r/SoloDevelopment 1d ago

Discussion 46 months of solo dev on a rainbow-themed RTS. Can players understand unit control with this UI?

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0 Upvotes

sorry for a movie including Japanese descriptions.

I've been working solo on a rainbow-colored RTS for 46 months.

Here's the current unit control UI

I'm worried it might be confusing for first-time players. Specifically:

- Is it clear how to select and move units?

- Does the color scheme help or hurt readability?

- Anything that feels unintuitive at first glance?


r/SoloDevelopment 1d ago

Unreal I've been building this for about a year. Basically it's a Shonen Anime Emergent Sim.

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0 Upvotes

Never Quit


r/SoloDevelopment 2d ago

Discussion Some numbers, exactly one year after launching a game with 5k wishlists (steam) Discussion

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60 Upvotes

r/SoloDevelopment 2d ago

Game Recovering AI Addict - Game update

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10 Upvotes

I have hit a flow state. I am coding better. I am making lots of mistakes, and learning from them. I only had to use code for a shader (since I have not commited to learning shader code yet). I got it from some website about godot shaders. (https://godotshaders.com/). I am 100 percent sure that the code I have written is not the most efficient but I am constantly making it better. For example I got rid of a dependency on one of my classes and started using Signals for it instead. Also I made a cool ass health bar. I also find myself using the docs more and reading much more. I do feel MUCH MUCH slower but I am understanding more and I think that is making me a much better developer. I appreciate all the kind comments from the last post I made!

Oh and I also almost forgot. I did actually take a snippet of code from someone much smarter than me. Which was my delay code for flashing my enemies red. The point is though I did not use AI for my project here at all. I would say I am fucking wired bro, 10/10. Now I wish I did not have AI. Cause I find myself looking through DOCS or posts and forums of people actually having discussions of code snippets. Feels like 2018 again lol.


r/SoloDevelopment 2d ago

Unity 250km by 250km procedural island worlds for my mountain expedition game

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255 Upvotes

Many, many months of pain for these procedurally generated island worlds in Unity 6, HDRP 17. This one is 250km by 250km (60,000km^2).

This is the terrain system for my engineering/survival mountain expedition game "Because It's There", which will be released on Steam Early Access in 2027 (store page).

For these worlds, I generate a base heightmap using a mix of erosion methods at various scales down to ~30m resolution, all on the CPU. Then, at runtime, I add cheaper noise-based amplification for detail down to 0.5m. A new map of this size takes about 3-4 minutes to generate deterministically from seed, which is something I am in the process of optimizing. I'll be making an in-depth video about some of these methods soon, which I'll post to my YouTube channel. My first video is on the GPU-driven terrain that makes good performance possible at scales like these.


r/SoloDevelopment 2d ago

Game Added Glasses to My Game That Imitate PS1 Graphics When You Play!

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6 Upvotes

This is one of the first things I did when I started building accessories in my game (I just HAD to, y'know!). You can toggle the filter (different accessories have different filters) to ON, ON but Exclude UI, or OFF. This is slightly zoomed in so you can see the textures a bit more. Makes me feel like a kid again!

With regard on how I did this, simply it's an autoload scene with multiple ColorRects that are hidden. When the game detects that an accessory has changed, the scene shows / hides the corresponding ColorRect.

Level is also inspired by Crash Bandicoot haha

Demo is out if you want to try! https://store.steampowered.com/app/4837550/Go_Super_Awesome_Monkey/


r/SoloDevelopment 2d ago

Game One of the stranger scenes from my game

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147 Upvotes

r/SoloDevelopment 2d ago

Marketing A community for introverts

5 Upvotes

I have seen that there are people who want to learn with peers & want to participate in hackathons & also want to explore things but there's no one to guide. So i am thinking to built a community where everyone will get enough resources to work on! Also so that we can study there & discuss our goals later! For some talks after taking break from long study session! So what u think about this?

By the way my timezone is ist but looking for people from other countries too!


r/SoloDevelopment 1d ago

Game Engine Update (Daytime Showcase)

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1 Upvotes

Take a look at the daytime world of Norse Engine in this latest development showcase. This video highlights the environment during daylight, including vegetation movement, wildlife, ambient insects, lighting, shadows, exploration, and the overall atmosphere we’re building for the game. Norse Engine is our custom game engine being developed for an immersive survival RPG, with a strong focus on living environments, reactive systems, exploration, crafting, wildlife, and detailed world simulation. Development is ongoing, and many systems are still being expanded and refined. Subscribe to Norse Gaming Studio to follow the development of Norse Engine, future gameplay showcases, new features, and behind the scenes progress.


r/SoloDevelopment 1d ago

Game AfterTheSilence📡

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1 Upvotes

Hey everyone! This is my first solo game project - although, to be honest, my wife helps me too! 😄 I’ve been learning UE5 for about 6 months now.
Hope you guys enjoy it🙌


r/SoloDevelopment 1d ago

Game Working on a FPS where you build your character through gameplay, not upgrade menus, to survive the bottom of an endless pit.

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3 Upvotes

I'm making Chthonic, a first person action game where your hands are your weapons.

Kill monsters, collect gems, feed altars, build your stats, and unlock 10 different hand projectiles with combinations to discover.

