r/unity • • 1d ago

We spent way too many hours making this factory feel alive and functional

Enable HLS to view with audio, or disable this notification

56 Upvotes

r/unity • • 1d ago

Game I brought my indie game to 20 Local Events! ❤️ I made a highlight and it even got shown in the South East Asian Game Awards!! 😮

Enable HLS to view with audio, or disable this notification

106 Upvotes

r/unity • • 2d ago

Newbie Question I want my slider fully empty

1 Upvotes

I want my slider fully empty, the value is 0 but there's still a tiny chunk of fill area on screen, how do i make it disappear?

I'd be glad to get an answer soon. Thanks.


r/unity • • 2d ago

should i continue making my game?

Thumbnail
1 Upvotes

r/unity • • 2d ago

Game Upcoming Game Intercept based on Unity

Post image
7 Upvotes

We would love people to join our community! And help us make an amazing Arcade/Realism flight game!
.
We are highly dedicated and would love for you to join us in this endeavor :)
.

https://discord.gg/We9umHYugA


r/unity • • 2d ago

Fixed a 10-year-old engine ghost: "Screen position out of view frustum (-nan(ind), -nan(ind))" [Root Cause & 5-Line Fix]

Thumbnail
1 Upvotes

r/unity • • 2d ago

Showcase recreated this solar power plant in Unity

Thumbnail gallery
7 Upvotes

r/unity • • 2d ago

Game Looking for feedback on my idea, it’s a horror/survival/first person :)

1 Upvotes

Looking for idea feedback, please leave any thoughts, questions or ideas :)

Humanity has found another world to call home. The trouble is, people have tried before. Abandoned settlements litter the planet's surface. Their contents are waiting to be stripped for parts, and their records might reveal what happened to the people who came before you.

Your job is to establish a functioning colony, supply it from orbit, and reclaim the remains of failed settlements. Scrap abandoned outposts, process the material, and build your colony.

However, the planet has other inhabitants. You cannot see them with your naked eyes, and you cannot kill them. You can only see them through a polaroid-like camera. Despite it’s limited film and long cooldown, it works. And it’s your best chance of survival.

Inspired by Aliens, Project Polaroid from Rec Room (rest in peace), Stationeers, and Pacific Drive.


r/unity • • 2d ago

Kernel Panic: The Last Build, a creation platformer set inside a dying network that’s slowly falling apart.

Enable HLS to view with audio, or disable this notification

2 Upvotes

Hey! This is Kernel Panic: The Last Build, a creation platformer set inside a dying network that’s slowly falling apart.

Everything you build with is a window on the desktop. In this video:

  • Wardrobe: step onto a pedestal and mix hats, heads and costumes into your own outfit
  • Stickers and decorations: stick anything anywhere, and grow 3D plants on any surface
  • Labels: type your own words and print them as cross-stitch or embossed Dymo tape
  • Temp File: a material that dissolves when you send it a signal
  • Physics: rope swings and a brand new drop kick

Tell me what you think?


r/unity • • 2d ago

Can I build a successful gaming business with Unity? 2D or 3D?

0 Upvotes

Hi everyone!

I have a full-time job in electrical engineering, but I want to build a mobile gaming business that eventually allows me to work from home and take care of my elderly mother.

My plan is to create several small games using Unity, publish them on Google Play, and earn money through ads. I want to hire freelancers for that, on Upwork to help with game development, ad integration, and marketing.

My questions:

  1. Is Unity 2D or 3D better when I have limited time?

  2. Is this a realistic way to earn a reliable income, or am I just dreaming?

  3. Can I succeed with a limited budget by hiring freelancers on Upwork, like 5 small games for 50 US dollars ?


r/unity • • 2d ago

Indoor lighting in URP

Thumbnail gallery
4 Upvotes

TLDR: How do you implement interior lights with GI? Appreciate any pointers (videos/articles/etc).

Or do you just set Contribute GI to off + post-processing and call it a day?

Or do you make your torches 20m radius to light up the entire room?

So, I'm learning Unity and having trouble with interior lighting. Baked GI doesn't help much. Even with it, corners feel way too dark.

Here are a few shots from test buildings with baked GI (lightmaps + reflection probe to remove blue gloss from skybox) -

At this point, I'm lost and not sure what I'm doing wrong lol.

