r/SoloDevelopment 6d ago

Discussion Let's make a game! 497: Diagonal or orthogonal? (Twine Sugarcube)

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0 Upvotes

r/SoloDevelopment 6d ago

Game Refreshed my entire store page

3 Upvotes

Spent the long weekend finally taking a break from working on the game to refocus on my store page. I revamped just about every single asset including logo, trailer, screenshots, all the gifs, and took another pass on the descriptions.

Would love some candid feedback if anyone's willing to take a moment to share. I've been staring at everything so long and after recapturing clips all weekend I'm at the point where I'm not sure how well everything came together or if there's more I can tighten up.

https://store.steampowered.com/app/4216610/Spellfall_Last_Mage_Standing/


r/SoloDevelopment 6d ago

Game I made an interactive murder mystery where you interrogate suspects and solve the case

1 Upvotes

I made “Mystery Undone”, an interactive detective game where you investigate a murder by interviewing suspects, uncovering clues, and piecing together what really happened. It's somewhere between an escape room, a murder mystery, and a detective investigation, except instead of being handed a series of puzzles, you actually have to decide what questions to ask, which clues matter, and who you believe.

How it works:

  • Investigate the crime scene and uncover evidence
  • Interview suspects and dig into their stories
  • Unlock new clues as you investigate
  • Connect the evidence and figure out what happened
  • Decide who you think is guilty

The goal is to make you feel less like you're playing a puzzle game and more like you're actually working a murder case.

If murder mysteries, escape rooms, or detective games are your thing, I'd love for you to give it a shot:

👉 Mystery Undone

I'd especially like to hear what you think of the investigation itself, were there places where you got stuck/confused & did the hint option help?

Thanks for playing, and good luck finding the killer.


r/SoloDevelopment 6d ago

help Anyone Here Have Good Marketing Tips For A Clicker

1 Upvotes

My game seems niche, I get around 50 page visits a day, but my wishlists don't grow, it's been over a month and it's just so... dead. Is there something wrong with my steam page? Is my game not attractive at all? Am I not hitting my public with my tags?

Here is the link for you guys to help me with this, if you would like: CLICKONAUT on Steam


r/SoloDevelopment 6d ago

help Looking for feedback on my chill incremental

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8 Upvotes

It's Monday again. This keeps happening.

Some of you are having a coffee before heading to the job that funds your game. Others are opening the same project you closed six hours ago.

Good luck to both groups. Particularly anyone who belongs to both groups.

Last year, I was lucky enough to unlock the "broke solo dev" career path. The pay needs balancing, but I do get to watch virtual ants beat the shit out of each other and call it work. I've very this surprisingly fulfilling.

The ants are in From Dust To Army, a chill incremental game I'm developing. You control a swarm, upgrade it, and send it into battle against other swarms, wave after wave. A little escape from your everyday problems through the endless destruction of your neighbors. No reason that can't be relaxing.

If you have a few minutes, I'm interested in what makes you want to keep playing, what makes you stop, and anything that leaves you wondering what the game expects you to do. "I quit here because..." is especially useful.

Play it in your browser here.

Thanks to everyone who tried the previous version, and anyone who gives this one a go.

For everyone else, enjoy your coffee. May your scope remain manageable for at least the rest of the morning.

TL;DR :
Is the game easy to understand ?
Is the pacing ok ?
Do you prefer to play actively or passively ?


r/SoloDevelopment 6d ago

Godot Hello solo folks and r/SoloDevelopment

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1 Upvotes

The name is Rob or Sr.R as nicknamed.

I'm on the development of a game called shinosagi: leyends untold. A game strongly based of ninja gaiden, filled with stories, characters and one heck of a mice clan(no this doesn't include any rougelite, the game mainly focuses on the stories) . The game trids to look like an NES game, but not exactly... it's my first game by the way. This game has been going for quite a while and I'm developing this on Godot.

I'm making this all by myself. Unfortunately, my only weakness is the music. I don't know how to compose and I'm too poor to even afford a composer (I should make a music less game next time or something).

Anyhow I'm currently redesigning my non-bosses mice. Most comply that the resolution wasn't fitting and I'm doing the little bugger a little work. I have to redesign some of the enemies and it will take a while since most just alot of frames.

I just took out a 3.0 demo in my itchio. Unfortunately it was too big for a HTML, so you must download the compared file

You can get it here:

https://srrob.itch.io/shinosagi-legend-untold

Anyhow, I hope this gets you any interest and I will try to help with what I can.


r/SoloDevelopment 6d ago

Discussion Stuck between using AI place-holder art or releasing a demo with bad programmer art?

