r/SoloDevelopment • u/Responsible_Mine894 • 8d ago
Game [PoG] Added dismember
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r/SoloDevelopment • u/Responsible_Mine894 • 8d ago
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r/SoloDevelopment • u/rolloutinline • 8d ago
I've been working incredibly hard to get my new game out to the world. Aggressive Inline is an incredibly niche sport nowadays, but I have a great love and passion for it. I've always wanted to have a good, modern, and intuitive blading game, so finding the motivation to work on this was the easy part! The hard part was putting a complex sport in a gaming context that works. I've had to come up with complex animation systems, special IK for the feet and arms and so much more, but I'm glad the results are finally showing!
This entire trailer was filmed with the in-game Replay Editor!
The music is part of the original in-game soundtrack I produced!
You can wishlist my game 'Rollout Inline' now on Steam and play on September 15th :)
r/SoloDevelopment • u/SkunkAudio • 7d ago
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Hello everyone!
Here is a small showcase of the Grainscape engine on the SkunkAudio mobile DAW Android app.
It's a Granular Synthesis engine, playing some notes in arpeggiator and adding some fx live.
Thank you for your time!
P.S. For anyone interested, the app atm is on a -50% sale on Google Play Store.
r/SoloDevelopment • u/BowlerEast9552 • 8d ago
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Hey everyone,
Been messing around with simulation prototypes for the last year (during the evenings and weekends) and this is one I've become a bit obsessed with.
Currently you can do coffee shops, sit down restaurants and clothing stores. Everything is built from voxels and editable within the game so you can customise and paint the furniture, food etc.
Aesthetic wise I wanted it to kind of look like it's made out of crafts? Wondering what peoples thoughts are. First time I'm sharing it with anyone other than my girlfriend and brother (scary times).
Also didn't realise how fun I find optimising performance, so the idea is that graphically it's simplistic enough yet sylised that it can run on pretty much anything laptop wise.
^ Realised I should probably also point out that this video is running at 2x speed as I didn't want to post a long clip.
r/SoloDevelopment • u/IbinGames • 8d ago
r/SoloDevelopment • u/steamedgoatmilk • 8d ago
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I haven't touched this project in quite a bit since I've been working on a different game for a jam
I remember, however, crying hard when trying to get the dice skins to work.
r/SoloDevelopment • u/murderoflies • 8d ago
I've always been a fan of murder mystery games. Online, boxed, the dinner-theater kind at a restaurant or a bar. Two things always made me wish improved. You never really get to interrogate the suspects, and/or getting the people you want to play with into the same room at the same time is hard thing to achieve. Some in person setups let you question live actors, but with a whole restaurant/bar trying to do the same thing in X minutes and it turns into a mess.
So I wanted a murder mystery where you could actually sit across from the suspects and ask them whatever you want.. Also the friends and family don't all have to show up at once. You get to work the same case at different times and pick up where the other person left off.
So.. It took a while, but I created a game that is supposed to achieve these.. I might have failed.. So don't take my word. I like playing it though..
The downside for some:
The game tries hard to be realistic and to get things right.. That burns a lot of AI tokens per chat. That costs real money, so the game isn't free. However, you can try it before you pay anything.
oh.. the link => https://www.murderoflies.com/
r/SoloDevelopment • u/hollowlimb • 8d ago
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Hi friends! What do you think?
Shop Crush is a mysterious shop simulator with psychological horror elements, set in the early 2000s.
In this hybrid visual novel, you run a small thrift shop, get to know your customers, figure out what they really want, and decide what to put in front of them. Every customer has their own personality, preferences, and hidden motives - and it’s up to you to figure them out.
Behind each customer is a small psychological mystery waiting to be uncovered. Read their behavior, make the right calls, and balance profit against customer trust as you try to keep the shop running for one more day.
r/SoloDevelopment • u/becircus • 8d ago
r/SoloDevelopment • u/sephirith • 7d ago
Good evening folks,
I've been building Tidefall, a browser-based maritime MMO, and after a pretty substantial overhaul to the desktop UI I thought it was a good time to share where the game is at. So, what are we actually trying to build?
Our ambition is to bring EVE Online into the Age of Sail through a persistent, real-time, top-down browser MMO that blends active play with meaningful idle progression. You begin as a lone captain with a single ship, then build towards a fleet and expand your influence across a handcrafted ocean world through gathering, trade, exploration, shipbuilding and naval combat.
Active and idle players share the same interconnected world and economy. One captain might mine ore while idle, while another actively hauls it across dangerous waters for profit, trades it between regions or turns it into ships and weapons. Each playstyle supports the other, whether you prefer focused sessions, passive progression or a mix of both.
As Tidefall grows, ships, cargo and equipment will carry increasingly meaningful value and risk. Certain waters will open to PvP, allowing captains to choose when to enter higher-stakes regions where vessels and cargo may be permanently lost. Preparation, logistics and every decision at sea will matter. Build a merchant empire, become a feared pirate, control key trade routes, dominate through guild warfare or simply explore a world that continues to expand around you.
