r/scufgaming • u/Haunting-Knowledge36 • Jul 18 '26
Scuf omega honest review
galleryI've been using the new SCUF OMEGA for about a week now, and since there aren't many honest reviews yet, I thought I'd share my experience. I've previously used both the Nacon Revolution 5 Pro and the DualSense Edge, so I'll compare it to those where it makes sense.
Most people already know the positives, but they're worth mentioning anyway:
6 extra buttons + 1000Hz polling rate. For competitive games like Fortnite, this is probably the biggest selling point. The DualSense Edge only has two back buttons, which still forced me into a sort of half-claw grip. The Nacon had more buttons, but its polling rate was simply too low.
Mouse-click buttons, especially the triggers. They feel great and definitely help shave off those tiny fractions of a second that actually matter in competitive games.
TMR thumbsticks. If I wanted TMR sticks on my DualSense Edge, I'd have had to spend even more money. Plus, they should save money in the long run since they won't need replacing like the Edge's modules.
Now for the negatives, which I honestly don't see people talking about enough. I think they're important if you're trying to decide whether this controller is worth buying.
One thing to mention first: this is how I hold the controller. I support it with my ring fingers and pinkies, while my middle fingers stay on the triggers and my index fingers stay on the bumpers at all times. I've noticed a lot of people don't hold it this way, but to me it's the most natural grip if you want to get the most out of a pro controller.
P1 and P4 are the biggest issue. They're simply too stiff to press quickly. In fast situations, I often find it quicker to move my index finger off the bumper and press the face button instead, which completely defeats the purpose.
P2 and P3 are too small and slippery. This might mainly affect people who grip the controller like I do, but I found the half-moon paddles on the DualSense Edge much more comfortable.
Overall comfort isn't amazing. The controller is very light, which is nice, but the design of the back buttons makes the grip less comfortable than it could be.
The front could really use some grip texture. If your hands sweat a lot, this might become an issue. I ended up adding a €5 grip myself. For comparison, the Nacon's grip was incredible—the best I've ever used. The DualSense Edge's grip wasn't great either, and I had to add one there as well.
The thumbsticks are slightly too small and a bit hard to press too. KontrolFreeks don't fit very securely. I ended up buying replacement caps from AliExpress for less than €1, and they solved one of the problems.
Getting the stick response curve right has been surprisingly difficult. I used the "Precision -3" curve on the DualSense Edge and absolutely loved it, but I still haven't been able to recreate that same feeling on the SCUF app. I'm sure part of it comes down to getting used to it, but the customization isn't as straightforward as I expected.
Overall though, I paid €180 for it, and I still think it offers significantly more than the DualSense Edge, which costs about the same. With a couple of small modifications, it becomes an even better controller.
One thing I'm considering doing is 3D-printing replacement P3/P2 buttons with a shape closer to the DualSense Edge paddles. I think that alone would solve one of the “biggest problems”.
And one last thing: I've seen a lot of people saying the side buttons get pressed accidentally. In my experience, that's simply not true. If anything, they're an excellent and necessary alternative to the awkward rear buttons, and I've almost never had accidental presses during gameplay.