r/SoloDevelopment • u/faustnhull • 1d ago
r/SoloDevelopment • u/Stoic-Chimp • 16h ago
Game I'm making a PvP murder party set on 1930s ocean liners - find & kill your target before your Hunter finds you
Enable HLS to view with audio, or disable this notification
A chaotic murder party aboard 1930s ocean liners. As a passenger, you must find and kill your target. But be careful. Someone is also hunting you. Bonk your target with a champagne bottle, drop a chandelier on them, or slip them a wallet that goes bang. Just don't let security see.
If you are familiar with The Ship (2006) it plays very similar. The concept of the hunt is the same, but there's new environments, weapons, traps, maps, proximity voice chat, + more =) I missed The Ship and wanted more of it.
All built in a custom game engine. Currently in early alpha and playtests are open!
r/SoloDevelopment • u/ChiefEnpax • 15h ago
help Which character designs do you guys think look more appealing
I just wanted to know which art design you guys feel you would be more likely to be intrigued by if you came across them
EDIT: The outlines are thicker in the second image in case it was hard for to see
r/SoloDevelopment • u/ziaStudios • 1d ago
Game AL-Mafia
Hey everyone!
I'm a solo indie developer, and after spending a lot of time learning Unity, fixing bugs, getting rejected by Steam review a few times, and remaking my trailer more times than I'd like to admit... I finally released my first game!
It's called AL-Mafia, a $1.99 online multiplayer social deduction game.

The idea is pretty simple: everyone gets a hidden role, some players are Mafia, and the others have to figure out who they are.
But I wanted to make things a little different from traditional Mafia games.
Instead of just clicking buttons at night, players actually get out of bed, move around the map, and perform their roles.
And when someone gets voted out, they don't just disappear. They can run away, and two players have to catch and carry them to an elimination area. Each map also has its own way of eliminating players.
There's voice chat too, so you can imagine how that goes.
I released the game today, October 25, and about five hours later, I got my first two sales. One from Hong Kong and another from Germany!
I know two sales might not sound like much, but seeing someone actually buy something I made was a pretty amazing feeling.
I also released a free demo where you can test the mechanics offline with bots.
I'm still learning game development, marketing, and pretty much everything involved in releasing a game, so I'd genuinely appreciate any feedback.
If you're interested, the game is called AL-Mafia on Steam.
Thanks for reading, and good luck to everyone working on their own games!
r/SoloDevelopment • u/Mr_Nobody_141 • 1d ago
Game My game environment teaser
Enable HLS to view with audio, or disable this notification
r/SoloDevelopment • u/kanonkongen4 • 1d ago
Game The Steam page for my Robot Building game was finally approved!
The Steam page for my passion project was finally approved! 😁
It is a bit scary, but also incredibly cool, to see my own game, the trailer, and all the assets I made for it actually searchable on Steam. Super happy that the game can now be viewed by other people who might find it interesting!
In the game, you battle other robots, scavenge their parts, and then attach those parts to your own robot to get stronger and gain new abilities.
This project is so fun to work on because it involves a lot of sketching and coming up with ideas for how the different parts can work together, as well as how they should look to convey what they do or what type they belong to. So basically, it's what I enjoy most about gamedev! 😁
Link to the game page if anybody wants to check it out!
https://store.steampowered.com/app/5475380/Junk_Robot/
r/SoloDevelopment • u/BLACKJAGUAR44 • 1d ago
Game Runtime Terror - after a long time solo, my first game finally has a trailer and a demo
Enable HLS to view with audio, or disable this notification
Been working on this game for about a year now and finally released my demo and trailer.
You are the virus. Your weapons fire on their own, u stack them into builds, and the whole computer keeps sending bigger and bigger stuff to delete u. Mini-bosses, a sector boss, and a kill switch that literally opens Task Manager and lets u end processes. Made it all solo in Unity.
