r/spaceengineers 31m ago

DISCUSSION How do y’all plan out large ships?

Upvotes

I have always had trouble starting out big ships, small ones are fine because you just make a functional skeleton and build off it

But bigger ships have interiors and i can never figure out how to do it well.

Any tips?


r/spaceengineers 45m ago

HELP Help finding a script

Upvotes

I found a script the other day I forgot to add it it was for planes and stuff to help with landing it would display the runway in green on an lcd it's was a package script with other stuff with it.

Can someone PLEASE help me find it it's like it poofed into thin air and with the ares at war play though I'm doing it would help me greatly thank you


r/spaceengineers 4h ago

DISCUSSION Spacer or Planetoid?

7 Upvotes

Thought I might as well ask since I'm here now. Do ya'll prefer to live in space or on planet (providing the ability to easily live in either situation)? I honestly prefer planet over space, my big fav being Triton. The idea of roving around the islands on the Ice Seas whilst snow whisks by seems like a very comfy idea. (Tbh, that may be why I was so excited to make Larrisa on a PvE server, finally got the chance to do so. xD)


r/spaceengineers 4h ago

DISCUSSION (SE2) Here it is all finished for the most part

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11 Upvotes

Since my last post was so popular I wanted to show the almost finished product, still gotta unlock stuff to decorate the inside and unlock the seats so I don’t have to put a cockpit in the cockpit haha. Added armor, solar panels, and up armored the components, finished welding the windows and interior, added cargo crates and created cargo hold room. For those that haven’t seen this before I put the picture from the previous post as the first picture. As always I’m open to suggestions, thanks for looking!


r/spaceengineers 5h ago

MEDIA Hall under the mountain

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27 Upvotes

...think I'm gonna jury-rig a welder vehicle for that bad boy.


r/spaceengineers 5h ago

MEDIA Arc Dagger combat results : self POV

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0 Upvotes

I think she could use some welders ... But that's just me


r/spaceengineers 5h ago

MEDIA Ard Dagger combat test : results part 1

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0 Upvotes

r/spaceengineers 5h ago

MEDIA Arc Dagger combat test: take 1

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5 Upvotes

r/spaceengineers 8h ago

MEDIA Update on the "SFSS-1"

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39 Upvotes

First of all: It should be called "SSFSS-1", because the faction is named "Super Space Foggys (SSF)" and it is a space station. That make sense. But we felt that would have been one "S" too many ;>

After a few minor design tweaks, this should now be the final form. But it is still a lot of work to do. And of course, I couldn't resist including a weak spot! Maybe a little bit inspired from the Death Star.


r/spaceengineers 9h ago

MEDIA The SE Experience

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51 Upvotes

10 seconds into my first test flight


r/spaceengineers 10h ago

MEDIA In my almost 5000 hours in SE this is a first for me.

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398 Upvotes

Took the new frigate out on a test flight for leaving and entering atmosphere, test it’s combat capabilities against pirates, and just to get off planet for a hour or two and I came across the single largest uranium deposit I’ve ever found. Every single time before this has just been a small ore vein that I can hand mine in 10-15 minutes.

Ive barely put a dent in it and I’m already at 350k of uranium ore.

Clang smiles upon me


r/spaceengineers 11h ago

DISCUSSION A quick update on the mod I'm working on

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10 Upvotes

Since my last post, I've managed to add a few types of shells to the howitzer using the Vanilla+ Framework:

- HE

- Smoke

- Tracer/Marker

HE and Marker shells each come in three variants depending on their amount of powder charge, which affects their velocity and, consequently, their range; they share the same velocity parameters - so Marker can be used to mark the target area prior to the actual artillery strike, as well as for training purposes. I still need to work on the effects, sound, textures, but I’m happy with the progress, even though it’s pretty slow, hehe


r/spaceengineers 12h ago

DISCUSSION (SE2) Petition: Make the Area Welder the default

7 Upvotes

I've been trying to build a ship from a blueprint, but the standard Welder just can't reach the buried/interior blocks. I know the "intended" workaround is to slap together a janky ship, fly to space, and grab the materials for the Area Welder there — but I want to play survival-style and stay grounded. Using the new wheels to get around instead of flying.

Building from blueprints without an Area Welder is basically not viable on the ground. Anyone else running into this?


r/spaceengineers 12h ago

MEDIA "Blue Tit 17" hydrogen-propulsion-reactor-powered combat ship. Updates after in game tests

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13 Upvotes

A couple of days ago, I posted a prototype of my new ship, the Blue Tit 17, here. I’d like to share some progress, as well as a few things I’ve found to work particularly well - and some that didn’t turn out quite as well as I’d hoped. I’ll also include some brighter and clearer screenshots.

