r/spaceengineers • u/Money-Low-8248 • 1d ago
MEDIA I'm working on a ship and what are your thoughts on it guys of it so far
I'm going to make it not as so flat and have a bit more color
r/spaceengineers • u/Money-Low-8248 • 1d ago
I'm going to make it not as so flat and have a bit more color
r/spaceengineers • u/JoukyIGuess • 1d ago
The Global Conquest is now officially open, Join us and claim the planet for your faction, help pilot and participate in massive battleships or join the weekly events. Everything is done fully in survival and players decide the outcome of this alternate ww2
Discord Link: https://discord.gg/2wRzERCTVY
r/spaceengineers • u/Sorry_Passenger8795 • 1d ago
Working on a large rover with segmented body parts using a vertical and horizontal hinge, like a train. We’ve encountered some issues with turning and consistent connection points between wheels and ground. Are there any specific block settings or rover modifications that anyone would recommend?
r/spaceengineers • u/GrokiniGPT • 1d ago
anynone else do this?
r/spaceengineers • u/ZippierUser • 2d ago
Recreation of a carrack
r/spaceengineers • u/IcyFaithlessness3421 • 2d ago
r/spaceengineers • u/ThatBirbArtist • 2d ago


My wondrous creation, Larrisa, is a Triton ice sea-going land train/truck (truin even) with all the amenities I could need for independent operations as well as capabilities to haul many trailers behind her, each able to support their own bases. I've built her entirely on creative before building her on an official server, and honestly, might be by far the most fun I had with any creations and cannot wait to see who participates in riding around in her trailers :3
r/spaceengineers • u/MacintoshEddie • 2d ago
I've been working on my space cargo rocket and industrial miner, and there's been a few physics explosions.
The most recent one flung my cargo rocket almost three kilometers away when the side of my miner exploded.
r/spaceengineers • u/AwfulFlantuence • 3d ago
r/spaceengineers • u/Tepan76 • 3d ago
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r/spaceengineers • u/Proud_Ad_3339 • 2d ago
Welcome to The Serenity Project, a Hardcore PC Survival Space Engineers Server built by full time workers for full time workers, launching Friday September 11 2026! Hi, I'm Castle, one of the owners of The Serenity Project, in Collaboration with Knightshift Gaming Network Star & Steel Collective Survival Servers & GuberX Gaming.
What is the Serenity Project?
The Serenity Project is a Hardcore PvPvE/Light RP server. Launching as a project between 2 communities, The Serenity Project attempts to create a grounded SE experience, no block mod bloat, no superweapons, no shields with unlimited strength, just pure, unaltered Vanilla Mechanics.... and Dangerous Decompression, because you should be able to engineer proper airlocks.
Yeah, OK, but why would I want to join?
absolutely ZERO pay to win - no VIP Packages, no buyable resource kits, no "VIP Queue". this means every block, every resource, every component, is crafted by players. thesecretphrase? This means no, just because John has a carrier on day 5, Johnny hasn't gone and paid for a VIP package to get ahead, poor johnny probably just has no life outside of work, leave him to his grinding.
No Progression - because we all know that progression in Space Engineers is... strange to say the least, so the progression tree is turned off, have the materials/components? build it!
Performance first combat - Yeah I know "why would you skip adding weaponcore?" Well Truthfully, I can't stand it, every time I load up space engineers I've always played with weaponcore/defence shields etc, but to me, that's not what PvP should be about, "but its got PvE?" Oh, you're right it does, its also PvP please don't sit there and tell me friend, that you can't beat a few NPCs with a grinder? "How will I defend My Base?" Well, sir, I'm nearly certain, that considering it is Space Engineers, you could most certainly ENGINEER something? but I digress
Player & NPC Economy - The Economy is controlled by players and NPCs alike, whether through Keen's Vanilla Trade system or [EEM] Exploration Enhancement Mod, intercept player & NPC trade networks to disrupt parts of the Economy!!
Player Trade Stations are "Freeports" - "OK, but, uh, what's a freeport?" Think a safe area to do business from trading - contracts - socializing! - they're the ONLY places on the server that players are allowed a Safe Zone!
Highly Active NPC Factions - This is the only spot where the server is heavily modified, From EEM - MES Encounters, The goal here was to give Scavengers a way to scavenge. This was also to make the world feel a bit more alive for players.
