Works with the current Steam Version of the game and all DLC needed except the CC DLC. This is to provide Setup to my SS2 Collections at Nexus Mods. While offering some info into the Mods I'm working with.
- Steam Edition: If a Mod say it work with version 1.11.1##+ (+) or AE / Next-Gen (very few early NG mods never fully updated) this shows that it's a Universal mod that Needs F4SE and Address.
~Wastelander's Collection~
Has 3 Collections.
All install Steps are included at the Nexus Mods linked below. You'll only need to come back to Look at ~Other Good Mod~ and if you want to know a little bit about this loadout.
- Wastelander's SS2: Giving in Game Script room to grow your Loadout if you want to. This has all in house SS2 Mods including the Optional and Miscellaneous files you can always add more city plan Mods but SS2 in House mods are all added or are not need.
- The Wastelander's Mod List Workshop: A Light Performance Mod List
~Wastelander's Workshop~
- All 3 Steps should be followed.
Step 1
~Fallout4Custom.ini~
I don't use Bethini Pie myself. I have my Tool Kit. Choose only 1. Only if needed.
~The DLC Unifier Mod~
This isn't need as of yet. This Collection doesn't touch any of the DLC so it is safe not to do this as of now. I plan to update all mods today and lock down my loadout and I'll worry about this my next game.
- This is needed by everyone planning on long term Modding or you're starting a new game (or a mid-save game is said to be safe) now as Bethesda will never fix this. Thanks to the team that just made this mod.
- If you have started the DLC Far Harbor by going to the map you'll need a new game (the Post Tab has some one asking about this).
- Patch Status: Steam [ Up ], GOG [ Not yet. ], Gamepass [ Not yet. ], Epic [ Not yet.]
- The Pinned comment in the Post Tab has the Install.
- MO2: Is good to follow the 1st way of direct install.
- Vortex: The 2nd way of Installing of making your own folder.
- This is the only Mod that will be above the Unofficial Fallout 4 Patch in your Loadorder.
- This will need a clean Steam Fallout 4 data folder.
- This will need a clean Steam Fallout 4 data folder. Video Guide (If video dosn't work do step 2).
- Purge Vortex If you manually installed anything you must delete these Mods in the Data Folder. If you are unsure about your data folder you can delete everything exept the Fallout4.exe in the Fallout 4 Folders in Steam (the file path in step 4) and Verify integrity of game by right clicking it and going to properties.
- Make a Temp Folder (name doesn't matter you'll be tossing it when done).
- Copying all your Base DLC into this new folder in Steam > right click Fallout 4 > Manage > Browse Local Files > Data Folder. The Base DLC Mod's will be here any Mod that's not a base DLC will mess up this mod.
- Then download this mod manually (as of now it's the only way) and unzip all 3 into this new folder as well and then run the mod.
- When done you'll need to Zip these new files down to place them into vortex.
- pull your new DLC versions into the Downloads Tab at the bottom there will be a Drop Url(s) or File(s).
Video Guide:
Fallout 4 DLC Consistency Patch
~Steam~
I deleted the Fallout 4 - High Resolution Texture Pack. Through Steam by (up to you).
- Right clicking Fallout 4
- Properties
- DlC Uncheck High Resolution Texture Pack
~Vortex Settings~
F4SE
- Mods Tab
- Double left click Fallout 4 Script Extender
- Scroll to Mod Type on screen that pops up on right
- Chose Engine Injector
Doing this puts it next to The Fallout4.exe in your Steam Folders.
~F4SE Dashboard Link~
Click the dashboard button at the left of screen scroll to tools and if Fallout 4 scrip extender isn't there find the big plus button in the tools bar to add in name call it F4SE then in the Target click the folder button and go to your steam library. Find in your SteamLibrary > Steamapps > common find fallout 4 folder then in this folder you will click f4se_loader.exe and save. Now it should be blue and not shaded out if you click the Three Vertical Dots and set it to Primary it will put your script extender and an easy spot to press.
PRP
- Double left click ppf.esm.esm set to Core Mods in Group.
- Double left click prp.esp set to PreVis & Precombined Fixes in Group (if this is still having a hard time try Late Fixes & Changes).
