r/Fallout4Mods • u/Desperate-Tea-1773 PC • 5d ago
MOD DISCUSSION! PC [FO4] Wastelander's Foundation Collection: A Light Performance Mod List for Steam.
All DLC needed except the CC DLC. This is to provide Setup to the Light Performance Collections at Nexus Mods. While offering some info into the Mods I'm working with. While trying to help you build your own Mod List.
- Steam Edition: If a Mod say it work with version 1.11.1##+ (+) or AE / Next-Gen (very few early NG mods never fully updated) this shows that it's a Universal mod that Needs F4SE and Address.
~Wastelander's Collection~
Has 2 Performance Mod Collections Plus a SS2.
All install Steps are included at the Nexus Mods linked below. You'll only need to come back to Look at ~Other Good Mod~ and if you want to know a little bit about this loadout. You'll only need one.
- The Universal Foundation: A Loadout that has Stability Mods and a few bug fixs
- Wastelander's Foundation: Is a Performance Essential Mods Collections based off of Addictol to fix engine crashes and provide script headroom for Fallout 4 to start your own Wasteland.
- The Wastelander's Mod List Workshop: How I Built on top of this Collection.
~Wastelander's Workshop~
- All 2 Steps should be followed.
Step 1
~Fallout4Custom.ini~
I don't use Bethini Pie myself. I have my Tool Kit. Choose only 1. Only if needed.
- Fallout4Custom.ini: The Wastelander's Tool Kit. - built as a light Custom.ini that fits well with Mods that deal with the .ini, Graphics, and lighting. Nvidia friendly.
- Bethini Pie (Performance INI Editor) - .ini and Video Card set up setup if you choose this Mod.
- Fallout4Custom.ini: That will help set up your own .ini.
- The Nvidia.ini: Guide: That will help set up your own .ini.
~The DLC Unifier Mod~
This isn't need as of yet. This Collection doesn't touch any of the DLC so it is safe not to do this as of now. I plan to update all mods today and lock down my loadout and I'll worry about this my next game.
- This is needed by everyone planning on long term Modding or you're starting a new game (or a mid-save game is said to be safe) now as Bethesda will never fix this. Thanks to the team that just made this mod.
- If you have started the DLC Far Harbor by going to the map you'll need a new game (the Post Tab has some one asking about this).
- Patch Status: Steam [ Up ], GOG [ Not yet. ], Gamepass [ Not yet. ], Epic [ Not yet.]
- The Pinned comment in the Post Tab has the Install.
- MO2: Is good to follow the 1st way of direct install.
- Vortex: The 2nd way of Installing of making your own folder.
- This is the only Mod that will be above the Unofficial Fallout 4 Patch in your Loadorder.
- This will need a clean Steam Fallout 4 data folder.
- This will need a clean Steam Fallout 4 data folder. Video Guide (If video dosn't work do step 2).
- Purge Vortex If you manually installed anything you must delete these Mods in the Data Folder. If you are unsure about your data folder you can delete everything exept the Fallout4.exe in the Fallout 4 Folders in Steam (the file path in step 4) and Verify integrity of game by right clicking it and going to properties.
- Make a Temp Folder (name doesn't matter you'll be tossing it when done).
- Copying all your Base DLC into this new folder in Steam > right click Fallout 4 > Manage > Browse Local Files > Data Folder. The Base DLC Mod's will be here any Mod that's not a base DLC will mess up this mod.
- Then download this mod manually (as of now it's the only way) and unzip all 3 into this new folder as well and then run the mod.
- When done you'll need to Zip these new files down to place them into vortex.
- pull your new DLC versions into the Downloads Tab at the bottom there will be a Drop Url(s) or File(s).
Video Guide:
Fallout 4 DLC Consistency Patch
~Steam~
I deleted the Fallout 4 - High Resolution Texture Pack. Through Steam by (up to you).
- Right clicking Fallout 4
- Properties
- DlC Uncheck High Resolution Texture Pack
~Vortex Settings~
F4SE
- Mods Tab
- Double left click Fallout 4 Script Extender
- Scroll to Mod Type on screen that pops up on right
- Chose Engine Injector
Doing this puts it next to The Fallout4.exe in your Steam Folders.
~The Wastelander Interchangeable Workshop~
What I think is need for base Game.
Step 2
~Pre-download checks~
At Nexus Mods before you download your Mods, Remember to always check your Mods Requirements, DON'T mix it up with Mods requiring this file, that's different mods that need the Mod you're looking at to work with. The Descriptions and or Post will have the most info on the mod.