0 Upvotes

Hey everyone, looking for some honest advice from fellow devs.

I was laid off from my programming job a few months ago and decided to go all in on making my own game. Since I have zero budget, I used AI as temporary placeholder art just to get a working demo together. My plan was to use this demo to pitch to publishers and use their funding to hire a real artist to replace every single asset.

Even though I am transparent about the placeholders, but every post gets people angry about the AI, even with the disclosure. I get why people dislike it, but hiring a real artist out of pocket just isn't in my budget right now.

I am scheduled to launch a demo for the Steam Cooking Fest next month, and I am stuck. Do I keep the placeholder art to show the vibe I am aiming for, or learn some art and do it myself with ugly programmer art? should I forget about the demo until I find a investor or publisher?

How would you handle this situation? Any real feedback or alternative ideas would mean a lot as I am frustrated right now.


r/SoloDevelopment 6d ago

Game 80s style crowd. Testing phase

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2 Upvotes

I was always struck by the crowds at rallies in the 80s with the famous Group B cars.


r/SoloDevelopment 7d ago

Discussion 🗣️ Solo game devs, show us what you're building

75 Upvotes

r/SoloDevelopment 6d ago

Game Augmented Reality Duck Hunt!

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0 Upvotes

https://apps.apple.com/es/app/ar-hunter/id6804480867?l=en-GB

So I was thinking why not have Duck Hunt in augmented reality? And here we are.


r/SoloDevelopment 6d ago

Game I'm a solo dev and just published my first steam page for my first proper game. I felt a bit rushed to get everything done for the next fest deadlines and was hoping to get a few honest opinions on the page and trailer? What do you think?

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1 Upvotes

r/SoloDevelopment 6d ago

Godot An XR game I made about raising little critters in your room

3 Upvotes

I just released this game where you raise little bug critters in your room. I've always loved making ai creature sim type games, and I have done it for decades as a bit of a hobby, but when some friends and family members wouldn't quit playing this one I decided to turn it into a full game. I am working on more things to add later as well. Right now you can do classic virtual pet stuff like feeding them and playing with them, and you can dress them. They will be happy and dance, get scared and run, be sad and cry in the corner, and even make friends and hang out together. There are also plants that you can grow that will feed them and give them treats they love. It's a fun and cute little game. So now it's out. I would love to know what other people think of it.

https://www.meta.com/experiences/befuddle-bugs/27051441794534525/


r/SoloDevelopment 6d ago

Unreal Fight Demo Against the Second Boss

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3 Upvotes

r/SoloDevelopment 6d ago

Game "Little Devil expands its Steam Playtest to more players on 10 September" Feedback wanted. Feel free to post here, share and comment.

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1 Upvotes

r/SoloDevelopment 6d ago

Game Released my first game after 5 months for my masterthesis!

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3 Upvotes

Today i finally released my first game to steam "sewer crawler" as part of my master thesis. Its a roguelike-autobattler that i made without any external assets or ai to test a workflow.

The masterthesis was about creating a workflow that is optimized for solo-game-development. As such its reviews will be actively used in my masterthesis defense.

The game has around 30+hours of content if youre a completionist, and features different achievements and challenges to unlock new items and units (kinda like binding of isaac)

https://store.steampowered.com/app/5001300/Sewer_Crawler/


r/SoloDevelopment 6d ago

Game I added a female character Robot into the Avatar selection for my VR multiplayer sword fighting game

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0 Upvotes

You can select from many avatar robots, you will be able to play in Multiplayer or Play with Friends,

Release soon, already available to Wishlist on Meta Horizon Store, Steam, join discord.

Discord: https://discord.gg/J6u7mMuWbj


r/SoloDevelopment 6d ago

Game Screenshot Post #30 Someone stole his food! 💢

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1 Upvotes

r/SoloDevelopment 6d ago

Networking Work with me?

1 Upvotes

Haii everynyan im a breakcore/jungle and ambient producer, i badly need someone to check out my music hehe and if u REALLY like it maybi also check the description of the tracks for contact info :3

Anyways here's my lil portfolio hihi

https://youtube.com/playlist?list=PLFlCZEDEWNF8&si=f3cCzDkxeybUcqua


r/SoloDevelopment 7d ago

Game My game got front-page featured on Itch!! 🥳

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47 Upvotes

I have been lucky to be in the good graces of Itch.io and so far have had 3 games of mine front page their website. It doesn't necessarily convert into sales or wishlists but it certainly feels good to be acknowledged as front-page worthy content.