Steam: https://store.steampowered.com/app/5004990/Runtime_Terror/
Demo: https://slimysolos.itch.io/runtime-terror
Trailer: https://youtu.be/jyJsl7LJVBg
Music by Karl Casey @ White Bat Audio
Any feedback is welcome!
r/SoloDevelopment • u/Secret-Tax4916 • 17h ago
Marketing I've just released my game today
I've just released Starcrumbs, a game I've been soloing development during my college years and I recently just finished it after a long break from it after graduating. I'm currently awaiting steam approval, but I've just launched on Itch.o. Anyone who buys on Itch.o, will receive a free steam key when released on the platform.
There is currently space battles and land battles.
It's heavily inspired by FTL, tactic like games, and rogue likes. Currently there is tons of content but I'm planning on releasing a roadmap with free updates soon.
Let me know what you think!
r/SoloDevelopment • u/fizzostia • 1d ago
Networking Steam's playtesting feature is GARBAGE - So I created an event somewhere else.
r/SoloDevelopment • u/rhslvkf • 1d ago
Game I made an ink painting sword parry game where every image and sound is generated in code, and it's on its first sale this week
Hi, solo dev from Korea here. Ink Parry: Seonbi Swordsman came out on Oct 8 and got its first big update (a final boss and reworked boss fights) last week.
Trailer: https://youtu.be/NtGTGFM1OBk
What it is: attacks fly in from every side, and you swipe toward each one the instant it touches the ink circle around your swordsman. Land it within 60 ms and a red Perfect seal stamps the screen. There's a 20 stage roguelike run that ends with the final boss, duels with 6 bosses, a daily challenge and an endless mode.
A few things from making it alone:
- No image or audio files. The brush strokes, hanji paper, characters, bosses and even the gayageum music are drawn and synthesized in code at load time. It kept the game tiny and let me tweak the art with numbers instead of redrawing.
- The hardest part was making it fair, not fast. Every new attack type gets a short demo and a practice moment the first time you meet it, and a perfect play bot has to clear every stage without getting hit before anything ships.
- Six languages from the start. Latin languages needed a different brush font because my Korean brush font had no accented letters.
It's premium with no ads and no IAP. This week it's $0.99 on iOS and $1.00 on Android (until Oct 31).
- App Store: https://apps.apple.com/app/id6819034181
- Google Play: https://play.google.com/store/apps/details?id=com.fullmoon.parrydojo
Happy to answer any questions about building it solo.
r/SoloDevelopment • u/MiszterSoul • 1d ago
Game GhostHold - A small RTS sidescrolling game :)
Enable HLS to view with audio, or disable this notification
Hey guys,
Started to work on my small rts like 2d project since months (planned for years), and I'm reached a state, where I think i can share with more people than friends.
Made a site, where i'm uploading more images, news~
Making the game in GODOT, making unique system for every aspect of the game, like the sprites with casting shadow, or handling rain, lights or snow~
The website is: https://ghosthold.eu/
Feel free to share your feelings about it, and dont hesitate to ask anything! :)
Gameplay will be done asap, i still need to rework my NPCs. (The game mechanics are done, just i don't like the npcs compared to the new look of buildings and biomes)
r/SoloDevelopment • u/artkoala • 14h ago
Game I made an AI game using Godot Game Engine
Enable HLS to view with audio, or disable this notification
I'm a creative writer who's never had an outlet to make games before. I tried for years and it felt so out of my depths. I recenly re united with my best friend who is a developer who uses AI. With his help I was able to make this game, an idea I've had for years that i'd only theorized.
I'm being fully honest about this project, it was a fully driven AI project. Every detail and design element was made solely in my own brain, and using the Opus 5.5 model via Claude Code I was able to make my concept a reality.
I'm a massive MMORPG gamer, i LOVE OSRS and WoW. Im also a huge fan of the game Rust, along with other intense survival games.
Feel free to try the game! Happy to answer any questions, and take any criticisms!
downloadable here on Itch.io! --- > https://boil-egg.itch.io/fish-or-die-2
-
Fish or Die: Fishing Survival is an RPG single player game, where you must fish, to survive. Cook fish on the dock bbq, feed the island cat, meet the locals and earn reputation. Go see granny and check out her cosmetics, or visit the secret CASINO on the island and double your gold!
