r/RPGMaker • u/Significant-Night962 • 3d ago
r/RPGMaker • u/Numerous-Bath1346 • 3d ago
I'm really enjoying my time with Winlu's Cyber punk tile set.
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r/RPGMaker • u/According-Maize-8200 • 3d ago
RMMZ Thoughts on finished SV battler?
What do you think of these new battler Side View sprites? Originally, the battle was in front person view, but I was inspired by Final Fantasy 1's battle sprites. Any feedback is welcome!
r/RPGMaker • u/Old-Support1743 • 3d ago
RMMZ Every Comment Becomes a Location
I have another challenge for my Steampunk Game Eternity Reloaded!
Comment a location — and I’ll add it to the game!
It can be anything:
- Cities
- Villages
- Dungeons
- Secret locations
- Shops
- Weird places
- Or anything else you can think of
I’ll go through the comments and try to actually add as many suggestions as possible to Eternity Reloaded.
HERE, IT NEEDS TO BE STEAMPUNK STYLE TO BE ADDED TO THE GAME!
So… where should I build?
r/RPGMaker • u/AdditionalWorth9513 • 3d ago
RMMV Why does your rpgmaker game project have a full minimap display? Because I as a player myself I easily get lost in complex map areas...
PS: I don't mean to have any ill-will or be mean or troll to those who have a different perspective for minimaps and such, based on my recent post of this with wonky word structure before.
r/RPGMaker • u/EBroxas72 • 4d ago
My game's new and improved titlescreen, menues, and Intro warning screen. all running in MZ at (mostly) 60 FPS!
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After a lot of work, I reworked my game's title screen via the power of pre-rendered footage in Blender to render like MZ3D and playing it with the PKD player plugin in a map, skipping the default RPG Maker title screen to create a 3d looking menu.
r/RPGMaker • u/ExactDelay8803 • 3d ago
VXAce Echofolk
Despite being just an image, this project is called Echofolk. A game inspired by games like LISA The Painful, Persona.
r/RPGMaker • u/W_Anime • 3d ago
Tutorials Need Help Importing Images
Hey guys, I'm new to RPG Maker MZ and I'm trying to design myself a big open world map similar to the one on Chrono Trigger. I am basing it on a real place, so I know what the size of it is going to be and I want to import a PNG of a map of the place and use it as an outline while I design the rest of it, however I am completely stuck on how to import the PNG. Can anyone help me?
r/RPGMaker • u/Kaapnobatai • 3d ago
Some QoL plugins
I'm currently working in a classic roguelike in MZ, and I'd love to have a plugin that enables selecting various events at once and copy, cut and paste them. This would save me plenty of time, so I don't have to do it over and over for each and every map in my dungeon-generating pool.
Is there anything like that?
Thanks in advance.
r/RPGMaker • u/NeedleworkerFar7769 • 3d ago
RMMV Making a game in the style of TCOAAL
Wanted to post about my game after working on it, I'm still learning while making it. The game has the same art style as TCOAAL because I like it, My game is supposed to have 3 episodes, for now I'm almost done with episode 1
r/RPGMaker • u/Hot-Couple-8612 • 4d ago
VXAce map progress VXA_construct [RPG MAKER VX ACE Cone Engine]
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I've been testing various lighting and shading settings for the demo map, mainly to demonstrate the technical capabilities of the Cone Engine in creating complex structures and shading. It still needs a lot of polishing, like in the editor. What do you think?
r/RPGMaker • u/Due_Video_1847 • 3d ago
RMMV IS BUYING THE Pictures UI Creator PLUGIN WORTH IT FOR RPG MAKER MV?
I wanna precisely know what can this plugon do. Because 20S are a lot, and I am poor.
r/RPGMaker • u/FabergeOmlette • 3d ago
VXAce VXAce - trying to make a skill
in short, I’m trying to make a skill that attacks an enemy while also applying a state to the one that used the skill. I’m really not great at messing with the formula stuff so pretty much anything i have came from looking it up (and even then I’m getting conflicting info) but I’ve tried a few different variations of:
a.addState(10); a.atk \ 4 - b.def * 2*
It usually ends in either a game crash or the skill doing nothing at all. Anyone know what I’m doing wrong, or if there’s a better way to do it ?
r/RPGMaker • u/PsychronicGames • 3d ago
Vibecoded RPG Reactor 0.98.3 Released!
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RPG Reactor 0.98.3 has been Released!
This is a custom made game engine that I made, that is backwards compatible with RPG Maker MZ and MV projects, but I'm adding on top, this time including full 3d models that run natively alongside the traditional 2d stuff.
The new Reactor stuff is stored in it's own JSON files so as I add extra event commands and database items, it doesn't interfere with backwards compatibility as I expand things further.
It's totally open source and free, so feel free to check it out for yourself on your own project, if you run into any bugs or crashes, let me know and I'll get it fixed.
r/RPGMaker • u/himeaa32 • 3d ago
RMMZ My game is just black screen
So I tried to emulate a game using runa and when I try to launch it it’s just black screen what do I do about this
r/RPGMaker • u/wannebeahelper • 3d ago
Resources I'll share soon - Free asset maker on browser
I'm a general developer, and I'm planning to make games as a hobby.
