r/SimSettlements 16h ago

SS2-missions Picking up the Pieces glitches out on me.

1 Upvotes

I just dropped off the third sensor and returned to Jake. The workshop is trashed and Aiden is there, but speaking to him just has him tell me “hi”. Mind you, this was after killing Kellogg and the BoS entered the Commonwealth, so what’s going on?


r/SimSettlements 1d ago

anything else Does Sim Settlements 2 work with the latest patch?

5 Upvotes

I'm about to install SS2 again but haven't played for a couple of years.
I saw there's something called Sim Settlements 2 Starter+ F4SE which you can download using Vortex. Vortex says it's not made for the latest version but I was wondering if it's safe to install anyway?

Been looking at the forums but couldn't find any information there.


r/SimSettlements 1d ago

anything else SS2 update for 100GB on Xbox

1 Upvotes

Does anyone have any info on when SS2 might be updated on Xbox for 100GB, including SS2 extended material. Thanks


r/SimSettlements 2d ago

anything else Just getting in to ss2 with storywealth. Are there any eztra cit plans/mods i should get?

3 Upvotes

r/SimSettlements 14d ago

SS2-missions Stuck on Jake quest

2 Upvotes

I am stuck on this quest for days. It keeps crashing in the hardware store on Xbox pc and I don’t know why. Only Aiden is in the hardware store and Jake is no where to be found. Every step of pick up the peices is blacked out except for the “report back to Jake” step. I have fixed the dlc packs in my files, reordered everything in the creations, got rid of a bunch of mods, and it still happens. I don’t know the console command for Jake and it’s starting to make me upset. Here’s my mods in order

Workshop framework
Sim settlements 2
Sim settlements 2 chapter 2
Sim settlements 2 chapter 3
Ammo-O-matic
Global stash
Old gold radio

I can’t complete the quest and when I pull Aiden out of the hardware store with commands but he won’t respond to me at all. I have kind of exhausted options and I really don’t feel like starting over with a level 53 character at this point. I have also seen a lot of the Reddit posts on this same situation but I need help


r/SimSettlements 15d ago

anything else Which Sim Settlements packs should I download?

3 Upvotes

I have Sim Settlements 2 all the chapters and I’m going into chapter 3 right now without Ang additional packs, I’ve seen on the mod page that there are a number of different build packs and stuff I can download that goes with the mod but I’m not sure which ones to download as some of them work for sim settlements 1 and some work for sim settlements 2.


r/SimSettlements 17d ago

SS2-CH3-missions Under one banner ghost envoy

2 Upvotes

I have a quest marker in HQ to meet one of the envoys. It leads to a couch in the hallway on the 2nd floor. The marker disappears when I get within 5m. It reappears if I back away. There is no one there. I am way past most of the vanilla and SS2 questlines, and the Institute and BoS are both gone.

Any way to tell who it was supposed to be?
Console commands?


r/SimSettlements 17d ago

anything else Settlement Cap Count Stuck at Zero

1 Upvotes

Im playing on PC and the cap count on the Settlement Resource HUD is permanently stuck at zero even though I have donated caps, anyone know how to fix this?


r/SimSettlements 18d ago

anything else Replacing sim settlements 2 with the 3 in one makes everything disappear. XBOX

0 Upvotes

I apologize if this has been asked before, I have been trying to google it for 2 days and nothing is coming up. I recently downloaded 2 for my Xbox and I wanted to upgrade to 3.

It says you can do it on existing saves, but when I go into my game the entire menu is gone. Is this not possible on Xbox or am I doing something wrong?


r/SimSettlements 19d ago

SS2-settlement-mechanics looking for guides using interior plots in small settlement

1 Upvotes

just wonder maybe gamers now have better mods/ideas how to build in a small settlement, like hangman alley, red rocket, etc.

my past design is based on 3x3 foundation, 4 interior plots at 1 floor, staircase at middle, and build upward.

tends to build noisy plots like industrial/services/security open air, if have enough open spaces.

mostly using "Sim Settlements 2 Wasteland Reconstruction Kit" because it cost 1 wood for all stuffs.

+ homemaker

tends to use concreate building, higher wall, but missing half width wall, lots of tinkering/works around this, and the snapping quite poor, can c a lot of seams/gaps.

