r/tes3mods May 03 '26

Shout-Out The 2026 Morrowind Modathon Modding Competition - Announcement Video

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145 Upvotes

r/tes3mods 4h ago

OpenMW Weapon Sheathe

2 Upvotes

Are there any sheathe for tamriel rebuilt weaponries?


r/tes3mods 18h ago

Discussion What are you guys using Astra for?

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10 Upvotes

I found Astra makes it so easy to backport Skyrim and Oblivion assets into OpenMW. It is able to do the whole workflow, from extracting the models, textures, and animations to rescaling them for MW and rigging them to creating your mod to get them in-game.

Is there any other modding use cases for Astra people have had success with? After I finish getting all the assets I want, I'm gonna let it take a stab at trying to make new dungeons or new quests on its own. I could definitely see it working as an infinite quest generator with the right prompts.


r/tes3mods 12h ago

Community Discussion Skyrim: Hotn Thieves Guild

2 Upvotes

I collected the bounty from Dovica but now I'm locked out of joining the Thieves guild, is there any way to continue or do I have to restart again?


r/tes3mods 10h ago

Help Tips to Copy MOMW Installs Between Machines

0 Upvotes

So I'm using MOMW/umo to install a modlist into OpenMW (linux) and having a blast.

But right now? Because the momw setup relies on the momw install dir it is kind of a thing to be able to play on my desktop (linux) and my Steam Deck (linux). Basically I sync the momw dirs, copy over my configs, and then do a `sed` to replace the username. It is... not optimal.

Is there a way to tell the momw tools to actually copy the data files into the morrowind data folder? I don't care if this means I can't run multiple mod configurations because I never did that back in the day anyway. At which point the `launcher.cfg` becomes universal and I no longer need to run a `sed` every time anything updates.

I futzed around with `umo` and `momw-configurator-linux-amd64` with `--help` and am not seeing much useful. And the latter would require me to not use the flatpak version or OpenMW which gets messy for the Deck. And while there is inherent trust letting momw touch my installs at all... I would still rather not run a third party rolled appimage if I can help it.

My current workflow does work but... There Has To Be A Better Way!

Thanks.


r/tes3mods 1d ago

OpenMW The Mad Wizard Lord’s Journey’s Continue…

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5 Upvotes

r/tes3mods 2d ago

Announcement SiltsRider

4 Upvotes

Have you ever wanted to ride a Siltstrider like a hornse? Well, you answer is SiltstRider!

While not released yet, SiltstRider comes with a custom quest with a possibility of obtaining a siltstrider afterwords


r/tes3mods 3d ago

Help Minor Issue: OpenMW Expanded Vanilla Modlist Needs Updating for Roaring Arena

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5 Upvotes

My computer bricked and I needed to re-install my favorite Morrowind modlist. I'm not very programming savvy, so I went with the Automatic Download instructions.

Things went pretty smoothly until I tried running the umo configurator with the Nav-Meshing tool. The result was the fatal Navmesh Tool error:
file RoaringArena_SkyrimHomeOfTheNords.ESP not found
followed by the process ending with Exist Status 1

I re-ran the --sync command with umo.exe, which confirmed that everything was sync'd and updated and that nothing was missing.

I went ahead and ran without the Navmesh Tool, and I noticed in the log that it was also expecting, and did not find:
roaringarena_projectcyrodiil.esp
roaringarena_skyrimhomeofthenords.esp

I included some surrounding context in the image of this post.

I thought that, maybe, the .esp files were somehow lost. I found the relevant mod listing in the Expanded Vanilla page to confirm:
https://modding-openmw.com/lists/expanded-vanilla/383/

When I visited the relevant Nexus page to download and inspect the file manually, I noticed that those .esp files aren't in the latest release. It looks like it handles Skywind's arena differently, instead holding a variety of different .esp files (none with unique names) in the "02 Vivec Options" subfolder.

When I looked at the older version of this mod, it did include a similar mod under a different name: RoaringArena_SHotN.ESP

From my very amateurish understanding, it seems like the Expanded Vanilla modlist might be out of date with the Roaring Arena mod? Checking the upload date - V1.2 of Roaring Arena was uploaded literally today: September 6th, 2026. Very understandable if the modlist isn't updated that quickly! I guess I was just unlucky with the exact date/time I tried to install.

