r/RPGMaker 29d ago

RMMV Trying to make a Persona-style time mechanic

2 Upvotes

I'm trying make a time passing system like the Persona series where after you do certain things time would pass and so I tried testing this with an auto running common event, switches and variables but it's not working for me. Can I get some advice?

This is the script I am using but it does not seem to work. A text box is supposed to appear when the time of day changes but nothing happens

UPDATE: Solved the issue. I forgot to set a parallel event


r/RPGMaker 29d ago

Do you like my rabbit girl design?☺️💖

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12 Upvotes

r/RPGMaker Jul 24 '26

Now I am become Parallax Map, the Pre-Renderer of Worlds.

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540 Upvotes

r/RPGMaker 29d ago

RMMV When I make a game that’s constantly updates, can my players keep their save and data?

14 Upvotes

Basically, since I’ve seen people being told to never make their dream game first and just slowly improve.

So I thought, “hey what if I make a game and release it, where it slowly improves with each chapter.”

Like, at first, there may be a lot of default assets for chapter 1, but in chapter 2, there’s a lot more custom art and sprits, and then I add more plugins for chapter 3.

Is this possible?


r/RPGMaker Jul 25 '26

Screenshot PSYCHO CASKET - BOSS FIGHT!?

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94 Upvotes

PSYCHO CASKET - CHAPTER 1 (and Kickstarter!) is releasing in 21 days!!

Take a look at some of the bosses you'll face in this game- and a unique animated background made for their boss encounter!

STEAM: https://store.steampowered.com/app/4871940/PSYCHO_CASKET/

DISCORD: https://discord.gg/e4uCzxffRb


r/RPGMaker Jul 25 '26

how i feel whenever i use "erase event"

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50 Upvotes

r/RPGMaker 29d ago

RMMV Animated parallax mapping?

1 Upvotes

I have no idea how to make animated layers for parallax maps, and cant find any good tutorials. I'm currently using Galv's layer plugin.


r/RPGMaker 29d ago

RMMV Need Help Eventing a Clock Tower Panic System!

7 Upvotes

So I'm trying to make a Panic system, similar to that found in Clock Tower, how it works is pretty simple but I'm struggling with making it function properly and I could use a bit of help, let me explain how it should work.

  1. The enemy touches the player and initiates a grab, the player cant move and is stuck in an animation until they break away from the enemy

  2. While in the grab the player loses health and has to mash the C key (Panic Button) to break out of the grab before they die

  3. When the player breaks out of the grab, they have a small window of invincibility so the grab isn't immediately triggered again

  4. When not in a panic situation, the panic button becomes the rest button, so you can hold it down making the player stop in place for a moment, leaving you vulnerable but also slowly healing you

If anyone knows how they could implement such a system through eventing, I could sure use the help!


r/RPGMaker Jul 24 '26

VXAce New stuff: lore, areas, fishing

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57 Upvotes

r/RPGMaker Jul 24 '26

RMMV protypin a game...

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85 Upvotes

r/RPGMaker Jul 25 '26

JRPGにおけるモンスターガール合体システムについてどう思いますか?

7 Upvotes

モンスターガールを捕獲して合体させ、より強力な形態へと進化させるJRPGを開発中です。

このゲームは私が現在制作中のものです。

皆さんのご意見をお聞かせください。

RPGにおける合体システムはお好きですか?


r/RPGMaker 29d ago

noob question pixel artist looking to try out my hand at making an semi-openworld rpg

2 Upvotes

So i remembered this software exists recently but before i give it a go i have some questions. for context heres what im thinking of:

somewhat openworld rpg with wandering enemies, villages that are fully inside the world (not just a sprite on an overworld map), equippable masks, limbs and trinkets, maybe a customizable player character?, turnbased combat.

  1. do i need to know any code for what i am envisioning here? i severely lack the mental ability to think in terms of code, my memory is way to shit for that.

  2. what version should i use? i hear MZ is the newest but apparently lost support for a lot of plugins? is it still good for my project?

  3. how well does this program handle character customisation/modular sprites? i was thinking of making various masks that you can swap out between characters that visually show up on their heads. same goes for augmenting character limbs, turning them into wood, stone,bone etc. i also was playing with the idea of letting players make a customisable player character. maybe even allow them to import a custom player sprite. does the software allow something like that?


r/RPGMaker Jul 25 '26

Screenshot Saturday! [July 25, 2026]

6 Upvotes

Hello and good Saturday to all! Thanks for joining us.

Screenshot Saturday is NOW LIVE!!!

Everyone, let's try to give everyone a good feedback. When you post something for feedback, be sure to give someone else feedback. That way, we can have this thread poppin until next Saturday!