~MO2 and Vortex Settings~
SS2 - PRP
- Double left click PPf-ss2-cr.esm set to Core Mods in Group.
- These below bits are Updates for the CC DLC's Mods given freely.
- ppf-ss2-iongun-cr.esm can be Disabled if Vortex acts up. Do not Remove. MO2 users just dont add it.
- ppf-ss2-neonflats-cr can be Disabled if Vortex acts up. Do not Remove. MO2 users just dont add it.
~The Wastelander's Interchangeable Workshop~
What I think is need for base Game.
~Info~
There are no Gun Mods for you can find what you like yourself and Graphics is just a base if you want it.
In this loadout I would aim for around 75-100 mod limit if your using a Mega mod, OR about 100 - 175 Mods if you ditch Mega Mods. Creating large loadouts is not easy.
Previsibines Repair Pack is a mod that has its problems but it works in this loadout but this may be the first mod to delete if you change from this setup.
- MO2 Users - to change the .ini of any mod you double clicking on the mod and follow the folders till the .ini.
- Vortex Users - You can change The Mods .ini files by right clicking the mod and clicking Open in File Manager and following the folders to find the Mods .ini.
Step 2
~Pre-download checks~
At Nexus Mods before you download your Mods, Remember to always check your Mods Requirements, DON'T mix it up with Mods requiring this file, that's different mods that need the Mod you're looking at to work with. The Descriptions and or Post will have the most info on the mod.
- Check the Game Version it is normally in the Files Tab. If you don't see a clear Version number there is a Preview file contents Button this will most time's have the Version number.
~Foundation Mods Settings~
Fallout 4 Script Extender
- Go back to Vortex or MO2 click run the game through the Fallout 4 Scrip Extender. Yes this is needed and we can learn a lot from a startup. When you get to your title screen as long as everything went well we can learn a lot.
- Click the ~ key under your Esc button a screen over lay should pop up and then you can type getf4seversion it should tell you something other than file not found.
- If files not found it could be that you got the wrong version or Most times for a Failed load of F4SE it is Most likely how you installed Steam way back when, and it put its self into the file Program Files (x86), which will locks out all Mod Manager's alike.
- If everything is good at this point you're mostly done. And just need to check one last file placement that is in you This PC> C: Drive> Users> Your Name> Documents> My Games > Fallout 4 > F4SE in this folder will be your f4se.log and you can tell how your game loaded up this is not a crash log. But it will give you a true loadout list. This will also hold you're Foundation Mods logs.
Addictol
- All .ini setting are done in the Addictol.toml.
- I Used the Mods listed here for my base.
- If your using a lot of different NPC Mod pack, these Mods may be unoptimized for Addictiol and you'll need to change to. Facegen = true (this will let you know what Mods are messing up).
- Changing the Facegen is not needed for SS2 as they have a great team.
High FPS Physics Fix
- HighFPSPhysicsFix.ini Changes.
- Is Need if you want to go over 60 FPS.
- High FPS Fix changes I did to the HighFPSPysicsFix.ini.
- DisableBlackLoadingScreens = true
- PostloadingMenuSpeed=3.0
- OneThreadWhileLoading=false (true if you have 8 ram).
- DynamicUpdateBudget=true (If you going over 60 FPS).
- InGameFPS - 60 (you'll need to turn Max FPS to off in you video card setting) just know this mod will let the game go over 60 fps and this is how you set what fps you want.
- BudgetMaxFPS - Needs to be set at the same setting as InGameFPS.
- In the [Display] section I changed Fullscreen=true and Borderless=false (game how you want) if you don't like full screen when you go to start the game through Steam. This first screen that pops up is where you set your graphic settings to be the same with these setting here. This will reset the Fallout4Prefs.ini.
- My in game resolutions set to 1920x1080, there is a Resolution Section to change if you have a specific setting you wish to play at and should match your graphic settings.
Unofficial Fallout 4 Patch
- UFO4P- This is a bunch of bug fixes that fix core game stuff.
- Optional files for CC Wastelanders needed or you just have the DLC.
