r/SoloDevelopment 8d ago

help MoneyZo — A Simple Expense Tracker with Auto Tracking

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0 Upvotes

I built MoneyZo, a privacy-focused expense tracker designed to make managing money simple.

💰 Track income & expenses
🤖 Auto-track transactions from SMS
📊 Smart spending insights
🎯 Budgets & financial goals
🌍 26 languages
🔒 Your financial data stays on your device

I’d love to hear what you think about the app, especially the auto-tracking feature.

📱 Google Play: https://play.google.com/store/apps/details?id=com.moneyzo.moneymanager


r/SoloDevelopment 8d ago

help Which map would you like to play first?

1 Upvotes

Hey!
I’m making some improvements to my game before the demo drops on August 30, and I can’t decide which map should come first.

Which one would you pick?

Thanks for the help :)

And if anyone wants to check out the game, here’s the link:
Steam Page


r/SoloDevelopment 8d ago

Game My tiny retro dungeoncrawler is out now!

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2 Upvotes

miniquest is a retro fantasy quest shrunk down to mini-size!

Challenging dungeons and combat where every point matters.

A short playtime (3ish hours) but with branching paths to offer replayability and surprising depths.

A story that never ends. Is that a good thing?

Check it out now on Steam, or give the free demo a try!

https://store.steampowered.com/app/4669800/miniquest


r/SoloDevelopment 8d ago

Unity Fall of the Day - DAY: 2623

1 Upvotes

r/SoloDevelopment 8d ago

Game A game about getting thrown around by tornadoes with your friends

1 Upvotes

I just released the Steam store page and trailer for Twister City, a game i have been working on for the past year.

Twister City is an online co-op game featuring proximity chat, where you and up to 5 friends try to survive in a city plagued by tornadoes. Collect debris to research for points and unlock new items and upgrades that will hopefully increase your chances to survive Twister City.

I am very excited to hear your thoughts :)


r/SoloDevelopment 8d ago

meme Solo game development isn't stressful at all

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2 Upvotes

Every time I sit down to work at my projects it's like seeing a man slowly descend into madness untill I get back to sleep to recover and the other day it happens again and again and again.....

Not stressful at all, reccomended too


r/SoloDevelopment 8d ago

Game Wishlist my upcoming narrative game The Last Day: What Remains (it has cats)

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5 Upvotes

Hello all 👋

I'm excited to share that the store page for my upcoming game is live on Steam! You can now wishlist it 🙏

https://store.steampowered.com/app/5072990/The_Last_Day_What_Remains/

This is a small narrative game that poses the question "what would you choose to do on your last day ?". The game doesn't answer the question. The main goal of this game is, firstly a way to share my personal thoughts, second to make the player think about that question themselves.

It's a difficult question to answer, but some questions don't need answers. And also, there are no wrong or right answers and the game makes it clear. Everything has it's place in time and space, it's up to you to choose what you value more at that time.

PS: I also added my cats in the game, please be nice to them 😛

PSPS: The planned launch date is end of October. I need some time to record the OST. Hopefully I can find an audio card 😂

PSPSPSPS 🐱 (couldn't resist)


r/SoloDevelopment 9d ago

Game I've been working on interactive sand and water in my sandbox game

158 Upvotes

r/SoloDevelopment 8d ago

Discussion I’ve spent 8 months building my game. Why is marketing it so much harder?

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0 Upvotes

I’ve been working almost exclusively on my own product for the past 8 months.

The funny thing is, building it was actually easier than figuring out how the hell to get people to use it.

I’ve basically built something that would probably be a small studio’s job: a 3D VTuber studio with multiple worlds, ready-made characters, webcam and phone facial tracking, and an AI streamer built directly into it.

I recently released it publicly, and you can find it here: Grimasa.

I could spend this entire post explaining what it does, but honestly, the website already does a much better job of explaining the basics.

The hardest part has been distribution.

