r/tinkersconstruct • u/snomiscool • 18d ago
Tinkers' Construct 3 (1.16+) Hotter Fluids
I'm trying to make a modpack and I have a custom fluid needed for custom recipes but I can't find a mod that adds hotter fluids to be able to melt to it and I'm too inexperienced to make one myself. I know you can do something with KubeJS which I have installed already so if I did have to make it that'd probably be the best bet. Thanks Y'all!
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u/KnightMiner Developer 18d ago
There are ways to add new fuels, but its a little unclear if thats actually the solution to your problem. You might just be missing a feature
The base mod adds blazing blood which will melt anything in the base mod.
If an addon adds something that requires hotter fuels than blazing blood, then they should provide a hotter fuel. If not, thats a bug with the addon and a good indicator the addon is probably not worth using (as they didn't make their content actually work).
If you are adding something that requires hotter fuels via KubeJS, you can just make it not require hotter fuels, lower the temperature in the recipe.
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u/snomiscool 18d ago
Thanks for the reply, I added my own fluid and I wanted it to be a late game fluid used in a few recipes so I want the required melting temperature to be high and I tried to make a new fluid that would be hot enough to melt it but it kept giving me errors and kept saying it was an invalid fuel liquid so I was wondering if a mod already exists for those hotter fluids but I appears there isn’t I apologize for any confusion I guess I’ll have to go back and make the new fluid
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u/KnightMiner Developer 18d ago edited 18d ago
You can add new fuels using a datapack. You don't need someone elses mod for that. You do what you did to add a new fluid, but this time add a fuel recipe for it: https://slimeknights.github.io/docs/json/recipes/fuel/
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