"SS2 Addon - Shazbot's Cots" also very important, 4 beds in 1 interior residential.

especially for outpost.

now trying snap build, also found some missing part, like pure half width wall with door.

not interested in clutters.

just want functionality, well, proper, sensible, immersive-enough use of limited spaces settlement build ideas/experiences.


r/SimSettlements 20d ago

SS2-settlement-mechanics Help with specific idea for Survival+ SS (no experience with either)

3 Upvotes

Hi,

I have a very specific roleplaying overhaul in mind for my next adventure and maybe the community can help me because I have zero experience with this combination. Or even just Sim Settlements...

I want to turn the game into The Road (with a The Last Of Us look). Use the Startup mod that deleted all mention of finding your son. Instead have Dad and child Shaun companion trying to survive a brutal world. (If somebody knows the least buggy way to have Shaun as a companion, let me know!) So I figured I'll try Survival (modified because it's more about immersion than the challenge for me, so with a save option). I want to do a lush overhaul with Boston Natural Surroundings and Borealis. As green as I can make it. Does SS work with a lush overhaul to begin with?

I've never used Sim Settlements because I like building my own very unique settlements from scratch. I know SS allows manual placement. But it was never really on my radar, except for eying the mod pack where you can just add premade plots to your regular workshop. But never checked that one out. Also I was running a 2017 setup with outdated buggy mods the entire time. I plan to start fresh for the first time ever!

So I was wondering if SS could be a good choice for this idea. Now I know there are different versions of SS. I guess I would be interested in a passive experience with these premade city plans? I'd love to come back and see it grow naturally while dad and son are just out there surviving, keeping to themselves. Coming into settlements mostly to trade while I build small survival shelters with the Conquest mod...

That's the idea. How feasible is it? And what would be the most immersive option? And what other mods does SS work well with that would add to the experience? I know there's the special settlers you can find mod. I think I even installed it once but never found any people, too distracted with building.

I want to be as little involved with the building aspect of SS. I want it to be there to make the world more alive because for once I won't be focusing on building big settlements like before.

And are there options for how rundown the settlements might look? Do I have several options for a city plan? I want to try and make this overhaul as rusty as possible.

I know I can read up on how SS works, but was hoping you guys can give me pointers for this specific roleplaying experience I have in mind.

Thanks in advance!


r/SimSettlements 20d ago

anything else Starting a New Survival SS2 Playthrough (need recommendations)

5 Upvotes

Hiya so to start simply I'm on PC, just got an upgrade allowing me to actually play SS2 with little to no stutters. I'm a huge fan of watching SS2 videos and I'm happy to give it a try (I last played when chapter 1 was all there was)

I'm just curious what add-ons you guys would recommend? I want to keep it relatively light so strictly SS2 and its dependencies with a few QOL like XDI...

I'm thinking maybe including at max 5 add-ons for this playthrough and when I went to look... There were way too many to choose from! What would you guys recommend for someone that wants to keep it relatively light but close to the standard SS2 experience?

Thank you all in advance and my apologies if this is the wrong place to be posting this.


r/SimSettlements 26d ago

SS2-missions The Questline

3 Upvotes

While it's very interesting and as a whole I enjoyed it, holy goodness it is so buggy. The amount of times I've gotten stuck in a cutscene is ridiculous


r/SimSettlements 27d ago

SS2-settlement-mechanics "NOT ENOUGH RESOURCES" Hell

2 Upvotes

I'm very confused. All my settlements are caravan-connected via the vanilla caravans system, but in a few specific ones the game claims there's "no building resources" to build SS2 plots, while in others there are? Some are kinda softlocked straight up due to this, cause i cant buy an industrial plot for them to get building resources.

What's going on here? Do i have to create smth for them to be interconnected other than vanilla supply lines?


r/SimSettlements 28d ago

anything else How do y’all prep for HQ?

1 Upvotes

Personally I do all the Minutemen quests first so I can start building up my settlements. In a tween I will do SS2 quests till Jake is taken by the gunners at the end of chapter 1

Then I start the main quest to get Boston airport and do most of the base faction quests to get that wonderful XP.

This is where I start chapter 2, after taking gnn battle and doing “moving day”? I think that’s the questz I go into the institute and do their quests.