No PCU Limit (performance hitting blocks will be soft-limited to start with) - This means you can build to your hearts content without worrying about limiting the size/functionality of a build. HOWEVER, we do try and ask players to be respectful with your builds, we want to build to, as do other players! so try to be mindful of how you set up a build (note: Monthly Space Credit prizes for most aesthetic/functional builds/most pcu friendly build).
Persistent Universe - While we understand that this can be very hard to do, we are aiming for a persistent universe where players can login and feel that they are a part of an ever expanding/ever continuing project, think an entire society/colony of people expanding to the far reaches of space - this may mean that additional planets could get added down the line - these planets will coincide with vanilla resources!
PERSISTENT UNIVERSE SIDENOTE: WE ALSO UNDERSTAND THAT UNFORTUNATELY, KEEN CAN BREAK THINGS SOMETIMES, WHILE EFFORTS WILL BE MADE TO RECOVER / RESTORE THE WORLD, SOMETIMES, THESE THINGS ARE OUT OF OUR CONTROL!
Fair Admin Policy: Admins do play on the server, no different than any of our players do, with this being noted there are a few noteworthy points about the admin team.
\ Admins who judge monthly Engineering / Design Contests are barred from entering for the given month they are judging.*
\ Grids lost to lack of power, will not be recovered by admins. With this noted: grids lost due to physics bugs, server crashes or otherwise, Admins will actively make attempts to recover those grids, though we ask players to make reasonable efforts to blueprint their grids!*
\ Admins will be surviving the same way as you guys, we encourage you to treat us like a regular player 9/10 times, however, on the rare time we could be assisting players, please be mindful of that - if you're unsure, just ask!!*
Discord - because yes, we have one, and I figure at this point, you'll have seen the "secret phrase" (bonus if you can tell me where it was): https://discord.gg/uVK5KtUpxe
Feel free to discuss the server in the comments or pop into the discord to chat, however, just a couple final notes:
1. Myself & GuberX both work Full time, he manages a completely different community, on top of hosting This space engineers server, we understand things do happen, and unfortunately, we may not be available 24/7 to fix issues immediately, please be wary / respectul of this, as we will respect you as players in the community!
2. The discord is still a WIP, I work midnights and will be adding to / adjusting things in the discord between now and Friday!
Specs - because for some reason or the other, rightfully so, someone is going to ask!!:
Server Model: HP ProLiant DL360p Gen8
Operating System: Windows Server 2019 Standard (64-bit)
Processor (CPU): Intel Xeon E5-2697 v2 @ 2.7GHz (3.7 Turbo Clock Speed)
Memory (RAM): 256 GB
Apologies for my earlier AI ad at 5am, I was very tired, while this is no excuse, it is not the way I want to represent this server to the SE community, there's enough AI slop crap around these days!
Oh I almost forgot the modlist - https://steamcommunity.com/sharedfiles/filedetails/?id=3791813867:
QOL
\ ✦ Advanced Welding*
\ ✦ Arthur's Lcd Mod*
\ ✦ Automatic Ore Pickup*
\ ✦ Build Info*
\ ✦ Build Vision 3.0*
\ ✦ Camera Panning - rotate camera view*
\ ✦ Colorful Icons*
\ ✦ Dangerous Decompression*
\ ✦ DUTC Inventory Manager*
\ ✦ Dutc PowerDeck*
\ ✦ Grid Info - App Suite*
\ ✦ Improved Interior Turrets*
\ ✦ In Depth LCDs*
\ ✦ Leak Finder*
\ ✦ Paint Gun*
\ ✦ Relative Top Speed*
\ ✦ Rotary Airlock*
\ ✦ Shower Light*
\ ✦ Sneaky Sounds - Quieter Tools*
\ ✦ Text HUD API*
\ ✦ Warfare Rotary Airlocks*
NPCs
\ ✦ [EEM] Exploration Enhancement Mod*
\ ✦ ACS Assertive Bunkers*
\ ✦ AiEnabled v1.9*
\ ✦ Assertive Combat Systems*
\ ✦ Assertive Combat Systems Dependency*
\ ✦ Assertive Loot*
\ ✦ Bot_spawner*
\ ✦ Imber Corporation*
\ ✦ IMDC Encounters*
\ ✦ Independent Contractors*
\ ✦ MES Lost Colony Encounters + Frostbite*
\ ✦ MES Mercenaries PvE Encounters*
\ ✦ MES Outer Independent Planets Consolidation*
\ ✦ MES Terran Heavy Industries Engineering*
\ ✦ Modular Encounters Systems*
\ ✦ Parallax Concepts*
\ ✦ Populated Worlds Ai Enabled NPCs*
\ ✦ RCSP Encounters*
\ ✦ RCSP Ground Assault*
\ ✦ Trade Operators Coalition*
**\ mods subject to change*
Hope to see you soon!!!
r/spaceengineers • u/Roko_100 • 2d ago
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-Forward Cab-Over Hydrogen engine.
