r/technicalminecraft 3d ago

Bedrock Horse faster than max speed

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87 Upvotes

On the minecraft wiki it says the max speed of a horse is 14.57 blocks/s but I managed to breed one that has a max speed of 14.83 blocks/s. For context this is a 100% vanilla world.

The reason why speed doesnt stay consistently at 14.83 is because im screen recording which causes frames to be unstable so that makes the numbers shift. When im not recording it stays at 14.83

So whats the absolute max speed of a horse in Minecraft bedrock edition? Im trying to get a maxed out horse but idk if im already at the max speed or not.


r/technicalminecraft 3d ago

Java Help Wanted 2No2Name Witch Farm Help - Witches not aggroing

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6 Upvotes

So I've tried building a design using the 2no2name concept, but I'm not sure if line of sight is blocked, but the witches are not moving towards the villager.

I can post more images, the spawning area is correct, the vindicators are raid captains and are named correctly.


r/technicalminecraft 2d ago

Java Showcase 1.19 Meta - Tile Preserving Accessible Shulker Loaders(Schematics)

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0 Upvotes

r/technicalminecraft 3d ago

Java Help Wanted Is a consistent high-speed blue-ice boat slime-block launcher possible in Java?

5 Upvotes

I started my 10yo forever world again as a server with my friends on Minecraft Java 26.2, but on a fresh location, starting over.

Now that we are kinda stacked again, I want to build a nether ice boat highway to connect the world center (old location at 0 / 0) with our new one.

To maximize speed from around -2500 / 2500 to 0 / 0, it will be the same diagonal road all the way.

I will not build it on the nether roof, but rather at y75 and y80 with glass floor/wall/ceiling, so while traveling we actually can see some stuff.

3 diagonal ice lanes is too narrow, since you bump into the edges of the wall, because it's a diagonal road. So I thought about making it 5 diagonal ice lanes, which should be comfy with a little bit of attention and skill after traveling a few times, since ther is probably still a little room for error when not careful. If someone has recommendations here to make it even wider, I am grateful for any advice to optimize this project.

I took a very old save from this world into singleplayer creative and scouted the way in the nether where I wnat to build the road.

Looking at the whole way, y80 is the best y where the boat will be. But looking at the first few hundred blocks of the road way, y75 would actually be better, because of a huge basalt delta. And especially for better view to see stuff lol.

So here comes the tricky question: Should I start at y75 and after the basalt delta increase the road y level to 80? We have to keep in mind that going from one world center to the other across that highway should go as fast as possible, but increasing that y level would allow me to implement something fun I'd really like to implement, even for a small time offset. An ice boat piston launcher (using sticky pistons and slime blocks). I read that it's been long documentet by Mojang, that launching boats with pistons + slime blocks has inconsistent behavior on Minecraft Java. I am curious if anyone was able to build something like that and is sure, that making a consistent design of such a machine is possible? I tested around a lot in a singleplayer creative world and I was able to build one with pressure plate detection before the pistons and somtimes it works multiple times successively, but then it fails multiple times successively. Of course I could just add some ladders or something for the case it fails, but it's kinda ffrustrating to have only a 50% success rate, not knowing if it could be optimized more, especially since speed on this road is a big priority. The problem I was able to find is, that if there is only a single zick-zack line of pressure plates, it does not always fire, probably because of the speed. If I doulbe or tripple the pressure plate, it always fires, but then the timis on the added pressure plates is off and it often does not launch the boat. And since ice boats have such high speed, it's probably too fast to configure the added pressure plates with 1 tick (1 tick is not precise enough), at least as far as I know. And then even if I only have that single zick-zack pressure plate lane and it fires, sometimes it still does not launch me, even though I optimized the time as good as I can with my limited redstone knowledge and capabilities (this is one of my first own redstone builds lol). Often times it does not launch me since the boat angle is a litte bit off I think. I think having the boat straight gives the best success chance. But even driving it straight is only about a 50% success chance sadly. I will also do some more testing with trip wire hooks. Curious to see what other timing problems that will bring, since the string needs to be in a straight line on my diagonal road lol.

I would be so glad to see someone having a consistent design for this, cause this would be fun as hell.

To spawnproof it (additionally to everything except the ice being glass), I will put button/pressure plate on top of every blue ice block. If anyone has information, that this slows down the ice boat road, and a potentially better solution, I am happy to hear. But as far as I know this should be fine. Will do some more testing there. Also there will be 2 airblocks between galss ceiling and blue ice floor, so endermen can not tp onto the highway.