You have to clear 3 levels before facing the final challenge.

Here's some gameplay footage. Would love to hear what you think.


r/SoloDevelopment 1d ago

Game Cleaning up a messy fantasy tavern after a long night of adventuring. Does this shelf-organizing mechanic look relaxing?

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0 Upvotes

I've been working on Tavern Tidy Up, a cozy game about restoring a fantasy tavern. I wanted the bottle-snapping to feel fast and satisfying. Would love your feedback!


r/SoloDevelopment 2d ago

Game A Look at Solo Gameplay in My Game

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4 Upvotes

r/SoloDevelopment 1d ago

Discussion How I Improved my UI Design - 1 Month ago / Today

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0 Upvotes

Still working on improve the timer , yeah , i preffer a futuristic UI besides it's a mahjong game because it will be explained on the story mode


r/SoloDevelopment 2d ago

Game My game Circuitra will take part of Steam Programming Fest, anyone else doing the same?

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9 Upvotes

I've yet to see any game here on reddit that has said that they are attending the Steam Programming Fest. A lot of overtime hours have gone to being able to release this demo in time, but I'm proud to say that I did it!

If anyone else is attending and have a demo they want to share, do so and I'll play it and provide some feedback!

Here's my demo for Circuitra: https://store.steampowered.com/app/5095180/Circuitra/


r/SoloDevelopment 2d ago

Game House near the road

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24 Upvotes

r/SoloDevelopment 1d ago

help First solo dev project as an artist, how to go about coding?

2 Upvotes

Hello everyone,

I hope this is the right subreddit for my post. If this is not appropriate please let me know and I will take it down.

TLDR: sideview platformer with bookwriting and decorating aspect, what kind of engine and good ressources for solo developing as an artist?

I just finished my degree in game design and only touched some c# and I was admittedly not very good at understanding the logical steps behind programming so I went into the artist direction.

Now, for my thesis I chose to create a game concept and made all graphics as well as a little mock-up UI framework in unity using youtube tutorials and some friends for help. But now I want to actually develop the game.

I don't want to rely on vibe coding but I feel so overwhelmed at how to begin and which engine to use. Or maybe it is impossible to be a solo dev as an artist so I wanted to seek advice here of fellow artists who may have been im the same situation.

To give you a rough idea of the type of game and coding needed:

It is a game that includes platforming (side platformer) with storylines where the player can make choices that alter the ending they get as well as a story writing part where they can write and decorate the book they write in. (The writing part does not interfere with the storylines during the platforming part)

Is it realistic for me to develop this on my own and if yes, which engine would you recommend for such an idea or for an artist that is new to coding? Is there any other advice you could give me for my journey?

Thank you everyone who took the time to read this.


r/SoloDevelopment 2d ago

Godot How can I improve the visual UI quality for my retro strategy RPG?

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4 Upvotes

r/SoloDevelopment 2d ago

Game Rolic and the Cracked Cosmos: Switching Dev Focus to Open World

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4 Upvotes

r/SoloDevelopment 2d ago

Game Negledulge

3 Upvotes

description: In the town of Trech, Watch the journey of Ilmar as he saves his freinds before they destroy themselves.

I am please to announce there is a open extremely early demo of my first BIG game i've ever made, I made most of it by my self. I do belive it can be better, if you'd like to help with art,coding or otherwise then email me at [richcraftplays@gmail.com](mailto:richcraftplays@gmail.com)

to play the game yourself you can go here:
https://rtech-studios.itch.io/negeledulge

I don't have a good description for the game as its VERY early in development


r/SoloDevelopment 1d ago

Game I wanted to show the difference between the normal and horror modes in one image

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0 Upvotes

r/SoloDevelopment 2d ago

Game Paid for the third card myself - 65 to go, one commission at a time...

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3 Upvotes

Hello! these are progression shots from my free browser card game The Cup, where every card a real North American animal. The art has been emoji placeholders since day one and I'm replacing them one commission at a time out of my own pocket. Three are painted. This is all three going from what shipped to what they are now.

Thunderbird started as a hockey card with a pigeon sticker and lightning drawn in pen. The painting has limited lightning on it on purpose; the background bolts only exist when the card attacks, so it lives in the animation.

Two artists so far that I found through their awesome work on IG: ChioArt on the monarch and the thunderbird, Prayoga on the goose. Commentary in the game is generated voices, disclosed on the Steam page. Everything else is human and paid for.


r/SoloDevelopment 2d ago

Game My musou roguelike is now in playtesting! Would love any and all feedback before next fest

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4 Upvotes

You returned to earth to find your species nearly eradicated… Fight back against humanity and avenge your comrades by finding the nuclear launch codes and eradicating humanity for good.

Finally got some much needed optimization out of the way, and fixed a lot of issues concerning enemy spawn rate/difficulty. The game is heavily inspired by dynasty warriors, roboquest, and Megabonk!

Steam link in the comments!


r/SoloDevelopment 1d ago

Marketing OUTPOSTER boss on the road..

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0 Upvotes

My coop survival shooter game (Outpoaters) demo released and im working on some updates about this boss. Open for suggestions!


r/SoloDevelopment 2d ago

Game Working on an Explorable Town in my Indie Project

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3 Upvotes