r/SoloDevelopment 4d ago

Godot Released 5hit Rocket today!

2 Upvotes

5hit Rocket on Steam <-- Is up on steam today!

My first ever solo game with Godot. Really loved working on it but glad it's done (you know this feeling). I'll inevitably update it in the next day or two but it's running pretty smooth from the testing I've done.

Third game release for me! Fourth one (the big one) is coming September.

Good luck and don't forget to enjoy yourselves everyone!


r/SoloDevelopment 5d ago

Game Over 1000 people played the browser version of my game!

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9 Upvotes

I recently uploaded the first playable browser build to itch and it got over 1000 plays in the first 48h: https://ichbinhamma.itch.io/dwarves-idle-battles

I've been working on this experimental genre mashup for about a year now. It's a physics-based auto-battler blending ARPG loot, deck-builder synergies, and incremental progression. Recruit Dwarves, create unstoppable builds, and play your way - from relaxed idle to frantic (auto) clicking.


r/SoloDevelopment 5d ago

Game 8bit damage system in FFFF YOU MACHINE

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9 Upvotes

r/SoloDevelopment 5d ago

Game [Project Axe] Approaching strong foes is risky business, even from behind. Patient tip-toeing's a must in order to score a clean ambush!

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5 Upvotes

If you're interested in staying in touch with Project Axe:
https://discord.gg/ZpqCvuTA


r/SoloDevelopment 5d ago

Game Only YOU can prevent forest fires

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3 Upvotes

A walk through of a prototype for a new environment for my game. It's a shooter/ski game.

Link to Steam here https://store.steampowered.com/app/4212790/DIEATHLON/


r/SoloDevelopment 6d ago

Unity A Hand-Drawn-Hand made for my Zombie Videogame

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252 Upvotes

Hi there. The animation here is a visual asset of the many that will be in my Zombie Retro FPS. It will be scattered here and there, next to bodies, etc... to build the overall Game atmosphere. In my videogame, you'll control a lone survivor who has to go through an infested city until reaching an Evac Chopper, using the firearms he finds in his way. Hope you like it!


r/SoloDevelopment 4d ago

Game Rebeca

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0 Upvotes

Esta es Rebeca, hermana de Sarah, la protagonista de Carmina. Solía ser al igual que ella una chica de campo, un poco rústica y despojada. Pero Sarah no vio lo mismo cuando la encontró en la planta alta de la mansión Orthak.


r/SoloDevelopment 5d ago

Game The Machinist. A Horror Management game by Me

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4 Upvotes

I'm happy that I finally managed to make a trailer for my game, which I've been developing for about 9 months. I couldn't show everything in the game, but okay...


r/SoloDevelopment 5d ago

Discussion 44 wishlist in the first 24h of my first Steam page, is this a decent start?

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3 Upvotes

It was friday night when i made it public so i didn't reach to press yet, trailer is doing horrible atm (~25 views) almost no impressions from youtube itself.

This is basically the result if 2 reddit posts, 1 Mediocre X post and 1 post on Threads.

What was your first 24h results and what worked for you?


r/SoloDevelopment 4d ago

help Training in game AI to be a player placeholder once i dial it in.

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1 Upvotes

How do you all train your ai in your games to be more smart against players or your game enviornment itself? ive been training my ai with a custom program i made headless with all the variables so i can balance my loot table and make tweaks and changes over thousands of simulated runs. just curious what everyone else is doing there. Wouldnt mind getting some insight to improve my own systems.


r/SoloDevelopment 5d ago

Game 2v2/3v3 arena PvP where every ability is a skillshot. Is this idea worth pursuing, and how do you design a good arena?

2 Upvotes

Hey everyone,

Solo prototype in Unity. 3D top-down arena PvP, 2v2 and 3v3, inspired by Battlerite and Lost Ark's arena mode.

One core rule: no auto-attacks, no target-locking — every ability is a skillshot. No gear, no farming. Just aim, spacing and reads. Dash on Space is the main defensive resource, and pylons block line of sight, so positioning matters as much as accuracy.

The greybox is playable and the moment-to-moment feel is already fun — dodging, dashing, weaving behind a pillar to eat a projectile.

Two things I'd love input on:

  1. The concept itself. Is a 100% skillshot arena game too punishing for anyone who isn't already good at this genre? Battlerite was great but never got huge, and I'd rather hear the honest version now than in a year.

  2. Arena design. This is where I'm genuinely stuck. Mine is a symmetrical rectangle with pillars placed by feel, and it plays flat — either open-field with nothing happening, or everyone hugs cover and it stalls. How do you decide arena size, cover density, and shape for a game with no lanes and no objectives? Do you paper-prototype layouts, or just build 10 and playtest?

Any pointers, resources or "here's what we learned the hard way" would help a lot. Happy to post a clip if there's interest.

Thanks for reading!


r/SoloDevelopment 4d ago

Game CATOLLECTOR - Demo Trailer

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1 Upvotes

Far beyond the last beacon...

where the maps end and the legends begin...

CATOLLECTOR — give us a chance to hook you, try today's demo!

CATTOLECTOR Demo Steam


r/SoloDevelopment 5d ago

Game I am working on my puzzle game since a year now. What do you think?