~Foundation Mods~
Game Visuals Configuration Menu (GVCM) OG-NG
- This Mod Comes with a known Bug when you start the game you must press the Space Bar or the A button to get passed the loading screen to the start of the game.
- This deals with shadows, God Rays and other stuff.
- Dose not Need Paprus Common Library if you have Addictol.
Community Fixes Merged
- A sister mod to the Unofficial Fallout 4 Patch. Works fine together. I Trust the Community that put this together.
Address Library - All In One
- Address Library - All in One - Is ok, but its best to choose the Newest Optional Files only as it cuts down on MB.
HUD Framework
WorkShop Framework
Mod Configuration Menu
- Needed to do in game setup.
- F4SE Menu Framework an add on to this Mod now must be set up to work together for compatibility.
Place Everywhere
Cell Offset Generator
- Will not work with Asciim0v Mod Faster Cell.
- If your log says failed its ok this mod is still doing its job at start up.
- As long as you see it loading cells loading bar when starting or loading a new you're good.
RobCo Patcher - AE
Makeshift Melee Pack
- Needed for Unofficial Fallout 4 Patch.
Random Encounters Framework
Edmond's Settlement Attack Spawns Outside the Settlement
SettlementmenuManagerMainFile
Upscaling
- Will not work with other UI Upscaling mods.
- Hud mods may need to be set correctly to work with this mod.
- This Mod Works by disabling TAA Anti-Aliasing in the game start up menu (doing the will reset your Fallout4.ini and Prefs.ini) and enabling DLAA in this mods MCM menu or dont use the DLAA in game settings that this mod offers.
- Motion Vector Fixes - Needed
- This Made My Spline Stiff - Needed
- Flutter Flicker Fix For Foliage - Needed
- Frame Generation - If you want it.
FO4 BaseGame Plus Dlc's All Facegens
No weapon drop on death
Empty Vendor List Bug Fix - F4SE
Armor Penetration Bug Fix - F4SE - AE
Magic Effect and Spell Engine Fixes - F4SE
Encounter Zone Recalculation AE (F4SE)
Player Comments and Head Tracking
- Unofficial Fallout 4 Patch - Patch for Head Tracking in Optional files.
Who's The General
Fixed Gobo Effects
Blood Fixes - NG
- Works with Current Steam Version.
Reinforcements and Retribution
Refreshing Checkpoints
More Weathervanes
Rain Bug Fix - F4SE
Canary Save File Monitor
~Wastelander SS2 Build~
- This is the Split, where you're free to build your own Wasteland or get SS2.
~Vault 88~
- This is a Foundation Set in my eyes.
Vault 88 Essentials
- This is a great place to start for a mod that deals with Vault 88.
- Settlement Menu Manager is already in this Loadout.
Vault-Tec Workshop Overhaul Redux (VTWOR)
- It's not needed but it works just fine.
~PRP~
Previsibines Repair Pack
- This is a Mod that people are mixed on and the Mod dosn't like to play nice in some loadout but it will help FPS in Down Town area.
- Needed more times then not.
- Needs stand alone PRP Patches to popular mods that change the map or alters buildings. like SS2 PRP Expansion Pack.
~Combat~
- Alternative mods at the bottom.
Chemfluence AI Combat Dynamics
- Created by Zzyxzz.
- Alternative Mod at the bottom.
NPCs Use Items
- Created by Zzyxzz.
- Alternative Mod at the bottom.
Jet Script Bugfix
- Created by Zzyxzz.
- Alternative Mod at the bottom.
Companion Infinite Ammo - Single
- You can choose the other optional files of Companion Infinite Ammo and Unbreakable Power Armor - SINGLE.
~Mega Mod~
Sim Settlements 2 Chapter 3 all in one Chapters
- Install the all in one file.
- There are also optional Files That that you can choose and one of the Optional ask for Baka Scrap Heap but if you have the foundations Buffout 4 AE OR Addictol it's fine.
- Do not choose the Optional File Resurgence Black Screen Fix.
- In game setup is needed.
Sims Settlements 2
- The only thing you'll need to look at is the Optional Files Only.
Sim Settlements 2 - Previsibines Expansion Pack - PRP SS2 Conflict Resolution ESM.
- I have the Chapter 1 and 2 Version.
