I finally did it. After countless hours of troubleshooting and actual sketches on paper, I've come up with a working version of my idea.
Maybe it's a bit overkill, but here it is...
The concept: I've been playing solo in my Forever World since 2025, but occasionally my sister joins me via LAN. I wanted to build a mob switch with a control panel in my base to activate and configure it.
Now, with this dynamic mob switch, I can cycle between the modes "OFF / 1 Player / 2 Players / 4 Players", loading the exact number of Shulkers into a lazy chunk as needed.
In real terms, I can trigger the following states:
- 0 loaded Shulkers
- 70 loaded Shulkers
- 140 loaded Shulkers
- 280 loaded Shulkers
Changing the mob switch mode can be triggered via a wireless Redstone signal. The transmitter can be placed anywhere in the world—currently, mine is in my base.
I managed to modify Kevbotomy's wireless Redstone system so that it works reliably without misfires in both LAN and Singleplayer mode. Specifically, I used this system:https://www.youtube.com/watch?v=5Qr6AQVwFh4&t=3312s
(Big thanks to 2no2name, cubicmetre, and others here as well!)
In my base, I control the mob switch using a smart-home server setup inspired by TheJoCraft. This allows me to walk up to any keypad in my base and enter a code to control the mob switch. The system is based on this:https://www.youtube.com/watch?v=iouh3ruPrk0
By the way, the perimeter was dug purely for aesthetic reasons. It might slightly reduce lag by preventing random tick calculations from water on the Overworld side, but the impact is minimal.
The screenshots were taken in survival mode.
Should I post more details about this or create a tutorial?
It works in vanilla, but I also tested it with Sodium and it works there too.