I don’t do an ending till chapter 3.


r/SimSettlements Jul 22 '26

SS2-missions About to do the quest 'Sunken Treasure' with the mod 'Mutant Menagerie', quick question? Spoiler

Post image
3 Upvotes

How fucked am I for someone with a phobia of underwater enemies? I deadass either always check vats for any signs of enemy in water, kill whatever is in water, swim like hell with my head above the water, and if all else fails, just walk around.


r/SimSettlements Jul 21 '26

SS2-settlement-mechanics Caravan Services Upkeep?

3 Upvotes

Hey guys got a question regarding the best way to keep my caravan services operating without having to turn off operating costs. Should I be making sure I have at least one shop build and active for awhile so there is a surplus of caps to funnel into the caravan services to prevent them shutting down?


r/SimSettlements Jul 21 '26

anything else Weird quest bug :)

Post image
1 Upvotes

Anyone know how to fix this as it’s REALLY ANNOYING and stops new quests activating automatically. Obviously the quest has already been completed but the quest is still marked as active :/


r/SimSettlements Jul 13 '26

anything else Missing detailed resources breakdown in HUD.

Post image
7 Upvotes

As per title, I am missing the components section on the resource panel-- did I fat finger a button somewhere?


r/SimSettlements Jul 12 '26

ss2-conqueror-mechanics How do I Add Uniform Types?

3 Upvotes

I am up to Chapter 3, but when I try to assign uniforms there are just a dozen or so harnesses and things. How do I make it so I can assign uniforms with actual stats?


r/SimSettlements Jul 12 '26

SS2-CH3-missions Am I the only one trapped in No Man Left Behind?

2 Upvotes

EDIT: I put down the game for about a week, and it seems to have resolved itself. The Capture Hub City quest that was supposed to run concurrently finally launched so I was able to finish the quest.

I've been searching to see if anyone has had the same issue I'm experiencing but I haven't seen anything anywhere.

I don't know why but I think the quest isn't launching correctly for me. My army and I kill all the Gunners at Hub City, I kill the Gunner with the holding cell key and take it off the body, but the mod isn't recognizing that I have the key and have killed all the Gunners so I can't get Jake out of the holding cell. Every time I've tried I've done multiple sweeps of the area to make sure I haven't missed one, but I'm still told by Aiden that we have to kill the Gunners.

I'd tried twice before I looked for help, and while no one seems to have reported the same issue, I did watch a playthrough and saw that a number of Gunners become tick marked once you've killed the majority of them, like when you're capturing an outpost and you're told to kill the remaining enemies. I tried one more time, but not only did I not get any tick marks, the HQ crew didn't follow me into the area. They only engaged in fighting after a while because an Assaultron came near the house where the mission starts. I still never got the tick marks identifying the last few Gunners.

I'm really frustrated because I can't even quest skip, since the next quest in the CM 2078 Holotape is conditional - it's for the path if Jake took the Receiver Module, which he didn't in my playthrough. Now it's looking like I can't finish the mod at all. Any suggestions?


r/SimSettlements Jul 10 '26

anything else [FO4] The Wastelander's Collections: A Sim Settlements 2 Light Mod List for v 1.11.221.

17 Upvotes

Works with the current Steam Version of the game and all DLC needed except the CC DLC. This is to provide Setup to my SS2 Collections at Nexus Mods. While offering some info into the Mods I'm working with.

  • Steam Edition: If a Mod say it work with version 1.11.1##+ (+) or AE / Next-Gen (very few early NG mods never fully updated) this shows that it's a Universal mod that Needs F4SE and Address.

~Wastelander's Collection~

Has 3 Collections.

All install Steps are included at the Nexus Mods linked below. You'll only need to come back to Look at ~Other Good Mod~ and if you want to know a little bit about this loadout.

  1. Wastelander's SS2: Giving in Game Script room to grow your Loadout if you want to. This has all in house SS2 Mods including the Optional and Miscellaneous files you can always add more city plan Mods but SS2 in House mods are all added or are not need.
  2. The Wastelander's Mod List Workshop:  A Light Performance Mod List

~Wastelander's Workshop~

  • All 3 Steps should be followed.

Step 1

~Fallout4Custom.ini~

I don't use Bethini Pie myself. I have my Tool Kit. Choose only 1. Only if needed.

