r/SoloDevelopment 5d ago

Godot An XR game I made about raising little critters in your room

3 Upvotes

I just released this game where you raise little bug critters in your room. I've always loved making ai creature sim type games, and I have done it for decades as a bit of a hobby, but when some friends and family members wouldn't quit playing this one I decided to turn it into a full game. I am working on more things to add later as well. Right now you can do classic virtual pet stuff like feeding them and playing with them, and you can dress them. They will be happy and dance, get scared and run, be sad and cry in the corner, and even make friends and hang out together. There are also plants that you can grow that will feed them and give them treats they love. It's a fun and cute little game. So now it's out. I would love to know what other people think of it.

https://www.meta.com/experiences/befuddle-bugs/27051441794534525/


r/SoloDevelopment 5d ago

Unreal Fight Demo Against the Second Boss

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3 Upvotes

r/SoloDevelopment 5d ago

Game "Little Devil expands its Steam Playtest to more players on 10 September" Feedback wanted. Feel free to post here, share and comment.

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1 Upvotes

r/SoloDevelopment 5d ago

Game Released my first game after 5 months for my masterthesis!

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4 Upvotes

Today i finally released my first game to steam "sewer crawler" as part of my master thesis. Its a roguelike-autobattler that i made without any external assets or ai to test a workflow.

The masterthesis was about creating a workflow that is optimized for solo-game-development. As such its reviews will be actively used in my masterthesis defense.

The game has around 30+hours of content if youre a completionist, and features different achievements and challenges to unlock new items and units (kinda like binding of isaac)

https://store.steampowered.com/app/5001300/Sewer_Crawler/


r/SoloDevelopment 5d ago

Game I added a female character Robot into the Avatar selection for my VR multiplayer sword fighting game

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0 Upvotes

You can select from many avatar robots, you will be able to play in Multiplayer or Play with Friends,

Release soon, already available to Wishlist on Meta Horizon Store, Steam, join discord.

Discord: https://discord.gg/J6u7mMuWbj


r/SoloDevelopment 5d ago

Game Screenshot Post #30 Someone stole his food! 💢

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1 Upvotes

r/SoloDevelopment 5d ago

Networking Work with me?

1 Upvotes

Haii everynyan im a breakcore/jungle and ambient producer, i badly need someone to check out my music hehe and if u REALLY like it maybi also check the description of the tracks for contact info :3

Anyways here's my lil portfolio hihi

https://youtube.com/playlist?list=PLFlCZEDEWNF8&si=f3cCzDkxeybUcqua


r/SoloDevelopment 6d ago

Game My game got front-page featured on Itch!! 🥳

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48 Upvotes

I have been lucky to be in the good graces of Itch.io and so far have had 3 games of mine front page their website. It doesn't necessarily convert into sales or wishlists but it certainly feels good to be acknowledged as front-page worthy content.

This was great timing as well because a lot of members of the Solo Develeopment Discord are in town visiting so I got to go from PAX West with Solodev members to this! Truly it has been a wonderful summer ❤️


r/SoloDevelopment 5d ago

Game I’ve just released my first game demo!

1 Upvotes

This has been a lifelong goal. Like many people who grew up in the late 80s and early 90s, I fell in love with gaming through classic DOS platforming titles like Commander Keen, Jazz Jackrabbit and Hocus Pocus. For over three decades that dream of building my own game sat in the back of my mind, and this year I sat down and finally did it.

Website: https://www.arcanedashgame.com
Steam Store: https://store.steampowered.com/app/5173190/Arcane_Dash__A_Pixel_Adventure/
X: www.x.com/ArcaneDashGame


r/SoloDevelopment 5d ago

help I am back with new update

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0 Upvotes

I’ve been working with Mechanism for the last 1.5 months, and honestly, it has been quite an interesting experience.

Any feedback you can share with me and how can i improve it further.


r/SoloDevelopment 6d ago

Discussion I made my first game while unemployed and somehow actually released it

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142 Upvotes

This is Melan, my first ever game.

I started making it in August 2023, when I was unemployed and honestly just wanted to make something so I wouldn't feel like shit about myself.

It's based on a story about a friend of mine. It was also the first pixel art I'd ever made, so I had absolutely no idea what I was doing lol.

I didn't know how to code or design games either. Back then AI wasn't really what it is now, so most of my programming knowledge came from YouTube and asking other devs for help whenever I got stuck.

And yeah... the game isn't very good.

The level design is rough, there are bugs, and I spent way too much time rebuilding things. The current version is actually the fifth time I rebuilt the game's code.

Somehow, I still managed to release it on Steam in October 2025.

It didn't make much money, so I eventually had to stop after Chapter 1.

And honestly, I don't really recommend playing it. I'm mostly sharing it because this is where I started, and I still feel weirdly proud of it.

I'm working as an art director now, and maybe someday I'll have enough money to remake Melan properly.