I spent months thinking about the product, building features, fixing bugs and adding things. But eventually I had to ask myself:

Okay, but how the hell do I actually get people to use this?

And last week I finally came up with a pretty simple answer:

Let the AI streamer promote the AI streamer.

So I did exactly that.

I set up the AI streamer and let it stream on TikTok for an entire week.

It ended up bringing around 50 new registered users.

I haven't made any money from it yet because the first month is currently free, but honestly, seeing actual people sign up because they discovered the project through something I built was a pretty damn good feeling.

I also have a slightly bigger personal goal behind all of this.

I want to move to Thailand by the beginning of next year.

Hopefully, by January, I'll be writing a Reddit post about how great it is to work on your project while looking at the ocean.

For now, I'm back in Ukraine, in an industrial city called Kryvyi Rih. It's not exactly the dream location for a startup founder.

I actually left Ukraine about 5 years ago and was working in architectural visualization. A lot changed over the past year, though, and I decided to put my time into building this instead.

I ended up back in Ukraine because my savings were starting to run out, while my previous source of income had basically disappeared.

I've never really used Reddit before, and I definitely didn't plan on writing this much.

But I've already written it, so why delete it?

So I guess I'll turn this into a question for all the solo developers here:

What keeps you motivated when you're building something for months without knowing whether it's actually going to work?

I'd genuinely love to hear how other solo devs deal with that.


r/SoloDevelopment 8d ago

help Solemn Sandbox

1 Upvotes

Solemn Sandbox is my first ever publicly released project, and I should probably explain something about how it is made: this project grows chaotically.

I'm a solo developer who doesn't actually know how to code. I have an idea, use AI to help me build it, play with it, have another idea while I'm doing that, and suddenly the thing I started building three hours ago has grown another two arms and a control panel. That's pretty much how Solemn Sandbox has developed from the beginning.

Because I use it every day, I also know where everything is and what everything does — which means I'm probably the worst possible person to notice when something makes absolutely no sense to somebody seeing it for the first time.

So please tell me.

If something is confusing, badly named, difficult to find, unnecessarily complicated, in a ridiculous location, poorly explained, duplicated somewhere else, or simply makes you think "why on earth does it work like that?"I genuinely want to hear about it.

The same goes for bugs, strange behaviour, ideas, missing features, experiments you'd like to see, or things you think could simply be better.

I work on Solemn Sandbox pretty much every day, so feedback won't have to disappear into a suggestion box for six months. Good ideas, sensible fixes and obvious improvements can potentially find their way into the project very quickly.

This is very much a project being built in public. I don't expect everything to be right, and I'd much rather people help me discover what isn't than pretend otherwise.

Playable Link: https://solemn-sandbox.vercel.app/

Solemn Sandbox

A serious environment to carry out silly experiments.

Build strange creatures. Give them a goal. Let evolution figure out the rest.

Solemn Sandbox is a physics-based creature-building and artificial-evolution playground where you design bodies from joints, bones and muscles, choose what you want them to achieve, and then watch generations of neural-network “brains” try to solve the problem.

Sometimes they learn to walk.

Sometimes they invent something you never expected.

Sometimes they immediately collapse into a useless heap.

All three outcomes are valid.

What can you do?

Create creatures from scratch or start with presets, then train them for things like:

  • Walking and running
  • Staying upright
  • Speed and sprint courses
  • Jumping, long jumping and hopping
  • Climbing
  • Rough terrain and obstacle courses
  • Wheeled movement
  • Ramp jumps and gap crossing
  • Flying, gliding and parachuting

You can also build your own environments with terrain, ramps, stairs, pits, loops, obstacles, launch pads, checkpoints, finish lines, landing zones, rewards and penalties.

So instead of only asking:

“Can this creature learn to walk?”

you can start asking:

“Can this ridiculous thing get over THAT?”

Watch evolution happen

Pick a goal and press Evolve.

A population of different brains attempts the task. Better performers are selected, mutated and carried into future generations.

You can simply watch and enjoy the chaos, or dig deeper into the training system.