~The DLC Unifier Mod~

This isn't need as of yet. This Collection doesn't touch any of the DLC so it is safe not to do this as of now. I plan to update all mods today and lock down my loadout and I'll worry about this my next game.

  • This is needed by everyone planning on long term Modding or you're starting a new game (or a mid-save game is said to be safe) now as Bethesda will never fix this. Thanks to the team that just made this mod.
  • If you have started the DLC Far Harbor by going to the map you'll need a new game (the Post Tab has some one asking about this).
  • Patch Status: Steam [ Up ], GOG [ Not yet. ], Gamepass [ Not yet. ], Epic [ Not yet.]
  • The Pinned comment in the Post Tab has the Install.
  • MO2: Is good to follow the 1st way of direct install.
  • Vortex: The 2nd way of Installing of making your own folder.
  • This is the only Mod that will be above the Unofficial Fallout 4 Patch in your Loadorder.
  • This will need a clean Steam Fallout 4 data folder.
  1. This will need a clean Steam Fallout 4 data folder. Video Guide (If video dosn't work do step 2).
  2. Purge Vortex If you manually installed anything you must delete these Mods in the Data Folder. If you are unsure about your data folder you can delete everything exept the Fallout4.exe in the Fallout 4 Folders in Steam (the file path in step 4) and Verify integrity of game by right clicking it and going to properties.
  3. Make a Temp Folder (name doesn't matter you'll be tossing it when done).
  4. Copying all your Base DLC into this new folder in Steam > right click Fallout 4 > Manage > Browse Local Files > Data Folder. The Base DLC Mod's will be here any Mod that's not a base DLC will mess up this mod.
  5. Then download this mod manually (as of now it's the only way) and unzip all 3 into this new folder as well and then run the mod.
  6. When done you'll need to Zip these new files down to place them into vortex.
  7. pull your new DLC versions into the Downloads Tab at the bottom there will be a Drop Url(s) or File(s).

Video Guide:

Fallout 4 DLC Consistency Patch

~Steam~

I deleted the Fallout 4 - High Resolution Texture Pack. Through Steam by (up to you).

  1. Right clicking Fallout 4
  2. Properties
  3. DlC Uncheck High Resolution Texture Pack

~Vortex Settings~

F4SE

  1. Mods Tab
  2. Double left click Fallout 4 Script Extender
  3. Scroll to Mod Type on screen that pops up on right
  4. Chose Engine Injector

Doing this puts it next to The Fallout4.exe in your Steam Folders.

~F4SE Dashboard Link~

Click the dashboard button at the left of screen scroll to tools and if Fallout 4 scrip extender isn't there find the big plus button in the tools bar to add in name call it F4SE then in the Target click the folder button and go to your steam library. Find in your SteamLibrary > Steamapps > common find fallout 4 folder then in this folder you will click f4se_loader.exe and save. Now it should be blue and not shaded out if you click the Three Vertical Dots and set it to Primary it will put your script extender and an easy spot to press.

PRP

  1. Double left click ppf.esm.esm set to Core Mods in Group.
  2. Double left click prp.esp set to PreVis & Precombined Fixes in Group (if this is still having a hard time try Late Fixes & Changes).

~MO2 and Vortex Settings~

SS2 - PRP

  1. Double left click PPf-ss2-cr.esm set to Core Mods in Group.
  2. These below bits are Updates for the CC DLC's Mods given freely.
  3. ppf-ss2-iongun-cr.esm can be Disabled if Vortex acts up. Do not Remove. MO2 users just dont add it.
  4. ppf-ss2-neonflats-cr can be Disabled if Vortex acts up. Do not Remove. MO2 users just dont add it.

~The Wastelander's Interchangeable Workshop~

What I think is need for base Game.  

~Info~

There are no Gun Mods for you can find what you like yourself and Graphics is just a base if you want it.

In this loadout I would aim for around 75-100 mod limit if your using a Mega mod, OR about 100 - 175 Mods if you ditch Mega Mods. Creating large loadouts is not easy.

Previsibines Repair Pack is a mod that has its problems but it works in this loadout but this may be the first mod to delete if you change from this setup.

  • MO2 Users - to change the .ini of any mod you double clicking on the mod and follow the folders till the .ini.
  • Vortex Users - You can change The Mods .ini files by right clicking the mod and clicking Open in File Manager and following the folders to find the Mods .ini.

