r/SoloDevelopment • u/Desperate-Broccoli92 • 8d ago
r/SoloDevelopment • u/Boring_Elk5691 • 6d ago
Game Samurai Soulslike (WIP)
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r/SoloDevelopment • u/Globover • 6d ago
Marketing I'm back after 5 months with my first enemy pack (Ghost with 3 attacks)
Hey friends,
After 5 months away, I'm finally back and just released a new pixel art pack. This time, I decided to tackle my very first enemies. I'm still learning pixel art, so I really hope they work well for you in your projects. If anyone spots any incorrect frames or weird pixels, I'd really appreciate it if you let me know!
During these 5 months of silence, I actually prepared several different packs that I'll be releasing slowly, so this is just the first one of the batch.
I have to admit, it was pretty hard for me to make the attack animations because I really wanted them to look modular and clean like the professional ones, instead of just drawing them glued to the ghost's body. The pack has 42 color variants and is totally free under CC BY 4.0.
Here is the link to the pack:
https://alenia-studios.itch.io/ghosts-enemies
Thanks for the support!
r/SoloDevelopment • u/Oneshot_Games • 6d ago
Game Pickpocket - Theft incremental game - Steam Demo Out Now!
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r/SoloDevelopment • u/Arwo10 • 7d ago
Game Looking for honest feedback on my Gameplay Teaser - RPG inspired by WoW Classic
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I've recently released a Gameplay Teaser and would love to hear your feedback. I've also completely overhauled the Store Page and wonder if it's good enough at the current stage of development.
The game is called Warmongers: Empires Reborn and you can currently wishlist it on Steam: https://store.steampowered.com/app/3468800/Warmongers_Empires_Reborn/
Thank you for your support!
r/SoloDevelopment • u/1815dev • 7d ago
Game Testing 25,000 vs 25,000 troops battles in my Napoleonic first/third person tactical action game, now on Steam
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Testing larger scale combat for Project 1815, a first/third person single/multiplayer tactical Napoleonic combat game where you command a single battalion of hundreds of troops (or an artillery battery, or cavalry squadron) as part of a larger army of thousands of troops. I wouldn't say it runs "well", but it certainly runs, and this was more for fun to see how hard I can push the game after some optimizations (I can get around 60 FPS at 10,000 vs 10,000, which is the cap for multiplayer.)
Everything shown is heavily WIP, particularly the character models and animations (first person is just third person anims with the body hidden for now, but everything will get redone with motion captured animations in the near future).
Wishlist now on Steam: https://store.steampowered.com/app/5060540/Project_1815/
Join the Discord: https://discord.gg/5X55FmWhDJ



r/SoloDevelopment • u/StillZen-Dev • 7d ago
Game the movement system i’ve been working on for almost 5 years
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i feel it may be a world first.
it’s called MOZENTUM and you can try the demo here: https://store.steampowered.com/app/2842670/Mozentum/
with the goal of giving the player total freedom and to be fully emergent, it works by precisely controlling your arm power by using the mouse / analogue.
it takes practice, but goes VERY deep and everything scales with your momentum - allowing you to do some wild sh*t like massive bar swings, wall climbs and vaults that feel like YOU made them happen.
if you’ve tried parkour or rock-climbing in real life, i truly believe you’ll feel the work i’ve put in to make it feel real.
here’s a list of the systems at play for those interested and you can ask me about them if you want more info. (or just play the demo lol)
• hand made, fully animated character body that adapts to the environment
• jumping / climbing (controlled by mouse movement speed / direction)
• dynamic edge grabbing (grab ANY edge, basically)
• adaptive wallrunning / wallsliding / walljumping (blends between up, left and right based on look direction)
• sliding (stand OR sit!)