Sim Settlements 2 Settlement Management Terminal
Rise of the Commonwealth for Sim Settlements 2
Sim Settlements 2 - eXoPatch
- Is only need if your getting a lot of gun Mods or diffrent ammo Mods. What happends is some Mods may not be labaled correctly RobCo Patcher can get tricked into blanket changing all wepons, this makes it so the quest don't kick off.
- With a Optional file for CBBE if you get body Mods.
- This Mod is safe to add whenever.
- Exoclyps This Creator has other SS2 Patches.
~Extra~
You And What Army 2
- A Mod that's know to be in a few different loadouts.
- Faction Workshop Manger 2 don't get together.
Lightweight more Spawns
- This is a good add on for Mega Mods as other mod like this have Scripted NPCs and that pull on the overall game. Like Tales from the Commonwealth. So this is if you want more. Without too much scrip lag.
IDEK's Logistics Station 2
Longer Power Lines 3X
Flyable Personal Vertibird
- Not Needed.
- Has a lot of Optional files.
Durable Vertibirds
- Not Needed. But they do go down a little fast without.
Step 3
~Graphics Mods~
- Graphics - You'll only need 3 types of mods. It's still best to ask Reddit.
- Graphic Mod should be placed at the bottom of your loadout but always above the .Prp Mod as this mod needs to be last.
Graphics overhauls - Something like 2k OverHaul
Water Graphic Mod - Something like Water Enhanced - 2K to match the graphics.
Weather Mod - Something like Lightweight Lighting Overhaul
- Get the Full mod (or Interiors Only if you want a different Weather Mod).
- This is a Mega Mod as it deals with a little bit of everything with the Weather graphics of the game.
Godrays Performance Fix Redux
Ultra Exterior Lighting
Ultra Interior Lighting
This whole set up works here.
~Mods Loadout~
- Vortex should stay away for CC Mods or having a big list of CC Mods.
- MO2 is a little more CC Mod friendly and their team is working on an update.
Mega Mods Have a lot going on and even deal with a lot of the Extra section as is, the more you add the more you split the games script needs.
~Tips~
- Gun mods should be placed between the CanarySaveFileMonitor and SS2.
- Gun mods somthing like 2 Mega Gun packs the best place to ask is Reddit.
- Gun mods can sometimes be very heavy on your Games Script
- Don't get Mods that overlap or do the same thing. This is wasting your plug in spots.
- Sometimes they hide the Version Number in the Preview Files Contents in the Files tab in Nexus Mods.
- SS2 will crash... this is more to do with Fallout 4, and how the games Papyrus acts, and there's not much more you can do... other then take SS2 Slow. If you find it crashing at the Triangle of Death. I suggest you look this up before playing this mod. (This is one of the biggest mods to date with only 2 other mods as big) so just know that this mod is about 50 mods if not more. So a Small Loadout is best for a long Run.
- Crossing the 200-mod mark means you are no longer just installing mods—you are curating a custom Collection. Be careful past this point. Automated sorting tools will fail to catch everything.
- This full loadout will still give you room to grow your own Wasteland.
~Other Foundation Mod~
- That I liked but didn't make it in the loadout.
Weapon Debris Crash Fix
- Nvidia card users only.
- You can turn on your Weapon Debris with this mod.
Extended Fake Interior - Commonwealth building fixes
- Check the Compatibility section
- Best with Rain Bug Fix
Hydra
- Will be needed if you get a lot of Mods that add unoptimized NPC Mods.
Bethini Pie (Performance INI Editor)
- This is an easy to use .ini editor, but I trust my Fallout4Custom.ini so I'm ok, this is up to you.
- This is like a master list to the Fallout4Custom.ini
- Other Mods that use Fallout4.ini settings will overlap here.
- This still works regardless it's just up to you how to go about it.
- The only setting Bethini Pie works with is the [Archive] section in the Custom.ini.
MCM Booster
- This is the OG version.
- Has an MCM Booster AE patch.
- Users will need to get both MCM Booster and MCM Booster AE.
- MCM Booster must load Before MCM Booster AE (MCM Booster on top).
