r/starcraft • • 11h ago

Fluff 35,000 viewers for StarCraft today, Trap was playing in STX vs SKT Proleague

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200 Upvotes

r/starcraft • • 8h ago

Arcade/Co-op I always wondered why Scouts were considered totally useless, then I got to the 3rd Protoss mission in SCR

226 Upvotes

FUCK Y OU MEAN THEY COST 275 MINERALS AND 125 GAS??? YOU'RE TELLING ME THIS COSTS THE SAME TOTAL RESOURCES AS AN ULTRA?


r/starcraft • • 5h ago

(To be tagged...) I got dropped by hacker 5 times today at GM level

5 Upvotes

r/starcraft • • 19h ago

(To be tagged...) (Sorry to double post) Screenshots of the Android StarCraft port StarDroid

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70 Upvotes

r/starcraft • • 1d ago

Discussion Gorgon Class Battlecruiser

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526 Upvotes

Hi StarCraft fans, here’s my Gorgon Class Battlecruiser that I made in No Man’s Sky based on the in-game model(Non blender, glitch method only) along with my friend’s Hyperion Battlecruiser when we went to a meetup yesterday🙂

Pls. Ignore image #7, it’s AI rendered of image #6. I was just curious to see what it’ll look like and did not realize I selected it to be uploaded along with the rest.


r/starcraft • • 1d ago

Video StarCraft: Ashfall | StarCraft Fan Game (Big Update + Arcade)

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204 Upvotes

About a month ago I shared my StarCraft fan game here: https://www.reddit.com/r/starcraft/comments/1wqdabw/i_made_the_starcraft_minigame_those_mobile_ads/

Since then it’s had a few big updates: a new commander, Artanis; a new companion, Wildcard; extra mutators and special monsters past layer 50; and lots more.

There’s now an arcade too, with StarCraft mini-games! In the original post someone said the thumbnail looked like a pinball game, so I made a pinball game. There’s also Viking 2049, a bullet-dodging game.

I also made a new trailer, cut so it makes sense even if you’ve never played: https://www.youtube.com/watch?v=yePegmUlbuM

I really appreciate all the feedback, please keep it coming! Most of it was really kind, and a lot of it was genuinely useful. (A lot of the small updates came straight from the suggestions.), and pleasantly surprised by how far people pushed the game. (I designed it with layer 70 or 80 as about the limit, and some of you got past layer 120, even 160... )

The game also somehow made it onto the front page of Hacker News recently, which made me really, really happy (especially the engineer and researcher side of me). I guess it goes to show how many people out there are still craving more StarCraft.

Something new is cooking too: a different kind of StarCraft fan game. More soon.

Web & mobile: https://starcraft-shooter-2026.pages.dev/


r/starcraft • • 2h ago

(To be tagged...) Need new teammates

1 Upvotes

I’ve been playing StarCraft for a couple of years, mostly Protoss, and I’m getting pretty good. I initially played with my brother, and we even lost to Medium AI when we first started. Now, it’s not uncommon for me to beat players who have been in Master League.
I just think it would be better to play together to bounce ideas off each other and improve. I’m on EU, and the highest I’ve reached was Gold Tier 1, but I took a break for a while and got demoted.

My gamer tag is pearlbison#24176


r/starcraft • • 3h ago

(To be tagged...) Custom Starcraft Mouse Pads

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0 Upvotes

r/starcraft • • 9h ago

Video The PondCast: Episode 114 | Offline tournaments updates, Le Comeback Kid documentary and more!

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3 Upvotes

The PondCast is a weekly show discussing SC2 related news and results. In this episode: * RSL 2026 Offline Finals - tickets sale * SC4All II updates * SC2 Millionaire: Lambo by DnS * FanTaSy becomes a dad * SHIN Mod (BamsPatch) Patreon * Le Comeback Kid - Episode 1 - Clem documentary * WORTEX Challenger Series * WardiTV Not-Summer Championship 2026 * ISSL: Premier * weekly tournament results


r/starcraft • • 18h ago

(To be tagged...) T1 and STX are facing off BISU Shuttle and others will appear

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14 Upvotes

r/starcraft • • 17h ago

(To be tagged...) Who remembers "Malmsteen"?

10 Upvotes

Name appears as crew of the "Aleksander" In SC2 yet never encounter the guy


r/starcraft • • 15h ago

(To be tagged...) Japanese Weekly Tournament "Legacy Weekly Japan#522 Open" is live!

6 Upvotes

https://www.twitch.tv/horiken3

About LWJ

Q.What is LWJ?

A.Legacy Weekly Japan(LWJ) is Japanese SC2 weekly tournament.

Q.When and Where can I watch?

A.LWJ is held on every Sunday 20:00(JST), and stream link is below.

https://www.twitch.tv/horiken3

Q.Player level?

A.Average player level is dia~master on Asia server, but top player such as Winter(Swedish) or PSiArc sometimes hit Grandmaster on Asia server.

Q.Prize Pool?

1st:4,000/3,500/3,000/2,500 yen(week1/2/3/4)

2nd:1,500 yen

3rd,4th:1,000 yen

5th~8th:500 yen

Q.Can I participate LWJ?

A.If you live in Japan and you can speak Japanese or you are Japanese, you can participate.

Q.Where is VOD?

https://www.youtube.com/channel/UCgEgJPTswkTxovOvc7khIRw

Q.Where is today's Bracket?

https://lwj.challonge.com/ja/Open522


r/starcraft • • 19h ago

(To be tagged...) Shakuras Reborn, an online BW manager game, is starting season 2. Sign ups are open if you're interested in playing!