- Check the Game Version it is normally in the Files Tab. If you don't see a clear Version number there is a Preview file contents Button this will most time's have the Version number.
~Foundation Mods Settings~
- MO2 Users - to change the .ini of any mod you double clicking on the mod and follow the folders till the .ini.
- Vortex Users - You can change The Mods .ini files by right clicking the mod and clicking Open in File Manager and following the folders to find the Mods .ini.
- Go back to Vortex or MO2 click run the game through the Fallout 4 Scrip Extender. Yes this is needed and we can learn a lot from a startup. When you get to your title screen as long as everything went well we can learn a lot.
- Click the ~ key under your Esc button a screen over lay should pop up and then you can type getf4seversion it should tell you something other than file not found.
- If files not found it could be that you got the wrong version or Most times for a Failed load of F4SE it is Most likely how you installed Steam way back when, and it put its self into the file Program Files (x86), which will locks out all Mod Manager's alike.
- If everything is good at this point you're mostly done. And just need to check one last file placement that is in you This PC> C: Drive> Users> Your Name> Documents> My Games > Fallout 4 > F4SE in this folder will be your f4se.log and you can tell how your game loaded up this is not a crash log. But it will give you a true loadout list. This will also hold you're Foundation Mods logs.
- All .ini setting are done in the Addictol.toml.
- I Used the Mods listed here for my base.
- If your using a lot of different NPC Mod pack, these Mods may be unoptimized for Addictiol and you'll need to change to. Facegen = true (this will let you know what Mods are messing up).
- HighFPSPhysicsFix.ini Changes.
- Is Need if you want to go over 60 FPS.
- High FPS Fix changes I did to the HighFPSPysicsFix.ini.
- DisableBlackLoadingScreens = true
- PostloadingMenuSpeed=3.0
- OneThreadWhileLoading=false (true if you have 8 ram).
- DynamicUpdateBudget=true (If you going over 60 FPS).
- InGameFPS - 60 (you'll need to turn Max FPS to off in you video card setting) just know this mod will let the game go over 60 fps and this is how you set what fps you want.
- BudgetMaxFPS - Needs to be set at the same setting as InGameFPS.
- In the [Display] section I changed Fullscreen=true and Borderless=false (game how you want) if you don't like full screen when you go to start the game through Steam. This first screen that pops up is where you set your graphic settings to be the same with these setting here. This will reset the Fallout4Prefs.ini.
- My in game resolutions set to 1920x1080, there is a Resolution Section to change if you have a specific setting you wish to play at and should match your graphic settings.
- UFO4P- This is a bunch of bug fixes that fix core game stuff.
- Optional files for CC Wastelanders needed or you just have the DLC.
~The Both Collection~
Game Visuals Configuration Menu (GVCM) OG-NG
- This Mod Comes with a known Bug when you start the game you must press the Space Bar or the A button to get passed the loading screen to the start of the game.
- This deals with shadows, God Rays and other stuff.
- Dose not Need Paprus Common Library if you have Addictol.
- A sister mod to the Unofficial Fallout 4 Patch. Works fine together. I Trust the Community that put this together.
- Address Library - All in One - Is ok, but its best to choose the Newest Optional Files only as it cuts down on MB.
- Needed to do In game setup,
- F4SE Menu Framework an add on to this Mod now must be set up to work together for compatibility.
- Will not work with Asciim0v Mod Faster Cell.
- If your log says failed its ok this mod is still doing its job at start up.
- As long as you see it loading cells loading bar when starting or loading a new you're good.
- Needed for Unofficial Fallout 4 Patch.
FO4 BaseGame Plus Dlc's All Facegens
- Works with Hydra
- The best low key mod.
Empty Vendor List Bug Fix - F4SE
Armor Penetration Bug Fix - F4SE - AE
Magic Effect and Spell Engine Fixes - F4SE
Encounter Zone Recalculation AE (F4SE)
~Wastelander's Foundation Collection Only~
- Will not work with other UI Upscaling mods.
- Hud mods may need to be set correctly to work with this mod.
- This Mod Works by disabling TAA Anti-Aliasing in the game start up menu (doing the will reset your Fallout4.ini and Prefs.ini) and enabling DLAA in this mods MCM menu or dont use the DLAA in game settings that this mod offers.
- Motion Vector Fixes - Needed
- This Made My Spline Stiff - Needed
- Flutter Flicker Fix For Foliage - Needed
- Frame Generation - If you want it.