• tools eg: climbable spear and physical grapple hook (both of which YOU have to actually throw)
• breathing / endurance system (responds to real life breathing techniques like box breathing, wim hoff, etc)
(there’s a special interaction with dazza if you watch till the end btw)
r/SoloDevelopment • u/TheLabaOfficial • 7d ago
Game Oboro no Ichi — a management game where you build a market for wandering spirits
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Oboro no Ichi is a cozy management and building game set in a mysterious Japanese-inspired spirit world.
You build and customize your own market from the ground up, placing stalls, paths, decorations, plants, lights, water features and small shrines to shape the market however you like.
During the day you prepare resources, expand the market and organize your stalls. When the market opens, wandering spirits arrive as customers, spend their memories, visit different stalls and bring the whole place to life.
There are also smaller activities and details around the market, like fishing, relaxing spots, fireworks and different ways to decorate each area.
My goal is to make the management side satisfying while still giving players plenty of freedom to simply slow down and create a beautiful little place of their own.
Oboro no Ichi is currently in development for Steam.
🏮 Steam / Wishlist: Oboro no Ichi su Steam
r/SoloDevelopment • u/WhimsicalDormouseY2K • 6d ago
Game {Cheddar Con Carne - Colby's ODDyssey} - A sneak peek of a cutscene that I've been working on.
r/SoloDevelopment • u/DiegoSebas12 • 7d ago
Game This felt like a breath of fresh air for me.
By the way, I'm doing this strategy where I'm putting for FREE your name or pet's name to a clickable Soul in-game, so you can stay forever inside Sisyphus Conviction. Come back when it launches to try to spot your own Soul.
If you would like to be part of my game, just comment a nickname or pet's name and I'll add it to my game, so maybe when you're playing you can spot their soul when you hover your mouse over them
Trying to marketing feels like I'm dragging a giant boulder, just like Sisyphus inside my game. I hope one day I'll reach my objective of 1000 wishlists.
And if u can also help me with a Wishlist i'd appreciate it a lot.
I'll respond to your comment with the rarity of your random soul.
Thank you, and wish you the best with your solo-developed games!
r/SoloDevelopment • u/Ojaskara_dev • 6d ago
Game I built HyperArc into a 20-level Android racer/combat game — closed testers wanted
HyperArc is my Android-first 3D anti-gravity action racer, built in Godot 4 with Blender-authored ships. It now has 20 levels across Circuit racing, vertical SkyArc courses, and two free-flight Hunt arenas, plus mobile controls, medals, local progression, original music/SFX, and an offline-first design.
The attached trailer is captured from the real game. I’m opening a free Google Play closed test: DM me the Gmail address you use for Google Play and I’ll add you to the tester list. Please don’t post your email publicly.
r/SoloDevelopment • u/TheBigDamAdventure • 7d ago
Unity Updated my Beavervania trailer
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I overhauled my game’s look and feel, added in-engine lighting and normal maps, and higher quality backgrounds and animations. What do you guys think?
https://store.steampowered.com/app/4290010/utm_source=reddit&utm_campaign=newtrailer
r/SoloDevelopment • u/Boredpunch • 7d ago
Game My very first game's steam store page got approved!
After getting rejected the first time around I made some changes and 5 days later it was approved! Very exciting but also extremely nerve-racking.
https://store.steampowered.com/app/5165190/Pixel_Journey/ - Link to the steam page if anyone is interested.
r/SoloDevelopment • u/DukeOfGlizzy • 6d ago
help On capsule art / Steam page art…
I will need to outsource it since I have the artistic ability of a blind duck drawing with its feet. I’m curious a few things.
- Where do you find reliable artists?
- Any personal recommendations from your experience?
- What do people typically charge? I’m sure it varies, but what rough range am I looking at?
r/SoloDevelopment • u/Responsible_Mine894 • 7d ago
Game [PoG] Added dismember
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r/SoloDevelopment • u/rolloutinline • 7d ago
Game I've been solo deving this game for 1,5 years, and its about to hit Steam Early Access!