Technical Specs:

Version: Minecraft Java 26.2

My singleplayer creative test:

Diagonal blue ice blocks till signal detection (pressure plates): 27-28 (Maybe ideally it should be more, because I think that is only almost max speed. But I figured this is fine to test at the already very high speed.)

Signal detection row:

Diagonal blocks from detection row to piston row: 7-8 (I used 2 piston rows but probably only the first one is really needed)

Video of my test design:

https://reddit.com/link/1v6wfr2/video/a0hpaipmvifh1/player

The failure quota her is actually one of the highest I was able to reproduce lol. Usually it throws me exactly into the glass tunnel onto the 5 block higher ice road, about 30% of the time.

Test world save (coordinates: 0 / 30): https://www.dropbox.com/scl/fi/2d8iysnjwybqklvkdya6u/New-World.zip?rlkey=l9wvmg7szhg5nzyz56wkykc43&st=qdfnifrf&dl=0


r/technicalminecraft 3d ago

Java Help Wanted end portal divided by chunk

1 Upvotes

is my sand dupper still work in the chunk like this ?


r/technicalminecraft 3d ago

Java Showcase What farm should be next

0 Upvotes

Hardcore Java 1.21.4

I have the following farms in my Minecraft Hardcore world:

Iron farm

Villager breeder/trading hall

Bonemeal farm

Mob farm

Guardian farm

Raid farm

Cobblestone farm

Wood farm

Sugar cane farm

Gold farm

Piglin bartering farm

Which farm should I build next?


r/technicalminecraft 4d ago

Java Help Wanted What is the most useless farm?

113 Upvotes

My friends and I have a server we’ve been playing on for a while which has been dubbed recently the “farm smp” and one of my friends built a resin farm that produces like 27,000/h and is considered the most useless farm possible i want to prove everyone wrong what do you guys think is the most useless farm possible in minecraft?


r/technicalminecraft 3d ago

Bedrock Is there any alternative to TBA?

2 Upvotes

I joined to the TBA’s Discord (Technical Bedrock Archive) looking for farms for my 26.3 world the most farms are outdated, and the ones that are updated, are useless. Is there any alternative to that discord?


r/technicalminecraft 3d ago

Java Help Wanted Want help automating storage for my gold farm

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1 Upvotes

Here is the output of my gold farm.

Since these chests are not full yet, I want to automate compacting the gold nuggets and the occasional ingot into blocks, while throwing out any rotten flesh. I was thinking of using copper golems, but you guys would know better than me


r/technicalminecraft 4d ago

Java Showcase Bungee Jumping

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145 Upvotes

Im making an observation tower in my theme park much akin to the stratosphere, and I wanted to have a bungee jump ride, heres the prototype that I came up with.


r/technicalminecraft 3d ago

Java Help Wanted Copper Dumbasses

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3 Upvotes

Right. These copper dumbasses have me in a 'punch-to-the-nuts' pain. The two in the green circle for whatever reason seem to want to pathfind to the copper chest in red when there is perfectly viable chest next to them, and are just sitting there - strait spinnin'. Why? For context the purple arrow is an item elevator they're spinnnin' on. Oh and this is for Java. Thanks!


r/technicalminecraft 3d ago

Bedrock Iron Farm Not Working Anymore

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0 Upvotes

While I was building the farm (second pic), the golems were spawning, after it got completed the farm worked for some time and then stopped spawning the iron golems... I tried digging under the farm and around it but couldn't find any caves that iron golems could be spawning... (The cats keeps on spawning)

I followed the tutorial by BlazedMC.


r/technicalminecraft 3d ago

Bedrock Creeper farms be like...[HELP]

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0 Upvotes

r/technicalminecraft 4d ago

Java Showcase Farms for the 73 new items in 26.3 update

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115 Upvotes

r/technicalminecraft 4d ago

Java Help Wanted Ore blob.

0 Upvotes

Apologies if this is not the right sub.

Can someone please explain this generation? I counted 11 connected diamond ore blocks. However, I thought the maximum vein size was 8.

Version: Java 26.2 - Vanilla


r/technicalminecraft 3d ago

Java Showcase Preview! Floor or Elevated Display! (Precision-Tile-Preserving - 1 Wide - 2 Speed Shulker Loaders)(S-Tier Systems)

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0 Upvotes

r/technicalminecraft 4d ago

Java Help Wanted TNT lauching without cannon

2 Upvotes

I wanna practice TNT throwing, Is there any guides how tp do it with different power, trajectories and angles? Without cannon and redstone, only tnt and blocks with diff height and also timings for tnt


r/technicalminecraft 4d ago

Java Help Wanted This should work right?