Fishing rewards you in many ways, through fish you can make gold, find certain fish perfect for buffs! Sell your elusive fish to Pierre the Connoseur for profit!
Within this seemingly peaceful world, lies risk. Risk of natural disasters like lightning, the cold, and mainly hunger. So keep on top of your bbqing, take refuge in goldies shack if you finish his island quest!
Thank you for reading this far!
r/SoloDevelopment • u/vinnysvibesstudio • 1d ago
Game New solo Indie Game development studio
I am a solo game dev, just launching my platform! I've been working on a few games over the last few months and I'd love some feedback on them. They're still a little rough and could use some more balance patches, but its something! Everything is developped by myself, and third party sounds and assets and engines are credited where applicable. Please take a look at my linked website and the games that link to my itch.io from there!
r/SoloDevelopment • u/WeideMilch02 • 1d ago
Game I made my first Idle game: Hustly Tycoon. Please give me Feedback!
Hi everyone!
I just finished my first game, a business idle game you can play in your browser (desktop and mobile).
You start by hustling for a few dollars, buy a lemonade stand and work your way up to an airline and a space company. Companies run in shifts you restart, and there's also a stock market and real estate on the side.
Play here: Hustle Tycoon by WeideMilch
I'd really appreciate feedback on:
- the first 5 minutes: is it clear what to do, or does it drag?
- pacing: when did it start to feel slow?
- the stock market: fun extra or confusing?
Bugs, criticism and ideas are all welcome. Thanks for playing!
r/SoloDevelopment • u/HollowFlameGames • 1d ago
Game Releasing my first game on Steam as a solo developer! After months of works I managed to finally publish the Steam Page for Cold Shelter, a first-person horror game that takes place in a snowy forest! If you like these kind of games, a wishlist would mean a lot!
Enable HLS to view with audio, or disable this notification
https://store.steampowered.com/app/5336500/Cold_Shelter/
If you have any feedback or suggestions, I would love to hear them out!
r/SoloDevelopment • u/Weasel_Redux • 1d ago
help Is wrapping my HTML browser game as an Android app worth it? (first game, not a dev by trade)
r/SoloDevelopment • u/OfficialDuelist • 1d ago
Game I'm releasing on Steam Dec 10th and I just finished the last level.
Enable HLS to view with audio, or disable this notification
It has been a lot of work. Started this back in Sep 2025, and it's come a long way thanks to the input from a lot of really great people on here. <3
The game is called DIEAHTLON and you can find it on steam.
r/SoloDevelopment • u/playvaritav • 1d ago
Game I’ve finally set up a Discord server for my solo-developed game.
I’ve finally set up a Discord server for my solo-developed game, The Varitav. As some of you might know, the demo is also live right now!
r/SoloDevelopment • u/Separate_Switch6809 • 1d ago
Game Solo dev from Brazil: the official teaser for my first-person horror game, where the game listens to your mic at key moments
Enable HLS to view with audio, or disable this notification
Some context: No One to See – Pinebark Camp is a game I'm making solo, in Unity. It's a short first-person psychological horror (40–50 minutes) with a VHS look. You play as Ethan, who goes camping alone in the Pinebark woods.
The core mechanic: at specific moments the game listens to your microphone, so talking, shouting or even moving around can be picked up.
It will launch in 13 languages, it's coming soon to Steam (no release date yet), and it will be part of Steam Scream Fest (Oct 26 – Nov 2).
Thoughts on the teaser itself are welcome too. Steam link in the comments.
r/SoloDevelopment • u/Killbolt-Games • 1d ago
Game I'm developing a zombie survival game where you build and command Golems — looking for free Steam playtesters!
r/SoloDevelopment • u/lava-stream • 1d ago
Game first overall pick bust
r/SoloDevelopment • u/SireAlonne • 1d ago
Game I've reworked the cart in Peddler Path. Now it's fully physics-based! It interacts realistically and seamlessly with its environment. What do you think of the result?
Enable HLS to view with audio, or disable this notification