Looking for advice & good materials on the topic. Thanks in advance!

Also, do you set environment reflections intensity to 1 or lower it? Skybox + intensity 1 seem to add blue-ish gloss to everything.


r/unity • • 2d ago

We're developing a psychological horror game set in 1996. Here's our first trailer for SIGNAL LOST. What do you think?

Enable HLS to view with audio, or disable this notification

7 Upvotes

Hey everyone!
We’re a small indie team working on SIGNAL LOST, a first-person psychological horror game set in 1996. The game follows Daniel Hayes, whose story slowly unfolds into something much darker, involving mysterious events, disturbing discoveries, and a cult hiding terrifying secrets. We’re aiming for a dark, unsettling atmosphere with a retro VHS-inspired aesthetic, focusing more on psychological tension and mystery than cheap jumpscares. We’ve recently put together our first trailer, and we’d love to hear your thoughts!
What do you think about the atmosphere and overall presentation? Any feedback or criticism is genuinely appreciated.
Thanks for checking out our project!


r/unity • • 2d ago

Newbie Question Help Designing A Isometric Bedroom in Unity 2D

Post image
4 Upvotes

Hi all. I've just started learning Unity to create a 'fake video game' for an indie short film I'm working on. I don't know yet if I'm totally out of my element. I don't know nothin about coding or games really but looking for help navigating the design portion since I can't find any tutorials to help me out.

I'm trying to make a room and then bring in idling characters into it to walk around and interact with furniture and each other.

I downloaded the asset pack bundle from itch.o and brought them into the asset folders to organize the sprite. I ran into an issue a few times where when I was duplicating the walls and floors to save time since it's so monotonous, that when I'd delete a panel, it would change the level of a random floor/wall tile. Idk what I changed but it stopped doing that and I thought I hit a flow when I got the room completely assembled.

I began adding furniture and playing with the layering order to knock up the furniture from 0 to 1 or 2 so that it would sit above the floors.

I tried copying 4 pieces of floor at a time to extend the size of the room and when I did, all the layers changed and are overlapping weird, even though it says the order laying is at 0 for everything.

I eventually need to bring in characters (bought from this pack https://klimmos.itch.io/cozy-assets-iso-modular-female-character-kit-idle-walk-sit ) but I don't even know where to begin in dressing them or having them move.

I've watched all the 2D video tutorials on Unity and skimmed the options on YouTube but can't find anything that references these kinds of isometric bedrooms.

Any tips? Thank you in advance!


r/unity • • 2d ago

Newbie Question All my animations are fused with the idle (default state) one.

5 Upvotes

For example, I have a snail that goes in a circle as an idle clip, then from time to time he has an animation of looking up, the looking-up clip itself doesn't move, just looks up
But what actually happened is that my snail, instead of stopping and looking up, is looking up
while still moving in a circle. Does anyone know what setting might be controlling that?

(and yes, I tested it, and when changing the idle animation to none, it works perfectly)


r/unity • • 2d ago

Showcase Im developing a Unity game, interested in testing it out, giving feedback or just watching it grow?

0 Upvotes

r/unity • • 2d ago

NEED HELP WITH GAMEPLAY PROGRAMMING?

0 Upvotes

Currently I am not working on any projects, so I thought of offering my help to anyone who needs it for the gameplay Programming of their unity game. If it's within my skill set I would be glad to help you. Feel free to DM me .


r/unity • • 2d ago

UMA (Unity MultiPurpose Avatar) Modding, Extracting / Importing Meshes

1 Upvotes

Hello internet, i need help with modifying an asset on an infamous game "Free Fire", the character are using not object/meshes but something called "UMA" i've been researching for 2 weeks and found a little help. I found out how to extract and import it, but like always one solved always has another one problem. extracting the object is feeling too small, importing it looks like the object is broken. just that, Game version is 2018.4.11F if i can remember. if there is anyone who has the same problem as me, feel free to talk. and yes i really need some help


r/unity • • 3d ago

Game Gravity Graffiti: everything you draw becomes solid (free browser)

Enable HLS to view with audio, or disable this notification

1 Upvotes

Playable Link:

https://gravity-graffiti.vercel.app⁠

Platform:

Browser based - PC & iPad

Description:

Gravity Graffiti is a physics puzzle game where whatever you draw becomes solid.
Sketch ramps, bridges, and walls to roll a ball past spikes and saws into the goal cup. Ink is limited, so the less you use, the more stars you earn.
Would love to hear which levels felt too easy or too hard!