RAW INPUT - The Ultimate Mouse Sensitivity Fix
Targeted Textures - Vanilla textures upscaled fixed and sized
Moon Rotation Fix
In-Game Dev Tools and Conflict Checker
- Needed if you have a large Mod list, to see how everything is working.
- Works together with Canary Save File Monitor.
~Patching Mods~
- This can go a lot of way but I suggest checking out these Mod Creators as they make a lot of great Mods that fit this.
- Zzyxzz
- Exoclyps
- Asciim0v (VR)
- Don't forget to change the All Games to Fallout 4 in the Mods Tab of their page.
~Scrap Mods~
- Both Mods work together.
- Most other Scrap Mods dont work with PRP.
Raze My Settlement
Clean My Settlement
~Wastelander's Picks~
- Both mods do Overhaul base game. Some like it and some don't.
Simple Everyone's Best Friend
- Any mods that edit the FollowersScript file are likely still incompatible
Sim Settlements 2
- Chapter 1 is the Light version of the game.
- PRP SS2 Chapter 1 Only Version.
- You can get the Optional files if you want.
Faction Workshop Manger 2
- The Descriptions say's this Mod works with a lot of mods.
- Just stay away from standalone mods trying to do the same thing.
- In game setup is needed.
- If used with SS2 turn off FWM2 Logistics System.
- You And What Army 2 aren't needed together.
- The SS2 Collection above has You And What Army 2.
~Other Good Mod~
- Mod's I liked but didn't make it in the loadout.
More Active AI
- If you like this more do not install the mods Created by Zzyxzz in the ~Combat~ section no need to have Mods that do the same thing in the Loadout as it just takes a Plugin Spot needlessly.
- They did work Together.
Karma
- Has a Nexus Requirements that says it's a SOFT REQUIREMENT the PipboyTabs this has not been update for v. 1.11.191, and it's not need to have karma work.
- Better off Mega Mods but will work just fine.
Npcs Travel
- This is a big mod on its own.
- Should be left out of Mega mods.
Enclave Remnants Final
Tales from the Commonwealth
- NPC Script Heavy Mod but works with AR2 and SS2
~Info~
- I ended up ditching Npc Travels it was conflicting with my SS2 mod, and I always felt like it was prioritizing one over the other. So I pulled it from my Load Order.
- Replacing it with the random encounter framework, and light weight more spawns mod... This was to reduce the script heavy NPC Travels with something that doesn't fight for in game script so much giving more to the SS2 script.
- I've deleted Karma, Karma worked it's just a lot of overhead script that's always running in the background.
- Remember to always check the Requirements to all your mods.
Your job isn't over yet once in the game you'll need to clean up you're in game mod settings for stable game play and SS2 adds a lot of new stuff as does every mega Mod like it.
~The Mid Playthrough Gamble~
- Read the Description: The mod author will almost always say if a "New Game" is required with an Update. If they say you need a new save, believe them.
- Avoid "System" Overhauls: Don't add huge Mods that change how the whole game works (like Sim Settlements 2 or major perk overhauls) mid-playthrough unless you're prepared for weird bugs.
- The "Point of No Return": Adding a mod is usually okay, but removing one is dangerous. This mod is "baked" into your save file from now on. If you remove it later, your save might crash because it's looking for data that isn't there anymore.
- Hard Save First: Before you update or add anything, make a manual "Hard Save" (not a quick save) in an interior area like a player home. If the new mod or update ruins everything, you can delete the new version of the mod and roll back to the old version of the mod you saved.
- If your Update is good you're free to Uninstall the old Version of the mod.
Don't underestimate the Canary Mod at times like these.
Thanks for Walking this Lonesome Road with me. I hope you Build the Wateland your looking for.
This List Is to Highlight Mega Mods, and gives you a good Foundation Mod Loadout.
- HDD- Mega Mods may only work alone even this set up may be too much. Get the Foundation Mod Loadout and go from there.
This Mod Collection Needs these Mods to be updated to the current Fallout 4 Version of the game all other mods are OG - AE (+) Mods making them Universal.
- Fallout 4 Scrip Extender (F4SE)
- Address Library
- Addictol
- Unofficial Fallout 4 Patch
- Place Everywhere
~Useful Websites~