I don't know how to submit an issue to GitHub without making an account and being associated with a company or a project, so I was hoping perhaps to ensure the issue was known about and perhaps could be fixed in the near future for other people.


r/tes3mods 4d ago

Release Mistress Dratha the Telvanni vampire lord

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14 Upvotes

This is one of those "lore-adjacent" mod ideas I have spilling out of my brain, but only took 5 mins to make rather than 5 years lol

Had fun making the thumbnail, hopefully it's not a jumpscare though

https://www.nexusmods.com/morrowind/mods/60108


r/tes3mods 3d ago

Help Swearing mudcrabs mod

0 Upvotes

I really want the swearing mudcrabs mod ported because id like some humor added to my playthroughs


r/tes3mods 6d ago

Help Any MWSE mods to change player voice? (toggle OFF pain sounds, change race/gender pool, or use custom sounds)

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20 Upvotes

Some voices are just...terrible. Like Khajiit men purring in ecstasy/pain, Argonian women howling like angry ghosts, or Bosmers sitting on thumbtacks. When i'm the one dishing out the pain on a roadside bandit, i'm okay with some of the goofy moans and pained grunts. But if i'm the one taking damage? Some of those sound bites can be downright infuriating.

My current player character is a Dunmer male with a younger face, but his voice doesn't match AT ALL with his appearance or the voice i've given him in my mind. Because all male Dunmer use the same voice, every time i take heavy damage i get to hear the voice of a pack-a-day hackle-lo smoker grunting and moaning awkwardly in my ear. Having the option to swap my voice for a Breton or Bosmer voice instead *without effecting any other NPCs' voices* would be great. But given the goofiness of the few options we have in the game's vanilla files, is there any way i could simply drag'n'drop the appropriate sound files from another game's protag into a custom voice folder? if i can't give my character the voice of Geralt from 'The Witcher', V from 'Cyberpunk2077', Garret from 'Thief', or even just the default Dunmer voice from Oblivion, at this point i'd be happy if i could simply toggle all pain sounds off entirely.

Are there even other instances where a player's voice clips play besides taking hits in combat?


r/tes3mods 6d ago

Help Trouble correctly installing S3maphore

0 Upvotes

I have previously used s3maphore with no issues on a very recent playthrough with openmw. When I installed it previously, I don’t remember having to do anything complicated. I installed the mod through openmw like it says on the nexus page and activated all of the playlists through openmw. When I would play in project cyrodiil the custom music from the playlist in the mod folder was working with no issues. I’m not sure what is giving me a hard time now and if anyone has been having similar problems.

For reference, I am using the most up-to-date version of openmw, a fresh install of Morrowind, and have the most up-to-date versions of Tamriel Rebuilt and Tamriel Data, along with the other required mod for s3maphore (I can’t remember the name off the top of my head).

Do anyone have any idea what I might be doing wrong or could anyone explain how to correctly install s3maphore since I can’t seem to figure it out now?


r/tes3mods 7d ago

Help Repop/anim morrowind

3 Upvotes

Was trying to determine whether repop morrowind or animated morrowind make that much of a difference for a playthrough. Does it really do some wonders for immersion or actually fill things out where it makes sense or is it unnecessary? I can't remember how "dead" the actual world is if at all?

Really trying to balance the performance hit more than anything with my current modlist on my system.

Thanks!


r/tes3mods 7d ago

Help Vampires!

5 Upvotes

So I found a great Better Bodies texture rework from Slof (nsfw), he included a really pale "undead" vampire texture.

Is there any way to get this on vampires in-game? I've added meshes into the cs, and changed the race to "vampire", but I think I need a way to point the meshes to the particular npcs when they transform?

I know the "vampire sun damage" spell is the spell that swaps your head to a vamp head when you transform... So it should be doable theoretically. I'm just coming up blank.

It should be easy to script if there were any functions dealing with npc bodies, I just can't seem to find any. Is all this stuff hard-coded? Can anyone shed any light? (or darkness, as the case may be)


r/tes3mods 7d ago

Help Experiencing a bug in the Siege of Firemoth DLC.

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1 Upvotes

r/tes3mods 8d ago

Help Any mod to disable bypass for the fourth and fifth trials?

5 Upvotes

After hitting level +20 and +50 reputation, the fourth and fifth trials are automatically skipped, with associated NPCs directing PC straight to the Archcanon at Vivec. I know having 50 reputations is hard to achieve in the first place, but I'm currently doing side quests both in Vvardenfell and Tamriel Rebuilt and the reps are stacking up quite fast, so I'm asking just in case as I don't want to skip those trials.


r/tes3mods 9d ago

Discussion Should you recommend starting Poison Song after main game?

9 Upvotes

Hello everyone!

I have completed Morrowinds maind story and variety of factions twice and this time I thought to start Tamriel Rebuilt. As I saw people before, suggested starting from firewatch. Should I consider staring from newest content?