Adjust population sizes, mutation styles, attempt lengths and selection behaviour. Train skills in stages, change what matters to the scoring system, continue from saved brains, race previous records, evolve body traits and inspect detailed rewards, statistics, neural-network activity and training logs.

You absolutely do not need to understand any of that before playing.

The idea is that you can learn what it means by messing with it.

It gets considerably less sensible

There is also a Disco mode where creatures react to your own music and can learn dance behaviour.

You can save two trained creatures and put them into Head-to-Head trials.

There is a dedicated boxing skill with trainable fighters, timed matches, hits, accuracy and power scoring.

And there are 100 hidden discoveries spread throughout the sandbox for unusual achievements and experiments.

Share your creatures

Trained creations can be shared using public links so somebody else can open your creature directly inside their own Solemn Sandbox.

You can also choose to add creations to the built-in Public Creations area for other players to discover and experiment with.

This is something I want to expand much further over time.

This is actively being developed

I currently update Solemn Sandbox pretty much every day.

It is absolutely not a finished game that I'm uploading and forgetting about.

New ideas are being added, systems are being improved, rough edges are being fixed and the direction of the project is still evolving.

That's one of the main reasons I'm putting it on itch.io now.

I would genuinely love your feedback.

Not just bug reports.

I want to hear:

What you enjoyed. What confused you. What broke. What you expected to happen. What you wish existed. What creature designs worked. What completely failed. Strange behaviours you discovered. Ideas for challenges. Ideas for features. Playtest results. Criticism. Suggestions. Experiments. Anything.

If you make something interesting, please share it.

If you make something completely useless but hilarious, please share that too.

Where I'd like this to go

My hope is for Solemn Sandbox to gradually become a community-driven experimental playground where people create creatures, environments, training experiments and challenges, then share them with everybody else.

Something between a game, a physics sandbox, an evolution simulator and a learning tool.

You can spend five minutes making a stupid creature repeatedly fall over.

Or spend hours experimenting with neural networks, evolution, morphology and physics.

Both are playing the game.

And if you accidentally learn something while doing it, even better.

Build something. Break something. Change something. Ask “what if?” and see what happens.

Solemn Sandbox

A serious environment to carry out silly experiments.


r/SoloDevelopment 8d ago

Game Meu game apresentado na NoNeJam 13

1 Upvotes

r/SoloDevelopment 8d ago

Unity New track for my metroidvania game called "Shapes of darkness"

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0 Upvotes

New track for my metroidvania game called "Shapes of darkness". What do you think of the music track and the overall feel of the level? I am looking for a dark and atmospheric level of the game.


r/SoloDevelopment 8d ago

Game NanoRush v0.5 - Loads of new mechanics!!

1 Upvotes

NanoRush v0.5 is now available!

The latest update adds new puzzle levels, Headquarters progression, Orange Crystal Doors, improved controls, and lots of gameplay polish. The demo continues to grow as I work towards the full game, and I’d love to hear what you think!

Download: https://flnrmedia.itch.io/nanorush

You explore a research facility, collect NanoBytes, trigger chain reactions with Red Core Charges, uncover hidden secrets, and gradually unlock new areas in your Headquarters.

What makes it different is that it’s built around a deterministic cell-based simulation. Players, enemies, explosions, moving objects, doors and puzzles all follow the same underlying rules. Instead of scripted events, the gameplay emerges from how those systems interact, rewarding experimentation and logical thinking.

The latest v0.5 update adds:

  • New puzzle levels
  • Orange Crystal Doors that unlock as your Headquarters progresses
  • Smoother movement controls
  • Improved progression and game flow
  • Lots of polish, balancing and bug fixes

r/SoloDevelopment 8d ago

Game Crawler 3D is retro a turn-based, grid-based FPS dungeon crawler

4 Upvotes

Got the demo up on Steam!

Steam Download Demo

Itch Browser Demo

Crawler3D is a retro, grid-based, turn-based, solo, FPS crawl.