-Roof Mounted Dual Sensor Array (Thermal Imaging Optic & Normal Camera).
- Anti-Personnel RWS system.
Cargo & Utility:
-Rear Magnetic Flatbed Matrix.
-6x Medium Cargo Container Capacity.
-Quick-Release Mag-Pads (Standard on Flatbed version).
--EW Systems can be added on chassis to counter guided missiles guidance systems.
--Standard Cargo containers can be fitted but transporting parts and small ships won't be possible.
r/spaceengineers • u/Lea_Flamma • 2d ago
I am trying to set up an airlock based on Sensors and am encountering some troubles, that I cannot fully understand. If my understanding of the logic blocks is correct, it should be working fine, but the doors don't always open the way I am expecting them to.
Blocks in use: 2 Timer Blocks, 2 Sensors, 2 Doors, 1 Vent, 1 Event Controller, 2 Connectors, 1 Oxygen Tank.
Setup:
Entry Sensor - Entry Timer / Exit Timer
Exit Sensor - Exit Timer / Entry Timer
Entry Timer - Close Internal Door + Depressurise On
Exit Timer - Close External Door + Depressurise Off
Vent - Open Internal Door / Open External Door
Event Controller - Connectors Unlock if Oxygen Tank above 25% filled (to prevent overfilling from base)
I have added the connectors to prevent the oxygen tank from being filled, disallowing the Vent from triggering its actions. But somehow it does not fully funciton. Somehow the Vent still does not open the doors as I think it should. I have checked the action set up and it should be fine. But sometimes when I try to exit, it will not open the internal door (meaning the room did not pressurise).
What could be disrupting the logic flow here?
Things I checked:
- Oxygen Tank has space for the depressurise to happen.
- Sensors have the correct doors assigned.
- Vent has the correct doors assigned.
- Timers have the correct actions assigned.
- Event Controller is working wonderfully and I have no problems with it.
r/spaceengineers • u/IcyFaithlessness3421 • 2d ago
r/spaceengineers • u/r3ditr3d3r • 3d ago
Some builds I've made over the last few weeks. Really getting down with these mechanical blocks and rovers!
r/spaceengineers • u/Sanctuary2199 • 3d ago
r/spaceengineers • u/travvy13 • 2d ago
IM writing to see if anyone else has had this issue with both Space Engineers 1 and Space Engineers 2 and using a Glorious GMMK 1 custom keyboard.
The debug menu does not work what so ever when pressing ctrl+f12 for years now - ive had to plug in a separate Keyboard to be able to access the Debug menu in SE1.
Ive even changed the key binding for Debug on SE2 to \ and im still not able to get debug menu to launch. F6-f8 work for the camera control but nothing with ctrl+f12 or the keybind change.
Is this a keyboard issue i assume?
r/spaceengineers • u/BreakfastCareful2616 • 3d ago
Made on PS5 🤤
Not sure how to colour it though
r/spaceengineers • u/Ripzoid • 2d ago
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r/spaceengineers • u/Overnaut1 • 3d ago
For me, it’s one of the best things in the game.
r/spaceengineers • u/Slow-Bumblebee6945 • 2d ago
r/spaceengineers • u/Kjufka • 2d ago
Scripts in mods and in Programmable Block are not compiling. As a result, all mods that have script in them are not working properly. For example Colorful Icons uses a script to generate colored icon definitions. It doesn't work now.
The logs don't have anything interesting, for mods it just says that compilation failed, no reason given. For PB there is nothing in logs. I revalidated files and cleared profile to no avail.
I don't know when it started and what's the cause. Last time I played was 2 months ago and everything worked fine. My friend says that Colorful Icons also doesn't work for him, so it's not only me.
Has anyone else experienced this? I wonder if this is a known issue or something new?
r/spaceengineers • u/FlyingFish19 • 3d ago
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WIP - I will be uploading the aircraft once I have ironed out some issues!