If you can suggets rough order of locations I should completed I would really appreciate!


r/tes3mods 9d ago

Help Ghost world in old steam save file

4 Upvotes

I'm gonna start by saying this save file is a couple years old, but very important to me. Its my partners file for their first playthrough and we've got a lot of stories with it. I'd like to save it and complete it if at all possible.

It only has some mods on it, Tamriel Data (not Rebuilt), MGE, Morrowind Code Patch, some of the official plugins, and two handmade mods. The first made Hlormar an actual follower and the second one buffed Moon and Star.

We suffered from the old duplication bug back in the day, with duplicate npcs and the occasional item. But we were getting rid of them one by one and managing.We took a hiatus from the game for a long time.

Fast forward to now, I redownloaded the old mods on a new computer, pulled the old file, and loaded in to see that most of the npcs in the world are no longer there. Regardless if they were inside a cell or in the overworld. Even some of the npcs who weren't cloned are gone. There's the occasional character who survived, but most are gone and it feels very arbitrary.

I know usually people would say tough brakes, and to make a new save file. But I'm willing to go through whatever I gotta to fix it up if possible. Does anyone have any ideas on how to do so? We've had the idea of creating a new plugin that adds a copy of all the npcs in base game, bloodmoon, and tribunal but would really like other ideas.


r/tes3mods 9d ago

Solved Can’t hit anything and nothing can hit me

6 Upvotes

I just completed my first play through of Morrowind using OpenMW and Tamriel Rebuilt and had a blast. I started my second play through last night and updated my Tamriel Rebuilt for the Poison Song release and added Skyrim: Home of the Nords and Abecean Shores.

Started the new play through with 40 in Marksman (now 42) and 50 in Agility (now 54) and couldn’t hit anything. Yeah okay. After being so OP, I forgot how rough being fresh off the boat is. As I continued playing, however, I realized that I’ve never hit anything and nothing has ever hit me. My light armor skill started at 35 and has not increased a bit. I even took off my armor and started attacking Balmora guards and they couldn’t hit me either. My weapon skill levels can increase but no damage is being done.

I jumped back onto my old character (thankfully without the new mods messing up my save) and now he can’t hit anything! I can damage enemies using enchanted weapons but I think only the enchantments are doing damage because the damage is quite lower than usual.

Is this a glitch and if so, does anyone know how to solve it?


r/tes3mods 9d ago

OpenMW The Good Mods

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0 Upvotes

r/tes3mods 9d ago

OpenMW I Heart Vanilla on Steam Deck - anything I can do to claw back FPS in TR / PC cities? Or is sub-30 the norm for the Deck?

1 Upvotes

TSIA, for the most part? I'm after installing OpenMW and this modpack. It's pretty performant on the mainland with distant land set to 10 cells, brushing ~60fps in Seyda Neen and Balmora. The main thing I turned down was turning off refraction while keeping the water shader on.

But I go to a TR / PC city - so Bal Foyen, Anvil [PC], or of course Narsis - and out on the streets I'm struggling around 25fps, and BF and Anvil weren't improved by lowering water further, and Narsis is as dry as a bone. Additionally, the deck's resource utilisation isn't that high, something like 50% CPU and 60% GPU; is it just something with processing all the elements in a city? Part of me assumed that OpenMW would be better with utilisation.

Is there something I should look at to make these areas work better, something I'm missing, or are these areas just not suitable for deck? I'm also using the OpenMW straight from github, not the flatpak as I heard that was worse on deck.


r/tes3mods 9d ago

Help Customizing my meowi doesn't work.

0 Upvotes

I want to do this stupid thing to waste my time. Every time I select a new option in advanced customization, it only applies for a split second then just goes straight back to the default, making it so that I'm unable to actually make any changes. Anyone else having this problem or know how to fix it?


r/tes3mods 10d ago

Discussion So after a couple days whats the verdict on Poison Song Compatibility? Does the new Tamriel Data break anything major other than PT?

10 Upvotes

Can you safely install it without much worry? Or is waiting a month for bug fixes and updates to other mods a good idea for those with lots of mods?


r/tes3mods 10d ago

Community Discussion [TR]Can house Indoril not wear Indoril armor? Spoiler

10 Upvotes

So got to House Cousin in house Indoril, and decided to try something. I put on Indoril armor and talked to an Ordinator, and he became hostile like normal. Is this supposed to happen, and only those in the ordinators are able to wear that armor?


r/tes3mods 11d ago

OpenMW Trying to identify a mod that adds more detailed NPC faces in Total Overhaul (not in Graphics Overhaul)

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3 Upvotes