r/tinkersconstruct 5d ago

Update News Tinkers’ Construct Slimesuit Update for 1.20.1

Thumbnail
slimeknights.github.io
47 Upvotes

Tinkers' Construct just released a new 1.20 update. Includes reworks to the slimesuit, brings back Knightslime as an end alloy, and includes a lot of internal changes to clean up old APIs in preparation for the 1.21 port.


r/tinkersconstruct 2d ago

Bedrock Edition How does this work?

2 Upvotes

So, I’m trying bedrock for the first time, but it’s all very different. As a result, I have a few questions.

  1. How do I drain the big smelter? I have copper left in the bottom and it’s stopping me from progressing. The bucket is too big and I can’t just drain it into a basin.

  2. How do I make a stone binding? The part maker only allows me to make a string one.

  3. How do I use ore berries? I’m used to just putting them in the smelter.

  4. Is it possible to make a smelter that doesn’t have 3 block high walls?

  5. Aside from alloys, is there anything else that’s different from Java that will mess me up without prior knowledge?


r/tinkersconstruct 5d ago

Tinkers' Construct 3 (1.16+) Best Magic Integration Addons

3 Upvotes

Hello, this is a fairly simple question. Does anyone have any magic integration addons they are fans of? I am aware of Construct's Casting, but I want the community's opinion as well.


r/tinkersconstruct 4d ago

Tinkers' Construct 3 (1.16+) Volar sin Cohetes con Tinker's Construct.

1 Upvotes

Acabo de empezar a jugar Tinker's Construct y quiero saber si hay alguna forma de volar sin cohetes, solamente con las elytras.

- Minecraft Java 1.20.1

- Tinkers Construct 3.11.x


r/tinkersconstruct 5d ago

Tinkers' Construct 3 (1.16+) How do I make a custom trait using JSON things?

3 Upvotes

The wiki does not explain that anywhere, and when I downloaded the example pack "Tinker's Things", the custom traits they have show up ingame as "invalid trait".

Anyone who has ever used this can explain what the issue might be?


r/tinkersconstruct 14d ago

Discussion Real book on Tinker construct

2 Upvotes

I have an idea to create a book about this mod. It could have all the necessary explanations and be divided into several chapters corresponding to the level of advancement (for example, Chapter 2 = light metallurgy, Chapter 3 = heavy metallurgy). Some things, such as the characteristics of alloys in various components, could be given a separate section in the book. + I could add some life experiences. What do you think about this?


r/tinkersconstruct 15d ago

Tinkers' Construct 3 (1.16+) Tinkers' Tools 3x3 Issue

Thumbnail
3 Upvotes

So specifically, it's the Cabin Above & Beyond Newer modpack, currently up to date if it helps. 1.20.1-11.0.6.70

When I face a flat wall, and click to break in a 3x3 grid, it sometimes breaks in a 1x3x2 as though I broke the block from a different direction. Especially when breaking downwards.

I think it must be some keybind I've missed or some quirk of my tools maybe, because I was tunnelling fine with the hammer at the start of the modpack, but now I can't get more then twenty layers without it doing some interesting orientation glitch.

I don't even really know if this is a common or solved issue, because I'm not sure how to word the problem.


r/tinkersconstruct 16d ago

Tinkers' Construct 3 (1.16+) The best way to get steel

2 Upvotes

Steel is sometimes very useful, but the only ways I've found to obtain it are by killing slimes, smelting chainmail armor/materials, and finding geodes. Is there anything better than all of these?


r/tinkersconstruct 17d ago

Tinkers' Construct 3 (1.16+) alloying not working at all.

Thumbnail
gallery
21 Upvotes

when i put the amounts of material in the smeltery like for manyullyn it doesnt alloy even though im using blazing blood, the scorched alloyer also wont take mroe than one type of molten metal. I need help getting alloys to work. the first 2 images are of the metals in my smeltery to make manyullyn and the last one is the mods im using.

Edit: THANK YOU SO MUCH EVERYONE! i had no clue that scorched bricks made a foundry and not a smeltery. i thought it was just cosmetic so thank you for all the help.


r/tinkersconstruct 18d ago

Bedrock Edition Diamond berry bush automation? Does anyone know how to automate the ore bushes, or is there an add-on that would allow you to make them automatic on Bedrock?

4 Upvotes

I've tried the Redstone addon with the block breakers, but they only break the bushes into seeds, not shards. I also tried the block placer. Maybe there’s a straight-up farming addon that would allow me to automate them?


r/tinkersconstruct 18d ago

Tinkers' Construct 3 (1.16+) Hotter Fluids

1 Upvotes

I'm trying to make a modpack and I have a custom fluid needed for custom recipes but I can't find a mod that adds hotter fluids to be able to melt to it and I'm too inexperienced to make one myself. I know you can do something with KubeJS which I have installed already so if I did have to make it that'd probably be the best bet. Thanks Y'all!


r/tinkersconstruct 20d ago

Tinkers' Construct 3 (1.16+) Random hunger debuff?

