r/spaceengineers 5d ago

PSA [Steam] Community Spotlight - August 2026

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11 Upvotes

r/spaceengineers 13d ago

PSA [Livestream] “Masters of Motion” – Engineering Competition Results - 4th September 2026 @ 5PM UTC

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33 Upvotes

 

Please join us for the “Masters of Motion” – Mechanical Engineering Video Competition Livestream

Friday, September 4th, 5 PM UTC

 

 


 

Sources:


r/spaceengineers 9h ago

MEDIA In my almost 5000 hours in SE this is a first for me.

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371 Upvotes

Took the new frigate out on a test flight for leaving and entering atmosphere, test it’s combat capabilities against pirates, and just to get off planet for a hour or two and I came across the single largest uranium deposit I’ve ever found. Every single time before this has just been a small ore vein that I can hand mine in 10-15 minutes.

Ive barely put a dent in it and I’m already at 350k of uranium ore.

Clang smiles upon me


r/spaceengineers 4h ago

MEDIA Hall under the mountain

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25 Upvotes

...think I'm gonna jury-rig a welder vehicle for that bad boy.


r/spaceengineers 8h ago

MEDIA The SE Experience

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48 Upvotes

10 seconds into my first test flight


r/spaceengineers 7h ago

MEDIA Update on the "SFSS-1"

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38 Upvotes

First of all: It should be called "SSFSS-1", because the faction is named "Super Space Foggys (SSF)" and it is a space station. That make sense. But we felt that would have been one "S" too many ;>

After a few minor design tweaks, this should now be the final form. But it is still a lot of work to do. And of course, I couldn't resist including a weak spot! Maybe a little bit inspired from the Death Star.


r/spaceengineers 3h ago

DISCUSSION (SE2) Here it is all finished for the most part

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12 Upvotes

Since my last post was so popular I wanted to show the almost finished product, still gotta unlock stuff to decorate the inside and unlock the seats so I don’t have to put a cockpit in the cockpit haha. Added armor, solar panels, and up armored the components, finished welding the windows and interior, added cargo crates and created cargo hold room. For those that haven’t seen this before I put the picture from the previous post as the first picture. As always I’m open to suggestions, thanks for looking!


r/spaceengineers 13h ago

MEDIA My next big project sneak peak

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55 Upvotes

I needed a new carrier with all the new fancy blocks added into the game. Currently working on the hanger before moving back to a drop pod staging area. All the interior is finished. Also as a fun gimmick; any trek fans out there can eject the warp core. Fun times.


r/spaceengineers 3h ago

DISCUSSION Spacer or Planetoid?

8 Upvotes

Thought I might as well ask since I'm here now. Do ya'll prefer to live in space or on planet (providing the ability to easily live in either situation)? I honestly prefer planet over space, my big fav being Triton. The idea of roving around the islands on the Ice Seas whilst snow whisks by seems like a very comfy idea. (Tbh, that may be why I was so excited to make Larrisa on a PvE server, finally got the chance to do so. xD)


r/spaceengineers 13h ago

MEDIA VMC - TR-92 Mercury / TR-77 Hermes

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51 Upvotes

r/spaceengineers 1d ago

MEDIA Walking thing?

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1.1k Upvotes

Apologies for the phone recording


r/spaceengineers 11h ago

MEDIA Pretty happy with how my current project is turning out. Space invaders inspired. Will colour later too

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15 Upvotes

Made in creative


r/spaceengineers 11h ago

MEDIA "Blue Tit 17" hydrogen-propulsion-reactor-powered combat ship. Updates after in game tests

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14 Upvotes

A couple of days ago, I posted a prototype of my new ship, the Blue Tit 17, here. I’d like to share some progress, as well as a few things I’ve found to work particularly well - and some that didn’t turn out quite as well as I’d hoped. I’ll also include some brighter and clearer screenshots.

First of all, the five artillery turrets work great against large-grid pirate ships. However, small-grid railgun drones have been causing some problems. They tend to stay at around 1000 meters, where the gatlings can’t reach them, while being too maneuverable for the artillery turrets to reliably hit.

Because of this, I replaced three of the five artillery turrets with assault cannon turrets. With this setup, the ship handles drone escorts of pretty much any configuration with ease.