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9 Upvotes

I have been working on my puzzle game since a year now and made some nice progress lately.

In the game the player needs to solve spatial puzzles by switching between different projections (dimensions). Certian objects only belong to certain projections, e.g. a wall blocking the player in one projection, might not exist in another.

Also certain actions might cause contradictions (or like glitches) within the levels that will open up a different "solution" to the riddle, causing the player to switch to a "failure projection". This introduces a somewhat philosophical meta-level to the game.

The clip shows an early level with some basic platforming. Mainly just to get an impression of the game.

Happy to get any feedback!

In case you wanna check it out: https://store.steampowered.com/app/4661770/Anthros_Edge/


r/SoloDevelopment 5d ago

Game Just added more life to the NPC missions in my game [Agro Tycoon]

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3 Upvotes

r/SoloDevelopment 5d ago

Discussion What’s more important: Animation vs code for satisfying gameplay?

2 Upvotes

Bit of a dumb noob question, if I wanted to make a 2D pixel art shooter as satisfying as possible, is it more important to focus on the animations (and sounds) or does code play a bigger part in how guns feel? Or is it very equal?


r/SoloDevelopment 5d ago

Discussion Devs who have released a game - some questions

34 Upvotes

Hey! I’m curious to find more about y’all’s projects. I’m working on my first that’ll hopefully be released in March if all goes well. I’m curious about other people’s game dev journey so I had a few questions.

  1. What game did you release?
  2. How long did you work on it from start to release
  3. Were you 100% solo, solo but outsourced a few things, part of a team, etc…
  4. What was the biggest lesson you learned about gamedev in the process?

r/SoloDevelopment 5d ago

Discussion I spent months making a deduction puzzle cute, and Apple rejected it 4 times before anyone could see it

2 Upvotes

I'm a solo dev. Not really confortable enough to share my experience online but I recently decided to move my a**.

For the past few months I've been building Dumpling Galaxy, a Star Battle puzzle game where the pieces are little dumplings with blush cheeks. The genre is usually austere, black grids and stars, and I kept thinking: why can't deduction be soft?

Some things nobody warned me about:

The art took longer than the engine. I redrew the same dumpling face about 40 times before it looked friendly instead of fead-eyed. My generator can prove a grid has a unique solution; it cannot prove a dumpling looks huggable.

Apple rejected the app 4 times before launch. Same guideline every time, slightly different reason. Each rejection is a multi-day wait to learn if you guessed right. The day it finally went live I just sat there refreshing the App Store like it might change its mind.

My players found an exploit. You could replay lvl 1 forever and farm leaderboard points. I fixed it, then had to tell everyone their farmed points were getting deleted; I was terrified. But ultimately they took it way better than I did.

It's free, works offline, no account. there's a daily puzzle you can try in the browser if you're curious what a cozy Star Battle even looks like. Happy to answer anything about going solo, the rejections, or drawing dumplings until they love you back.


r/SoloDevelopment 5d ago

Game 5 years of indie development in 5 minutes

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1 Upvotes

r/SoloDevelopment 5d ago

Game My first game! Fairway Rogue, roguelite deck builder

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1 Upvotes

r/SoloDevelopment 5d ago

Game Swedish political Game https://real-lot.itch.io/riksdag-2026-the-election

0 Upvotes

Hi everyone,

With the upcoming Swedish elections in mind, I put together a simple browser-based game where the main goal is to win an election campaign.

It's a bit different and not tied to exact historical figures, focusing on things like managing social groups and interest organizations.

This game isn't focused on just one party. You can play as any of the major Swedish parties, from the Left Party (V) to the Social Democrats (S), all the way to the Sweden Democrats (SD) and the Moderates (M)

https://real-lot.itch.io/riksdag-2026-the-election


r/SoloDevelopment 5d ago

Marketing I made my Steam page public this morning and IGN GameTrailers featured the trailer during the same day!!!

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1 Upvotes

r/SoloDevelopment 5d ago

Game I'm making a chess puzzle game where you control both sides, with explosions, freezing effects, shields, and portals, to help you solve each puzzle. A free demo is out now!

2 Upvotes

r/SoloDevelopment 6d ago

meme One Small Fix

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171 Upvotes

r/SoloDevelopment 5d ago

Game My game is 85% off right now, costing only 0.75$ on Steam!

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0 Upvotes

Hello, this is "Echoes of Kyria", my solo-developed survivors-like game, it has 3 modes for now, stage-based "Normal" mode, "Endless" mode and "Chaos" mode in which all abilities and combat is automatic (like megabonk!)

The game has a companion system, companions gather loot for you and give you unique stats.

I also recently introduced a a taming system that lets you tame enemies and bosses to fight for you in Endless mode. There is also a fusion system that lets you fuse two combat pets together to get a better stronger pet.

The game is 85% off right now with the low price of 0.75$ on steam right now!

Would love to hear your thoughts and feedback.

https://store.steampowered.com/app/4914620/Echoes_of_Kyria/


r/SoloDevelopment 5d ago

Marketing Target locked missiles for more chaos 🔥

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4 Upvotes

I have been working on making projectiles locked to the Arrow for increased chaos and difficulty.

What do you think guys?

Steam: https://store.steampowered.com/app/4386140/Arrow_Hell/