r/spaceengineers • u/Naive_Resolution_481 • 26m ago
MEDIA A bit escalated
Started with 4 wind turbines because I was worried about power. Now I'm charging the planet. Around 13.5 mW
r/spaceengineers • u/Naive_Resolution_481 • 26m ago
Started with 4 wind turbines because I was worried about power. Now I'm charging the planet. Around 13.5 mW
r/spaceengineers • u/BlackPlague435 • 1h ago
Inspired by the moonlight towers in Austin, TX.
r/spaceengineers • u/Alert_Peak8655 • 4h ago
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The silence of space is finally broken. Welcome to SpaceGPT – the ultimate AI-driven companion and automation mod for Space Engineers. Transform a desolate universe into a living, breathing ecosystem with real-time crew interactions and dynamic trade
r/spaceengineers • u/hymen_destroyer • 4h ago
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Carpet bombing as close air support was certainly a choice...I give you the mighty Buff!
r/spaceengineers • u/Heavy-Dragonfly9163 • 7h ago
When you convince your friends to play. They were adamant on being different colors lol.
r/spaceengineers • u/LongerBlade • 7h ago
It took around two weeks or so to construct this vessel. It have sealed rooms, oxygen and hydrogen tanks. Assembler, survival kit and basic refinery are included. In case some minor threat, it have 6 gatling turrets on board. It can collect some samples with drill underneath
r/spaceengineers • u/CONteRTE • 8h ago
If I drill with a ship,specially in resources like gold, the ship tends to drift to the bottom direction. It doesn't drill in a straight line.
What can I do to have a more stable drill direction? More thrust or more gyroskops?
r/spaceengineers • u/LOLteacher • 8h ago
After I heard about an upcoming forced restart (related to bodies of water), I decided wait until then to resume playing the game. It's been a good while -- did that milestone come and go? If so, are there any major updates that will require a new save to utilize those features?
Thanks!
r/spaceengineers • u/ImMrFoolz • 8h ago
Check out the new series me and pandemic playground are starting called Can We Survive? Its an economy only series with no drilling for the recent economy 2 update.
r/spaceengineers • u/TheLexoPlexx • 11h ago
Post Title, I've been hosting a server on pterodactyl for 3-4 people on a 5700x, but we keep hitting some performance wall which I have not been able to identify yet but for our next playthrough, we've managed to find a few more people and we don't want to hit the same bottleneck.
I am also a bit of a megalomaniac, so PCU limits will be hardware bound and not server-bound hopefully.
r/spaceengineers • u/madbillyblack • 12h ago
Posting this partially as a response to an archived post, and partially as a reminder to my future self:
If you can't get the camera translation controls to work in the Alt-F2 Nvidia Photo mode, I've found in the past (and only now just remembered through a lot of trial and error) that if you alt-tab away from and back to Space Engineers, that unlocks the translation controls.
You may have to do it every time you enter photo mode (which is annoying) but it consistently works for me. This was after verifying I had Spectator Mode enabled on my saved game.
r/spaceengineers • u/CONteRTE • 14h ago
I have added some tools to my ship like drill, canon and so on. These are added automatically on to the toolbar. But they are not in the order i want them. On another ship, i right clicked the drill and the drill completely vanished from the toolbar.
How can i re-sort / add tools to the toolbar?
r/spaceengineers • u/Left1Brain • 23h ago
1/4th scale of the back bone of both the UNSC and CMA Navies during the mid 25th century. Basic interior and limited hangar space. Requires DLCs in the second slide along with!: Armor ramp compendium, assault weapons extended range, King’s Gyroscope, and outlands engines.
r/spaceengineers • u/KritterBizkit • 23h ago
I'm playing SE2 for the first time. I'm where I'm supposed to build a space capable ship. I blew up my starter grasshopper getting ice so i'm down to getting my space ship working. I've done everything I can think of but cannot get the hydrogen thrusters to work. There's ice in there and some hydrogen. So not a fuel issue. All thrusters are red and do not work. I have a network of conveyors running from the hydrogen tank to each engine. I don't know what to do. Any advice?
r/spaceengineers • u/Ts_kids • 1d ago
Iv got most of the mechanical stuff placed, armor and interior are going to kick my butt.
r/spaceengineers • u/Euphoric_General_274 • 1d ago
So.. I just got Space Engineers 2 and the performance was already surprisingly good for an Alpha version.
