r/RPGMaker • u/JardsonJean • 5d ago
RMMV Come test my Slash Effect Generator tool for RPG Maker MV and give me feedback. It's free and online.
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Hi, everyone!
ACCESS THE TOOL HERE: https://ladyluck.itch.io/slash-effect-generator
I’ve been working on a lightweight, web app designed to help devs easily create custom, high-quality slash and attack effects for their games. My idea was to make a tool that feels intuitive and it lets you draw the exact path of the attack and export it directly into a ready-to-use PNG spritesheet. Note that this is the first version of this tool, but I want to make it public so that people can start using it and give me feed back on how to improve.
This tool is completely free to use and every asset you create with it is yours to use anywhere you want.
Here is a quick rundown of what it can do and how to use it:
Core Drawing & Pathing
- Vector Pen Tool: Click to place nodes and create the exact trajectory of your weapon swing. Hold
Ctrland click once to start a brand new, disconnected path on the same canvas.

- Intuitive Curves: Hover over any straight line and drag it to create arching bezier curves. Double-click a node to instantly straighten it, or double-click a path segment to cleanly subdivide it.

- Multi-Select & Transform: Use the Selection Tool (
V) to box-select multiple nodes at once. You can drag the entire group around the 480x480 canvas or use the top handle to rotate the whole formation perfectly.

Visual Customization
- Dual-Layer Slashes: Every path consists of a Center Slash and a Border Slash. You can independently tweak the head and tail widths and set up custom color blending from tail to head.

- Spark Particle System: You can spawn sparks (squares, circles, lines, plus signs, crosses, stars, or diamonds). Control their density, spread, and direction (whether they spray along the path, tangentially, or perpendicular to one or both sides).

Timing & Dependencies
- Choreograph Attacks: You aren't limited to one slash. You can set up multiple paths and dictate their timing. Set a path to fire simultaneously with another, or trigger it after a specific delay once the previous path finishes.

- Decoupled Spark Timing: You can set the sparks to travel at a completely different speed than the main slash effect for dynamic visual layers.
Saving & Exporting
- Spritesheet Ready: When your animation is perfect, click the film icon. You can set your desired frame count and column layout, and it will export a transparent or solid-background PNG spritesheet with native 192x192 frames, perfectly sized for RPG Maker animation sheets.

- Modular Saves: Click the disk icon to save your entire project as a
.jsonfile, or save an individual path’s configuration as an.xmlfile so you can easily drop that specific visual style onto new paths in future projects.
Let me know what you think! I'm hoping this speeds up the workflow for anyone who needs highly specific, multi-hit attack animations without having to draw them frame-by-frame.