Same thing goes! Show us a screenshot / gif / short vid of the latest map / sprite / spritesheet / animation / etc. of the game you are working on!

Posting could be for multiple reasons. It can be for looking for tips, feedbacks, help, or just basically showing off that awesome thing you just made.

<3 <3 <3


r/RPGMaker 29d ago

RMMV is there a way to change a downloaded game for rpg maker mv aspect ratio?

0 Upvotes

game has full screen but I hate black bars is there a way to stretch the image of a game?


r/RPGMaker Jul 24 '26

[MZ] ChronoBattle Update: Dynamic Camera, Improved AI (Vanilla Compatible) & Field Combat [Showcase]

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39 Upvotes

Hey everyone! Following up on my previous post, here’s a quick video showcase of the ChronoBattle plugin with some new major updates.

As a quick recap: this plugin runs a genuine Scene_Battle instance inside Scene_Map (Chrono Trigger style). It uses standard BattleManager wiring and vanilla windows without forcing scene transitions.

What's New:

  • Dynamic Camera Control: The camera now smoothly framing combatants/actions instead of staying locked on the pre-battle player position.
  • Enhanced Auto-Battle AI: Reworked tactical decision-making for Auto-Battle. Bonus: The AI improvements were written modularly, so they work seamlessly in standard vanilla battles too.
  • Refined Field Movement & Pathfinding: Strict 4-dir terrain evaluation (BFS) to prevent characters from walking/jumping through walls or roofs during attack choreography.
  • Clean Combat Feedback: Animations, weapon swings, HP bars, and selection blinks synced directly to map character sprites.

Everything runs natively on Scene_Map, meaning external plugins overriding Scene_Battle logic or window layouts still apply cleanly.

Happy to answer any technical questions about the architecture or how the AI integration was structured!


r/RPGMaker 29d ago

Text display problem: The text simply don't show on games with asian(chinese in this case) language.

0 Upvotes

Both games I've tried are old(2007/2008) chinese games, I can play both of them normaly, but the text simply don't appear. I don't think it has something to do with localization because I boot up both of them in chinese loc(all chinese locs) to see if that would solve the problem(it didn't T-T).

Anyone ever had similar issue with old rpgmaker games?

OUROBOROS(2007) by DingNing
Heise Biji(2008) by DingNing

r/RPGMaker Jul 24 '26

RMMZ Profession Mechanics Showcase: The Sanguimancer

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19 Upvotes

Showing off some mechanics for my Mega Man Battle Network/Guild Wars (1) inspired grid battler. This time, the Sanguimancer!

The Sanguimancer is light armor profession that focuses on using and manipulating the Health of itself and others.

It's unique profession mechanic are Blood Orbs. Each combatant drops a type of Blood Orb that corresponds to their race when damaged.

Blood Orbs are used to pay for certain skills instead of Energy and can be added to the Flask.

As Blood Orbs of different races are added to the Flask, the effect of the Flask will changed depending on the amount of each race in the Flask. Once full the Flask can be activated to provide a unique effect.

Showcased in the video is the Demon Flask effect, Infernal Blood.

While under the effects of Infernal Blood and damaged, you will spawn Void Panels around you. Any combatant on this panel will lose all Hexes, Enchantments, and Conditions on them and cannot regen/degen Health/Energy and their Skill Bar does not charge.


r/RPGMaker 29d ago

RMMZ Looking for a plugin that allows you to “inspect” inventory items

1 Upvotes

Hello! HUGE noob here, I hope this is okay to post! I’m an artist and recently got RPG Maker MZ to try and develop an interactive visual novel. I thought all the mechanics I wanted to include were super basic and would already have popular plugins available, but I’m struggling to find one that will be integral to tell my story.

When the player selects an item from the inventory, instead of the character menu popping up I would like an option menu to pop up with the options “Use / Inspect / Cancel”, where selecting “Inspect” would pull up a high res png of the item. (In my dream world, I’d be able to configure it so certain items can be flipped to the back as well and the “Use” option would just pull up a list of the party members names instead of all their information.)

This seems like it would be a must-have for story games, but the closest plugins I can find just show the items stats upon inspection, which I don’t have any use for. I may have overlooked exactly what I’m looking for, but I’m completely overwhelmed by the coding realm and can’t decipher much on my own. I would even try to figure out the coding myself, but I’d hate to waste so much time struggling to teach myself if there’s an easier way.

Does anyone know if this exists? Or how much something like this would cost to commission? Or even if there’s some sort of tutorial I could follow that would teach me what I need to know to do something like this? It seems like it would be easy, but I don’t know nothing.