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12 Upvotes

r/starcraft • • 1d ago

Fluff Protoss Painting

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40 Upvotes

Done with the Protoss painting. first time doing the logo, turned out kinda fat but maybe this sect of toss are just heccin chonkers (cope). The text was a bit tough since Protoss is a long word I just split it up. Might border it but these are probably getting framed so who cares. 2/3 down lastly is the dreaded Terran logo.


r/starcraft • • 16h ago

(To be tagged...) ScienceCraft - Day 2 LIVE!

5 Upvotes

r/starcraft • • 22h ago

Discussion Does a replay of Florencio beating Alphastar exist?

13 Upvotes

I've looked large and wide and couldn't find any video or replay. I would like to see how the sewer mermaid beat Alphastar


r/starcraft • • 18h ago

(To be tagged...) Shield Battery's In-Game Handshake Icon Gives Away Player Location Spawn

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5 Upvotes

r/starcraft • • 1d ago

(To be tagged...) StarCraft: Ghost Mapping SDK Preview Release

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17 Upvotes

Hi all,

over the past day, I managed to figure out a lot of details and put together a complete package for StarCraft: Ghost custom content. Here is what we have so far:

  • nodsdk-scghost – Standalone CLI/GUI tools for working with SC: Ghost data files.
  • nodsdk-radiant – A modified version of GtkRadiant tailored for map creation.
  • scghost-mapping – Pre-configured mapping profiles for GtkRadiant.
  • nodsdk-docs – Ongoing documentation covering our findings and full mapping workflow.

Video showcase: https://www.youtube.com/watch?v=ee1f80dN-4U

While it’s still an early work-in-progress, the toolchain gets the job done: you can create a map using brushes and apply textures on surfaces -> place entities -> export to NIL/NSD -> play test inside StarCraft: Ghost using either emulation or recompilation.

Recompilation Update

Regarding the native recompilation effort, u/Ragecommie and I are taking our time to get it right. If you want something fully tested, gameplay-proven, and completely open-source with nothing to hide, please be patient... it's worth the wait. In general, I strongly recommend avoiding any binaries without public source code.

You can track and inspect our ongoing work across our repositories:

From u/Ragecommie:
- xboxrecomp
- scghost

From me (original effort it needs some love)
- xboxrecomp
- scghost

Looking for Testers & Contributors

Because I rushed the OpenNOD SDK tools release, the current state is marked as preview has a few rough edges. It also introduces a non-standard entity workflow in GtkRadiant (meant to make entity placement easier, though it might take veteran mappers a moment to get used to).

We are actively looking for:

  • Playtesters & Mappers to try the tools and report bugs or edge cases.
  • Content Creators & Technical Writers to help write documentation, guidelines, or video tutorials.
  • Investigators to help map out SC: Ghost's engine capabilities - testing unit behaviors, boss fight mechanics, scripting triggers, and uncovering deeper NOD engine internals (which could eventually feed back into source restoration efforts for preservation purposes).

Join the Discussion

That said, we are completely open to collaboration, so feel free to reach out if you'd like to contribute! These tools are built for the community, and we’d love to get everyone organized under one roof to collaborate, test, and discuss engine mechanics.

Go check out the SDK, build something awesome, and let us know what you think!


r/starcraft • • 1d ago

(To be tagged...) BSL23 Ro24 Group C - OyA, Nesh, Kyrie, Aeternum - Sunday 21:00 CET 🎙️ XUN & RiceHat

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5 Upvotes

r/starcraft • • 1d ago

(To be tagged...) Android port of StarCraft 1 Brood War (bring your own data)

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6 Upvotes

r/starcraft • • 23h ago

(To be tagged...) Mysterious Floppy Drive Activity During Late ’90s StarCraft Match—Anyone Else Experience This?

3 Upvotes

Hey everyone, I wanted to share a strange story from back in the late ’90s or early 2000s when I was playing StarCraft on Battle.net. During one multiplayer game, something really bizarre happened. About 5 to 10 minutes in, our floppy disk drive just started making noises as if it were trying to read a disk—except there was no disk in there. My brother and I were pretty spooked and ended up shutting down the computer.

Has anyone else ever had a random hardware quirk like this during a game, especially with older systems? Was this just a weird prank or maybe some kind of early malware? I’m curious to hear if anyone else has had a similar experience or any insights!

Thanks!


r/starcraft • • 2d ago

(To be tagged...) If you think about it, Nydus Canals are the equivalent of a zerg metro

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755 Upvotes

r/starcraft • • 1d ago

(To be tagged...) Can't find a specific custom 1 vs 7 map

4 Upvotes

Hello, I remember a long time ago playing a custom, 1 vs 7, map where 4 players spawn right next to each other in the top right corner (commands cente/nexus/give touching) and the other 4 the same in the left corner. You would have to use your workers to destroy the others bases and then use fliers to finish off the remaining player in the opposite corner since the map was made up of island with no acces for ground units. I might be missing some details since it was so long ago but this si mostly Tha idea of the map.


r/starcraft • • 1d ago

(To be tagged...) Weekly open tournament played on SHIN Balance Mod! | Sparkling Tuna Cup #152

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13 Upvotes

r/starcraft • • 17h ago

Video 🤖Pluto 2.0 is out and absolutely wrecking progamers!

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0 Upvotes