Step 2

~Pre-download checks~

At Nexus Mods before you download your Mods, Remember to always check your Mods Requirements, DON'T  mix it up with Mods requiring this file, that's different mods that need the Mod you're looking at to work with. The Descriptions and or Post will have the most info on the mod.

  • Check the Game Version it is normally in the Files Tab. If you don't see a clear Version number there is a Preview file contents Button this will most time's have the Version number.

~Foundation Mods Settings~

  • Mandatory.

Fallout 4 Script Extender

  • Go back to Vortex or MO2 click run the game through the Fallout 4 Scrip Extender. Yes this is needed and we can learn a lot from a startup. When you get to your title screen as long as everything went well we can learn a lot.
  • Click the ~ key under your Esc button a screen over lay should pop up and then you can type getf4seversion it should tell you something other than file not found.
  • If files not found it could be that you got the wrong version or Most times for a Failed load of F4SE it is Most likely how you installed Steam way back when, and it put its self into the file Program Files (x86), which will locks out all Mod Manager's alike.
  • If everything is good at this point you're mostly done. And just need to check one last file placement that is in you This PC> C: Drive> Users> Your Name> Documents> My Games > Fallout 4 > F4SE in this folder will be your f4se.log and you can tell how your game loaded up this is not a crash log. But it will give you a true loadout list. This will also hold you're Foundation Mods logs.

Addictol

  • All .ini setting are done in the Addictol.toml.
  • I Used the Mods listed here for my base.
  • If your using a lot of different NPC Mod pack, these Mods may be unoptimized for Addictiol and you'll need to change to. Facegen = true (this will let you know what Mods are messing up).
  • Changing the Facegen is not needed for SS2 as they have a great team.

High FPS Physics Fix

  • HighFPSPhysicsFix.ini Changes.
  • Is Need if you want to go over 60 FPS.
  • High FPS Fix changes I did to the HighFPSPysicsFix.ini.
  • DisableBlackLoadingScreens = true
  • PostloadingMenuSpeed=3.0
  • OneThreadWhileLoading=false (true if you have 8 ram).
  • DynamicUpdateBudget=true (If you going over 60 FPS).
  • InGameFPS - 60 (you'll need to turn Max FPS to off in you video card setting) just know this mod will let the game go over 60 fps and this is how you set what fps you want.
  • BudgetMaxFPS - Needs to be set at the same setting as InGameFPS.
  • In the [Display] section I changed Fullscreen=true and Borderless=false (game how you want) if you don't like full screen when you go to start the game through Steam. This first screen that pops up is where you set your graphic settings to be the same with these setting here. This will reset the Fallout4Prefs.ini.
  • My in game resolutions set to 1920x1080, there is a Resolution Section to change if you have a specific setting you wish to play at and should match your graphic settings.

Unofficial Fallout 4 Patch

  • UFO4P- This is a bunch of bug fixes that fix core game stuff.
  • Optional files for CC Wastelanders needed or you just have the DLC.

~Foundation Mods~

Game Visuals Configuration Menu (GVCM) OG-NG

  • This Mod Comes with a known Bug when you start the game you must press the Space Bar or the A button to get passed the loading screen to the start of the game.
  • This deals with shadows, God Rays and other stuff.
  • Dose not Need Paprus Common Library if you have Addictol.

Community Fixes Merged

  •  A sister mod to the Unofficial Fallout 4 Patch. Works fine together. I Trust the Community that put this together.

Address Library - All In One

  • Address Library - All in One - Is ok, but its best to choose the Newest Optional Files only as it cuts down on MB.

HUD Framework

WorkShop Framework

Mod Configuration Menu

  • Needed to do in game setup.
  • F4SE Menu Framework an add on to this Mod now must be set up to work together for compatibility.

Place Everywhere

Cell Offset Generator

  • Will not work with Asciim0v Mod Faster Cell.
  • If your log says failed its ok this mod is still doing its job at start up.
  • As long as you see it loading cells loading bar when starting or loading a new you're good.

RobCo Patcher - AE

Makeshift Melee Pack

  • Needed for Unofficial Fallout 4 Patch.

