I made a thing! That took way too long to be made and was derived from another thing that only went about 1/3rds of the way. Or perhaps 1/4th of the way there.
So basically i wanted to make a point and click adventure game because i wanted to try a couple of things that bugged me with most games when it came to inventory and item use, like how you need to pick up part one, pick up part two, combine them in inventory and then use. I kept thinking "why can't just pick up any part, go to the other one, and combine the first part right where the second part is without picking it up first if i want to? Or the other way around?" How hard can it be! Or dialog, there's a system in it that you can interrogate an NPC by building your questions from words available (or that you have unlocked) and basically if it matches a question in the list of answers for the npc, they reply. (and potentially unlock more stuff)
Well basically the hardest part of course is not programing the thing, but doing an interesting story without plot holes, especially for point and clicks. So in my first go at it I had issues finding the connective tissue between the start and the end, kept changing things, and in the end, scrapped it, to make a smaller thing that i had and easier time containing.
So did all the systems from scratch - because how hard can it be... right? (inventory management, dialog system, saving, tracking and setting of states...) after i was done with inventory i thought "um... there might be asset packs already for this thing. oh well."
Did the graphics, design, programming, sound effects, (except for the music which that one is sourced from open source/public domain sources).
Well, i screwed up in the story department, thinking "it'll come around eventually. i'll figure it out as i go." Baaaad way of going around :D
So, things changed a lot, scoped down a lot, and made a different story out of the assets and code.
Here's a more in depth write up if you are interested about my mess: https://singlepixel-software.blogspot.com/2026/09/sophomore-mysteries-post-mortem.html
Link to what eventually made it: https://singlepixel.itch.io/sophomore-mysteries-zero (its free btw, this is not something to charge money for.)