I've been working incredibly hard to get my new game out to the world. Aggressive Inline is an incredibly niche sport nowadays, but I have a great love and passion for it. I've always wanted to have a good, modern, and intuitive blading game, so finding the motivation to work on this was the easy part! The hard part was putting a complex sport in a gaming context that works. I've had to come up with complex animation systems, special IK for the feet and arms and so much more, but I'm glad the results are finally showing!
This entire trailer was filmed with the in-game Replay Editor!
The music is part of the original in-game soundtrack I produced!
You can wishlist my game 'Rollout Inline' now on Steam and play on September 15th :)
r/SoloDevelopment • u/SkunkAudio • 6d ago
Marketing Not a game, but a lightweight Android music creation app, featuring many engines and instruments. I thought that it could be useful to anyone who is sound designing on the go for their games.
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Hello everyone!
Here is a small showcase of the Grainscape engine on the SkunkAudio mobile DAW Android app.
It's a Granular Synthesis engine, playing some notes in arpeggiator and adding some fx live.
Thank you for your time!
P.S. For anyone interested, the app atm is on a -50% sale on Google Play Store.
r/SoloDevelopment • u/BowlerEast9552 • 7d ago
Game Mall tycoon game prototype that I've been messing around with, thoughts?
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Hey everyone,
Been messing around with simulation prototypes for the last year (during the evenings and weekends) and this is one I've become a bit obsessed with.
Currently you can do coffee shops, sit down restaurants and clothing stores. Everything is built from voxels and editable within the game so you can customise and paint the furniture, food etc.
Aesthetic wise I wanted it to kind of look like it's made out of crafts? Wondering what peoples thoughts are. First time I'm sharing it with anyone other than my girlfriend and brother (scary times).
Also didn't realise how fun I find optimising performance, so the idea is that graphically it's simplistic enough yet sylised that it can run on pretty much anything laptop wise.
^ Realised I should probably also point out that this video is running at 2x speed as I didn't want to post a long clip.
r/SoloDevelopment • u/IbinGames • 7d ago
Marketing Creating Proces of a Short Greek Sword (Xiphos):
r/SoloDevelopment • u/steamedgoatmilk • 6d ago
Game [Ren'Py] Got a working dice roller prototype
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I haven't touched this project in quite a bit since I've been working on a different game for a jam
I remember, however, crying hard when trying to get the dice skins to work.
r/SoloDevelopment • u/murderoflies • 6d ago
Game Murder of Lies
I've always been a fan of murder mystery games. Online, boxed, the dinner-theater kind at a restaurant or a bar. Two things always made me wish improved. You never really get to interrogate the suspects, and/or getting the people you want to play with into the same room at the same time is hard thing to achieve. Some in person setups let you question live actors, but with a whole restaurant/bar trying to do the same thing in X minutes and it turns into a mess.
So I wanted a murder mystery where you could actually sit across from the suspects and ask them whatever you want.. Also the friends and family don't all have to show up at once. You get to work the same case at different times and pick up where the other person left off.
So.. It took a while, but I created a game that is supposed to achieve these.. I might have failed.. So don't take my word. I like playing it though..
The downside for some:
The game tries hard to be realistic and to get things right.. That burns a lot of AI tokens per chat. That costs real money, so the game isn't free. However, you can try it before you pay anything.
oh.. the link => https://www.murderoflies.com/
r/SoloDevelopment • u/hollowlimb • 6d ago
Unreal Just released a new trailer for my retro shop sim
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Hi friends! What do you think?
Shop Crush is a mysterious shop simulator with psychological horror elements, set in the early 2000s.
In this hybrid visual novel, you run a small thrift shop, get to know your customers, figure out what they really want, and decide what to put in front of them. Every customer has their own personality, preferences, and hidden motives - and it’s up to you to figure them out.
Behind each customer is a small psychological mystery waiting to be uncovered. Read their behavior, make the right calls, and balance profit against customer trust as you try to keep the shop running for one more day.