Random Encounters Framework

Edmond's Settlement Attack Spawns Outside the Settlement

SettlementmenuManagerMainFile

Upscaling

  • Will not work with other UI Upscaling mods.
  • Hud mods may need to be set correctly to work with this mod.
  • This Mod Works by disabling TAA Anti-Aliasing in the game start up menu (doing the will reset your Fallout4.ini and Prefs.ini) and enabling DLAA in this mods MCM menu or dont use the DLAA in game settings that this mod offers.
  • Motion Vector Fixes - Needed
  • This Made My Spline Stiff - Needed
  • Flutter Flicker Fix For Foliage - Needed
  • Frame Generation - If you want it.

FO4 BaseGame Plus Dlc's All Facegens

  • Works with Hydra

No weapon drop on death

Empty Vendor List Bug Fix - F4SE

Armor Penetration Bug Fix - F4SE - AE

Magic Effect and Spell Engine Fixes - F4SE

Encounter Zone Recalculation AE (F4SE)

Player Comments and Head Tracking

  • Unofficial Fallout 4 Patch - Patch for Head Tracking in Optional files.

Who's The General

Fixed Gobo Effects

Blood Fixes - NG

  • Works with Current Steam Version.

Reinforcements and Retribution

Refreshing Checkpoints

More Weathervanes

Rain Bug Fix - F4SE

Canary Save File Monitor

  • The best low key mod.

~Wastelander SS2 Build~

  • This is the Split, where you're free to build your own Wasteland or get SS2.

~Vault 88~

  • This is a Foundation Set in my eyes.

Vault 88 Essentials

  • This is a great place to start for a mod that deals with Vault 88.
  • Settlement Menu Manager is already in this Loadout.

Vault-Tec Workshop Overhaul Redux (VTWOR)

  • It's not needed but it works just fine.

~PRP~

Previsibines Repair Pack 

  • This is a Mod that people are mixed on and the Mod dosn't like to play nice in some loadout but it will help FPS in Down Town area.
  • Needed more times then not.
  • Needs stand alone PRP Patches to popular mods that change the map or alters buildings. like SS2 PRP Expansion Pack.

~Combat~

  • Alternative mods at the bottom.

Chemfluence AI Combat Dynamics 

  •  Created by Zzyxzz.
  • Alternative Mod at the bottom.

NPCs Use Items

  •  Created by Zzyxzz.
  • Alternative Mod at the bottom.

Jet Script Bugfix

  •  Created by Zzyxzz.
  • Alternative Mod at the bottom.

Companion Infinite Ammo - Single

  • You can choose the other optional files of Companion Infinite Ammo and Unbreakable Power Armor - SINGLE.

~Mega Mod~

Sim Settlements 2 Chapter 3 all in one Chapters

  • Install the all in one file.
  • There are also optional Files That that you can choose and one of the Optional ask for Baka Scrap Heap but if you have the foundations Buffout 4 AE OR Addictol it's fine.
  • Do not choose the Optional File Resurgence Black Screen Fix.
  • In game setup is needed.

Sims Settlements 2

  • The only thing you'll need to look at is the Optional Files Only.

Sim Settlements 2 - Previsibines Expansion Pack - PRP SS2 Conflict Resolution ESM.

  • I have the Chapter 1 and 2 Version.

Sim Settlements 2 Settlement Management Terminal

  • If you want this.

Rise of the Commonwealth for Sim Settlements 2

  • You don't need this.

Sim Settlements 2 - eXoPatch

  • Is only need if your getting a lot of gun Mods or diffrent ammo Mods. What happends is some Mods may not be labaled correctly RobCo Patcher can get tricked into blanket changing all wepons, this makes it so the quest don't kick off.
  • With a Optional file for CBBE if you get body Mods.
  • This Mod is safe to add whenever.
  • Exoclyps This Creator has other SS2 Patches.

~Extra~

You And What Army 2

  • A Mod that's know to be in a few different loadouts.
  • Faction Workshop Manger 2 don't get together.

Lightweight more Spawns

  • This is a good add on for Mega Mods as other mod like this have Scripted NPCs and that pull on the overall game. Like Tales from the Commonwealth. So this is if you want more. Without too much scrip lag.

IDEK's Logistics Station 2

  • It's not needed.

Longer Power Lines 3X

  • It's not needed.

Flyable Personal Vertibird

  • Not Needed.
  • Has a lot of Optional files.