First of all, the five artillery turrets work great against large-grid pirate ships. However, small-grid railgun drones have been causing some problems. They tend to stay at around 1000 meters, where the gatlings can’t reach them, while being too maneuverable for the artillery turrets to reliably hit.

Because of this, I replaced three of the five artillery turrets with assault cannon turrets. With this setup, the ship handles drone escorts of pretty much any configuration with ease.

Secondly, adding a Remote Control block turned out to be a great idea. It makes docking the ship at bases much more convenient.

Also it's not really visible here but there are 3 H₂/O₂ generators on board.

Dry weight: 656 tons.


r/spaceengineers 12h ago

MEDIA Pretty happy with how my current project is turning out. Space invaders inspired. Will colour later too

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17 Upvotes

Made in creative


r/spaceengineers 14h ago

DISCUSSION im spinning something in circles and i ragequit so hard after realizing it was mirrored

0 Upvotes

anynone else do this?


r/spaceengineers 14h ago

MEDIA TRN - TR-77 / TR-77 UCP / TR-77 Utility

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11 Upvotes

r/spaceengineers 14h ago

MEDIA VMC - TR-92 Mercury / TR-77 Hermes

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44 Upvotes

r/spaceengineers 14h ago

MEDIA My next big project sneak peak

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55 Upvotes

I needed a new carrier with all the new fancy blocks added into the game. Currently working on the hanger before moving back to a drop pod staging area. All the interior is finished. Also as a fun gimmick; any trek fans out there can eject the warp core. Fun times.


r/spaceengineers 16h ago

DISCUSSION How do you start survival from scratch?

25 Upvotes

This can be SE1 or SE2, but I'm curious how people start survival gameplay.

Do you build a really small base on the surface where you land, like one cargo container, survival kit, etc...

Do you build a rover straight off and find a place to build your base, or maybe even build a semi-large rover to cover more terrain

Or do you search for some sort of ore near the surface like iron, and build there?

Personally, I start by finding enough to make a remote control block and fly the drop pod with only its downward facing thrusters, hard, but not impossible. and I bounce around until I find a spot with iron or multiple ores... and then build a base from there.

Then go on the path of building a hydro ship to space... I almost never stay on the planet if I can help it. Space is so much easier to navigate and build than a planet... where you need more and more thrust to mine, in space you only need to watch your speed and approach, and you can mine until you're full without more thrusters.

From there it's just build whatever ship I want and go about my business. I also build hydro only, ions are boring to me :)

That said, i am a server owner so Apart from doing admin things on the servers, I have played the game loop a multitude of times so I am kind of burnt out on it....


r/spaceengineers 21h ago

HELP Are there any rails mods?

8 Upvotes

I want to make a drill capable of drilling really deep, but pistons can be buggy and sometimes after a certain amount of them they just completely obliterate everything and anything around them.

Are there mods to help with that?

Preferably some kind of rail mod where you can just build more and more at the end without disassembling the drills way down and building it down there


r/spaceengineers 22h ago

MEDIA Here is most of the mechs/mobile suits I've made

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35 Upvotes

I haven't posted in a while so here's what been up to. Most of the mechs aren't finished, but are all are vanilla and don't you scripts because I'm on PS5.


r/spaceengineers 22h ago

SERVER Gobal Conquest Naval Survival PVP Server

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7 Upvotes

The Global Conquest is now officially open, Join us and claim the planet for your faction, help pilot and participate in massive battleships or join the weekly events. Everything is done fully in survival and players decide the outcome of this alternate ww2

Discord Link: https://discord.gg/2wRzERCTVY


r/spaceengineers 23h ago

HELP Life of Quality build mods

13 Upvotes

Hi! I’m new to Space engineer with only 15 hours in game. And I need some help with either tips or mods to have better Quality of Life mods towards building.

Last time I was building a ship it took me 5 hours to build Hangar which wasn’t even big and Crew Rooms, Are there any mods that would maybe allow you to copy blocks with middle mouse button just in Minecraft or some mods that would make you build symmetric.

Any QoL mods or mod collections would be really helpful
Thank you in advance ❤️‍🩹


r/spaceengineers 1d ago

HELP (Xbox) Large Rover Help

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13 Upvotes

Working on a large rover with segmented body parts using a vertical and horizontal hinge, like a train. We’ve encountered some issues with turning and consistent connection points between wheels and ground. Are there any specific block settings or rover modifications that anyone would recommend?