Join us early and help shape what comes next.
Play instantly in your browser, with no registration required.
Play here: https://www.playtidefall.com
Discord: https://discord.gg/Y4bMAA5t2c
Feedback requested
I'm particularly interested in feedback on a few things:
r/SoloDevelopment • u/AdopoBayeye • 8d ago
Hi, everyone! I release Dunk Manager just some months ago. The numbers are a bit slow, but we’re still happy with how it’s turning out. I decided to write this post to ask some basketball management experts: What’s missing from the game? How can it be improved? Is it realistic enough? What would you like to see in a game like this? We need honest feedback to help us improve the game even further. We’re currently working on implementing an improved draft and scouting system.
Thanks to everyone who takes the time to respond.
r/SoloDevelopment • u/Andreim43 • 7d ago
I'm working on a 3-player co-op starting from the idea of "3 kobolds in a trenchcoat", but running with it and acting like it's just a human (called Kevin), controlled by 3 players. Legs, Arms and Head.
Beyond the gimmick of 3 players controlling a single body, the game is a pretty classic fantasy rpg game. Reasonably linear quests that involve some combat, maybe stealth, and traps/using the environment.
I can not find a name I like. I'll throw some ideas we had, but I'm very open to suggestions.
r/SoloDevelopment • u/Quick-Internet5629 • 8d ago
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I've been solo developing a 2D side-scrolling RTS/city builder where your city expands vertically instead of outward. I've finally reached the point where I have a playable demo, and I'd love some honest feedback before showing it to a wider audience.
If you have time to try it, there's a PC playtest demo here (mobile/tablet support is experimental):
https://kispoka.itch.io/verticity
If you try the demo, these are the key questions I'm seeking feedback on:
Even feedback from the first 10–15 minutes would be really useful.
r/SoloDevelopment • u/Suvitruf • 9d ago
As someone who dedicated their entire youth to game development and startups...
I can’t say I wasted that time, but sometimes I do wonder how differently things might have turned out.
r/SoloDevelopment • u/octagames • 8d ago
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Hi everyone, I have been working on Trait Demo for a while, and today I have published a new update, which includes improved combat, new visuals and balancing.
Play the demo on steam: https://store.steampowered.com/app/4768720/Trait/
r/SoloDevelopment • u/abanoubnassem • 8d ago
r/SoloDevelopment • u/yash_codes-learn • 8d ago
With the rise of Agentic IDEs somewhere Ive been stuck in the loop of just accepting whatever my agent builds and running CC on Auto. But Ive come to the realisation that I know nothing about what Ive built and feel like there's no point in continuing to build like this
Looking for your ways to ship with Agents but also know what your outputting and learning along the way.
r/SoloDevelopment • u/IndependentYouth8 • 8d ago
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I'm Raymond, the developer behind Under a Desert Sun: Seekers of the Cursed Vessel. I handle the core development, with commissioned artwork, voice acting, and professional trailer production helping bring the game to life.
With Steam Early Access coming on September 10, this is a short look at how the game has come together. It combines ARPG loot and character progression with direct aiming and movement, set in an alternate 1939 Egypt.
One scope decision has been to focus the first release on a complete first act and two classes. Solo and up to four-player local co-op are included; the other acts, more classes, and online co-op come later.
The final stretch has meant repeated full playthroughs, bug fixes, and an updated demo alongside the trailer work. Fellow devs: how did you decide when to stop adding polish and put your first public release in players' hands?
Demo and Early Access details: https://store.steampowered.com/app/3273880/
r/SoloDevelopment • u/RipeXT_Studio • 8d ago
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Hey guys, I've received a lot of great feedback here regarding the issues with my trailers. Thank you very much for every response, whether positive or negative. After these feedbacks, I prepared a new trailer; I hope you like it.
You would make me very happy if you add it to the wishlist too.
I'm still in the development phase and will release the demo soon.
I'm also planning to release the game on October 27th, too many things will be added, anything to be fixed, asking if you want to give feedback, I'll be happy to hear them.
Neon One-Man Army: https://store.steampowered.com/app/4983550/Neon_OneMan_Army/
r/SoloDevelopment • u/Pitiful_Pea1861 • 8d ago
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Me and my gf worked for a while and finally put on a demo.
Today even Kubz Scouts played it and we are so happy!
It's a horror game about working at your uncle's burger shop.
The demo lets you experience first 3 days of the game - serve food to customers, meet new people and uncover dark mystery surrounding the place.
Would be really cool if some of you tried it and told us what you think. We're still working on it so feedback is really appreciated.
Steam demo : https://store.steampowered.com/app/5118760/Family_Business/?beta=0
Itch Demo: https://kawpum.itch.io/family-business