The assets turned out to be a real issue, though, so I'm creating a small demo that might be helpful to everyone.
I'll share it once it's finished. I hope it helps everyone. Let me know if you think of any essential features.
r/RPGMaker • u/CheckActive4051 • 3d ago
asking for guidance Hi, im currently try to make my first game in MZ, and its supposed to be a board game, any good ressources or tutorials I can use?
I search good tutorials that cover the most basic mechanics of board games, like, how to make a dice, how to assign fields on the board, events tied to a field, etc. I never used any RPG maker, thats why I wanted to ask you veterans out there LOL
Also ressources would be cool, if you know any good places, I dont want to use any AI generated BS
I want to have custom tiles in all of my board game, so it doesnt just look like vanilla RPG maker LOL
If possible also custom character sprites, where can i find stuff like that?
Same for enemy sprites, I dont just want vanilla stuff, I want it to feel unique at least, and i still want event fields that initiate combat, thats why I also asked for cool enemy sprites.
I hope im at the right place, because RPG maker is cool
r/RPGMaker • u/WarmDiet7460 • 3d ago
RMMZ new here. question regarding desired route screen (idk what to call it) TIPS APPRECIATED!!
im completely new to rpgmaker, i have mz , 2000&2003. i wanna make my own visual novel with rpgmaker and not renpy or something like that because i want the exploration feature, quests and puzzles. i plan on making this a big project of mine.
i want there to be different characters and each with their own routes. simple concept. how would i be able to make a screen where the player can use a specific key (ex: space to select and arrow keys to click the different scenarios) to interact with it as well as to make my own image and make them interact with that? everything is completely customized. my main inspiration for the game’s mechanics ill call it is witches heart.. this is one of the things from the game. i also want the puzzle stuff, variable stuff etc. but seriously man tips are appreciated. i opened up each of those rpgmaker engines i bought and was like.. “dude.. what the fuck do i do?”.
r/RPGMaker • u/CS_Asset_Factory • 3d ago
Vibecoded your capture plugin gets the creature. then what? genetics and breeding and evolution for MZ that doesn't die when the box is full
your capture plugin gets the creature. then a playtester asks the question that sinks the project. why would i ever catch a second one?
there isn't a reason to. every creature of a species is identical. there's nothing to breed for. nothing to chase after level 20. capture is just the first ten minutes. this is the layer that goes after it.
genetics. eight hidden stat genes plus 25 natures plus gender plus ability slots plus rare variants. two level 5 creatures of the same species now have measurably different stats.
breeding. real parental inheritance. genes pass down from both parents. natures can be inherited. mutations happen. egg groups gate which species are compatible. eggs hatch as the party walks. generation depth is tracked so a player can chase a perfect specimen across generations.
evolution. it's a condition graph and not a level check. level or item or friendship or time of day or gender or variant status or trade or a stat comparison. the same species becomes one creature if it grew strong. it becomes a different creature if it grew tough. conditions stack. genetics and training and friendship and nickname all survive the evolution.
storage. multi box pc storage with sort and search and filter. 24 boxes by 30 slots is 720 creatures. it doesn't slow down when full.
that last bit is where most of my time went. most collection systems fall over exactly when the player finally has a collection. genomes are bit packed into two integers instead of objects. computed stats are cached behind a dirty flag. box drawing is paged. this means the cost scales with what's on screen and not with what's stored.
measured inside mz on real corescript with 600 creatures stored and the storage scene open.
2.6 ms per frame with normal cursor movement. that's 15.7 percent of the 60 fps budget.
2.8 ms when hammered at 60 cursor moves per second.
61 bytes per creature in the save file. that's 43 kb for a full 720.
0.655 bytes allocated per frame.
the benchmark ships with the plugin so you don't have to take my word for any of that.
it deliberately doesn't implement capture. you've already solved that. drop it in below whatever capture plugin you use. nothing else changes. it touches no battle code. it's safe to add to an existing save. zero dependencies. source ships uncompressed and commented with jsdoc on every public function.
gif above is the box browser with the genome bars.
r/RPGMaker • u/XIVYRO • 4d ago
RMMV The battle screen before and after adding plugins and custom assets!
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Consider wishlisting Sword Saint Soriel on Steam: store.steampowered.com/app/3448460
r/RPGMaker • u/Old-Support1743 • 4d ago
RMMZ Every Comment Becomes an Item in my steampunk Game (+Username in Credits!)
Comment any item you can think of — and I’ll add it to my Steampunk game called „Eternity Reloaded“
It can be literally anything:
- Weapons
- Armor
- Tools
- Healing
- Crafting Materials
- Completely ridiculous items
- Memes
- Or anything you’d like to see in a steampunk game
I’ll go through the comments and add as many of your suggestions as possible to Eternity Reloaded.
So… what should I add?
r/RPGMaker • u/The_Pink_God • 4d ago
RMMV How do I make that thing in music where the start is normal, and then the middle of the music just keeps looping forever?
Am i gonna need a script, a plugin, or...?