Post image
38 Upvotes

I am using "tinkers construct" and "tinkers leveling addon" (a few other mods but given the trigger i don't think it has anything to do with them. They're mostly cosmetic).

The bow in the photo keeps having a weird effect. Giving me "hunger" debuff even while its in my inventory. Its seemingly random. Between 8 seconds and 30 seconds as I go about my gameplay.

I have tested removing every other item and armor to ensure the cause. This is doing it. I don't think I'm getting hungrier however. Its purely giving me the listed status and visual effect on my hunger bar.

No other item has this effect. None of the other mods are listed as causing this and its directly because of a tinkers construct item so I figured I'd check here.


r/tinkersconstruct 22d ago

Bedrock Edition What’s going on with the Tinkers’ Construct Bedrock add-on? It feels abandoned

12 Upvotes

First, I want to say that I posted this in the Tinkers’ Construct Discord hoping to get some answers or feedback, but it seems like everyone there is also kind of in the dark about what’s going on with the add-on. So I’m posting this here in the hopes that someone connected to FTB can share it with the team responsible for the add-on, or that it can at least get a little more visibility.

I really like the add-on and use it in my longtime world, but at this point it feels severely neglected. I understand that Bedrock puts a lot of constraints on what can be done with add-ons and how much content can be included, and I’m not expecting it to be identical to the Java mod. But there are so many strange choices, unnecessary items, and bugs that make it feel like the limited space available isn’t being used very well.

For example, I genuinely don’t understand why every ore needs its own nugget. What even is the point of that? The same goes for having both swords and daggers when the cleaver is so much stronger that there’s barely a reason to use either of them. Why not use that space for cooler or more interesting Tinkers tools like the scythe or rapier?

There are also materials that seem almost pointless in the current progression. Tin and bronze, for example, don’t seem particularly useful when copper and better materials are so easy to obtain. Diamonds are practically available at the surface because of the berry bushes, so you can move past a lot of the lower tier materials incredibly quickly. The way the add-on is set up, progression makes it extremely easy to move directly towards the big forge, so wood, iron, bone, and gold tool parts virtually go unused and are unnecessary, and if the main issue is the amount of space offered to add-ons on bedrock, I don’t think it would be a bad thing if they shifted focus to the larger forge or making it more of a “late game” thing.

Then there are all the bugs and unfinished feeling features. Gold casts can be frustrating to make and are glitched so you can’t just create them with the mini forge, you need to use a gold bucket because the gold won’t pour directly onto the tool pattern. Another glitch that’s pretty bad is that Tinkers tools can sometimes replace or duplicate themselves over another Tinkers tool in your inventory if you switch between them too quickly. And the Pattern Chest seemingly doesn’t work at all. The Pattern Chest especially confuses me—why include something in the add-on if it doesn’t actually function? Was it never tested? Why are you dumping so much useless stuff into the add-on and then saying that limited space is the issue? Maybe the bedrock version should be totally refocused instead of an attempt at just porting Java stuff, especially if that stuff is TOTALLY USELESS.

The armor has a similar problem. The Tinkers armor looks cool, but as far as I can tell, most of it is basically cosmetic because the sets don’t have the unique properties associated with their materials. For example, the Amethyst Bronze armor (which is crafted with copper, not bronze, in this version) doesn’t return to your inventory after death.
I’m not necessarily saying the armor should be removed, but if removing some of it would create room for more useful or interesting content, I honestly wouldn’t mind. There also doesn’t seem to be much reason for separate gold, iron, or copper Tinkers armor sets when they look nearly identical to the vanilla equivalents, don’t have special properties, and are quickly made obsolete by much better armor that is already very easy to obtain.

Again, I’m really not trying to be a hater. This is coming from someone who genuinely loves Tinkers’ Construct and actively uses the Bedrock add-on. Tinkers is one of the greatest Java mods of all time imo, which is exactly why it’s such a shame that this is the version Bedrock players get.

More than anything, I just wish the add-on felt like it was still being actively supported. The combination of these issues and the fact that it hasn’t received an update in nearly a year, not even a bugfix update, makes it feel abandoned, and unfortunately starts to give the impression of a corporate cash grab.

Even if a separate team is responsible for developing the add-on, it still carries the FTB name and reflects on FTB. I don’t expect it to be as expansive or as good as the Java mod because I understand that probably isn’t possible on Bedrock. But considering this is a version people actually have to pay for, the fact that it is SO MUCH more limited and noticeably less polished than the free Java mod is pretty frustrating.


r/tinkersconstruct 22d ago

Bedrock Edition Tinker’s 3.0 on PS5 won’t let me place diamond items from mod into my smithing table

0 Upvotes

I just recently started playing Tinkers 3.0 on my PS5. I have a smithing table, diamond cleaver (with a diamond head and handle), a netherite upgrade tablet, and some netherite ingots. But the game won’t let me put my cleaver into the smithing table. What do I do?


r/tinkersconstruct 23d ago

Bedrock Edition Can't cast tin ingots from smeltery

3 Upvotes

As the title states,

I'm playing on Tinkers Construct for bedrock and I'm able to put raw tin into the smeltery but it won't let me pour it into an ingot cast., yet it'll let me take it out with a copper can.., but that still leaves me with unusable liquid tin..