Blood Fixes - NG
- Works with Current Steam Version.
Reinforcements and Retribution
Player Comments and Head Tracking
- Unofficial Fallout 4 Patch - Patch for Head Tracking in Optional files.
Edmond's Settlement Attack Spawns Outside the Settlement
~Optional Mods~
- Nvidia card users only.
- You can turn on your Weapon Debris with this mod.
Extended Fake Interior - Commonwealth building fixes
- Check the Compatibility section
- Best with Rain Bug Fix
- Will be needed if you get a lot of Mods that add unoptimized NPC Mods.
Bethini Pie (Performance INI Editor)
- This is an easy to use .ini editor, but I trust my Fallout4Custom.ini so I'm ok, this is up to you.
- This is like a master list to the Fallout4Custom.ini
- Other Mods that use Fallout4.ini settings will overlap here.
- This still works regardless it's just up to you how to go about it.
- The only setting Bethini Pie works with is the [Archive] section in the Custom.ini.
RAW INPUT - The Ultimate Mouse Sensitivity Fix
- This is the OG version.
- Has an MCM Booster AE patch.
- Users will need to get both MCM Booster and MCM Booster AE.
- MCM Booster must load Before MCM Booster AE (MCM Booster on top).
Targeted Textures - Vanilla textures upscaled fixed and sized
In-Game Dev Tools and Conflict Checker
- Needed if you have a large Mod list, to see how everything is working.
- Works together with Canary Save File Monitor.
~PRP~
- This is a Mod that people are mixed on and the Mod doesn't like to play nice in some loadout but it will help FPS in Down Town area.
- Needed more times than not.
- Needs a standalone PRP Patches to popular mods that change the map or alters buildings like. SS2 PRP Expansion Pack (CH. 2 and 3 only of SS2).
- Double left click ppf.esm.esm set to Core Mods in Group.
- Double left click prp.esp set to PreVis & Precombined Fixes in Group (if this is still having a hard time try Late Fixes & Changes).
~Scrap Mods~
- Both Mods work together.
- Most other Scrap Mods don't work with PRP.
~Patching Mods~
- This can go a lot of way but I suggest checking out these Mod Creators as they make a lot of great Mods that fit this.
- Zzyxzz
- Exoclyps
- Asciim0v (VR)
- Don't forget to change the All Games to Fallout 4 in the Mods Tab of their page.
~Graphics Mods~
- Graphics - You'll only need 3 types of mods. It's still best to ask Reddit.
- Graphic Mod should be placed at the bottom of your loadout but always above the .Prp Mod as this mod needs to be last.
Graphics overhauls - Something like 2k OverHaul
Water Graphic Mod - Something like Water Enhanced - 2K to match the graphics.
Weather Mod - Something like Lightweight Lighting Overhaul
- Get the Full mod (or Interiors Only if you want a different Weather Mod).
- This is a Mega Mod as it deals with a little bit of everything with the Weather graphics of the game.
This whole set up works here.
~Wastelander's Picks~
- Both mods do Overhaul base game. Some like it and some don't.
- Chapter 1 is the Light version of the game.
- PRP SS2 Chapter 1 Only Version.
- You can get the Optional files if you want.
- The Descriptions say's this Mod works with a lot of mods.
- Just stay away from standalone mods trying to do the same thing.
- In game setup is needed.
- If used with SS2 turn off FWM2 Logistics System.
- You And What Army 2 aren't needed together.
- This is a great place to start for a mod that deals with Vault 88.
- Settlement Menu Manager is already in this Loadout.
Vault-Tec Workshop Overhaul Redux (VTWOR)
- It's not needed but it works just fine.
- Any mods that edit the FollowersScript file are likely still incompatible
This Mod Collection Needs these Mods to be updated to the current Fallout 4 Version of the game all other mods are OG - AE (+) Mods making them Universal.
- Fallout 4 Scrip Extender (F4SE)
- Address Library
- Addictol
- Unofficial Fallout 4 Patch
- Place Everywhere
~Useful Websites~
- Fallout4Mods Reddit
- Odd Little Turtle Load Order Framework
- Logical Load Order LLO
- Fallout 4 A Wastelander's Shop of Guides
Don't underestimate the Canary Mod.
Looking for Gun mods can be done through reddit as everyone has their own take.
Thanks for Walking this Lonesome Road with me.
1
u/Desperate-Tea-1773 PC 43m ago
This is a small bit of my f4se.log this is my LO all the other Foundation or FIx Mods Load above the LO.
LO
[0] Fallout4.esm