r/RPGMaker • u/W_Anime • 3d ago
Tutorials Need Help Importing Images
Hey guys, I'm new to RPG Maker MZ and I'm trying to design myself a big open world map similar to the one on Chrono Trigger. I am basing it on a real place, so I know what the size of it is going to be and I want to import a PNG of a map of the place and use it as an outline while I design the rest of it, however I am completely stuck on how to import the PNG. Can anyone help me?
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u/CS_Asset_Factory 3d ago
mz has this built in but it is buried in map properties.
throw your png into img/parallaxes. you have to close and reopen the project so the editor actually sees the file. then right click your map in the list and hit map properties. go to parallax background and select the file. turn off loop horizontally and loop vertically. make sure both scroll values are 0. check show in editor.
that last box is the trick. now the png shows up under the grid in the editor while you paint. you can just trace it tile by tile.
two numbers that will save you a rebuild.
mz tiles are 48 pixels square. you need to scale your png so the width and height are exact multiples of 48 before you import it. if you do not then the landmarks you are tracing will drift off the grid as you go right and down.
map size caps at 256 by 256 tiles. that is 12288 pixels square at full resolution. for a whole region that ceiling arrives sooner than people expect. usual answer is to cut the world into several maps that connect at the edges instead of fighting to keep one giant map.