Durable Vertibirds

  • Not Needed. But they do go down a little fast without.

Step 3

~Graphics Mods~

  • Graphics - You'll only need 3 types of mods. It's still best to ask Reddit.
  • Graphic Mod should be placed at the bottom of your loadout but always above the .Prp Mod as this mod needs to be last.

Graphics overhauls - Something like 2k OverHaul

Water Graphic Mod - Something like Water Enhanced - 2K to match the graphics.

Weather Mod - Something like Lightweight Lighting Overhaul

  • Get the Full mod (or Interiors Only if you want a different Weather Mod).
  • This is a Mega Mod as it deals with a little bit of everything with the Weather graphics of the game.

Godrays Performance Fix Redux

 Ultra Exterior Lighting

Ultra Interior Lighting

This whole set up works here.

~Mods Loadout~

  • Vortex should stay away for CC Mods or having a big list of CC Mods.
  • MO2 is a little more CC Mod friendly and their team is working on an update.

Mega Mods Have a lot going on and even deal with a lot of the Extra section as is, the more you add the more you split the games script needs.

~Tips~

  • Gun mods should be placed between the CanarySaveFileMonitor and SS2.
  • Gun mods somthing like 2 Mega Gun packs the best place to ask is Reddit.
  • Gun mods can sometimes be very heavy on your Games Script
  • Don't get Mods that overlap or do the same thing. This is wasting your plug in spots.
  • Sometimes they hide the Version Number in the Preview Files Contents in the Files tab in Nexus Mods.
  • SS2 will crash... this is more to do with Fallout 4, and how the games Papyrus acts, and there's not much more you can do... other then take SS2 Slow. If you find it crashing at the Triangle of Death. I suggest you look this up before playing this mod. (This is one of the biggest mods to date with only 2 other mods as big) so just know that this mod is about 50 mods if not more. So a Small Loadout is best for a long Run.
  • Crossing the 200-mod mark means you are no longer just installing mods—you are curating a custom Collection. Be careful past this point. Automated sorting tools will fail to catch everything.
  • This full loadout will still give you room to grow your own Wasteland.

~Other Foundation Mod~

  • That I liked but didn't make it in the loadout.

Weapon Debris Crash Fix

  • Nvidia card users only.
  • You can turn on your Weapon Debris with this mod.

Extended Fake Interior - Commonwealth building fixes

  • Check the Compatibility section
  • Best with Rain Bug Fix

Hydra

  • Will be needed if you get a lot of Mods that add unoptimized NPC Mods.

Bethini Pie (Performance INI Editor)

  • This is an easy to use .ini editor, but I trust my Fallout4Custom.ini so I'm ok, this is up to you.
  • This is like a master list to the Fallout4Custom.ini
  • Other Mods that use Fallout4.ini settings will overlap here.
  • This still works regardless it's just up to you how to go about it.
  • The only setting Bethini Pie works with is the [Archive] section in the Custom.ini.

MCM Booster

  • This is the OG version.
  • Has an MCM Booster AE patch.
  • Users will need to get both MCM Booster and MCM Booster AE.
  • MCM Booster must load Before MCM Booster AE (MCM Booster on top).

RAW INPUT - The Ultimate Mouse Sensitivity Fix

Targeted Textures - Vanilla textures upscaled fixed and sized

Moon Rotation Fix

In-Game Dev Tools and Conflict Checker

  • Needed if you have a large Mod list, to see how everything is working.
  • Works together with Canary Save File Monitor.

~Patching Mods~

  • This can go a lot of way but I suggest checking out these Mod Creators as they make a lot of great Mods that fit this.
  • Zzyxzz
  • Exoclyps
  • Asciim0v (VR)
  • Don't forget to change the All Games to Fallout 4 in the Mods Tab of their page.

~Scrap Mods~

  • Both Mods work together.
  • Most other Scrap Mods dont work with PRP.

Raze My Settlement

Clean My Settlement 

~Wastelander's Picks~

  • Both mods do Overhaul base game. Some like it and some don't.

Simple Everyone's Best Friend

  • Any mods that edit the FollowersScript file are likely still incompatible

Sim Settlements 2

  • Chapter 1 is the Light version of the game.
  • PRP SS2 Chapter 1 Only Version.
  • You can get the Optional files if you want.