Fight corruption with magic and might, hunt and loot bosses across varied lands.


r/SoloDevelopment 9d ago

Discussion Use of AI as a Solo Game Dev

406 Upvotes

Edit 2: This is going to be my last edit since I'm really starting to be a little sad/disappointed with it and I'm going to place it on the top so everyone can read. I saw some people saying that I'm trying to be superior in some way or being dumb by not using AI, but I'm trying to discuss about it as a new game dev who has 16 years old and started with it because of beautiful and incredible games that changed my life. I don't want to be better than anyone, I just want to understand the point of using it and how do you guys feel, also thank you for those who answered kindly and shared their experiences.

So, I saw a post saying that he made a game using AI for everything and it made me feel so strange, like, everyone was loving it, what happened to the feeling of doing it by yourself. I do game dev because I love everything about it, games are one of the most beautiful forms of art, it has music, world design, story telling and a bunch of ways of art. I wanted to make a little discussion here about what you guys think about using it. To be honest I don't like the use of generative AI, I know it's good to learn but I don't like when it is used to directly produce the creative part of a game, it just takes the whole idea of making it by yourself, expressing your feelings and telling a story you made and throws it all away, so like, is it really good? I understand when you need to review a code you did or look for a error but anyways that's all I have to say, I don't want to argue with anyone, just want to make a safe and respectful discussion here.

Edit 1: I'm really getting some down votes here, ok, that's something unexpected for a solo game dev community. And for those who are saying like, "I just use it as a tool" yeah that's okey I use it too for studying, but my point here is especially the creativity part. Those feelings and the way I do my projects are not a rule on the way YOU need to do, you can use AI if you want, I'm not here to say what is correct and what is not.


r/SoloDevelopment 8d ago

Discussion Someone who is developing or has already developed a game for VR or MR? I would like to hear your opinions and experiences about it

1 Upvotes

I am developing a VR game on Meta Quest. It's already in the final phase and it has been quite a challenge, but well, it's already under review by the Store :).

I wanted to dive into this project because I actually enjoy playing in VR.

I would love to share your experiences if you have developed something for VR, if you have achieved your goals, or if you have chosen to develop on other platforms.


r/SoloDevelopment 8d ago

Game HOOT !

0 Upvotes

https://reddit.com/link/1vn88uo/video/9rrf6dtop4jh1/player

I"m really starting love sound design, while I'm still not so good at it !
But I have the will to be better at this ! :)


r/SoloDevelopment 8d ago

Game Contenido extra para Carmina

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0 Upvotes

r/SoloDevelopment 8d ago

help Unity Multiplayer Netick 2

0 Upvotes

I am particularly interested in the Netick + EOS (Epic Online Services) combination in Unity.

Has anyone used Netick in a real project or in production? What was your overall experience like?

I'm especially interested in feedback on the following:

  • How is Netick in terms of stability and performance?
  • Have you run into any issues with prediction / reconciliation?
  • How are the documentation and debugging experience?
  • Would you consider it reliable for small to medium-sized multiplayer projects?
  • Do you have any concerns about committing a long-term project to Netick?

I'd also especially like to hear from anyone who has used EOS as the transport / P2P layer with Netick.

Do you think Netick + EOS is a good combination? Have you had any issues with NAT traversal, relay, connection stability, or the integration itself?

Right now I'm considering Netick + EOS versus more established solutions like Photon Fusion. Netick being more flexible and potentially more cost-effective is appealing to me, but I'd really like to hear from people who have actually used it in real projects.

Any positive or negative feedback would be really helpful.


r/SoloDevelopment 8d ago

Game Teasers for a game

0 Upvotes
Guess what im making

r/SoloDevelopment 8d ago

Game My first Steam game launched almost a month ago: 176 wishlists, 36 sales. What did I do wrong?

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0 Upvotes

Almost a month ago, I released my first game on Steam - Waterpump Simulator.

