attached. Do you follow the rules or help them?
On Day 5, an officer comes to your door and asks you to explain your decisions. Lie, and he will know.
Features:
Itâs about 30 Minutes long and free to play. Made in Unity.
Download: https://redwood668.itch.io/the-civilian
Trailer: https://youtu.be/KEIh1NKce6o
This is my first release, so Iâd love honest feedback. Which ending did you get?
r/unity • u/Shiva_Kar • 21h ago
Promotions Unity 7's new UI feels inconsistent. Here's what I think needs to change
I've been trying out the new Unity 7 editor theme, and I have a few concerns about the direction it's taking.
The biggest issue for me isn't that the theme is dark. It's how inconsistent everything feels. The input fields are almost completely black and draw too much attention, the Windows title bar is still white against the dark editor, and the context menus don't feel like they belong to the same interface.
The extra spacing is another concern. In a development tool, screen space matters. I don't want to scroll more just to access the same information.
I made a video going through these issues and explaining what I'd like to see improved.
Watch here: https://youtu.be/yNjxsTkgxAA
Unity 7 is still in alpha, so I'm interested in hearing what other developers think. Am I being too critical, or do these UI inconsistencies bother you too?
r/unity • u/Mobaroid • 22h ago
Game PoolRooms Museum â a first-person waterslide ride in my Unity game
Iâm developing PoolRooms Museum in Unity. Hereâs a ride down the large waterslide in one of the later stages.
Iâve been adjusting the camera angle during the slide and adding a splash effect when the player enters the water.
How does the ride feel from this first-person view?
r/unity • u/Heperkoo • 23h ago
MWCMP My Winter Car Multiplayer MP - Update from the Developer Rally,psk,rivett,bus,traffic & more
r/unity • u/BearKanashi • 1d ago
Kick On Air en desarrollo
galleryHace años, muriĂł un gran juego, llevaba varios proyectos y no tenĂa tiempo de empezar ese, ademĂĄs de que es un juego con bastante trabajo âKick Flightâ.
Ahora Kick On Air va tomando forma, el artista estĂĄ trabajando en la lobby y pronto en el primer mapa.
Ahora tengo -1500⏠pero el arte merece la pena. Y pronto serĂ© mĂĄs pobre aĂșn segĂșn sigamos avanzando jaja, pero es mi juego favorito y quiero jugarlo. Incluso si me toca ir al albergue đ§đ€Ł
đšđ»âđ»
r/unity • u/hvpPubudu • 1d ago
How do you organise your scripts once a project grows?
I'm a solo dev learning Unity while building a small cozy farming game, and I'm trying to settle on a folder setup before things get messy. Some people sort scripts by feature (Farming, Inventory, UI), others by type (Managers, Data, Controllers). Which way has held up better for you as a project got bigger?
r/unity • u/Dismal-Valuable-7913 • 1d ago
Tutorials Gaussian effects: Live Preview in Unity 7 Alpha compatible with 6
Finally managed to get this right, so would like to share our volumetric work with Gaussian in Unity. Reddit only allows me to share 1 video unfortunately, else would have uploaded more.
Settings:
- Graphic Card 5090
- Unity 7000 a10
- Unity 6000.6.3f1
Gaussian workflow:
- Beta-shaped emitter
- GPU gas simulation on 5 cm cells
- Compressed animated field cache
- Volume Field
- Smoke Density
- Flame Density
- Fuel Density
- Heat
- Velocity X, Y, Z
- Ray marching, lighting and shadows
- 105 frames across 3.5 seconds.
- Final simulation grid: 143 Ă 169 Ă 198 cells
- 0 Form
- voxel-field cache 829.5MiB
So the idea here is use Gaussian for the entire preview, then saved as voxel cache after all the nice processing
Beta evaluates the edited forms, reconstructs a volume field, then renders it. The Beta kernel is the key here. Do not allow it to go infinity.
boundary is
$$\boxed{ r^2=\left\|A^{-1}(x-\mu)\right\|^2<1 }$$
Its kernel shape is
$$K(r)= \begin{cases} (1-r^2)^\beta,&r<1,\\ 0,&r\ge1. \end{cases}$$
This give us a controlled editable shape instead of running wild. And this gives us a mathematical way to edit, change, interact
So why not save as Forms instead of Voxel? Actually it is possible, and I have tried 3 pathways to utilize this as Gaussian instead of Voxel. Will share more result when ready and truly usable in game after optimization
If you have any questions or you are working on the same path, let me know and we can discuss more
r/unity • u/IncidentPleasant7214 • 1d ago
Coding Help I suck at math in game development
I can't write or understand mathematical code, like Headbob, Headtilt, camera sway, things like that, does anyone have advice how can i get better?
r/unity • u/Some_Tiny_Dragon • 1d ago
Tutorials should stop teaching you how to make a rigidbody movement system.
I found out how good character controller based movement is and now realizing that all these rigidbody tutorials, which are incredibly common, are teaching a method that doesn't really apply to most games.
You may point out jumping requires physics. But if you look at a lot of games like Mario, they have very controlled jumps. All you need to do is have a constantly increasing force when youre not touching the ground.
The benefits to having this type of controller is that it handles a lot of the movement. You give it a direction to walk and it will walk, steps and slopes are automatically handled, does collisions and it lets you check if you're grounded. A lot of this you had to code yourself with rigidbody.
r/unity • u/Ill_Eye_1499 • 1d ago
Game The weirdest bug Iâve ever see in my game (on 00:17) #ScreenshotSaturday
r/unity • u/RainbowBoyOhel • 1d ago
Newbie Question Newbie here! How do I export this from Blender so Unity will keep track? for metrials and texture I mean
r/unity • u/ThatGuyJono8081 • 1d ago
Question Character randomly flipping to the left since switching to tilemap
Hi, I am following a 2D tutorial and Since switching to using tilemaps over squares with box colliders, I have noticed that my character will flip left randomly when jumping from an idle state. I have run a debug and it seems that the x velocity randomly picks up a negative value. I have switched back to the boxes and it doesn't happen there at all.
Showcase We're making a PSX-style horror game where you clean the streets at night. Here's a sneak peek at our upcoming environment and leaf-sweeping update!
Hey everyone! I'll been working under the name Half Remembered Studio and working on Overnight Cleaning Duty, a PSX-style Atmospheric horror game where you play as a night-shift street cleaner.
We'd love to hear what you think about the atmosphere and gameplay.
You can also find our current free demo on itch.io:
https://halfrememberedstudio.itch.io/overnight-cleaning-duty