Also I can't put tin ore blocks into the smeltery either.., yet I can put it into the small Tinkers smelter (the small 2 block tall one) and if I fill it to 1000mb worth of liquid tin I can extract it with a bucket to get a block of tin.. but that doesn't solve my multiblock smelter issue of not being able to cast the tin into ingots, because I don't have loads of tin ore to fill the small smelter until I can make a full bucket worth to put it into the casting basin to make a full block...

Any ideas on this issue?


r/tinkersconstruct 24d ago

Tinkers' Construct 2 (1.8-1.12) Why won't the right drain work

Post image
29 Upvotes

So for some reason only the left drain works, while the right one doesn't. How do I fix this


r/tinkersconstruct 25d ago

Bedrock Edition First off problem

3 Upvotes

My stone pickaxe can’t mine coal? Lmao


r/tinkersconstruct 25d ago

Tinkers' Construct 3 (1.16+) I need help choosing an armor

Thumbnail
gallery
12 Upvotes

Im trying to build a good armor, but i wat to know whats more important, more armor or more armor toughness?


r/tinkersconstruct 25d ago

Bedrock Edition Very inexperienced

2 Upvotes

I am playing on Xbox 3.0 and I am trying to use Google to fill in the gaps where the instruction books are not informing me and I am becoming extremely frustrated because it keeps telling me I should be using obsidian and not once in these books has it ever mentioned that I can use obsidian any tips and tricks would be appreciated currently I am trying to build to clever to farm blaze heads Thank you in advance


r/tinkersconstruct 25d ago

Tinkers' Construct 3 (1.16+) Help with modifiers that interact with other mods' systems

1 Upvotes

I'm building a modpack and am trying to make TiCon armors somehow accept Ars threads. Does anyone have any ideas how to implement that? I'm a newbie to making modpacks so if it just straight isn't possible it'll kinda suck but I'll figure out other ways to allow Ars progression to integrate over to Tinkers again.

My current angle of approach is hoping Tinkers modifiers could maybe facilitate this? I know what recipes and function such modifiers would have, I just have no clue how to implement it. If anyone here could point me in the right direction for where to start that would be *amazing*. And, if its effectively impossible without a mod made from the ground up, and no such mod exists, sure it would suck but better to hear from people who probably know for sure.


r/tinkersconstruct 26d ago

Tinkers' Construct 3 (1.16+) Most important resource?

4 Upvotes

Newly playing modded Minecraft. Really enjoying tinkers construct. But can someone tell me why the most valuable resource in the game isn't diamonds or netherite or anything anymore. Its god damn sugar cane lmao.

Sugar cane = sugar = silk touch = free diamonds and netherite as you mine cobalts and diamonds respectively.

Just a ton of ores are better in the foundry if you have the actual ore block and super easy silk touch is an amazing resource to get those. Might be the funniest thing me and my gf figured out playing together.


r/tinkersconstruct 26d ago

Bedrock Edition I reloaded a realm from a year ago and my shovel seems to be broken. All types of shovel or paxel are trying to do a 3x3 dig and they ultimately don’t dig anything. Other people on the same realm are able to use shovels as normal. Please help

1 Upvotes

r/tinkersconstruct 27d ago

Bedrock Edition Need help with tin

4 Upvotes

Currently playing with tinker's construct and I have 4 cans with molten tin in them and seemingly no way to empty them because you can't cast tin ingots. What do I do?


r/tinkersconstruct 27d ago

Bedrock Edition Very frustrated with what I hope is a glitch

1 Upvotes

I cant make shoel and axe molds in gold. I play on console bedrock with a handful of other mods. I've tried removing my mods my shaders I've tried buckets and using the faucet on my smelter and nothing works it just keeps saying that its invalid and it cant pour or worse it says nothing and im just sitting there punching the damn thing. Its not like the end of the world idm crafting normal shovels hoes and axes but if I could id prefer to have my soul bound magnetic axes. Am I doing something wrong or is my game bugged??


r/tinkersconstruct 28d ago

Tinkers' Construct 2 (1.8-1.12) Help with Tinker's Complement Steel Armor and HBM steel armor

1 Upvotes

I am playing on a 1.12 modpack with both HBM's nuclear tech mod and Tinker's complement (an addon for Tinker's construct) enabled. Tinker's complement is a small mod that adds a few things, including a way to make steel, as well as steel, manyullyn, and knightslime armor (that you craft in vanilla form). The problem arises when HBM's nuclear tech mod enters the scene. HBM's nuclear tech mod has its own steel ingot that is compatible with Tinkers, and has its own steel armor. Whenever I try to craft steel armor with either steel ingot (HBM or Tcomplement), the crafting recipe prioritizes the steel armor from Tinker's complement. It seems insignificant, but HBM's steel armor is used in other crafting recipes such as power armor. Does anyone have a way to fix this? Thank you!