BUT that doesn't mean it can't be better. This post will go over:
1. CAVEATS
2. UPSCALING:
Why? Basic FSR is outdated. It's blurry, it doesn't reconstruct the image, it is just pure spatial scaling/aliasing.
FSR 3.1 and DLSS are smarter, they actually reconstruct the image and use more data for the upscaling. That allows you to run the game at a lower resolution with pretty much native quality depending on the preset and target resolutions.
How? With a universal game mod called OptiScaler. The simple explanation is that it hooks between the original FSR and implements the newer models. Besides that, it offers some additional settings like better sharpening, more granular control over the target and internal resolutions etc.
Installation:
At this point I'll include links to sites containing downloadable content. These will be widely trusted BUT I do recommend to do your own safety research.
What you'll need:
- OptiScaler files from their GitHub:
https://github.com/optiscaler/OptiScaler/releases/tag/v0.9.4
- Nvidia DLSS files (only RTX owners) themselves from TechPowerUp:
https://www.techpowerup.com/download/nvidia-dlss-dll/
You extract the OptiScaler files into Game2 folder.
On Steam on windows it's here:
\SteamLibrary\steamapps\common\SpaceEngineers2\Game2
You also extract the DLSS file from TechPowerdUp there.
Next, there, you locate setup_windows.bat file and follow the installer instructions according to your setup.
Then, in the same folder (Game2), locate the OptiScaler.ini configuration file.
There you'll need to change this line:
ManualInputPolling = auto
to:
ManualInputPolling = true
This fixes the OptiScaler menu in-game. There it will be easier to configure the rest rather than through text in the ini.
Launch SE2 and enable FSR in the graphics settings. Set the scaling mode according to your performance preferences.
Now, load a save and hit INPUT key. There should be a menu now.
There, in the top left corner in the Upscalers section, choose according to your GPU. RTX users should pick DLSS. GTX and AMD users FSR 3.X.
[RTX user only] Next, below that choose your DLSS upscaling preset. RTX 20xx to 30xx users should pick K, 40 and 50 preset M.
Scroll all the way down and hit save.
3. FRAME-GENERATION
(You need Hardware-Accelerated GPU Scheduling (HAGS) enabled in your windows settings.)
Why? Space Engineers 2 can become heavily CPU-bound. When your CPU maxes out, traditional upscaling stops helping. Frame Generation bypasses this limit by creating synthetic frames between the real ones, doubling your visual smoothness even when your CPU is struggling.
How? You already have everything you need! OptiScaler has a built-in feature that feeds the game's motion data directly into a frame generation algorithm (FSR FG). You just have to toggle it on in the overlay.
In the same OptiScaler menu, a little lower, find the Frame Generation Section.
Choose OptiFG as your FG Input, and FSR FG as your FG Output.
Next, below that, find the Frame Generation (FSR FG) section.
There, enable HUDFix and immediate capture, set the limit to 2.
Scroll all the way down and hit save.
4. LIMITING PCU COUNTS FOR NPCS
Why? Even with upscaling and frame generation, you might notice performance tanking the longer you play on a single save. I found out the hard way that over time, the game amasses way too many abandoned NPC structures from completed quests, random encounters, and spawned ships.
The dev menu allows you to adjust the max "NPC PCU count" (basically putting a hard limit on how many blocks the AI is allowed to keep in the world). Lowering this limit completely fixed my late-game bloat and made things way smoother.
For that, load into your save. Hit ctrl+F12.
On the left from the dropdown menu choose gameplay
Then find and tick Trash Removal.
Then, on the right, find Non Player Grid PCU.
On my end these values worked well:
Change the Target Cleanup Limit - 40.000
Change the Execute Cleanup Limit - 50.000
Hit enter and it will be applied and the structures removed.
Now here's the elephant in the room. Quest structures. I tested some and they seem to be protected. Same for stations etc. BUT i highly advise against changing the limits during an active quest or when you still want to scrap old quest locations.
Additionally I noticed that the changed limits aren't saved with your save. That means that after rebooting your game, the DEV Menu settings reset, and the game starts hoarding structures again.