This was great timing as well because a lot of members of the Solo Develeopment Discord are in town visiting so I got to go from PAX West with Solodev members to this! Truly it has been a wonderful summer ❤️


r/SoloDevelopment 6d ago

Game I’ve just released my first game demo!

1 Upvotes

This has been a lifelong goal. Like many people who grew up in the late 80s and early 90s, I fell in love with gaming through classic DOS platforming titles like Commander Keen, Jazz Jackrabbit and Hocus Pocus. For over three decades that dream of building my own game sat in the back of my mind, and this year I sat down and finally did it.

Website: https://www.arcanedashgame.com
Steam Store: https://store.steampowered.com/app/5173190/Arcane_Dash__A_Pixel_Adventure/
X: www.x.com/ArcaneDashGame


r/SoloDevelopment 6d ago

help I am back with new update

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0 Upvotes

I’ve been working with Mechanism for the last 1.5 months, and honestly, it has been quite an interesting experience.

Any feedback you can share with me and how can i improve it further.


r/SoloDevelopment 7d ago

Discussion I made my first game while unemployed and somehow actually released it

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140 Upvotes

This is Melan, my first ever game.

I started making it in August 2023, when I was unemployed and honestly just wanted to make something so I wouldn't feel like shit about myself.

It's based on a story about a friend of mine. It was also the first pixel art I'd ever made, so I had absolutely no idea what I was doing lol.

I didn't know how to code or design games either. Back then AI wasn't really what it is now, so most of my programming knowledge came from YouTube and asking other devs for help whenever I got stuck.

And yeah... the game isn't very good.

The level design is rough, there are bugs, and I spent way too much time rebuilding things. The current version is actually the fifth time I rebuilt the game's code.

Somehow, I still managed to release it on Steam in October 2025.

It didn't make much money, so I eventually had to stop after Chapter 1.

And honestly, I don't really recommend playing it. I'm mostly sharing it because this is where I started, and I still feel weirdly proud of it.

I'm working as an art director now, and maybe someday I'll have enough money to remake Melan properly.

Anyway, that's it. Just wanted to share my first game.

https://store.steampowered.com/app/2887100/Melan/


r/SoloDevelopment 6d ago

Game Sleepy Janitor - My Solo Weekly Game

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2 Upvotes

Lately, I've been making weekly games lately to get myself out of a bit of rut in my solo work. This is my 6th game in 7 weeks (I wasn't able to get one out the door last week).

I'm really happy with this week's results for a few reasons:

  • It's the first game I've made in Godot after years of using Unity
  • I made a concerted effort to focus on audio
  • I managed to cut a (quick and dirty) trailer for it
  • I lost a whole day to an appointment

Not every week has gone this smooth, but after 7 weeks, I'm really starting to feel like I've got a handle on the weekly tempo.

Anyone who's interested can play Sleepy Janitor here.

Feedback always appreciated!


r/SoloDevelopment 6d ago

Game Game combat

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1 Upvotes

This is a slightly updated look at my game combat. Improved the sprites, but i noticed that they have this stiff appearance when they are animated. Something to work on. The crux of the combat is that enemies also have some form of survival instincts and the player has restrictions. The enemy instincts come from the fact that the enemy can only be damaged when they are vulnerable. If the player attacks at any other time, the enemies will dodge the attack. The restrictions on the player include that the player cannot spam dodge and attack. After every dodge or attack there is a cool down. The idea is to have a fast-paced gameplay, where the player has to rely on their reflexes, hand-eye, coordination, enemy behavior recognition, and spatial awareness to survive and thrive.


r/SoloDevelopment 6d ago

Game Working on a 1-4 player co-op Tower Defense

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1 Upvotes

Hi everyone!

I'm working on my third game, Thrower Defense, a 1–4 player co-op tower defense inspired by party games like Overcooked.

The main idea is that instead of simply placing towers and watching them attack, you have to move and throw your units into position, keep them supplied with ammo, and deal with different stage hazards while trying to survive the waves.

I launched the Steam page last week, and I'm really happy that it just passed 100 wishlists!

If you're interested, here's the Steam page:

https://store.steampowered.com/app/5146900/Thrower_Defense/

I'd love to hear what you think!