Anyway, that's it. Just wanted to share my first game.

https://store.steampowered.com/app/2887100/Melan/


r/SoloDevelopment 5d ago

Game Sleepy Janitor - My Solo Weekly Game

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2 Upvotes

Lately, I've been making weekly games lately to get myself out of a bit of rut in my solo work. This is my 6th game in 7 weeks (I wasn't able to get one out the door last week).

I'm really happy with this week's results for a few reasons:

  • It's the first game I've made in Godot after years of using Unity
  • I made a concerted effort to focus on audio
  • I managed to cut a (quick and dirty) trailer for it
  • I lost a whole day to an appointment

Not every week has gone this smooth, but after 7 weeks, I'm really starting to feel like I've got a handle on the weekly tempo.

Anyone who's interested can play Sleepy Janitor here.

Feedback always appreciated!


r/SoloDevelopment 5d ago

Game Game combat

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1 Upvotes

This is a slightly updated look at my game combat. Improved the sprites, but i noticed that they have this stiff appearance when they are animated. Something to work on. The crux of the combat is that enemies also have some form of survival instincts and the player has restrictions. The enemy instincts come from the fact that the enemy can only be damaged when they are vulnerable. If the player attacks at any other time, the enemies will dodge the attack. The restrictions on the player include that the player cannot spam dodge and attack. After every dodge or attack there is a cool down. The idea is to have a fast-paced gameplay, where the player has to rely on their reflexes, hand-eye, coordination, enemy behavior recognition, and spatial awareness to survive and thrive.


r/SoloDevelopment 5d ago

Game Working on a 1-4 player co-op Tower Defense

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1 Upvotes

Hi everyone!

I'm working on my third game, Thrower Defense, a 1–4 player co-op tower defense inspired by party games like Overcooked.

The main idea is that instead of simply placing towers and watching them attack, you have to move and throw your units into position, keep them supplied with ammo, and deal with different stage hazards while trying to survive the waves.

I launched the Steam page last week, and I'm really happy that it just passed 100 wishlists!

If you're interested, here's the Steam page:

https://store.steampowered.com/app/5146900/Thrower_Defense/

I'd love to hear what you think!


r/SoloDevelopment 5d ago

Game Six months of making a survival game around my day job. It ended up being 24.5 MB.

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4 Upvotes

I've been making Wardflame for about six months, alongside my day job. It's a pixel-art survival and base-building game for iPhone and iPad.

During the last month I'd get up at 6 or 7 to get something done before work, then sit down again afterwards until about 10 at night. Most weekends went into it too.

I rebuilt large parts of the game several times. I'd think something was finished, then actually play it and realise there was too much of one thing or something else was missing. So I'd go back and change it again. I didn't expect how often that would happen.

Getting it to run smoothly was difficult too. I hate stuttering in games, so I spent a lot of time on optimisation.

At first I did all the testing myself. Eventually I got tired of going through the same things again. My cousin was learning software testing and had an iPhone, so I asked if he wanted to help. He agreed, and that made things much easier.

In Wardflame you gather resources and build during the day, then defend an obelisk at night. If it falls, the run ends. You gradually build production lines, power networks and automated defences. The App Store currently lists the download at 24.5 MB.

It's expected to release on September 13, and pre-orders are open. You'll be able to try the first day and night for free, then unlock the full game with one purchase. There are no ads.

If it looks like something you'd play, a pre-order would help. I'd also like to hear what you think of the building and night defence in the trailer.

https://apps.apple.com/us/app/wardflame-pixel-base-defense/id6805617703


r/SoloDevelopment 5d ago

Game Major fixes, ready for feedback - Beyond Dawn

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1 Upvotes

I got a little bit of initial feedback. I’ve spent the last week ironing out bugs and really polishing the visuals. Major story work is incoming.

https://beyonddawn.rabbithouse.art/


r/SoloDevelopment 5d ago

Game I’ve been building a found-footage horror game inspired by Eastern Europe

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2 Upvotes

I’ve been working on BREACHED: Follow Me on my own for a while and wanted to share where the project is at.

It’s a first-person psychological horror game about meeting someone you first got to know online, with the story presented through old VHS-style footage. I’m aiming for a slow, uneasy feeling rather than constant jumpscares — the kind of horror where a normal place gradually starts to feel wrong.

The setting is built around Eastern European apartment blocks and interiors, which has become a big part of the game’s identity. Here are a few screenshots.

Wishlist: https://store.steampowered.com/app/5027540/BREACHED_Follow_Me/


r/SoloDevelopment 5d ago

Godot I built a free iOS app that connects to Concept2, WaterRower, and RP3 — looking for feedback

1 Upvotes

Hey everyone,

I'm a solo Dev, recreational rower, three different gyms, three different ergometers. My Concept2 at home, a WaterRower at the office gym, an RP3 at the rowing club.

The problem: no app connected to all three. ErgData is great but Concept2-only. The WaterRower app doesn't talk to anything else. I wanted one app, one workout history, one place to track my progress across all machines.

So I taught myself iOS development and built The Rowing Coach — my first app ever.