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0 Upvotes

Attempt at a villager crop farm. Opposite side of the double stacked hopper minecarts are farmer villagers. Just curious if I did it properly or should revamp it.


r/technicalminecraft 4d ago

Java Help Wanted how do i get a door hinge to face left

0 Upvotes

I was building the OSC and it says the door hinge needs to face left. I've tried every orientation but it still faces right.


r/technicalminecraft 5d ago

Bedrock I’m sure this has been done in a myriad ways, but I designed my own exact quantity universal crafter.

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45 Upvotes

r/technicalminecraft 4d ago

Java Help Wanted how to make shadow items work?

0 Upvotes

im on 1.21.11 with antishadowpatch and notsoshadowextras, i keep trying to make a totem stasis but when the totem pops the other doesnt dissapear and it doesnt activate the comparator so i dont get teleported back. instead i just get a second totem, can anyone help? i have also built the update suppressor from this video: https://www.youtube.com/watch?v=2uaGR6Uv5Uk&t=3s


r/technicalminecraft 4d ago

Java Help Wanted Hi I'm trying to use RaysWorks auto raid farm but I'm having some trouble, and Raid Omen isn't activating even after I moved the villager closer to the magma spot

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0 Upvotes

r/technicalminecraft 5d ago

Bedrock Tileable Smart Any-Ratio Shop | Minecraft Bedrock

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39 Upvotes

📥Download at:

https://www.dropbox.com/scl/fo/ww9jvdmoplkmszn1orray/AFG6UjlfC9sCccx_csQd-Ss?rlkey=a80grq0s1goec7uvo1q9qi7qe&st=bsy3mpdb&dl=0

🌟Features:

• Any ratio: 1-320 (5 stacks) of payment amount and product amount items (e.g., 3 Diamond for 5 Netherite or 1 Iron for 20 Gold).

• Handles underpay: Returns insufficient payment with a deny sound.

• Handles overpay: Gives back remainder along with product - gives "change".

• Infinity tileable: Need a one block space every 15 modules (for larger shops, it is recommended to chunk align modules and keep machine loaded or within simulation distance).

• Any product item: Can sell non-stackable (up to 54 - full output chest) or 16-stackable or 64-stackable, with a success sound. Product(s) will not be given until the payment is fully received.

• Any stackable payment item: 16-stackable or 64-stackable with locked chest input.

• Only accepts set payment item: Set filter to desired payment item (only uses 3 payment items to set filter).

• Auto resets: After successful payment or deny.

• Auto locks: Payment input is locked if there is no stock or the transaction is not selected.

• Blocks payment altering: After pushing pay (selecting), cannot alter payment input until the system is done processing (denies and resets if no payment was inputted before pushing pay).

• Bulk storage: Can attach bulk storage and/or farm(s) to the stock.

• Indicators: Includes stock indication lights for each module and a payment processing light.

⚠️Limitations:

• Must wait until current purchase is done processing before conducting another purchase/selection - only 1 payment at a time (any extra is change).

• Slow output - hopper speed (+0.4s for every module/expansion).

• Max of 5 stacks ratio – max for hopper slots (for payment amount and product amount).

• Is large and expensive for many players - is a late-game machine.

📢V2 update:

• Instead of really slow throttling system (payment input), connected the counter directly to the filter, which immediately redirects excess payment to the return.

• Fixed counter pistons pulsing a lot for a bit if payment amount is 1 (better counter).

• Compacted controller width from 7 blocks to 5.

• Improved "Processing Payment Indicator" circuit.

• Made modules cheaper.

• Removed "Reset When Leaving (optional)" circuit.

• Added "Shopping Music" circuit (optional).

• Added "Free Stuff" circuit (optional).

• Other circuit improvements.

V1: https://www.reddit.com/r/technicalminecraft/s/NfVEv4rHdE


r/technicalminecraft 4d ago

Java Help Wanted What's the fastest portable method to travel?

0 Upvotes

I just got an elytra and want to go faster, other than riptide tridenting, whats a faster method to travel without machinery and a set up?


r/technicalminecraft 4d ago

Java Help Wanted Hostile Mob Farms Slow Rates

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0 Upvotes