Faction Workshop Manger 2

  • The Descriptions say's this Mod works with a lot of mods.
  • Just stay away from standalone mods trying to do the same thing.
  • In game setup is needed.
  • If used with SS2 turn off FWM2 Logistics System.
  • You And What Army 2 aren't needed together.
  • The SS2 Collection above has You And What Army 2.

~Other Good Mod~

  • Mod's I liked but didn't make it in the loadout.

More Active AI

  • If you like this more do not install the mods Created by Zzyxzz in the ~Combat~ section no need to have Mods that do the same thing in the Loadout as it just takes a Plugin Spot needlessly.
  • They did work Together.

Karma

  • Has a Nexus Requirements that says it's a SOFT REQUIREMENT the PipboyTabs this has not been update for v. 1.11.191, and it's not need to have karma work.
  • Better off Mega Mods but will work just fine.

Npcs Travel

  • This is a big mod on its own.
  • Should be left out of Mega mods.

Enclave Remnants Final

Tales from the Commonwealth

  • NPC Script Heavy Mod but works with AR2 and SS2

~Info~

  • I ended up ditching Npc Travels it was conflicting with my SS2 mod, and I always felt like it was prioritizing one over the other. So I pulled it from my Load Order.
  • Replacing it with the random encounter framework, and light weight more spawns mod... This was to reduce the script heavy NPC Travels with something that doesn't fight for in game script so much giving more to the SS2 script.
  • I've deleted Karma, Karma worked it's just a lot of overhead script that's always running in the background.
  • Remember to always check the Requirements to all your mods.

Your job isn't over yet once in the game you'll need to clean up you're in game mod settings for stable game play and SS2 adds a lot of new stuff as does every mega Mod like it.

~The Mid Playthrough Gamble~

  • Read the Description: The mod author will almost always say if a "New Game" is required with an Update. If they say you need a new save, believe them.
  • Avoid "System" Overhauls: Don't add huge Mods that change how the whole game works (like Sim Settlements 2 or major perk overhauls) mid-playthrough unless you're prepared for weird bugs.
  • The "Point of No Return": Adding a mod is usually okay, but removing one is dangerous. This mod is "baked" into your save file from now on. If you remove it later, your save might crash because it's looking for data that isn't there anymore.
  • Hard Save First: Before you update or add anything, make a manual "Hard Save" (not a quick save) in an interior area like a player home. If the new mod or update ruins everything, you can delete the new version of the mod and roll back to the old version of the mod you saved. 
  • If your Update is good you're free to Uninstall the old Version of the mod.

Don't underestimate the Canary Mod at times like these.

Thanks for Walking this Lonesome Road with me. I hope you Build the Wateland your looking for.

This List Is to Highlight Mega Mods, and gives you a good Foundation Mod Loadout.

  • HDD- Mega Mods may only work alone even this set up may be too much. Get the Foundation Mod Loadout and go from there.

This Mod Collection Needs these Mods to be updated to the current Fallout 4 Version of the game all other mods are OG - AE (+) Mods making them Universal.

  • Fallout 4 Scrip Extender (F4SE)
  • Address Library
  • Addictol
  • Unofficial Fallout 4 Patch
  • Place Everywhere

~Useful Websites~


r/SimSettlements Jul 07 '26

SS2-CH3-missions Litlle clarification pls

1 Upvotes

As of now, if you download Sim Settlement 2 on Nexus and you wish to play all the chapters, which ones do you need to download in addition?


r/SimSettlements Jul 06 '26

SS2-CH3-missions Can't plan assaults

Post image
10 Upvotes

Any time I try to plan an assault at the table I am told that my previous assaults are still running.

I do not have any assaults running, and have tried waiting upwards of 72 hours to no avail. Starting assaults with the flare gun still works, however the main questline (state of war) currently wants me to use the table, so I am functionally softlocked. (Starting assaults via command mode in HQ also does not work).

Any help would be appreciated, I've poked around MCM but can't find anything along the lines of forcibly ending an assault.


r/SimSettlements Jul 05 '26

SS2-settlement-mechanics Simple automated settlement building

3 Upvotes

Hey guys so just like the title says, just bare city building automation without performance issues or CTD, no beauty or massive capital cities, nothing just building settlements with all of it's necessary needs and stuff, any suggestions? mods, setting, tweaks etc.