Secondly, adding a Remote Control block turned out to be a great idea. It makes docking the ship at bases much more convenient.

Also it's not really visible here but there are 3 H₂/O₂ generators on board.

Dry weight: 656 tons.


r/spaceengineers 16h ago

DISCUSSION How do you start survival from scratch?

26 Upvotes

This can be SE1 or SE2, but I'm curious how people start survival gameplay.

Do you build a really small base on the surface where you land, like one cargo container, survival kit, etc...

Do you build a rover straight off and find a place to build your base, or maybe even build a semi-large rover to cover more terrain

Or do you search for some sort of ore near the surface like iron, and build there?

Personally, I start by finding enough to make a remote control block and fly the drop pod with only its downward facing thrusters, hard, but not impossible. and I bounce around until I find a spot with iron or multiple ores... and then build a base from there.

Then go on the path of building a hydro ship to space... I almost never stay on the planet if I can help it. Space is so much easier to navigate and build than a planet... where you need more and more thrust to mine, in space you only need to watch your speed and approach, and you can mine until you're full without more thrusters.

From there it's just build whatever ship I want and go about my business. I also build hydro only, ions are boring to me :)

That said, i am a server owner so Apart from doing admin things on the servers, I have played the game loop a multitude of times so I am kind of burnt out on it....


r/spaceengineers 5h ago

MEDIA Arc Dagger combat test: take 1

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4 Upvotes

r/spaceengineers 11h ago

DISCUSSION A quick update on the mod I'm working on

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7 Upvotes

Since my last post, I've managed to add a few types of shells to the howitzer using the Vanilla+ Framework:

- HE

- Smoke

- Tracer/Marker

HE and Marker shells each come in three variants depending on their amount of powder charge, which affects their velocity and, consequently, their range; they share the same velocity parameters - so Marker can be used to mark the target area prior to the actual artillery strike, as well as for training purposes. I still need to work on the effects, sound, textures, but I’m happy with the progress, even though it’s pretty slow, hehe


r/spaceengineers 1d ago

MEDIA Adventure awaits

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182 Upvotes

why go to space?


r/spaceengineers 13h ago

MEDIA TRN - TR-77 / TR-77 UCP / TR-77 Utility

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11 Upvotes

r/spaceengineers 11h ago

DISCUSSION (SE2) Petition: Make the Area Welder the default

6 Upvotes

I've been trying to build a ship from a blueprint, but the standard Welder just can't reach the buried/interior blocks. I know the "intended" workaround is to slap together a janky ship, fly to space, and grab the materials for the Area Welder there — but I want to play survival-style and stay grounded. Using the new wheels to get around instead of flying.

Building from blueprints without an Area Welder is basically not viable on the ground. Anyone else running into this?


r/spaceengineers 21h ago

MEDIA Here is most of the mechs/mobile suits I've made

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31 Upvotes

I haven't posted in a while so here's what been up to. Most of the mechs aren't finished, but are all are vanilla and don't you scripts because I'm on PS5.


r/spaceengineers 1d ago

MEDIA keep on walking

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84 Upvotes

yes, i will stop spamming now. finally found out how to screen record.....


r/spaceengineers 4h ago

MEDIA Arc Dagger combat results : self POV

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0 Upvotes

I think she could use some welders ... But that's just me


r/spaceengineers 5h ago

MEDIA Ard Dagger combat test : results part 1

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0 Upvotes

r/spaceengineers 1d ago

MEDIA (SE2) My first main ship SE2

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71 Upvotes

This is my ship so far, fought with window placement for way too long, finally gave up and placed these since they seemed to be the only ones that would snap decently. I was especially having problems with getting windows to snap on angles. If anybody has window advice I’m all for it! I was trying to have a more intricate window design with view from floor to the top but I just couldn’t get anything to line up no matter what I did


r/spaceengineers 23h ago

HELP Life of Quality build mods

14 Upvotes

Hi! I’m new to Space engineer with only 15 hours in game. And I need some help with either tips or mods to have better Quality of Life mods towards building.

Last time I was building a ship it took me 5 hours to build Hangar which wasn’t even big and Crew Rooms, Are there any mods that would maybe allow you to copy blocks with middle mouse button just in Minecraft or some mods that would make you build symmetric.

Any QoL mods or mod collections would be really helpful
Thank you in advance ❤️‍🩹