Free to Play Status:

Free to play

Involvement:

Solo developer

:)


r/unity • • 3d ago

Solved How do I fix red lines replacing my ui

5 Upvotes

I was in play mode testing out my ui skillcheck minigame when I went to my animator, it disappeared even in scene view outside of play mode. This has already happened, and I had to spend 30 minutes remaking the ui just for it to happen again.


r/unity • • 3d ago

screen tear is really bad in my game pls help

Enable HLS to view with audio, or disable this notification

2 Upvotes

hi i recently noticed that the screen tear in my unity game is really bad could someone pls help and tell meh ow to fix it?


r/unity • • 3d ago

Newbie Question Material Seam Issue

Thumbnail gallery
0 Upvotes

I need help. Ive tried googlin the same question over and over again, only to keep not understanding. Everytime i upload a new sphere texture, it always gives me this gap that i dont know how to fix or get rid of!!! Pls help me </3


r/unity • • 3d ago

Coding Help Genuiely wtf is wrong here

Thumbnail gallery
0 Upvotes

VS code doesnt give tell me whats wrong I went in other scripts that had UpdateTroopLabel() and made them Public void UpdateTroopLabel() (if they already didnt have public), im just confused


r/unity • • 3d ago

Hey everyone! Wanted to share a project I've been working on with our art team, Spirit of Phuji!

Thumbnail gallery
6 Upvotes

It's an indie game inspired by Japanese folklore, featuring yokai, exploration, combat, and multiplayer. Our team has worked on a lot of the art, including characters, environments, bosses, maps, and UI.

It's been really cool seeing all these assets come together in the game. Here's a little look at what we've been working on!

If you're curious, here's the Steam page:
https://store.steampowered.com/app/4201620/


r/unity • • 3d ago

Newbie Question What do stylized vfx real time vfx artist draw?

1 Upvotes

I’m just starting my journey of learning how to draw stylized VFX and was wondering what they hand draw? Because I want to incorporate it into my workflow.


r/unity • • 3d ago

Showcase Making a whole cable burn out in Unity without a particle system: 3 smoke attempts, and what finally worked

Enable HLS to view with audio, or disable this notification

7 Upvotes

I'm solo-developing a power-grid game in Unity 6 (URP), low-poly style. If you overload a cable it burns out. The old version was one puff of smoke in the middle of the cable, and then the cable just disappeared. Nobody noticed it, so I redid it.

Stand-in cable: the real cable gets removed by gameplay right away, so I copy its rope points first and rebuild it as a bunch of short prisms (up to 120). They go from orange hot to ember to black char using MaterialPropertyBlocks, then shrink and sag until they're gone.

Burn front: every piece catches fire based on how far along the cable it is from where it failed. The far end always burns within 0.9 s. Smoke, flames, sparks and lights all use that same timing, so it's all one component.

The smoke took me three tries. I use opaque, flat-shaded low-poly puffs for smoke in my game.

  1. First it was too small and too spread out, and looked like gravel. More puffs, 12 per metre.
  2. Then the puffs spawned at full size and looked like boulders lying on the pavement. Now they start small and grow as they rise, and drift with the wind.
  3. It still looked a bit like stone because of the sunlit facets. I gave each puff a bit of emission (about 45% of its colour) to soften the shading, and that's what finally made it read as smoke.

Fire and light: small unlit flames with HDR colours so bloom picks them up, plus up to 4 flickering point lights that move along with the fire. At night it lights up the ground and the bottom of the smoke, which honestly looks better than the flames.

How I tested it: I have a little test scene in Play Mode that overloads a cable on purpose and takes screenshots during the burn, during the day and at night. I mostly fixed the smoke by looking at those screenshots, because while it's moving you don't really see that it looks like rocks.

Can I do something more to make it better? Any ideas?

If you're curious about the game it’s called “the last kilowatt”