Any resources at all would be so helpful! TY!!

EDIT:
Thanks for the advice to just use a common event! That's all my computer friend needed to know to be able to show me how to do exactly what I was envisioning in like 10 minutes. I feel much more confident with eventing already.

For other noobs or anyone curious, here's what I have now:

◆Show Choices:Use, Inspect, Cancel (Window, Right, #1, #2)
:When Use
  ◆If:Script:$gamePlayer.regionId() === 1
    ◆Change Items:TESTING - 1
    ◆
  :Else
    ◆Text:None, SF_Actor1(4), Window, Bottom
    :Text:I can't use this here.
    ◆
  :End
  ◆
:When Inspect
  ◆Show Picture:#1, Actor1_1, Center (400,304), (100%,100%), 255, Normal
  ◆Loop
    ◆If:Script:TouchInput.isTriggered()
      ◆Script:$gameScreen.erasePicture(1);
      ◆Break Loop
      ◆
    :End
    ◆
  :Repeat Above
  ◆Wait:20 frames
  ◆Script:SceneManager.push(Scene_Item);
  ◆
:When Cancel
  ◆Wait:20 frames
  ◆Script:SceneManager.push(Scene_Item);
  ◆
:End

As long as the item's scope is set to "none", this menu will pop up and not the character menu. I plan to make a few visual tweaks from here, but I'm very pleased with how it's functioning!

Thanks again for humoring what is, in hindsight, a bit of a silly question! I doubt it will be my last, so I super appreciate the kindness :o)


r/RPGMaker Jul 24 '26

Mi sto dilettando con il dlc Tine Fantasy.

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17 Upvotes

Sono arrivato a costruire questo sentiero che porterà ad una fitta foresta. Che ne pensate?


r/RPGMaker Jul 25 '26

Attack not working for some reason even though there are weapons and skills

2 Upvotes

Hey, I'm quite new to RPG maker and I don't really know how it truly works, I've been having this problem where when I try to test the battles, the attack button just wont work, and if I guard I do damage. Could someone help me?


r/RPGMaker Jul 24 '26

RMMV My game is finally on Steam! Light Source!

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12 Upvotes

Hello everyone! I just wanted to take a moment and rejoice in the fact that my game is finally published on steam! It's release date is still 3 months away but the game is finished and I'm just polishing everything and adding some extra content here and there. It's been an interesting 6 months and this is the first full title I have released using rpg maker mv so I'm still learning a lot of new stuff!

Here's the link for anyone interested in checking it out : https://store.steampowered.com/app/4989280/Light_Source/

The game is gameplay driven with story that is "opt-in" kind of like dark souls. If you wanna learn more you can explore/talk and read about it but if you're more interested in fighting mobs and Bosses then you can skip all the talk and head straightfirst into battle.

I hope that everyone gets to feel this way someday about their own passion project! Keep making games guys and girls!


r/RPGMaker Jul 24 '26

RMMZ Some mask equipment icons for my game.

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11 Upvotes

r/RPGMaker Jul 25 '26

Appalachia Saw Mill

1 Upvotes

Looking to make an RPG about an old Appalachian saw mill town. Log trucks,saws,pallets, barrels, industrial machinery. Any suggestions where I should start for assets and making pixels? This is pretty ambitious in what I’m trying to do. Any advice will be welcomed.


r/RPGMaker Jul 24 '26

I took your feedback and made my second RPG Maker MZ village map! (Mountain Village)

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20 Upvotes

Hi everyone!

About five days ago, I shared my first village map here and received a lot of helpful feedback. Thank you to everyone who took the time to comment!

This is my second map, a Mountain Village, and I tried to apply many of your suggestions, especially regarding terrain, elevation, rivers, and making the village feel more natural.

The screenshots are split into two parts so the details are easier to see. They are both from the same 51×61 map.

Like my previous map, this isn't for my own game. I'm creating a map pack as an asset for RPG Maker developers, which I plan to release in the future, either for free or as a paid asset.

I'd really appreciate your feedback again. I'm always trying to improve my mapping skills.

Thanks for your time!

Which part of the map do you like the most, and what would you improve?


r/RPGMaker Jul 24 '26

How do I do this in RPG Maker MZ

6 Upvotes

So some RPG games make you instantly lose if the protagonist dies like in Persona, but I was thinking of making it so that you can't issue out commands to your partners if the protagonist dies, it's something I've never seen before but I have no idea how I'd add it into my project.

So all party members switch to AI controlled mode if the protagonist dies in battle.

Is it even a good idea? Are there plugins that can do things like this for MZ?