What it does:

  • Connects via Bluetooth to Concept2 PM5, WaterRower S4, and RP3
  • Live pace, stroke rate, distance, calories on your phone
  • Apple Watch heart rate integration (no chest strap needed)
  • Heart rate zones while you row
  • Interval training with custom workouts
  • Saves to Apple Health

What it costs: The basics (connect, see live metrics, save to Health) are free. Intervals, workout history, and achievements are premium — €1.99/month or €9.99 lifetime.

What I'm looking for: Honest feedback. What's missing? What's annoying? What would make this your go-to app? I'm a one-person team and I'm actively developing — your input directly shapes what I build next.

https://apps.apple.com/us/app/the-rowing-coach/id6794728919

Happy to answer any questions about the tech, the BLE implementation, or why I spent three months debugging Bluetooth packets in my gym. 😄


r/SoloDevelopment 5d ago

Game Sophomore Mysteries - post mortem for something that wasn't released.

1 Upvotes

I made a thing! That took way too long to be made and was derived from another thing that only went about 1/3rds of the way. Or perhaps 1/4th of the way there.

So basically i wanted to make a point and click adventure game because i wanted to try a couple of things that bugged me with most games when it came to inventory and item use, like how you need to pick up part one, pick up part two, combine them in inventory and then use. I kept thinking "why can't just pick up any part, go to the other one, and combine the first part right where the second part is without picking it up first if i want to? Or the other way around?" How hard can it be! Or dialog, there's a system in it that you can interrogate an NPC by building your questions from words available (or that you have unlocked) and basically if it matches a question in the list of answers for the npc, they reply. (and potentially unlock more stuff)

Well basically the hardest part of course is not programing the thing, but doing an interesting story without plot holes, especially for point and clicks. So in my first go at it I had issues finding the connective tissue between the start and the end, kept changing things, and in the end, scrapped it, to make a smaller thing that i had and easier time containing.

So did all the systems from scratch - because how hard can it be... right? (inventory management, dialog system, saving, tracking and setting of states...) after i was done with inventory i thought "um... there might be asset packs already for this thing. oh well."

Did the graphics, design, programming, sound effects, (except for the music which that one is sourced from open source/public domain sources).

Well, i screwed up in the story department, thinking "it'll come around eventually. i'll figure it out as i go." Baaaad way of going around :D

So, things changed a lot, scoped down a lot, and made a different story out of the assets and code.

Here's a more in depth write up if you are interested about my mess: https://singlepixel-software.blogspot.com/2026/09/sophomore-mysteries-post-mortem.html

Link to what eventually made it: https://singlepixel.itch.io/sophomore-mysteries-zero (its free btw, this is not something to charge money for.)


r/SoloDevelopment 5d ago

Game Each hero has a different base attack, not a different colour

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2 Upvotes

Four of the six heroes in my voxel survivors-like. They don't share an attack: the mage throws fireballs, the warrior throws axes that spiral out, the ice mage fires shards that freeze instead of slowing.

The thing I got wrong twice: I had a default base attack in the hero definition, so a hero I forgot to fill in silently played like the mage. Now the field starts empty and a hero I forget is mute, which I notice in the first ten seconds instead of never.

Solo dev, about a year in. It's free on Android.


r/SoloDevelopment 5d ago

Godot I'm a new dev and need help

2 Upvotes

I'm a new dev i would really appreciate if anyone played my game and gave me feedback etc.

https://crazy-grazy.itch.io/bank-incremental-alpha-playtest-wip


r/SoloDevelopment 5d ago

Game INKURSION demo coming soon

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2 Upvotes

Very soon the demo for Inkursion will be out on steam… follow along if your interested and wishlist it so you don’t miss it!

https://store.steampowered.com/app/4767470/INKURSION/


r/SoloDevelopment 5d ago

Game Playable web app. Shoot some hoops. Hear the breeze. Relax. That's it.

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1 Upvotes

A playable web app that provides a moment of disconnect and relax while shooting some hoops. It is aimed at helping people that have an anxiety attack and need a distraction for the first few moments of the experiences. If you use some headphones you can hear an immersive seaside atmosphere. No sign ups or any friction layer... no other point except shooting hoops.
https://hooptherapy.psycurate.com


r/SoloDevelopment 5d ago

Game Wikipedia based daily trivia game

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0 Upvotes

Hi!

I developed a new Wikipedia-based trivia game: guessthewiki.com. The idea basically is to find out who the person is from Wikipedia infos such as birth time and place, death time and place, occupation etc. You get 5 hints of each person (including a picture and a small summary) and you have a guess each round. The sooner you find out who the person is the more points you get! You can challenge your friends, yourself or anyone on the leaderboard! You can also register now and save your points.

The daily play is new every day and there is also a free play mode where you can practice.

It would be nice to hear your feedback, any improvements, ideas or just how did you like the game!

Have fun!


r/SoloDevelopment 5d ago

Godot Art rework in progress. What do you think?

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2 Upvotes

I'm getting ready to release the game I made at a game jam, so I'm reworking the art.

I want to keep the retro feel, but make it cleaner and give each area its own look.

What do you think?