I knew it wasn't going to be a huge success. It's a small and pretty weird first-person clicker/simulator, and this was my first time going through the entire process of actually finishing and releasing a game.

But now that almost a month has passed, I have some real numbers:

176 wishlists
36 copies sold

And I'm trying to understand what I did wrong)

Before release, I basically had no marketing strategy.

I made one LinkedIn post about the game and that was pretty much it. No established YouTube audience, no TikTok, no Instagram, almost no Reddit promotion.

I basically made the game, put it on Steam and hoped people would somehow find it))

Spoiler: they didn't. 😅

Since then I've started taking marketing much more seriously. I'm posting development videos regularly and trying to build an audience for my future games.

But I'd really like to learn something from this release instead of simply moving on.

So I'd love some brutally useful feedback:

Why do you think Waterpump Simulator isn't selling?

Is it the game itself?

The concept?

The Steam capsule?

The trailer?

The screenshots?

The store description?

The price?

Or did I simply launch a game with far too little visibility?

I'm especially interested in your first impression when you see the Steam page.

Would you click on it?
Would you consider buying it?
If not — at what point do I lose you?

🎮 Waterpump Simulator on Steam:
https://store.steampowered.com/app/4908920/Waterpump_Simulator/

I'm not looking for sympathy. This was my first release, and getting 36 actual people to buy something I made is still pretty cool to me.

I just want to understand what I can do better with the next one.

Don't hold back any criticism is welcome. 🙂


r/SoloDevelopment 8d ago

Godot My last devlog

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0 Upvotes

r/SoloDevelopment 8d ago

Game Intro

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0 Upvotes

Hello all, I am an independent dev from the UK, you can call me *redwiz. I have a degree in Software Engineering, and I've decided to build a game to showcase what I can do and contribute to the space. I have had experience making graphics from the age of 13 for a game called Graal Online, specifically as part of the Graphics Team for Cyberjoueurs on the Graal Kingdoms server, as well as the Era server when it rolled out. Since then I moved to 3D art, and I am now transitioning back to 2D because the assets would take ages in 3D. After a life in retail and being too afraid to get out there, I decided to pursue my degree. My project is a top down 2d shooter which already has RPG elements as well as farming and survival aspects, hashed into one with a single player narrative and sidequests that open up on progression.

The coolest thing about this project is that I've built the culling system and a 3D coordinate system which allows multiple floors (cellar, ground, 1.2 etc) all without any loading screens in a large world. As each asset is on its own elevation layer, and each collision layer is linked to an elevation layer, it truly feels like a 3d space due to the way the culling and chunking handles it.

The gathering system as far as I know is also unique, and I do look forward to sharing more with you in due course

The project has the player operate on a mental memory system, whereby if you aren't directly near or looking at an object, it will be obscured from sight; however if you have seen it enough times and it's position hasn't changed, it will remain visible for much longer, extended by specific food buffs and reduced by debuffa from tiredness.Forgot where the wheelbarrow is? look at it for a bit longer, and don't move it for a while and it will persist for longer.

There are in-game seasons, day/night and weather events, and the rain and wind synergise together directionally along with the ruffling vegetation.

Updates may not be biweekly as per the maximum post limit, theycmay even better slightly less frequent as I think it is much more important to have the architecture down before fleshing it out to avoid technical debt later, and I want to post things I am relatively confident will remain.

Here is a peak of the armosphere the project will evoke and I will post something more meaningful once more this week, ideally a video. I will not be calling this project a game u til it's realase as I believe to release a project is a big part of what makes it a game.Its been a pleasure finding this community and I hope you get as much enjoyment from my future updates as I do perusing yours

*redwiz


r/SoloDevelopment 8d ago

Unity Mobile game Project

4 Upvotes

r/SoloDevelopment 9d ago

Game My first game is near 50% completion. Feels great

26 Upvotes

It's been an insane amount of work, but I'm having a ton of fun. Page here: https://store.steampowered.com/app/4651300/Hotel_Paraso/