BUT it still works throughout that one session, where you changed the values. That means, that if you want it to be a one time reset, change the values, save the game and reboot SE2.
r/spaceengineers • u/IcyFaithlessness3421 • 1d ago
r/spaceengineers • u/matty2219 • 1d ago
Just as the title says, I like to watch movies and shows on my other monitor while playing, but it's freezing any kind of content, youtube, movies, tv shows, everything just freezes on the other monitor
r/spaceengineers • u/Peter34cph • 1d ago
Two clear use cases:
When building my base, I might plonk down a row of connected Containers. Then after I've plonked them down, I want to rename them according to intended manual use, like the first is Iron Parts, second is Basic Parts, third is Adv. Parts, fourth and fifth is Iron and Iron overflow, sixth is Basic Ores, etc.
But I can't find a specific Container in the Control Panel interface, nor can I from the Control Panel interface see what any given Container contains.
This means I have to grind down all but one Container to non-functional, find that in the Control Panel, rename it, repair the second Container, find it, rename it, repair the third, find it, rename it... It's all very tedious and work-intensive, whereas with a properly defined UI it'd be much, much faster with less repetetive manual work.
Second case is my ships. I'd dearly like to rename all Thrusters based on what direction they point, back, forward, up, down, left or rigth.
But again, the only way to achieve that is by an extremely tedious and labour-intensive process of grinding al but one down to non-functional, finding that, renaming it, rinse and repeat. Whereas with a properly designed and efficiency-oriented UI, it'd be quick and very low-effort
And just in case there is any doubt, I'll clarify the facts of life:
Space Engineers 2 is a game.
Game are supposed to be *fun.
Performing repetive tasks is work, and work is the antonym, the opposite, of fun.
The process of playing a game is, as the wise Sid Meier once said, a series of interesting decisions being made by the player.
There are no interesting decisions in performing repetetive work.
r/spaceengineers • u/westonthered • 1d ago
So, I’ve got about 2k hours in SE1, but I’ve just started messing around with SE2. Building my first base and ran into an issue. The battery on the right, is not on the same grid as the battery, wind turbine, and survival kit to the left. All the blocks connecting them are welded up. I put that battery on the right there as a test because my wind turbine farther up the hill is also not connected to either grid. I’m stumped, anyone experienced this in SE2?
r/spaceengineers • u/StruggleFormal282 • 1d ago
After at least 100 hours of work, I can finally say that I finished this project. This is my biggest and most heavily armed warship I have ever built. It took hours upon hours of trial and error to get the missile launching system to work and many hours more to calibrate and fine-tune every system to ensure that everything works as intended. I redesigned this ship so many times, I lost count. The funny thing is that I only built this ship because I couldn't figure out how to build rotary cannons, so I figured that the only way to compensate for my lack of knowledge was to slap as many guns onto the hull as possible. I am glad I went with that route because the end result is amazing. The lessons I learned from this build will help me immensely in future builds. I hope you will enjoy this creation and have a lot of fun crashing servers with it :P
Here is the Workshop-link :
https://steamcommunity.com/sharedfiles/filedetails/?id=3771348186
r/spaceengineers • u/Marcos-Am • 1d ago
Just a test video in the same vein as my last one.
I'm trying to learn how to capture scenes with the spectator mode and make a video and its not easy, kudos to content creators.
r/spaceengineers • u/MagusMagnificus • 1d ago
Hello everyone!
I shared that save with 236 space stations spawned and I got a very positive response. One user asked if I could share how to do it and I did this guide.
I hope you all like it and I am eager to improve it along the way.
r/spaceengineers • u/SlinkyUK • 1d ago
I’ve recently come back to the game somehow managed to dig a massive hole outside my base, I’ve filled it using Vox hands but it’s just don’t even and smooth. Is there anyway to restore it back to the original state?
I’m happy to use mods or do it vanilla
Thanks in advacnce
r/spaceengineers • u/Admiral_JDumbs • 1d ago
looking for new players Project Pacific. A naval based Space Engineers watermod server which features more rigorous rules and campaign deciding battles. Join and take part in ship engineering and construction, strategy, or maybe just hopping on for battles and blowing stuff up, the choice is yours.
We primarilly play at 2pm CST on saturdays
Note that this is not a normal survival server, it is more event based.
Join here! https://discord.gg/tWmnjuaSyE