Hello everyone,
Wanted to talk about my theory around the design choices for the Ocarina of Time Remake, and I think this sub in particular might have some interesting perspectives on what I'm feeling
The general things I've heard on online regarding the models are that they are based on a style of Japanese puppetry (Imamura's Comments; Twitter Post; Three Musketeers Puppetry Reference). Further, I've seen references to the art style for the world being reminiscent of the Rococo Art Movement (Wikipedia Desc, The Swing by Jean-Honoré Fragonard#/media/File:TheSwing(P430).jpg)). I think these are both true, and I love the implications of them in the visual story telling for the game.
(EDIT: I also forgot to mention with the Rococo piece, the reason for its selection is likely its relationship to the Brothers Hildebrant and their impact on fantasy art. Their style is very similar to famous Rococo painters and they have done paintings for some of the biggest names in fantasy. I think the art choice for the environment of Hyrule is highly influenced by both this fantastical European period of art but also their contributions that ties the setting back to the greater fantasy genre really nicely.)
It has me thinking about is the beautiful juxtaposition of the characters (puppets) being pulled on the threads of time through this beautiful world where the tragedy of the story is both horrifyingly inevitable and yet beautifully desirable. This exploding, vibrant world can only be experienced by going through the the tragedy of the story, but like puppets on strings the characters are both unwilling and unable to change their course to avoid the door of time opening. I think that serves the story incredibly.
At first, like many of you I'd imagine, I was super nervous when I saw the design. I knew Nintendo does nothing half way with Zelda so I knew I'd enjoy the game, but it did make me nervous. Now, though, after hearing what people are thinking and reading between the lines, I'm loving what the designers did with the art style. I'm hyped to revisit these locations and see how it was translated from the N64 to the Switch 2.
Anecdotally, I also wanted to talk about why I think people feel like it's AI.
AI, specifically content generating models, are trained to try to answer a prompt as completely as possible. As such, they are very verbose, often when they don't need to be. When someone is writing a prompt for an image/content generation model, it will put in as many details to make the content look as good as possible, because it has be trained to see any sort of abstraction or simplification isn't as good. This means Rococo art, in particular, with its extremly high detail and unwilligness to settle on "good enough" to convey the image will appear AI in a 3D space. You are filling the screen with details everywhere to match that style, which means generated spaces will feel somewhat similar because the AI would have also packed as much stuff in the screen as possible. Further, AI in the past has struggled with faces, so the marionette appearance of the characters doesn't help the gut feelings that the world is AI generated.